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Posts Tagged ‘texture rebalances’

 

PBE Roundup Patch 4 18 Banner

Patch 4.18 will hit live this Tuesday, October 7th, if there are no delays. Here’s the list of changes:

 

PBE Round-up:

 

Recent News

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Sion-QA-Banner

 

 

Sion Rework

Sion_Splash_0Sion Model 1Sion Model 2


Glory in Death New IconGlory in Death [ Passive ]

  • After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated. He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target’s maximum Health on hit. Max 75 bonus damage against monsters. All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.

Sion PassiveSion Passive Text


Decimating Strike New IconDecimating Smash [ Q ]

  • Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

Sion Q 1Sion Q 2Sion Q Text


Soul Furnace New IconSoul Furnace [ W ]

  • Sion shields himself and can reactivate after 2 seconds to deal Magic Damage to enemies nearby.

Sion W 1Sion W 2Sion W Text


Roar of the Slayer New IconRoar of the Slayer [ E ]

  • Sion fires a short range shockwave that damages and slows the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging and slowing all enemies that it passes through.

Sion E 1Sion E 2Sion E Text


Unstoppable OnslaughtUnstoppable Onslaught [ R ]

  • Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Sion R 1Sion R 2Sion R Text


Barbarian Sion


Sion Skin 1


Lumberjack Sion


Sion Skin 2


Warmonger Sion


Warmonger Sion Updated


Login Screen

 


Lore



BLOOD.

SMELL IT.

WANT. ACHING. NEED!

CLOSE NOW. THEY COME.

NO CHAINS? FREE! KILL!

IN REACH. YES! DIE! DIE!

Gone. Too quick. No fight. More. I want… more.

A voice? Unfamiliar. I see him. The Grand General. My general.

He leads. I follow. Marching. To where? I should know. I can’t remember.

It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long… since I’ve tasted victory.

The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs!

There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily.

Who gave the order to halt? The underlings don’t answer. No familiar faces. If I do not remember, neither will history.

The cage is opened. Finally! No more waiting. WE CHARGE!

Slings and arrows? The weapons of children! Their walls will not save them!

I can taste their fear. They shrink at every blow as their barricades splinter. SOON!

Noxian drums. Demacian screams. Glory isn’t accolades; glory is hot blood on your hands! This is life!

A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It’s over too quickly! Just one more…

The men stare. There’s fear in their eyes. If they’re afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General’s eyes, only approval. He is pleased with this conquest.

Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company.

Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live?

Why do we mill about? The waiting eats at me. I’m left to my own devices. The bird watches. It’s unsettling. Were it anyone else’s, I would crush it.

Fatigue sets in. I’ve never felt so… tired.

Boram? Is that you? What are you whispering?

Where am I?

Captured? Kenneled like some dog. How?

There was… the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can’t remember.

I was wounded. I can feel the ragged gash… but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me.

Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot.

I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don’t remember letting go. Is this your vengeance, Jarvan?

I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets!

No one came. I heard no struggle. No retreat. Did I imagine it?

There is no aching in this stump. I barely noticed the iron boot. It’s caked in rust.

When did I lose my leg?

I still smell the blood. Battle. It brings comfort.

The hunger gnaws. I have not slept. Time crawls. So tired.

How long?

So dark. This pit. I remember. Grand General. His whispering. What was it?

Not who I think.

Fading. Mustn’t forget.

Message. Cut. Remember.

”SION – Beware ravens.”

FREE ME!

BLOOD.” 

 

 

New Splash Arts


Cho’Gath


Chogath_Splash_0


Lee Sin


LeeSin_Splash_0 (1)


Kog’Maw


KogMaw_Splash_0



Dunkmaster Darius

 

Dunkmaster Darius will be available for 1820 RP.

 

dunkmaster_darius_splash_finalv2 (1)

 

Video Preview by SkinSpotlights:


 

Darius Model 1

Darius Recall

When recalling, Dunkmaster Darius performs… well, a dunk.

 

Darius Passive

Hemorrhage [ Passive ]

 

Darius Q

Decimate [ Q ]

 

Darius W

Crippling Strike [ W ]

 

Darius E

Apprehend [ E ] 

 

Darius R

Noxian Guillotine [ R ]

 

 

Ravenborn LeBlanc


Ravenborn LeBlanc will be available for 975 RP.



Leblanc_Splash_4

Ravenborn LeBlanc Model

Ravenborn LeBlanc Recall

For her recall, the raven on LeBlanc’s staff comes to life and lands on her arm. She then dissipates in a puff of teal smoke.


Ravenborn LeBlanc Basic Attack

Basic Attack


LeBlanc Q 1LeBlanc Q 2

Sigil of Malice [ Q ]


Distortion

Distortion [ W ]


Ethereal Chains 1 Ethereal Chains 2

Ethereal Chains [ E ]




Underworld Wukong


 

Underworld Wukong will be priced at 1350 RP.

 

 

MonkeyKing_Splash_4

Wukong Model 1Wukong All EmotesWukong Recall

For his recall, Underworld Wukong spins his staff around and ghosts come off it.

 

Wukong Q

Crushing Blow [ Q ]

 

Wukong W 1 Wukong W 2

Decoy [ W ] 

 

Wukong E

Nimbus Strike [ E ]

 

Wukong R 1Wukong R 2

Cyclone [ R ]




Championship Shyvana


Championship Shyvana will be available for 975 RP.

 

 

Shyvana_Splash_5

Shyvana Model 1Shyvana R ModelShyvana Recall

For her recall, Championship Shyvana steps on a blue pedestal. Nothing new on her Dragon form recall.

 

Shyvana QShyvana Dragon Q

Twin Bite [ Q ]


Shyvana WShyvana Dragon W

Burnout [ W ]

 

Shyvana EShyvana Dragon E

Flame Breath [ E ]

 

Shyvana R

Dragon’s Descent [ R ]



Texture Rebalances

 

 [ Note ] Texture rebalances are color corrections and texture smoothing; NOT texture updates, aka higher resolution textures, etc. They’re done to match the new looks of Summoner’s Rift.

 

Classic Blitzcrank


Blitzcrank TU 1


Boom Boom Blitzcrank


Blitzcrank TU 2


Piltover Customs Blitzcrank


Blitzcrank TU 3


Definitely Not Blitzcrank


Blitzcrank TU 4

 

Classic Brand

 

Brand TU 1

 

Apocalyptic Brand

 

Brand TU 2

 

Vandal Brand

 

Brand TU 3

 

Cryocore Brand

 

Brand TU 4

 

Classic Evelynn

 

Eve TU 1

 

Shadow Evelynn

 

Shadow Eve TU

 

Hired Gun Graves

 

Hired Gun Graves TU

 

Classic Nocturne

 

Nocturne TU 1

 

Ravager Nocturne

 

Ravager Noc TU

 

Frozen Terror Nocturne

 

Frozen Terror Noc TU

 

Void Nocturne

 

Void Noc TU

 

Classic Olaf

 

Classic Olaf TU

 

Forsaken Olaf

 

Forsaken Olaf TU

 

Glacial Olaf

 

Glacial Olaf TU

 

Brolaf

 

Brolaf TU

 

 

New Halloween Summoner Icons


1 (1) 3 2 (2)

 

 

Anivia Q Update


Anivia has received a skillshot indicator and a circle around the ice block to indicate the spell’s AoE.


Anivia Q 1

Anivia Q 2

Anivia Q 3

 

 

Champion Changes



Azir Final Portrait

  • Base Damage increased from 43 to 47




Akali Final Portrait


Twilight Shroud New IconTwilight Shroud [ W ]

  • Now grants Akali a 20/40/60/80/100% Movement Speed buff while in the shroud, which decays over 1 second after leaving the shroud
  • No longer grants Armor or Magic Resist



Ezreal Final Portrait

 

Rising Spell Force New IconRising Spell Force [ Passive ]

  • Attack Speed buff duration increased from 5 seconds to 6

 

Mystic Shot New IconMystic Shot [ Q ]

  •  AD ratio increased from 1.0 to 1.1

 



Gangplank Final Portrait


Cannon Barrage New IconCannon Barrage [ R ]

  • Now deals damage everywhere in the AoE, rather than at random locations in the AoE
  • Duration increased from 6 seconds to 7
  • Cooldown decreased from 120/115/110 seconds to 125/110/95
  • Now lists cannonball damage as damage-per-second.

 



Kha'Zix Final Portrait


Void Spike New IconVoid Spike [ W ]

  • Base Damage decreased from 75/115/155/195/235 to 80/110/140/170/200




Lucian Final Portrait

 

Relentless Pursuit New IconRelentless Pursuit [ E ]

  •  Added a 40/30/20/10/0 mana cost (no mana cost on live)

 



Tristana Final Portrait

  • Attack speed-per-level decreased from 4% to 2.5% (total loss is 27% Attack Speed at level 18)

 

Rapid Fire New IconRapid Fire [ Q ]

Duration decreased from 7 seconds to 5
Attack speed buff increased from 30/45/60/75/90% to  30/50/70/90/110%


Tristana’s new AS values, courtesy of fellow reader Jim Gunderson.


Tristana pre/post nerf AS values from passive and Q only
Lvl OLD PASS NEW PASS OLD + OLD Q (Duration of 7 seconds) NEW (Duration of 5 seconds)
0 0 30 45 60 75 90 30 50 70 90 110
1 4 2.5  34 32.5
2 8 5 38 53 35 55
3 12 7.5 42 57 37.5 57.5
4 16 10 46 61 76 40 60 80
5 20 12.5 50 65 80 42.5 62.5 82.5
6 24 15 54 69 84 45 65 85
7 28 17.5 58 73 88 103 47.5 67.5 87.5 107.5
8 32 20 62 77 92 107 122 50 70 90 110 130
9 36 22.5 66 81 96 111 126 52.5 72.5 92.5 112.5 132.5
10 40 25 70 85 100 115 130 55 75 95 115 135
11 44 27.5 74 89 104 119 134 57.5 77.5 97.5 117.5 137.5
12 48 30 78 93 108 123 138 60 80 100 120 140
13 52 32.5 82 97 112 127 142 62.5 82.5 102.5 122.5 142.5
14 56 35 101 116 131 146 85 105 125 145
15 60 37.5 105 120 135 150 87.5 107.5 127.5 147.5
16 64 40 124 139 154 110 130 150
17 68 42.5 143 158 132.5 152.5
18 72 45 162 155




Yasuo Final Portrait

  • Base Health decreased from 430 to 380
  • Base Movement Speed decreased from 350 to 340



Item Changes


Randuin's Omen New IconRanduin’s Omen

Passive Attack Speed decrease when hit increased from 10% to 15%

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


 

News 12 09 Banner

 

Summary

Azir has been delayed on the live client because of bugs, Ghostcrawler explains the goals of the Fighter rework and Lyte notes that extending chat restrictions for neutral players is a mistake of the system. Lastly, IronStylus with clarity on texture rebalances and why the end result seems less detailed than the original.

TL;DR in featured comments.

 

Recent News

Patch-4-17-Forecast-Banner

Visual-Rebalancing-Banner (1)

Azir-QA-Banner

PBE Changes 4 17 Banner

 

 

Azir Delay Banner

 

 

Are you delaying Azir because his Shurima story isn’t over

sixtwo Final PortraitHey guys, not sure where the quote comes from, but Azir isn’t out yet because he’s not done – bug fixes are being checked in around me as I type this. Now carry on!

[ Link to Post ]

 

Baconhawk Final PortraitI was not clear in stating Azir is not available yet because of “reasons” (he is getting bugfixes). I did not mean to insinuate we are waiting for a lore story part 2… just to give some sort of hope and looking forward. My wording was ****.

I’ll try to be more clear next time. Let me know if you have any more questions.

[ Link to Post ]

 

 

He shows up in Champ list but is unavailable for purchase

Baconhawk Final PortraitThis is because he was shipped in the patch but not switched on. This is normal.

[ Link to Post ]

 

 

 

 

Can’t you give us detail on issues or at least a timeline

Baconhawk Final PortraitI totally understand. Unfortunately, we’ve gotten really burned when trying to give you guys dates on when x will come out (or if it even will at all, RIP Magma Chamber, so say we all), so to save us all the the heartache, its best if we just get him ready and unlock him when he’s finished.

 


You DO know there’s a champ coming. There was a time before PBE when [email protected] and other sites wouldn’t be able to do all these great screencaps and preview videos, and set the hype stage for champs, skins, game modes, etc. We have a lot to deliver and we’d like to make sure it’s ready before we say YES IT IS GOING OUT ON THIS DATE and then what happens when we get an Azir and he ends up with some last minute bugs that just absolutely cannot ship? We look bad, you’re upset, we’re upset, and no one wins. The expectation is that we will release everything perfectly, meet everyone’s expectations 100%, release on time AND let you know ahead of time when that is. IN A PERFECT WORLD!

[ Link to Post ]

 

 

Fighter Rework Banner


 

 

What are the exact goals for the fighter rework

Ghostcrawler New PortraitThe goals are to agree on what is the strategic identity – the strengths and weaknesses – of melee champs, as well as figure out how many categories of melee we actually have (e.g. Is a bruiser different from a diver? What is a melee carry?)

The list of champs that we’d want to adjust to meet these goals is beyond the scope of a forum post. Generally those who are largely balls of stats with limited counterplay or those who seem mirror images of other melee are the ones most in need.

We haven’t decided yet on the future of red buff. As a general guideline, I think we do throw around movement speed debuffs too readily.

It’s okay for someone to have good or weak laning, within reason, as long as there are trade-offs elsewhere. Our general concern about melee is they don’t have any trait to offset their lack of range. The two characteristics that we have tried (hard to kill or eats your face if they manage to close) have been problematic. The former erodes a niche for true tanks and the latter makes the counterplay pretty binary, as well as making melee on melee engagements slow slugfests.

[ Link to Post ]

 

 

How would you define a “tank” in League

Ghostcrawler New PortraitA common thread we’ve found with tanks is that they are good at initiating. The problem is that the word “tank” also carries a strong connotation from other games that they have a ton of survivability as well. If we renamed the role it would be easier to define, but we’re not sure players would react well to redefining a whole lot of roles in the game (as I mentioned for fighters above).

[ Link to Post ]

 

 

Why don’t you name the Fighters you plan to rework

Ghostcrawler New PortraitNot sure I agree with that.  Even stating that we think a champ is overtuned feels like a mic drop without a lot of context. The other challenge is that when we mention we want to work on something (like say a fighter rework) and then it takes a lot longer than expected, players get frustrated and want even more context for the delay. Believe me, my inclination is to be as honest and open as possible. If we can earn enough trust with the community that changes we mention will eventually come to pass, I’d love to be able to talk more about long-term plans.

[ Link to Post ]

 

 

Can we have specific information on the Fighter reworks

Ghostcrawler New PortraitIt’s just a big project that touches a whole lot of champions. At our current cadence for gameplay updates, it would take a long time to reach them all. In the meantime, if we introduce say counterplay for one fighter and not another, then the second one becomes overpowered in the interim. It’s not just fighters either. If we decide that we offer too many slows, then a lot of ranged champs would need to be touched as well. This is the kind of thing we’d love to be able to hit with some sweeping changes all at once, but we’re still working out how that could be possible.

I’ll talk to Morello and some of the other designers. Maybe we can put together a dev blog that explains our current thoughts so long as we can provide sufficient caveats that we haven’t ironed out all the details yet and would welcome plenty of feedback before those thoughts turned into patch notes.

[ Link to Post ]

 

 

Issues with Muting Banner

 

 

Chat Restrictions shouldn’t be extended if you’re neutral

Lyte Final PortraitCompletely agree. We recently tuned the system to try to be more accurate up front, but it’s clear we might be up to ~20 games off still in some cases.

[ Link to Post ]

 

 

 

Can you provide an example of toxic gameplay

Lyte Final PortraitAt the end of the day, are you a neutral player, or a negative one? If you’re still negative, your account will continue to get chat restrictions.

Have you actually reformed after going ~50 games in silence? The answer is probably no. Even how you communicate with others here on the forums shows that your behaviors really haven’t changed.

[ Link to Post ]

 

Lyte Final PortraitThe idea that the system expects toxic players to be “positive” is a misunderstanding. If a player is “neutral,” their account will eventually be clean of any penalties or punishments.

The actual problem with the system is with situations like these, where the system should have probably just given the player 78 chat restrictions right off the bat; however, that’s a tuning problem that we’ll need to continuously work on to get right.

[ Link to Post ]

 

 

Single Posts Banner

 

 

Why texture rebalances seem less detailed

IronStylus Final PortraitGotta remember that detail frequency often works against us. Excessive detail, especially detail that is highly contrasted against it’s adjacent material leads to “flickering” and “buzzing.”

That a) hurts they eye, b) generally feels low quality, c) doesn’t fit in with our changing style.

While it can be sometimes confused with feature removal, it results in a cleaner asset, it’s for the overall health and quality of the game.

[ Link to Post ]

 

 

What are some of the more known Rioters working on

FeralPony Final PortraitSure, no real spoilers here (sorry) but CertainlyT is still working on Champions. From what little I’ve seen the next one he’s working on looks pretty awesome. Xypherous and myself are working on “Systems” which is primarily working on the next pre-season patch change with a number of other folks.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]