Archive

Posts Tagged ‘sunfire cape’

 

PBE Update 27 01 Banner

 

Balance

Store Content

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

[ Note ] Hextech Crafting is back on the PBE for testing. You can find my gude on how the new system works HERE.

 


Champion Changes

 

Akali Final Portrait

 

Buff BoxMark of the Assassin Final IconMark of the Assassin [ Q ]

  • Triggering the mark now restores 40 energy at all ranks, increased from 20/25/30/35/40.

 

Buff BoxShadow Dance Final IconShadow Dance [ R ]

  • Dash speed increased from 1600 to 2000.

 

 


Ekko Final Champion Portrait

 

Buff BoxTimewinder Final IconTimewinder [ Q ]

  • Cooldown decreased from 11/10/9/8/7 seconds to 9/8.5/8/7.5/7.

 

 


Gragas Final Portrait

 

Buff BoxBarrel Roll Final IconBarrel Roll [ Q ]

  • Slow duration is now always 2 seconds, regardless of how long the barrel was charged for (1.3 – 2 seconds on live).
  • Cooldown decreased from 11/10/9/8/7 seconds to 9/8.5/8/7.5/7

 


Graves Final Portrait

 

Nerf BoxEnd of the Line Final IconEnd of the Line [ Q ]

  • Bonus AD ratio on returning hit decreased from 0.4/0.6/0.8/1/1.2 to 0.4/0.55/0.7/0.85/1;
  • If [ Q ] hits terrain, there’s now a 0.25 second delay before the returning hit triggers.

 

Buff BoxQuickdraw Final IconQuickdraw [ E ]

  • Duration of True Grit passive [bonus Armor & MR] increased from 4 seconds to 5.

 

 

 

Jax Final Portrait

 

Change BoxRelentless Assault Final IconRelentless Assault [ Passive ]

  • Maximum number of stacks increased from 6 to 8;
  • Bonus Attack Speed per stack decreased from 4/6/8/10/12/14% to 3.5/5/6.5/8/9.5/11%;
  • Total Attack Speed increased from 24/36/48/60/72/84% to 28/40/52/64/76/88%.

 

Nerf BoxGrandmasters Might Final IconGrandmaster’s Might [ R ]

  • AP Ratio on empowered hits decreased from 0.7 to 0.6;
  • AP Ratio on bonus Magic Resist from active decreased from 0.7 to 0.6.

 

 

Karma Final Portrait

 

Buff BoxRenewal Final IconRenewal [ R + W ]

  • Karma will now receive the second heal, even if the target dies during the duration of the leash.

 

 

Poppy Final Portrait

 

Change BoxHammer Shock Final IconHammer Shock [ Q ]

  • Damage changed from 40/70/100/130/160 [+0.7 Bonus AD] to 40/65/90/115/140 [+0.8 Bonus AD];
  • Damage to minions increased from 80% to 100%.

 

 

Xin Zhao Final Portrait

[ Bonus ] Here’s the buffed Xin Zhao soloing Dragon at level 3 after a standard jungle clear.

 

Buff BoxBattle Cry Final IconBattle Cry [ W ]

  • Passive heal on third hit now additionally scales with 0.3 of Bonus AD;
  • Additionally, the third hit critically strikes for 160/170/180/190/200% physical damage.

 

Change BoxAudacious Charge Final IconAudacious Charge [ E ]

  • Cooldown changed from 14/13/12/11/10 seconds to 12 at all ranks.

 

 

 

Ziggs Final Portrait

 

Buff BoxMega Inferno Bomb Final IconMega Inferno Bomb [ R ]

  • Damage in the center increased from 250/375/500 [+0.9 AP] to 300/450/600 [+1.1 AP];
  • Enemies away from the center take 66% of the damage, decreased from 80%.

 

 

Item Changes

 

Nerf BoxDead Mans Plate Final IconDead Man’s Plate

  • Slow strength decreased from 75% to 50%;
  • Recipe cost increased from 1000 Gold to 1100 [total cost up from 2800 Gold to 2900].

 

 

New Item BoxDuskblade of Draktharr Final IconDuskblade of Draktharr

Grants 75 Attack Damage and 5% Movement Speed;

Recipe: Serrated Dirk Final Icon Serrated Dirk [1100 Gold] + BF Sword Final Icon B.F. Sword [1300 Gold] + 850 Gold Recipe Cost = 3250 Gold Total;

UNIQUE Passive: Grants 10 Armor Penetration;

UNIQUE Passive: Hitting an enemy Champion with a basic attack applies Nightfall to them [120 second CD];

Nightfall: After 2 seconds, the target is dealt 90 [+25% of Missing HP] physical damage. If you score a kill or an assist before Nightfall triggers, the passive’s cooldown is reset.

 

Dusk in Store

 

Change BoxFrozen Heart Final IconFrozen Heart

  • Recipe cost increased from 700 Gold to 800 [total cost unchanged due to 100 Gold cost decrease on Warden’s Mail].

 

Buff BoxRanduins Omen Final IconRanduin’s Omen

  • Health increased from 450 to 500.
  • Recipe cost increased from 900 Gold to 1000 [total cost unchanged].

 

Nerf BoxRavenous Hydra Final IconRavenous Hydra

  • Damage dealt by the splash now only applies 50% of player’s total Life Steal, decreased from 100%.

 

Buff BoxSunfire Cape Final IconSunfire Cape

  • Now deals 50% more damage to minions and neutral monsters.

 

 

Buff BoxWardens Mail Final IconWarden’s Mail

  • Cost decreased from 1100 Gold to 1000.

 

 

 

SWEETHEART SONA Banner

Sweetheart Sona will be available in store for 975 RP.

 

MODEL Banner

Sweetheart Sona Model 1 Sweetheart Sona Model 2

 

ALL SPELLS

 

Recall Banner

Sweetheart Sona Recall 1 Sweetheart Sona Recall 2

 

BASIC ATTACK ANIMATION Banner

Heartseeker Sona Basic Attack 1 Heartseeker Sona Basic Attack 2

 

HYMN OF VALOR Q

Sweetheart Sona Q 2 Heartseeker Sona Q 2

 

ARIA OF PERSERVERANCE W

Sweetheart Sona W 2 Heartseeker Sona W 2

 

SONG OF CELERITY E

Sweetheart Sona E 2 Heartseeker Sona E 2

 

CRESCENDO R

Sweetheart Sona R 2 Sweetheart Sona R 1

 

PBE Bugs Feedback Thread Sweetheart Sona

KateyKhaos Final PortraitOnly you can love me, Summoner.~

Sweetheart Sona is 975 RP and includes –

  • New model and texture, including a harp-style Etwahl!
  • New recall animation!
  • New particles for all of her skills – hearts and glitter!
  • New sound effects on her recall animation!

Sweetheart Sona is now available to play on PBE! Please note that PBE content is still a work in progress! We always find bug reports and feedback super helpful, as well as constructive feedback, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them.

*Prices on PBE subject to change.

[ Link to Post ]

 

 

HEARTSEEKER ORIANNA Banner

Heartseeker Orianna will be available in store for 1350 RP.

 

MODEL Banner

Heartseeker Orianna Model 1 Heartseeker Orianna Model 2

 

ALL SPELLS

 

Recall Banner

Heartseeker Orianna Recall 1 Heartseeker Orianna Recall 2

 

BASIC ATTACK ANIMATION Banner

Heartseeker Orianna Basic Attack 1

 

COMMAND ATTACK Q

Heartseeker Orianna Q 2 Heartseeker Orianna Q 1

 

COMMAND DISSONANCE W

Heartseeker Orianna W 1

 

COMMAND PROTECT E

Heartseeker Orianna E

 

COMMAND SHOCKWAVE R

Heartseeker Orianna R 1 Heartseeker Orianna R 2

 

PBE Bugs Feedback Thread Heartseeker Orianna

KateyKhaos Final Portrait We will kill your enemies with hearts and glitter – that will be fun!

Heartseeker Orianna is 1350 RP and includes –

  • New model and texture for her and the Ball!
  • New recall animation – he loves me, he loves me not. (Can robots even love?)
  • New particles for all of her skills – pink, pink, and more pink!
  • New sound effects on all skills and recall animation!

Heartseeker Orianna is now available to play on PBE! Please note that PBE content is still a work in progress! We always find bug reports and feedback super helpful, as well as constructive feedback, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ‘em here, and we’ll do our best to answer them.

*Prices on PBE subject to change.

January 27th – We’re aware of an issue where Heartseeker Orianna’s recall is missing her props!

[ Link to Post ]

 

 

HARPSEEKER WARD SKIN Banner

The Harpseeker ward skin will be in store for 640 RP.

 

Harpseeker Ward Skin 1

 

 

New Summoner Icons

Three Valentine’s Day-themed icons are on the PBE. No news yet on how to get these:

 

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

PBE Round-up: Patch 6.1

January 7th, 2016

 

PBE Roundup Patch 6 1 Banner

Patch 6.1 will hit live in the early hours of Wednesday, January 13th, assuming there are no delays. If you’re from the NA or TR region, you’ll be able to early-test the new Champion Select.

 

Patch 6.1

Store Content

Balance

Miscellaneous

 

 

CHALLENGER NIDALEE Banner

Challenger Nidalee is a legacy skin and will cost 975 RP.

 

Nidalee_Splash_8 Nidalee_8

 

ALL SPELLS

 

 

MODEL Banner

Challenger Nidalee Model 1 Challenger Nidalee Model 2

Challenger Nidalee Model 3 Challenger Nidalee Model 4

 

Recall Banner

Challenger Nidalee Recall 1 Challenger Nidalee Recall 2

 

PROWL PASSIVE Banner

Challenger Nidalee Passive 1 Challenger Nidalee Passive 2

 

JAVELIN TOSS HUMAN Q Banner

Challenger Nidalee Q 1 Challenger Nidalee Q 2

 

BUSHWHACK HUMAN W Banner

Challenger Nidalee W Human 1 Challenger Nidalee W Human 2

 

PRIMAL SURGE HUMAN E Banner

Challenger Nidalee E 1 Challenger Nidalee E 2

 

TAKEDOWN COUGAR Q Banner

Challenger Nidalee Cougar Q 1 Challenger Nidalee Cougar Q 2

 

POUNCE COUGAR W Banner

Challenger Nidalee W 1 Challenger Nidalee W 2

 

SWIPE COUGAR E Banner

Challenger Nidalee Cougar E 1 Challenger Nidalee Cougar E 2

 

ASPECT OF THE COUGAR R

Challenger Nidalee R 1 Challenger Nidalee R 4

Challenger Nidalee R 2 Challenger Nidalee R 3

 

 

LUNAR WRAITH CAITLYN Banner

Lunar Wraith Caitlyn is a legacy skin and will be available for 1350 RP.

 

Caitlyn_Splash_10 Caitlyn_10

 

ALL SPELLS

 

MODEL Banner

Lunar Wraith Caitlyn Model 1 Lunar Wraith Caitlyn Model 2

 

Recall Banner

Lunar Wraith Caitlyn Recall 1 Lunar Wraith Caitlyn Recall 2

 

BASIC ATTACK ANIMATION Banner

Lunar Wraith Caitlyn Auto Attack 1 Lunar Wraith Caitlyn Auto Attack 2

 

HEADSHOT PASSIVE

Lunar Wraith Caitlyn Headshot 2 Lunar Wraith Caitlyn Headshot

 

PILTOVER PEACEMAKER Q

Lunar Wraith Caitlyn Q 1 Lunar Wraith Caitlyn Q 2

 

YORDLE SNAP TRAP W

Lunar Wraith Caitlyn W 1 Lunar Wraith Caitlyn W 2

 

90 CALIBER NET E

Lunar Wraith Caitlyn E 1 Lunar Wraith Caitlyn E 2

 

ACE IN THE HOLE R

Lunar Wraith Caitlyn R 1 Lunar Wraith Caitlyn R 2

 

 

LUNAR WRAITH MORGANA Banner

Lunar Wraith Morgana is a legacy skin and will be available for 975 RP.

 

Morgana_Splash_10 Morgana_10

 

ALL SPELLS

 

MODEL Banner

Lunar Wraith Morgana Updated Model 1 Lunar Wraith Morgana Updated Model 2

 

Recall Banner

Lunar Wraith Morgana Recall 1 Lunar Wraith Morgana Recall 2

 

BASIC ATTACK ANIMATION Banner

Lunar Wraith Morgana Auto Attack 1 Lunar Wraith Morgana Auto Attack 2

 

DARK BINDING Q

Lunar Wraith Morgana Q 1 Lunar Wraith Morgana Q 2

 

TORMENTED SOIL W

Lunar Wraith Morgana W 1

 

BLACK SHIELD E

Lunar Wraith Morgana E 1

 

SOUL SHACKLES R

Lunar Wraith Morgana R 1 Lunar Wraith Morgana R 2

 

 

RADIANT WUKONG Banner

Radiant Wukong is NOT a legacy skin and will be available for 1350 RP.

 

MonkeyKing_Splash_5 MonkeyKing_5

 

ALL SPELLS

 

MODEL Banner

Radiant Wukong Model 1 Updated Radiant Wukong Model 2 Updated

 

Recall Banner

Radiant Wukong Recall 1 Radiant Wukong Recall 2

 

HOMEGUARD MOVE ANIMATION Banner


CRUSHING BLOW Q

Radiant Wukong Q 1 Radiant Wukong Q 2

 

DECOY W

Radiant Wukong W 1 Radiant Wukong W 2

 

NIMBUS STRIKE E

Radiant Wukong E 1 Radiant Wukong E 2

 

CYCLONE R

Radiant Wukong R 1 Radiant Wukong R 2

 
 

Rising Dawn Ward Skin Banner

This monkey-themed ward skin will be available for 640 RP in the store after Patch 6.1 hits live:

 

Rising Dawn Ward Skin 3 Rising Dawn Ward Skin 2

 

Rising Dawn Ward Skin 1

 

 
 

New Summoner Icons

Four new Lunar-themed summoner icons will be available in the store, presumably for 250 RP each:

 

Lunar Icon 3 Lunar Icon 1 Lunar Icon 2 lunar icon 4

 

Patch 6.1 will also bring team icons for the upcoming season. These will cost 250 RP and, like always, a portion of the profits will go to the respective teams:

 

OCE (Oceania):

profileIcon990 profileIcon991 profileIcon992 profileIcon993

profileIcon994 profileIcon995 profileIcon996 profileIcon997

 

Russia (Wildcard):

profileIcon999 profileIcon1000 profileIcon1001 profileIcon1002

profileIcon1003 profileIcon1004 profileIcon1005

 

LMS:

profileIcon1006 profileIcon1007 profileIcon1008

profileIcon1009 profileIcon1010 profileIcon1011

 

NA LCS:

profileIcon1012 profileIcon1014 profileIcon1015 profileIcon1016 profileIcon1017

profileIcon1018 profileIcon1019 profileIcon1020 profileIcon1021

 

EU LCS:

profileIcon1022 profileIcon1023 profileIcon1024 profileIcon1025 profileIcon1026

profileIcon1027 profileIcon1028 profileIcon1029 profileIcon1030 profileIcon1031

 

LAN:

profileIcon1032 profileIcon1033 profileIcon1034

profileIcon1035 profileIcon1036 profileIcon1037

 

LAS:

profileIcon1038 profileIcon1039 profileIcon1040

profileIcon1041 profileIcon1042 profileIcon1043

 

LCK:

profileIcon1044 profileIcon1045 profileIcon1046 profileIcon1047 profileIcon1048

profileIcon1049 profileIcon1050 profileIcon1051 profileIcon1052 profileIcon1053

 

LPL:

profileIcon1083 profileIcon1084 profileIcon1085 profileIcon1086 profileIcon1087 profileIcon1088

profileIcon1089 profileIcon1090 profileIcon1091 profileIcon1092 profileIcon1093 profileIcon1082

 

Brazil (Wildcard):

profileIcon1065 profileIcon1066 profileIcon1067 profileIcon1068

profileIcon1069 profileIcon1070 profileIcon1071 profileIcon1072

 

Turkey (Wildcard):

profileIcon1073 profileIcon1074 profileIcon1075 profileIcon1076 profileIcon1094

profileIcon1077 profileIcon1078 profileIcon1079 profileIcon1080 profileIcon1095

 

 

Champion Changes

 

Brand Final Portrait

 

Nerf Box Pyroclasm Final IconPyroclasm [ R ]

  • Bugfix: No longer prioritizes Champions over minions when those Champions aren’t affected by Brand’s passive.

 

 

Fiddlesticks-Final-Portrait (1)

 

Buff BoxDark Wind Final IconDark Wind [ E ]

  • Mana cost decreased from 50/70/90/110/130 to 50/60/70/80/90.

 

 

 

Gangplank-Final-Champion-Portrait (1)

 

Nerf BoxTrial by Fire Final IconTrial by Fire [ Passive ]

  • Bonus AD ratio decreased from 1.2 to 1;
  • DoT duration increased from 1.5 seconds to 2.5 (same damage).

 

 

Kalista Final Portrait

 

Change BoxRend [ E ]Rend Final Icon

  • Mana cost decreased from 40 at all ranks to 30;
  • No longer refunds any mana when Rend kills its first target. Subsequent kills still refund the full cost (30).

 

 

Khazix Final Portrait

 

Quality of Life Box FinalUnseen Threat Final IconUnseen Threat [ Passive ]

  • The animation for Kha’Zix’s buffed auto-attacks has been sped up to match the speed of his regular attacks (currently slower on live).

 

Buff BoxVoid Spike Final IconVoid Spike [ W ]

  • AoE range increased from 225 to 275.

 


Buff BoxLeap Final IconLeap [ E ]

  • Range increased from 600 to 700.

 

 

 

LeBlanc Final Portrait

 

Buff BoxEthereal Chains Final Icon (1)Ethereal Chains [ E ]

  • Missile speed increased from 1600 to 1750.

 

 

 

Miss Fortune Final Portrait

 


Nerf BoxLove Tap Final IconLove Taps [ Passive ]

  • AD ratio decreased from 0.6 – 1, to 0.5 – 1 (scales with level);
  • AD ratio against minions decreased from 0.3 – 0.5 to 0.25 – 0.5.


Nerf BoxMake it Rain Final IconMake it Rain [ E ]

  • Base Damage decreased from 90/145/200/225/310 to 80/115/150/185/220.

 

 

 

Mordekaiser Final Portrait

 

Buff BoxIron Man Final Icon (1)Iron Man [ Passive ]

  • Shield decay decreased from 2%-per-second to 1.5%.

 

 

Buff BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • The spell can now be cast on minions and allows Mordekaiser to proc the “touching” damage on the aura.

 
[ Note ] The aura’s size is much larger if cast on siege minions:

Morde W 3 Morde W 1 Morde W 2

 

Change BoxChildren of the Grave Final IconChildren of the Grave [ R ]

  • Now deals 25% of its damage instantly, decreased from 50% (total damage unchanged, now deals 75% of its damage over-time, changed from 50%)
  • Bonus AD on Ghost changed from 10/25/50 flat to [ 1.0 of Mordekaiser’s Bonus AD ].

 

 

Teemo Final Champion Portrait

GENERAL Banner

  • Base Attack Damage increased from 47.5 to 49.5.

 

Change BoxCamouflage Final IconCamouflage [ Passive ]

  • Time to stealth in brush increased from 0.75 seconds to 1.5;
  • Teemo can now stealth while moving in a brush.

 

Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Cast range increased from 300/600/900 to 400/650/900.

 

 

 

Trundle-Final-Portrait (1)

 

Nerf BoxPillar-of-Ice-Final-Icon (1) (1)Pillar of Ice [ E ]

  • Mana cost increased from 60 at all ranks to 75.

 

 

Nerf BoxSubjugate-Final-Icon (1) (1)Subjugate [ R ]

  • Cooldown increased from 80/70/60 seconds to 110/90/70;
  • Mana cost increased from 75 at all ranks to 100.

 

 

 

Item-Changes1 (1)

 

Buff BoxDeaths Dance Final IconDeath’s Dance

  • Heal on unique passive increased from 12% of damage dealt to 15%;
  • Damage converted to bleed (DoT) increased from 12% to 15%;
  • Attack Damage increased from 65 to 75;
  • Recipe cost increased from 525 Gold to 625 (total cost increased from 3400 Gold to 3500).

 

Change BoxEye of the Oasis Final IconEye of the Oasis

  • Now additionally grants 10% Cooldown Reduction;
  • Bonus Mana Regeneration decreased from 150% to 100%.

 

Change BoxEye of the Watchers Final IconEye of the Watchers

  • Now additionally grants 10% Cooldown Reduction;
  • Bonus Mana Regeneration decreased from 150% to 100%;

 

Nerf BoxFarsight Alteration Final IconFarsight Alteration

  • Decreases cooldown of Warding Totem by 33%, decreased from 50% [the values are near-identical because of the Warding Totem buff]

 

Change BoxFrost Queens Claim Final IconFrost Queen’s Claim

  • Mana Regeneration decreased from 150% to 100%;
  • Ghost slow now lasts 2-5 seconds (increase with distance), changed from 4 seconds flat;

 

Buff BoxLord Dominik Final IconLord Dominik’s Regards

  • Bonus Armor Penetration increased from 40% to 45%.

 

 

Quality of Life Box FinalLudens Echo Final IconLuden’s Echo

  • UNIQUE Passive is now called “Echo”, to prevent it from stacking with the passive on Runic Echoes (new jungle AP enchantment)

 

Buff BoxMortal Reminder Final IconMortal Reminder

  • Bonus Armor Penetration increased from 40% to 45%.

 

 

Buff BoxPhantom Dancer Final IconPhantom Dancer

  • Now additionally grants 5% bonus Movement Speed;
  • Bonus Movement Speed while in 500 range of an enemy Champion decreased from 12% to 7%.

 

Nerf BoxRapid Firecannon Final IconRapid Firecannon

  • Bonus Movement Speed decreased from 8% to 7%.

 

 

Buff BoxRunaans Hurricane Final IconRunaan’s Hurricane

  • Bonus Movement Speed increased from 5% to 7%.

 

 

Buff BoxStatikk_ShivStatikk Shiv

  • Now deals 120% bonus damage to minions, increased from 75%.

 

 

Buff BoxSunfire-Cape-Final-Icon (1)Sunfire Cape

  • Armor increased from 45 to 50.

 

 

Buff BoxWarding Totem Final IconWarding Totem

  • Cooldown decreased from 180/120 seconds (scales down with level) to 180/90.

 

 

 

Jungle Changes Banner

 

New Item BoxMagus-Enchantment-Final-Icon (1) (1)Enchantment: Runic Echoes (replaces Runeglaive)

Grants 60 Ability Power and 10% bonus to Movement Speed;

UNIQUE Passive – Echo: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 80 [+0.1 AP] bonus magic damage to up to 4 targets.

This effect deals 2.5X damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

 

Runic Echoes Item

 

Buff BoxHunters Talisman Final IconHunter’s Talisman

  • Mana regeneration while in the jungle increased from 150% to 180%.

 

[ Note ] This also applies to Skirmisher’s Sabre, Stalker’s Blade and Tracker’s Knife.

 

Rift Herald Final IconRift Herald

  • Auto-attack damage increased from 95 to 105.

 

 

MASTERY CHANGES Banner

 

Nerf BoxPrecision Final IconPrecision [ Tier 5 Cunning ]

  • Armor penetration decreased from 1/2/3/4/5 [+ 0.1/0.2/0.3/0.4/0.5 per level] to 0.6/1.2/1.8/2.4/3 + [0.06/0.12/0.18/0.24/0.3 per level]

 

 

FEROCITY KEYSTONE MASTERIES Banner

 

Buff BoxDeathfires Touch Final IconDeathfire Touch [ Keystone Ferocity ]

  • Ratios increased from [ +0.5 Bonus AD ] [ +0.2 AP ] to [ +0.6 Bonus AD ] [ +0.25 AP ].

 

 

Buff BoxFervor of Battle Final IconFervor of Battle [ Keystone Ferocity ]

  • Bonus physical damage on auto-attack per stack increased from 1-8 (scales with Champion level) to 1-12;
  • Max stacks decreased from 10 to 8 (max on-hit physical damage increased from 80 to 96).

 

Change BoxWarlords Bloodlust Final IconWarlord’s Bloodlust [ Keystone Ferocity ]

  • Heal changed from 15% of crit damage against Champions to 5-25% (scales with level);
  • Attack Speed bonus increased from 20% to 30% (for 4 seconds).

 

RESOLVE KEYSTONE MASTERIES Banner

 

Change BoxBond of Stone Final IconBond of Stone [ Keystone Resolve ]

  • Flat damage reduction increased from 3% to 4%;
  • Additionally, 6% of the damage taken by your closest ally from enemy Champions is dealt to you;
  • No longer gives 6% Damage Reduction when near an allied Champion.

 

Buff BoxStrength of the Ages Final IconStrength of the Ages [ Keystone Resolve ]

  • When capped, Strength of Ages now heals for 6% of your Maximum Health for both Siege Minions and large jungle monsters, changed from healing for 100 flat Health per Siege Minion kill.”

 

CUNNING KEYSTONE MASTERIES Banner

 

Buff BoxStormraiders Surge Final IconStormraider’s Surge [ Keystone Cunning ]

  • Movement speed buff increased from 35% to 40%;
  • Duration to trigger the buff extended from 2 seconds to 2.5;
  • Now additionally grants 75% slow resistance for 3 seconds after proccing the buff.

 

 

NEW CHAMPION SELECT Banner

The New Champion Select is almost ready for live. It will follow a staggered release, with public testing for NA and TR beginning on January 13th. Below you can find a rundown of how the new system will work:

[ Note ] The new Champion Select will replace Team Builder. [ Source ]

 

Before you queue, you’ll be asked to pick your Primary and Secondary role. Logically, your Primary role takes priority in the matchmaking:

New Champ Select 1 New Champ Select 2

 

The queue interface is standard fair. The wait time is displayed at the bottom, rather than the top of the client and there are new visuals for the ticking time confirmation:

New Champ Select 3 New Champ Select 4

 

Inside the Champion Select, you’ll be placed on a 3D map of Summoner’s Rift, with an arrow-type indicator for your role:

New Champ Select 18 New Champ Select 5

 

I was Captain here, so I couldn’t ban. Instead, I could give a visual cue to teammates of what I wanted to play. This phase is a suggestive “I want to play this, please don’t ban it” type – if my teammates wanted to, they could’ve banned Yasuo, but I’ve shown them I want to play that Champion.

New Champ Select 7 New Champ Select 6

 

There’s a neat animation for bans, where the banned Champion’s portrait will disintegrate into shards. Here’s how it looks like for both allied bans and enemy bans:

New Champ Select 9 New Champ Select 8

 

Once banning is complete, picking resumes as is currently on live. The Champions picked (or hovered over) will be displayed in a circular shape. Once selected, they will play their Champ Select quote for everyone:

New Champ Select 12 New Champ Select 14

 

Here’s how the interface looks like if the player hasn’t picked a Champion yet, for both ally and enemy-side:

New Champ Select 15 New Champ Select 16

 

Once picking concludes, you can lock in your Champion or pick a different one. There’s also a new interface for your available skins:

New Champ Select 11 New Champ Select 10

 

The last part of Champion Select is a standard wait period to adjust your Masteries. Note the location of UI elements:

  • Bans at the top left and right;
  • 2D map with Roles and Champions picked on the bottom right;
  • Summoner Spells/Masteries on the bottom.

New Champ Select 17

 

 

TWEAKS TO DRAGON TRAINER LULU

Dragon Trainer Lulu has received new, brighter textures, presumably to fit better with the visuals of Dragon Trainer Tristana.

 

Dragon Trainer Lulu Model 2 Dragon Trainer Lulu Model 1

 

 

NEW Q VISUALS FOR DRAVEN SKINS

Soul Reaver Draven and Gladiator Draven have both received new visuals for the landing zones on their Spinning Axes [ Q ]:

 

Draven Skin Q 1 Draven Skin Q 2



A new login theme has been released to celebrate the start of the new season. Here’s the video by frostyNinja:

 

And here’s the still from the animation:

Season 6 Background

 

 

JAPANESE LOCALIZATION Banner

The Japanese localization is near-concluded and all the voice-overs, text and audio files will be released with Patch 6.1. Note that if you want to use the Japanese localization, you can select it from your launcher post-patch.

 

Japan Screenshot

 

Japan Screen 2 Screen 3

Screen 6 Screen 4

Screen 7 Screen 8

 

[ Note ] You can find all the voice-overs on SkinSpotlights‘s second channel, League Voices.

 

[ Note ] You can find all the Japanese Champion Select quotes HERE:

PBE 06 01 Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


PBE 23 April

 


Classic Braum – Champion Preview

 

 

Dragonslayer Braum – Skin Preview

 

 

Blade Queen Lissandra – Skin Preview

 

 

Dragonslayer Pantheon – Skin Preview

 

 

Atlanthean Syndra Updated Model



 

Dragonslayer Pantheon Splash Art

Dragonslayer Pantheon Splash Art

 

Night Stalker Rengar

Night Stalker Rengar Splash

 

Braum New Portrait

 

Concussive Blows [ Passive ]

Passive Braum

  • Braum and his allies work together to stun a target. Braum’s basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned for 1.25/1.5/1.75 seconds ( levels 1/7/13 ) and takes 70 – 240 magic damage. For the next 8 seconds, they cannot receive stacks but take 14 – 48 (+2 per level) bonus magic damage from Braum’s attacks.

 

Winter’s Bite [ Q ]

Q BraumCooldown: 10/9/8/7/6 || Mana Cost: 50/55/60/65/70

  • Braum propels freezing ice from his shield dealing 80/125/170/215/260 ( 2.5% of Maximum Health ) magic damage to the first target hit and slowing them by 70%, decaying over the next 2 seconds. Applies a stack of Concussive Blows.

 

 

Stand Behind Me [ W ]

W BraumCooldown: 14/13/12/11/10 || Mana Cost: 30/40/50/60/70

  • Braum leaps to a target allied champion or minion. On arrival, Braum and the target gain 20/22.5/25/27.5/30 ( + 14/15.5/17/18.5/20%  of  bonus Armor and MR ) Armor and Magic Resist for 3 seconds

 


Unbreakable [
 E ]

E BraumCooldown:  18/16/14/12/10 || Mana Cost: 30/35/40/45/50

  • Braum reduces incoming damage and blocks for allies behind him and raises his shield in a direction for 3/3.25/3.5/3.75/4 seconds, negating the damage of the next attack from this direction. Subsequent attacks deal 30/32.5/35/37.5/40% reduced damage. Braum intercepts projectiles, causing them to hit him and be destroyed. Braum gains 10% Movement Speed for the duration.


Glacial Fissure [
 R ]

R BraumCooldown: 140/120/100 || Mana Cost: 100

  • Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies. Enemies hit take 150/250/350 (+0.6 AP) magic damage. The first champion hit is knocked up for 1.5 seconds, subsequent enemies are knocked up briefly. For the next 4 seconds enemies that enter the area are slowed by 60% for 1.5 seconds.

 

Braum’s Poro Interaction (Howling Abyss)


 

Braum’s Lore

 

“‘Tell me a bedtime story, grandma.’

A bitter wind howls outside, whipping falling snow into devil whirls.

‘What kind? A tale of the Ice Witch, perhaps?’

The girl crawls into her arms. ‘Too scary. Tell me a story about Braum!’

‘Ah, Braum!’ The old woman smiles. ‘There are so many. My grandmother used to tell me of the time Braum protected our village from the great dragon! Or once – this was long ago – he raced down a river of lava! Or -‘ She pauses; puts a finger to her lips. ‘Have I told you how Braum got his shield?’

The girl grins and hops under the covers. The hearth fire snaps, holding off the wind.

“Well. In the mountains above our village lived a man named Braum -”

‘I know that!’

‘He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips.

‘Now, one day something terrible happened: a young troll boy � around your age – was climbing the mountain and happened on a vault, set into the mountainside, the entrance guarded by a huge stone door with a shard of True Ice at its center. When he opened the door, he couldn’t believe his eyes: the vault was filled with gold, jewels – every kind of treasure you could imagine!

‘What he didn’t know was that the vault was a trap. The Ice Witch had cursed it – and as the troll boy entered, the magical door CLANGED shut behind him and locked him inside! Try as he might, he couldn’t get out.

‘A passing shepherd heard his cries. Everyone rushed to help, but even the strongest warriors couldn’t open the door. The boy’s parents were beside themselves; his mother’s wails of grief echoed around the mountain. It seemed hopeless.

‘And then, to everyone’s surprise, they heard a distant laugh.’

‘I bet it was Braum!’

‘Aren’t you clever! Braum had heard their cries and came striding down the mountainside. The villagers told him of the troll boy and the curse. Braum smiled, nodded, turned to the vault, and faced the door. He pushed it. Pulled it. Punched it; kicked it; tried to rip it from its hinges. But the door wouldn’t budge.’

‘But he’s the strongest man ever!’

‘It was perplexing,’ her grandmother agrees. ‘For four days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child’s life was at stake.

‘Then, as the sun rose on the fifth day, his eyes widened and a broad grin lit up his face. ‘If I can’t go through the door,’ he said, ‘then I’ll just have to go through -‘

The girl thinks; her own eyes widen. ‘- the mountain!’

‘The mountain. Braum headed to the summit and began punching his way straight down, pummeling into the stone, fist after fist, rocks flying in his wake, until he had vanished deep into the mountain.

‘As the villagers held their breath, the rock around the door crumbled – and when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy in his arms.

‘I knew he could do it!’

‘But before they could celebrate, everything began to rumble and shake: Braum’s tunnel had weakened the mountaintop, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting them as the mountaintop collapsed. When it was over, Braum was amazed: there wasn’t a single scratch on the door! Braum knew it was something very special.

‘And from that moment on, that magical shield never left Braum’s side.’

The girl is sitting upright, beaming with excitement. ‘Grandma, tell me another.’

‘Tomorrow.’ Her grandmother smiles; kisses her forehead; blows out the candle. ‘For you need to sleep, and there are many more stories to tell.”

 

Braum’s Champion Interactions

 

Alistar

  • “You remind me of Agatha. Best cow back home!”
  • Alistar, I have cow you should meet.”

Annie

  • “Mother gave me bear as child too, Annie.”

Graves

  • “After this we share a drink. You like goats milk?”

Gragas

  • “What’s your poison, Gragas? Mine’s milk.”

Tryndamere

  • Tryndamere! This is fun, right?”
  • “Are you having fun, my friend?”

Vi

  • “Your hair… we do not see things like this in the Freljord.”

 

Braum’s Item Interactions

 

  • “This has the smell of a faraway land. Perhaps I shall see it one day.” (Ancient Coin)
  • “Ha-ha! Perfect!” (Boots of Mobility)
  • “These shoes… they are too tight!” (Boots of Speed)
  • “To friends I am snowfall, to enemies I am avalanche!” (Frozen Heart)
  • “My shield will protect this shield.” (Randuin’s Omen)
  • “A shield for my shield? I like it!” (Randuin’s Omen)
  • “No sneaking up on Braum this time.” (Sightstone)
  • “Sight is the key to victory… also stone.” (Sightstone)
  • “Fire does the body good.” (Sunfire Cape)
  • “I’ve always wanted an on-fire cloak.” (Sunfire Cape)
  • “Ooh, now I need marshmallow.” (Sunfire Cape)

 

Braum’s Interactions When Blocking Ultimates

 

  • “I’m having cold flashes.” - Ashe
  • “Good Shot, you’ll get them next time.” - Caitlyn & Ezreal
  • “Look, your axes bounce right off.” – Draven
  • “Ah! A refreshing sea breeze.” - Nami
  • “Heh, it is windy today.” - Riven

 

 

Champion Balance Changes

 


Gragas New Portrait


Drunken_RageDrunken Rage [ W ]

  • Cooldown decreased from 8/7.5/7/6.5/6 seconds to 6 at all ranks


Explosive_CaskExplosive Cask [ R ]

  • Range increased from 1050 to 1150

 

 


 Jarvan IV New Portrait


Martial_CadenceMartial Cadence [ Passive ]

  • Damage increased from 6/8/10% of current HP as bonus physical damage to 10% at all levels
  • Cooldown increased from 6 seconds at all ranks to 10/8/6 (levels 1/7/13)


Golden_AegisGolden Aegis [ W ]

  • Mana cost decreased from 45/50/55/60/65 to 30 at all ranks

 

 

Miss Fortune New Portrait 

Double_UpDouble Up [ Q ]

  •   Added a 0.35 AP Ratio on the initial hit and a 0.5 AP Ratio on the bounce hit. Rest of values are unchanged

 

 

Malphite New Portrait

 

Granite Shield [ Passive ]Granite_Shield

  • Recharges every 10/8/6 seconds ( levels 1/7/13 ) , reduced from 10 at all ranks

Brutal_StrikesBrutal Strikes [ W ]

  • Mana cost reduced from 50/55/60/65/70 to 25 at all ranks

 

 

Tryndamere New Portrait

 

Spinning_SlashSpinning Slash [ E ]
  • Tooltip fix: Now states that Tryndamere gains Rage for hitting enemies

 

 

Items

 

Sunfire Cape New VFX


Video up soon! (PBE went down)

 

 

Wriggle's_Lantern_itemWriggle’s Lantern
  • Tooltip Fix: Now correctly states it needs 30 stacks to transform, not 25

 

 

 

 

CLG Nien Banner

Zach “Nien” Malhas announced in an interview with OnGamers today that he is stepping down as a substite player for CLG.

 

 

CLG Roster Changes: Nien Steps Down

 

 Today, CLG regrettably announces Zach “Nien” Malhas’ decision to step down from his role as the team’s starting top laner. In conversation with team management yesterday, Nien expressed that he is not satisfied with his own performance, feels he is holding the team back, and does not presently feel he is deserving of a starting position on the team. He also noted that the community’s intense criticism of his play and general attacks towards him had become increasingly taxing mentally, and damaging to his confidence as a player over time. On top of this, he has had some family matters arise which he feels the need to be able to dedicate more time and attention to. He will be leaving the house and returning home to focus on improving himself individually as a player and spending more time with his family.

For more insight into his decision, you can see Nien’s interview with Travis of onGamers here.

 Nien has agreed to stay on the roster as a sub and is open to returning to the starting role in the future if the team cannot find a suitable replacement. CLG now begins its search for a new starter in preparations for the LCS NA Summer Split and World Championships. The team is looking for a career top laner to replace Nien, but has also discussed the possibility of moving Link to top lane and replacing him with a proven, exceptional mid lane talent.

To learn more about the team’s approach moving forward, check out Travis’ interview with the team captain, Peter “Doublelift” Peng, here at onGamers.

 CLG would like to thank Nien for his time with the team as a starter. He has shown a remarkable attitude and desire to improve himself as a player. He has been fundamental in the team’s improvement over the Spring Split and CLG’s return to competitive prominence in North America. Most importantly he is a great friend. We respect his decision and will continue to support him moving forward. We hope to see him regain his confidence and return to LCS soon.

 

 Not leaving League

 

 

 

 

 

PBE Nasus Riven Shyvana Banner

 

PBE Update

Snowstorm Sivir steels herself for winter

Red Post Collection

Champion Rotation – Preseason Week 4

Champion/Skin Sale – Expires December 20th

 

 

PBE Update

 

 

Champions

 

 

AniviaSquare

     Anivia


  • Basic attack missile speed increased from 1100 to 1400

 

Flash_FrostFlash Frost ( Q )

  • Mana cost reduced from 80/120/140/160 to 80/90/100/110/120

 

CrystallizeCrystallize ( W )

  • Mana cost reduced from 70/90/110/130/150 to 70 at all ranks

 

 

KassadinSquare

    Kassadin

 

Null_SphereNull Sphere ( Q )

  • Damage lowered from 80/115/150/185/220 to 80/100/120/140/160

 

Nether_BladeNether Blade ( W )

  • Passive damage increased from 30 / 45 / 60 / 75 / 90 (+0.3 AP) to 30/45/60/75/90 ( +0.4 AP ) on-hit
  • Active lasts for a single attack, but doubles the damage dealt to 60/90/120/150/180 (+0.8 AP), while also restoring 20/25/30/35/40 mana. Mana restore is tripled against champions. Also resets Kassadin’s Auto-attack timer
  • Mana cost removed
  • Cooldown reduced from 12 seconds at all ranks to 9/8/7/6/5

 

Force_PulseForce Pulse ( E )

  • Damage lowered from 80/130/180/230/280 to 80/110/140/170/200

 

 

NasusSquare

       Nasus

 

WitherWither ( W )

  • Range reduced from 700 to 500

 

Fury_of_the_SandsFury of the Sands ( R )

  • No longer increases the casting range of abilities

 

 

OlafSquare

       Olaf

 

UndertowUndertow ( Q )

  • Slow reduced from 35/40/45/50/55 to 29/33/37/41/45

 

 

RivenSquare
Riven

 

Broken_WingsBroken Wings ( Q )

  • Damage on all activations decreased from 30/55/80/105/130 ( + 0.7 bonus AD ) to 10/30/50/70/90 ( +0.4/0.45/0.5/0.55/0.6 total AD )

 

ValorValor ( E )

  • Shield duration lowered from 2.5 seconds to 1.5

 

 

ShyvanaSquare

   Shyvana

 

BurnoutBurnout ( W )

  • Damage lowered from 25/40/55/70/85 to 20/35/50/65/80

 

Flame_BreathFlame Breath ( E )

  • Damage reduced from 80/115/150/185/220 to 60/100/140/180/220

 

 

Items

 

Spirit_Visage Spirit Visage 

  • Cooldown reduction reduced from 20% to 10%

 

Sunfire_CapeSunfire Cape

  • Damage changed from flat 40 to 25 + Character Level

 

 

Skins

 

 

Lunar Goddess Diana

 

 

Warring Kingdoms Tryndamere

 

 

Dragon Blade Riven



 


Official Announcements

 

 

Snowstorm Sivir steels herself for winter

 

Snowstorm Sivir decoration

 

Slinging an especially unique snowflake, this wintry Battle Mistress could pass as a fourth leader in the frozen Freljord. Instead, Snowstorm Sivir boomerangs her blade across the Howling Abyss, cutting her enemies to the core like the biting winter wind. Her bounty claimed, Snowstorm Sivir takes her leave under the shroud of snow flurries, sure to return to the hunt more ferocious than ever.

 

Sivir_Snowstorm_Comic

 

Hunt in the frozen north with Snowstorm Sivir, available only during Snowdown.

 

 

New Lux skin where?

 

Lux Banner

When can we expect a new outfit for the Demacian mage?

 

 

When will we get a new skin for Lux?

 

morello Button Rioter Morello: Soon (TM). Though in all seriousness, we still want to do this. What form it takes and when is still up in the air a bit. No news yet!

 

 

 

Why are we just getting an update now?

 

morello Button Rioter Morello: Well in what world do we announce timelines? 😛

I just want to mention this is not forgotten or abandoned, which =! now.

 

 

 

How long does it take to developer skins?

 

morello Button Rioter Morello: Depends on the skin – normal skins are faster to make than Legendaries of course. Ultimates are massive undertakings – I think 9+ months per, considering new tech and bugs also.

Mindbullets actually has this kind of information, and it’s morphed quite a bit since I worked more closely with the skins team.

 

 

Wasn’t this skin planned for release way earlier this year?

 

morello Button Rioter Morello: To be honest, I thought that too, but we (and I think correctly) focused on making sure to do skins for some underserved champions first. That changed the equation a bit too.

 

 

 

Off-topic: Any news on the dragon Champion (Ao Shin) you teased?

 

morello Button Rioter Morello: Needed to do some more work after we explored the concept additionally, so no news yet!

 

 

 

Discussing Diana’s new skin

 

Diana decoration

What does the community think of Lunar Goddess Diana?

 

 

IronStylus Button Rioter IronStylus: Hey guys, just wanted to pop in here to say thanks and give some thoughts on what I’ve seen.

First of all, thank you for all this feedback! Honestly, it’s a lot of feedback, so if I do get the chance to mess with the skin I’m of course going to have to pick and choose what to do. So, there’s a pile of good ideas in here, in the end, I probably won’t be able to cater to everyone’s tastes (sorry!).

Also, again, A DISCLAIMER. As I’ve said, I’m going to try to work with the team to see if we can make some edits. Emphasis on try. While there’s probably a while between now and Lunar Revel, the holidays are coming up and I’m not sure what sort of bandwidth the team has. We have a lot on our plate, and the last thing I want to do is put pressure on anyone before the end of the year. That said, I’m going to see how the team feels about the feedback. Again, no guarentees. I only say that simply because anything can change, or not change. Things might change drastically, or they might not change at all.

About the general feel of the feedback given and the changes people have suggested. The paintings, drawings and other reference is extremely helpful. It’ll help zero in on common trends as I pick through it.

I’m generally a fan of keeping her hair dark, as it’s contrast to a rather light skin, especially if I bring some of the values up so they’re not so deep, which is something I’m considering, including her skin tone. Though it might be a good idea to go cooler with her hair than a warm brown.

I’m partial to the crown, but I think I might be able to do something with the symbol to emphasize it, cut a hole in it, make it more regal, whatever. Problem is that it’s geometry and that might be past the point of changing. I’ll have to check.

I’m not in love with the jade mainly because I feel Tryn has that territory covered in this batch of skins. Also, I’m going to shy away from black/white color pallettes, because this is an opportunity to have a bit softer of a feel to the skin over all and her base is pretty monochromatic. I’m going to experiment with things, but my gut is that the purples or at least pastels will probably be the way forward, as referenced in a lot of the Chang’E art people have posted here. There’s a softness there that I think is appropriate to the theme of that reference.

I do like the idea of light armor in select places, but not bulky. There’s some reference that seems to strike a nice balance between flowing cloth and decorative “armor” or at the very least, thicker material in general.

It’s stuff I’m going to try, among other things.

Again, sorry to be a broken record, I hope I can make adjustments. I’ll be assisting with the changes if the team thinks it’s the way to go, but I can’t say anything is for sure.

Thanks a ton for the reference, paintovers, drawings, etc. Really helpful! Thanks very much for keeping this thread overwhelmingly positive! You have no idea how helpful and productive that is. It’s inspiring rather than discouraging, and gives me something to actually act upon if there’s an opportunity to make changes.

Thanks again!

 

 

Why didn’t you use one of the fan ideas for a Diana skin?

 

IronStylus Button Rioter IronStylus: There are some amazing skin concepts floating around for her. I know of two of them off-hand. The “Eclipse Diana” and the Blood Moon Diana. Both great concepts. However, Eclipse Diana, to myself and the team, doesn’t actually equate to a theme. It’s ambiguous at best. It is mostly akin to a recolor, and has a lot of detail that wouldn’t break down very well in the game. Is it a beautiful piece of splash art? Yes. Will it make the most becoming in-game asset? My feeling is no.

As for Blood Moon Diana, indeed, that’s a really great concept, but wasn’t quite pushed enough. Do I think it has legs as a concept? Absolutely, it would just need to be pushed and have the right support behind it. I also feel it might have been a bit of a departure in some ways with the kimono. I’m not sure Diana’s silhouette would have been preserved.

About the second half of your feedback, you’re taking a pretty hyperbolic approach I feel. Emotions such as disappointment, hatred, grief, sorrow, anger, confusion and shock are pretty strong emotions when we’re just talking about a little piece of content for a big game. Rest assured, there will be plenty of opportunities for more Diana skins. There’s going to be many chances. A skin would have been out for her sooner but Lunar Revel appeared to be a good a time as any to make something special for her. I concepted about 6 new skins for her before we decided to make a Lunar Revel skin. All of those concepts are viable, and some of them will be done in the future.

On that point, it’s only one of many themes we can apply to Diana. Indeed, the Change’E reference it’s an Eastern trope, but you’re saying that a small part of the player base will appreciate that. I very much disagree. Our player base is not NA alone, nor just these forums alone. The player base is millions of people worldwide. Please keep that in consideration.

This is very much a matter of taste, for a particular skin, for a character which will have many more in her lifetime. I realize the reaction is a mix of feelings very much based on the fact that she hasn’t had a skin since launch. That’s completely understandable. I’d just like to remind everyone to have a calm approach when reacting to content. Think of the realities, remember that we’re always ideating and making new skins and it should leave you with some peace. This isn’t the last chance.

Diana will be around for a long time. There are many ideas floating around for her. She’s not as intensive as some characters out there to create skins for. Players who love her really love her. Don’t worry, more content will come for her.

All that being said, I think this thread has been really informative and helpful. A lot or a little might come from the feedback given. We’re on timelines, we have a very talented team, we make informed choices. We’re going to deliver something that we feel is appropriate and we’re going to keep making new content all the time for people who’s taste differs from the flavor that this skin provides.

 

 

Does this release mean we won’t be seeing more Diana skins for awhile?

 

IronStylus Button Rioter IronStylus: Why does this skin mean no Diana skins for a while? We’re talking what.. 6 months or more? I don’t feel that’s the end of the world. Also, if we have an opportunity, then we’ll make something new and awesome. As I’ve said, she would have had a skin out earlier except that skin was pushed in order to make room for Lunar Revel. In all honesty, that proposed skin was more like the “Eclipse Diana”, but honestly, I wasn’t really happy with it in it’s simplicity, and it would have crowded out other skins. The Change’E inspiration was elegant, unique, and something we’d certainly not get a chance to do for a while. So, even if you’re not partial to it, we’ve at least got it checked off the list and can move onto more ideas that hopefully you will like.

Zyra is a very particular case. Zyra has pretty much the most skin assets in our entire game. Making skins for her is extremely demanding and requires a ton of work in terms of model assets, VFX and animations. Diana is definitely easier than that.

Also, remember. You’re pretty much talking to the guy who wants TONS of skins for Diana. I want an elegant skin along the lines of Eclipse, I want something crazy gory along the lines of Blood Lord Vlad, I’d like to see the Solari Diana come to life, and I’d REALLY like to see a bananas crazy legendary skin for her at some point where she’s all Awakened Being or something nuts. Believe me, I have some ideas.

I understand the lack of some transparency, and I’ll do what I can to advocate for more. I don’t know if that’ll happen. Not everyone is as active as I am or likes.. ya know.. writing.

Again, I do like that we’re having this discussion. I treat the votes in this poll as saying half of the people voting for the skin like it so long as it has a few tweaks, and for the others, it’s not their particular cup of tea as it stands on PBE, which isn’t even it’s finished state. If it’s not those people’s favorite, no problem. There will be more skins to come for her.

 

 

Upcoming Soraka Rework

 

Soraka banner

What changes can we expect to Soraka’s gameplay?

 

 

What can you tell us about this rework?

 

Meddler Button Rioter Meddler: We haven’t started work proper on a Soraka rework, so no details to discuss yet. The direction of the preseason changes (stronger in combat effects/healing, weaker out of combat top up) is where we’ll continue to look though for what it’s worth. This is a purely gameplay driven rework, so the intent’s not to change Soraka’s core thematics/personality/appearance etc. Healing/sustain can be problematic in a game like LoL, there are certainly some ways to do it in an interesting, healthy way though (Wish for example’s a really well designed spell, offering a real cost via its CD, potential to develop mastery of use and a strong, clear, high moment).

Feedback/ideas for a rework are definitely appreciated. It’ll probably be a while before we’re discussing anything concrete or looking at her in detail though (got some other champs we want to work on first, particularly those like Sion who could really do with some love).

 

 

Why is her E being nerfed on the PBE?

 

Meddler Button Rioter Meddler: The PBE change is actually just a modification of the tooltip, explaining the mana cost mechanic in the ally cast part of the spell instead of as part of the cost sub section above (previous version was long enough to cause display problems in some languages given the limited space available). Infuse in the next patch will still have the same mana scaling/cost as per the current patch.

 

 

Champion Rotation – Preseason Week 4

 

Preseason Week 4The following champions will be free-to-play until Christmas Eve!

 

  • Annie – 450 IP / 260 RP
  • Ashe – 450 IP / 260 RP
  • Morgana – 1350 IP / 585 RP
  • Nunu – 450 IP / 260 RP
  • Sona – 3150 IP / 790 RP
  • Trundle – 4800 IP / 880 RP
  • Orianna – 4800 IP / 880 RP
  • Volibear – 6300 IP / 975 RP
  • Sejuani – 6300 IP / 975 RP
  • Draven – 6300 IP / 975 RP

 

 

Champion/Skin Sale – Expires December 20th


Sale December 20


Champions:

 

  • Irelia – 440 RP
  • Janna – 292 RP
  • Volibear – 487 RP

 

 Frost Queen Janna – 487 RP

 

Frost Queen Janna

 

Frosted Ezreal – 260 RP

 

Frosted Ezreal

 

Frostfire Annie – 487 RP

 

Frostfire Annie

 

 

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