Tormented Soil ( W ) Â
- Damage increased fromÂ 20/32.5/45/57.5/70Â to 23/36/49/62/75
Spinning Slash ( E )
- Cooldown is now reduced by 1 second whenever Tryndamere critically strikes and by 2 when crit-striking Champions.
New Login Screen
Updated Nocturne Splash
Introducing Team Builder
WoW’s dungeon-finder system now has a place in the League!
Â Lyte: Hello Summoners!
Lyte here, and in this post Iâ€™m excited to talk with you about Team Builder, a new feature coming to PBE in the near future where you can queue up for a specific role, champion and position and get connected with four teammates that also preselected their preferred role. The goal is to build a balanced team where everyoneâ€™s in agreement on where theyâ€™re going and what theyâ€™re playing, and in doing so help lay the foundation for good teamwork.
How often have you logged on to League of Legends and thought, â€œI just want to play Renekton today.â€ Or maybe you want to try a new strategy but canâ€™t find four friends to premade with. Weâ€™re always asking how we can make the League of Legends experience better, and one thing that comes up a lot is how players want to feel like theyâ€™re in control of their pre-game experience.
Good teamwork doesnâ€™t just start when the minions spawn or at the first big teamfight. It starts in champion select. Champion select sets the tone of the game and greatly impacts whether you feel like youâ€™re going to have a fun match. So we asked ourselves: whatâ€™s the ideal champion select? And how can we improve this process so it happens more often?
An ideal champ select is one where all five players get their preferred role and feel like theyâ€™re all on the same page for the upcoming match. The current matchmaking does a good job of matching up players of similar overall skill levels, but doesnâ€™t have any way to know what a playerâ€™s intentions for a given game are. Sometimes things work out perfectly and everyone gets the champion and role they wanted without a hitch. But if multiple players are looking to play the same role or lane, a consensus has to be built in a relatively short period of time. Thatâ€™s time that could be used to get to know each other, agree on a strategy and build confidence that itâ€™s going to be a fun match.
Team Builder is intended to bring players together that complement each otherâ€™s expectations and intentions from the moment they enter the lobby. When everyoneâ€™s aligned on who will be going where and playing what, the only thing left to figure out is how to dominate the opposition.
Once we had a model for how Team Builder would bring players together, we started looking at matchmaking and how we could evolve it to help further enable good games. One of the most important things for a teamâ€™s enjoyment is making sure that theyâ€™re matched against similarly skilled players.
With Team Builder weâ€™ll also be rolling out a smarter matchmaking system that can dynamically account for your experience with a given role, position or champion. First time playing Ahri? Learning how to be a solid Marksman? Venturing into the jungle for the first time? Team Builderâ€™s matchmaking will take all of these factors into account. .
Our goal for Team Builder is to bring players together and build better teams. Because good teams win more games, make bigger plays, and most importantly, have more fun.
To us, thatâ€™s exciting, and weâ€™re looking forward to your feedback. See you in Team Builder,
Â Lyte:Â I just want to take a moment to thank some of the Rioters who worked on this feature:
Robbypoo, RiotComplex, statuskwoh, RiotWorldPeace, RiotTantram, davin, btab, MissMechaZero, RiotLobster, stopthief, Exekias, Amazoe, Scezumin, VonBurgermeister, Ryedan, RiotNeuroCat, RiotJayway, Taurendur, whever, Drevarius, RoamingNumeral, RiotSeb, DoctahWayne.
If you see them around the forums or a future event, make sure to give them a fist-bump!
Commonly Asked Questions:
1) Won’t this enforce the meta?
a) Team Builder is all about introducing a new, cooperative Champion Select where players can agree to a strategy and team vision before entering a match. Players in Team Builder will be able to outline a strategy they are interested in playing, and the system will find teammates that share that vision. Feel like playing a double jungler strategy or want to send 5 players down the mid-lane? No problem. It might take longer to find 4 other players willing to try a crazy strategy but when you do, you’ll know the entire team is bought in and you’re going to have fun.
2) Will Team Builder replace other queues?
a) Initially, Team Builder will be an entirely separate queue. We’re looking forward to feedback from players and will use that feedback to determine whether this type of Champion Select is a good fit for modes like Ranked Mode but for now, we’re focused on improving the Champion Select experience as an independent queue experiment.
Will this solidify the current meta?
Â davin:Â It actually does not enforce it–leaders of a team will be able to set whatever parameters they want. Double jungle? Five man mid? Make it happen!
But, because team collaboration is the name of the game, your teammates will need to be bought in by queuing for that position and accepting the plan beforehand. It’s built into the system to allow for flexible meta expression.
Â davin:Â Just to make sure people see: You can actually set up whatever comp you want. You can definitely do 2 mid or 2 jungle. The system is meant to make it easy for players to decide to play the way they want to play. Because there’s no crazy time pressure, you’re not going to hop into a game until everyone is fine with the plan. If the captain sets up a Support Top, Marksman Top setup, for example, they’re deciding to wait a little longer to get solo players who will be happy to play the strategy they desire.
In that way, the tool is also more responsive to shifts in the “standard” meta. Should be neat to see how players collaborate with itÂ
Â Lyte:Â Team Builder is all about introducing a new, cooperative Champion Select where players can agree to a strategy and team vision before entering a match. Players in Team Builder will be able to outline a strategyÂ theyÂ are interested in playing, and the system will find teammates that share that vision. Feel like playing a double jungler strategy or want to send 5 players down the mid-lane? No problem. It might take longer to find 4 other players willing to try a crazy strategy but when you do, you’ll know the entire team is bought in and you’re going to have fun.
Â Riot NeuroCat:Â I think my favorite comp I’m looking to run is: Marksman/Jungle, Tank/Jungle, Fighter/Top, Mage/Bottom, Support/Mid. The marksman and tank roam to lanes and help take towers – recently fought against this and its pretty scary!
So glad we finally get to share thisÂ
Will we still be able to queue normally?
Â Lyte:Â Initially, Team Builder will be an entirely separate queue. We’re looking forward to feedback from players and will use that feedback to determine whether this type of Champion Select is a good fit for modes like Ranked Mode but for now, we’re focused on improving the Champion Select experience as an independent queue.
Â Lyte:Â There are two flows in Team Builder. You can opt to be a leader of a group and define strategies for your team–this is usually the recommended path if you have a few premade friends and want to find a few strangers to fill out your team according to your desired composition.
You can also opt to be a solo player, choose a champion, role and position and ask the system to look for teams who are looking for your spec.
Â Lyte:Â Team Builder is a complete re-design of Champion Select that was inspired by a lot of research on social dynamics and cooperation. Because we’re going to iterate on it quite often with player feedback, we opted to create it as an independent queue first and not touch any of the existing queues. Depending on what we learn, we may adapt some or all of Team Builder into the existing queues.
Will Champions be locked in their roles?
Â davin:Â Champions aren’t locked to their primary roles, when you select how you’re queuing up, you specify what role/position you want to play with the champion. I’m a support player myself, and will be excited to try out more Naut support with this–Naut is one of my favorite champsÂ
Can I choose what Champions I want my teammates to play?
Â Lyte:Â Team Builder is pretty flexible but we had to be careful not to add too many specific options in the system that may increase queue times. What this means is that in Team Builder, you’ll be able to outline the high-level strategy you are interested in playing–this means that you’ll be able to select the roles and positions for your team, but not select the specific Champions you want on a team.
As a leader of a group in Team Builder, you’ll then be presented with players that want to play one of the roles/positions on your team, and you’ll get to see the Champion they want to play and get to accept/decline them from your group.
How will this system help me if I’m solo queuing?
Â Lyte:Â As a solo player in Team Builder, you have quite a lot of flexibility as well. Let’s say you want to play Nautilus Support in the Top Lane. If you get placed into a group, this means that the leader of that group has already agreed they are interested in a Nautilus Support in the Top Lane. But, let’s say you chat with the team in the lobby and don’t like the setup the leader is trying to play–as a solo player you can simply ask the system to find a new group. It’s as simple as that.
Won’t players just stick to what’s accepted in terms of Champion roles?
Â davin:Â This is something we discussed pretty extensively while building the rules of the system. We didn’t want to enforce the meta, but we also didn’t set out to try to break it. Instead, we wanted to put the tools in players’ hands.
Some of the research we did to see if this feature would have legs showed that players were actually pretty happy to play outside of the “standard” meta, as long as the composition made sense from a “what can this champion do” (not a lot of players were excited about solo-lane Sona, but Swain top was pretty accepted). There’s some players who will be pretty strict, but perceptions on that are actually pretty widely varied.
In short, it’s something we’ll be watching, and it’s definitely something we’ve considered quite a bit. Given the broad range of beliefs regarding what a viable composition is, I think there will actually be a decent amount of variance.
Â Lyte:Â We’ll post a few screens of some whacky compositions we’ve been playingÂ Â Thanks for the suggestion.
Will this result in people demanding FotM picks because it’ll be easier to get them?
Â davin:Â We all have our own experiences with folks who are super insistent about what champions are allowed for what roles. But there’s also folks who are pretty easy-going, as long as the champion makes sense for the role. One of the first things we did when planning this feature was to run some research to figure out whether players would generally be happy with a composition that “made sense” but wasn’t “strict omega tier 1 champ in every slot”. The levels of acceptance there were pretty encouraging (go Ziggs go!).
Is there any defense added against LoLKing griefing?
Â davin:Â Until you accept someone, you don’t see their name. There’s also some further safeguards against abusive team leadersÂ
Â Lyte:Â When players are suggested to team leaders, Summoner Names will be hidden to avoid some abuse with third party tools and stat look-ups. Once a player is accepted into a team, their name will be revealed but there’s a few anti-abuse systems in place to deal with team leaders who then use third party tools to look-up the name and kick the player at this point.
What if you pick a Champion unsuited for the role you wanted to play as?
Â davin:Â You actually never end up in Champion Select. The team’s screen replaces it–once you’re all good, you just queue up and end up in a match.
Will this queue extend to the other maps?
Â davin:Â You don’t have to tell me twice, Twisted Treeline is my favorite map. For the initial launch, we’re testing this with the most common mode/map combination, but expansion isn’t out of the question.
How will this system circumvent the fact that very few people will be queuing for Support role?
Â Lyte:Â In our research, we were surprised that role preferences were pretty diverse. When we surveyed players and asked what their preferred role was, about 15% of players preferred playing Support, 14% of players preferred playing Jungle, and 5% of players were willing to fill any role.
We’ll be keeping a very close eye on role popularity in Team Builder, but for now, it looks like there are players that are very happy to play the perceived least popular roles if there is a system like Team Builder in place to help create teams.
How do you become a Team Leader?
Â Lyte:Â Right now, it’s as simple as selecting Team Builder and selecting that you want to be a leader. We’re considering whether leaders need to invite at least 1 friend to be a leader, but this will depend on feedback and data on the ratio of players who want to be a leader versus be a solo player.
Â Lyte:Â Right now, being a leader of a group in Team Builder is as easy as selecting Team Builder then selecting that you’d like to be a leader. We’re toying with additional requirements such as requiring leaders to invite at least 1 friend–research suggests that this may encourage players to play together with friends which we know is an awesome experience.
Will the enemy team be using the same composition as ours?
Â Lyte:Â You’ll be going up against whatever strategy the opposing team queued up with.
How do we know if our Role + Champion + Position choice is something people want on their team?
Â Lyte:Â When you select a champion, role and position, you are presented with an estimated wait time so you can gauge how many teams are currently looking for that spec; however, we also saw in the research that players are quite open to diverse and creative strategies. For example, Caitlyn as a Marksman-Mid is a strategy that would be very well-accepted even though it isn’t standard.
Â davin:Â If you’re not setting up a team and you’re just queueing up yourself, you pick: Champion, Role, Position. So you might pick:
Nautilus / Jungle / Tank
Annie / Top / Mage
You’re not limited to picking what a champion is “designed for”, but the interface will let you know what a champion’s primary roles are. You’ll get an estimated wait time as well–to let you know if some combination will take longer to get.
Can the Team Leader leave a slot’s Role unspecified?
Â Lyte:Â Yes, team leaders can leave roles as “Any Role,” which allows maximum flexibility if the team doesn’t really care about the role but know they want a person at a specific position.
Can I queue up as, say,Â Janna/Mid/Mage?
Â davin:Â Yep, you totally can. You could even queue Janna/Mid/Marksman and pretend it’s Season 1, though you’ll have to wait to find a team that’s on-board with that.
How does the Team Builder queue work?
Â davin:Â Since it is its own queue, there’s no bans or anything like that. Once everyone is ‘ready’ and the leader launches the game, you just end up in queue and then on a loading screen.
How will it work for duo queue?
Â Lyte:Â In the current setup, one of you will have to be the team leader and invite the friend. Both of you can then spec a bottom combination, then fill out the rest of your team composition with whatever you want. The system will then start finding some teammates for you two!
What if I pick an unorthodox Champion or Role (eg. Zilean, Jungle Quinn) – do I have to suffer getting kicked time and again?
Â Lyte:Â In this case, if you chose Zilean and get accepted into a group, it means the leader has already OK’d a Zilean. If you form a team and place yourself as Zilean, you may get a few solo players who enter the lobby, see Zilean and then leave, but this is not as common as players think.
davin ran quite a few studies on non-standard team compositions with unpopular champions, and it turns out that players are very willing to play with non-popular champions.
Â Lyte:Â Given the number of players here that have already voiced they love playing Zilean, Quinn, and other unpopular champions, it should be no surprise that in our research many unpopular champions were well-accepted in Team Builder teams.
If I were a team leader in Team Builder, I’d be the first one to click OK to Zilean-Mage-Mid or Quinn-Jungle. From research from davin’s lab, it turns out that there are many players like meÂ
Can the same champion end up on both teams?
Â davin:Â Yeah, the easiest way to imagine the queue is that it’s a normal game with a more collaborative, non-time-limited champion select process. This is how we might have done champion select from the start if we could use a time machine. Though Ranked obviously has different needs.
Can players queue up for an unspecified lane?
Â Lyte:Â Right now, solo players have to select champion, role and position. Team leaders can create slots with “Any Role,” but they must select a position. We’re going to see how this setup works, and we’re always open to iterating.
Can any of the options be left unspecified?
Â davin:Â Not at the start, but if it ends up being a common desire after the system launches, it’d be something we could add.
Will I be able to accept/decline people’s requests as a Team Leader?
Â Lyte:Â Yes, as a Team Builder leader you will be able to accept or decline suggested players to your team. Solo players will also be able to ask the system to find them a new group. Team Builder is all about encouraging communication and cooperation and letting players take as much time as they want to find a team they will have fun with.
Will Team Builder make it to Live with the start of Season 4?
Â Lyte:Â We really just have to see. As we head towards PBE and Live, a lot of the systems within Team Builder may change according to player feedback. We’re really focused on just redesigning Champion Select to encourage as much cooperation and sportsmanlike play as possible, which is why we’re creating an independent queue for the time being. Depending on what we learn and if it’s the right fit, an adaptation to Ranked Modes might look completely different.
What if I duo queue and we both play non-standard choices?
Â davin:Â In that case, you would likely be setting up your own team and inviting your friend, then setting up slots for the others. If solo folks think your setup is weird, they’ll leave (they can’t kick you) and get put into another team.
What do you hope to achieve by adding this feature?
Â davin:Â Making it easier for teams to be happy going into the match–which is done by players having the option to truly opt-in to the experience they’re about to have.
Will there be a Chat window after the queue so players can discuss the picks/environment, etc.?
Â davin:Â Yes, you can chat!
How will matchmaking work with this queue?
Â Lyte:Â Regarding matchmaking, the system currently assesses the team’s skill level then finds an appropriate opposing team–it doesn’t try to pair similar metas against each other. We’re able to match according to lane position skill ratings, but whether we do that or not is still up for debate.
How can Team Leaders organize the Champion composition?
Â Lyte:Â We’re going to start with the “Any Role” option for team leaders to use, which means that a team leader can spec out a team composition and use “Any Role” for every team member and just choose their positions.
For positions, we’re going to collect data first and see whether “Any Position” would be valuable to add.
What happens after everyone is happy with the team setup?
Â Lyte:Â In Team Builder there’s no more traditional Champion Select. Once all members have joined the lobby and readied up, the team leader sends the team straight into matchmaking and the loading screen.
Can players swap Champions after being accepted?
Â Lyte:Â For now, there’s no option for players to switch their Champions once they are in the team building process. We’re aware of the value of adding this, but there’s also some concerns like how you would handle players who use a desired spec to get fast queues, then switch their specs in the lobby and end up being kicked–it’s not an ideal experience for anyone in that situation.
Suggestion: Let teammates vote whether a player can swap his/her Champion
Â Lyte:Â This is a possibility and something we discussed; however, it’s not something we’re going to do for the initial experiments!
Are anti-griefing systems being considered?
Â Lyte:Â There are a few anti-abuse systems in place that will prevent team leaders from declining players forever until they get the exact Champion they want. For example, if a team leader decides to decline a 10 players in a row in a short time period, the system may decide to give the team leader a 30 second cool-down before suggesting another player to them.
Do we get the queue time before or after we actually queue up?
Â Lyte:Â You get an estimated queue time before you queue up; however, the initial estimates when the system launches may be a bit off. As the system collects data, the estimates will become more accurate.
What options are there once we’re in a team?
Â Lyte:Â There’s a “Find Another Group” button for players and a “Kick” button for leaders. As we move towards PBE, we’ll be sharing more details with exactly how the system works.
How many players can Team Leaders invite?
Â Lyte:Â Team leaders can invite up to a full premade team, but by that point it’s just easier to go into a Normal Blind Pick game I imagine.
Do you think this will work well for Ranked matches?
Â Lyte:Â To be honest, we’ll just have to see. We’ve used a lot of research on cooperation and team dynamics to drive game design decisions on Team Builder, but now we really want players to try it out and give us feedback as we work on the feature. As we iterate on Team Builder and learn about what the best Champion Select experience is, we’ll then figure out how we want to use these lessons in other modes.
How will you prevent Team Leaders from flaming and kicking people after they’ve accepted them?
Â Lyte:Â There’s a few anti-abuse systems in place that will punish a team leader that acts that way. For example, if a leader frequently accepts a player then kicks the player, they may end up being restricted from playing Team Builder for a period of time.
We can do stuff like this because accepting a player then kicking them is very different than just declining the player from the get-go–these patterns of behaviors are very easy to detect.
Current state of Fighters
A few words on how Riot plans to combat the staleness of stat bruisers.
Will you announce any planned changes to Fighters?
Â Meddler: We’re currently working on a bunch of stuff that’s planned for release during the Pre-Season of Season 4. That includes a number of adjustments to fighters, things to improve the overall state of support and jungle play plus some other stuff we’re still finalizing. Not all of that will be released at once and the fighter stuff won’t be part of the first pre-season patch. We’ll talk details closer to the time, right now we’re really focusing on getting the core of the changes sorted out.
One thing I can mention at the moment though is that we’re looking to create more distinctive niches for fighters. Right now a number of our fighters are somewhat interchangeable in terms of the gameplay experience they offer and what they bring to a team. As a result if you’re after a figher picking whoever’s got the best chance of winning the laning phase is a common choice, which can result in a small pool of regular picks. Other roles, such as supports for example, have much more defined niches (pick Leona for an early kill lane/strong dive initiations, Janna for a really defensive peel role, Blitzcrank for a opportunistic pick comp, Zyra for an AOE/anti melee pick etc). That’s not to say support balance is perfect, or that defining clear niches for fighters will be a simple, immediate solution to fighter issues. It is however a direction we believe can do a lot to help create a situation where a sizable number of fighters are seen as attractive picks at the same time.
Off-topic: Is Miss Fortune a niche AD carry?
Â Meddler:Â Miss Fortune’s niche is the ADC you pick when you want to try for some degree of AOE team comp strat (see Curse of the Sad BulletTime strats from earlier this season). She’s got some other stuff going on as well of course (strong early laner, good against healing champs, decent map movement), though those attributes are secondary and shared to some degree with a number of other ADCs.
Also important to note that, when a champion’s got a clear niche like that, there’ll be times when they’re a more common pick and times when they’re less common, based off the popular strats and team comps at the time. That’s something that’s quite healthy for the game (within limits of course, 100% or 0%, to go for the extreme example, would be a major problem).
Are you happy with where Nasus is at currently?
Â Meddler:Â Yeah, Nasus is in a better spot already than a number of fighters, offering distinct strengths in each phase of the game (strong push early, carry shutdown mid+, massive Q damage really late). Don’t know if the team have any plans for him, might need some tweaks, has a lot of elements of a distinctive gameplay identity already though.
What’s your solution to fixing Fighters with incoherent kits (eg. Irelia) ?
Â Meddler:Â Irelia by contrast’s going to be tougher given she’s got a bunch of standard fighter tools and some mechanics (CC reduction and sustain especially) that can be difficult to make both balanced and satisfying. Approach we’re currently investigating with kits like hers is to look at elements already on them that are distinct, though under rewarded, and experimenting to see if we can exaggerate those aspects of their character more, then compensating by removing more generic power elsewhere.
Is this the approach you took with Ziggs?
Â Meddler:Â Yeah, same approach, try and identify specialize some champions a bit if there’s not a clear answer to the question ‘why bring this champ besides their damage?’.
Â Hippalus:Â —-We’re back – the eCommerce team will be answering questions for the next few hours.—-
Overall, eCommerce is responsible for assessing player interest in new store features, content types, etc. and working with different teams at Riot to make the best ideas happen. Most of our efforts are non-controversial (player gifting, new types of sales, flexible bundle technology, etc.) while others can be highly controversial.
We do a ton of research (surveys, focus groups, etc.) to understand player views and interests, and we all also play the game whenever we have free time (most for 3+ years). We have no input into champion balance or other gameplay issues, and little input into which champions and skins get made, so weâ€™ll have to defer on those types of questions.
Here are some of the other projects that the eCommerce team has either driven or heavily supported over the past year or so:
- Champion/skin pricing structure and availability
- Weekly champion/skin sales
- New types of discounts (2 for 1 rune pages, extra bonus RP, boost and summoner name change sales)
- Self service refunds
- Ward skins
- Gifting RP and content
- Earnable and purchasable summoner icons
- Flexible bundle technology and new themed bundles
Looking forward, here are some of our top priorities for the rest of the year and 2014:
- Veteran rewards
- Champion/skin trials
- Improved store experience
- Purchasing on the web
- Physical merchandise
- Personalized offers
- New types of in-game customization
We usually won’t be able to provide precise details on future efforts, but feel free to ask us questions about any of the above or anything else related to eCommerce.
[Senesis] Which is the fastest-selling skin of all time?
Â Â Hippalus:Â The ultimate skins are #1 and #2. Outside of that, Championship Thresh is setting new records every day.
Â Â Hippalus:Â Assassin Master Yi is #1 in all time units sold, mostly with free RP. But just looking at the first two weeks after the skin launch, the three I mentioned make up the top 3 in both the % of players that bought them and in RP spent.
[moobeat]Â Can we get a list of the most popular and unpopular skins?
Â Â Hippalus:Â That might not be a bad idea. We recently put something like this together for the Denewbification class that all new Rioters go through, so maybe it could be adapted for the public. I’ll have to check where that rates on the super secret scale.
[devotedpupa]Â How aboutÂ SKT T1 skins?
Â Â Udyr:Â There will definitely be skins to commemorate their victory, but as to the design, we’ll have to wait and see!
[RX_Pepper]Â When are you starting the sale on the October limited skins?
Â Â Hippalus:Â All of the new and old Harrowing content is currently planned for release very close to the end of the month. I will be as sad as you if it slips into November.
[GodsFavAtheist]Â How do you determine the timing for such skin releases?
Â Â Hippalus:Â Halloween is only really big in the US (EDIT: and Canada and Australia and New Zealand and probably other places) whereas the Harrowing is big throughout all of Runeterra 🙂 In other words, the teams who decide on release dates mainly focus on when they’ll be able to ensure an epic holiday, and they’re less worried about hitting any specific date.
[onetimecrime]Â How long will the harrowing content be available for?
Â Â Udyr:Â The content will be available for around 2 weeks.
[ek93922]Â Will there be Harrowing bundles?
Â Â Udyr:Â There will be some Harrowing bundles, but I’m not telling you whats in them 😉
[xINVINCIBLEx]Â Can we expect rewards for the future to be something larger than just a summoner icon?
Â Â Hippalus:Â Initially, veteran rewards will be mainly focused on summoner icons and potentially additional refund tokens. What kind of rewards are you looking for?
[awakeNPan]Â Do you still have plans to reward Lifetime RP purchasers?
Â Â Hippalus:Â We’re looking to have something for the community by the end of the year – we haven’t forgotten about you!
[moobeat] Why is there only one Summoner icon to commemorate the purchase of Limited Skins, regardless of holiday event?
Â Â Hippalus:Â We’re planning to survey all of the original limited edition skin owners (or at least those that have valid email addresses) after the Harrowing to find out what they liked most and least about our solution, and what else they’d like to see happen. Our plan is to iterate over time to ensure we recapture some of the benefits of owning those vintage skins.
[Breakwolf]Â Any plans for some sort of loyalty reward type thing, like playing for 2 years gives you x RP?
Â DontHassleDaHoff:Â We have been looking into a plan for this and are currently working out the details.
[xINVINCIBLEx]Â How do you plan on updating runes?
Â Â Hippalus:Â On runes, the leading ecommerce-related ideas at this point are either allowing players to upgrade from one tier to the next, or eliminating tier 2 runes altogether. The gameplay dudes have other plans for runes for Season 4 that will likely happen before any of our stuff.
[NeutronRocks]Â Do you plan to sell any of the following? :
- Announcer packs
- Custom map styles
- Custom HUD styles
Â Â Hippalus:Â All of those are potential focus areas although nothing is super near term and I can’t go into much detail here. Feel free to share your favorite ideas along these lines.
[Verciau]Â Will you expand on IP items in the Store?
Â Â Udyr:Â We are actively looking for new content and options for IP purchases, but there aren’t any concrete plans right now.
Any ideas or feedback on this area would be greatly appreciated!
[harryjane]Â Have you considered selling rune bundles?
Â Â Udyr:Â We’ve considered it, but one of the common situations is that most players don’t have significant quantities of IP lying around. So it would be a very limited subset of players that could purchase a bundle even if we introduced it.
Not to say that we won’t consider it in the future.
Â Â Hippalus:Â We like this idea too but we’re waiting to see how the Season 4 changes shake out.
[Chexmate]Â Will you be doing multiple Champion price reductions at a time?
Â WizardCrab:Â Yes. Every third champion we release, we reduce the price of two older ones. For instance, when Jinx came out, we reduced the price on both Xerath and Miss Fortune.
[3vitor]Â Will “Purchasing on the Web” be a worldwide feature?
Â Â Udyr:Â It will depend on the rollout and the overall plan.
The goal with “purchasing on the web” is to make LoL content easier for people to acquire on the go, or when they aren’t logged into the client.
[HeavenSk8]Â What’s in store for runes?
Â Â Udyr:Â There will likely be some rune changes for Season 4 😉
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