Archive

Posts Tagged ‘top lane’

604169ae8c4436f4d1305a539475a6fe-ab17a8f685abfebffdf3f861ede4efe7

 

We last spoke in September, just after you requalified for the LCS with Gambit. A lot has changed since then, with you joining a brand new team as well as organization. What are your thoughts on the Gambit situation looking back, and what is it like being a part of the debut squad under a new banner?

A lot of things have changed indeed. I find it very refreshing to be playing with 4 new guys that have not played with each other aside from the bottom lane. On top of that, to play under a French organization with a really competent staff is great as well, though I do cherish some of the moments I spent with Gambit.

 

Is Vitality the strongest team you’ve been on? What sets them apart from your previous squads?

Yes definitely. Even if I’ve played in the past with talented and experienced people such as Diamond, Edward, Forg1ven, etc. I feel like this time we all have the same drive to become the best, and the tools to achieve that.

 

You play a carry oriented style and currently boast one of the highest KDA’s in the LCS. Is this your preferred way to play or is it just what fits into the team? What is the ideal way to play Top in your opinion?

At the moment you can basically play everything on top lane so if I had to say what ideal way there was to play top it would be to adapt properly and to be able to play some Kennen, right after some Poppy, followed by Fiora and you can even put a little Graves in the mix.  All of those champions have different purposes and way of being played. Even though we have mostly played with carry style champions in LCS we know we’re able to play with non-resource dependent champions in the top lane so that’s not really an issue.

 

You’ve always been an avid Kennen player, and this season you’ve already played him twice. Is he on par with other top liners, or is he still strictly a niche pick? What is the best situation to pick him in and do you expect him to be relevant for the foreseeable future?

Kennen is a decent pick since almost no one can bully him out of the lane. He also has really strong team fighting and is one of the best teleport flankers in the game. There are ways to play around it though; when you play against a Janna, a Poppy, a Lee Sin or an Alistar it becomes very hard to flank, since they can all push you away or put you out of the fight, and your champion in team fights rely entirely on you landing your ultimate on as many people as you can. He has a pretty good split-push for the early and midgame but when people start to get items it’s time to group. I find him interesting since he’s one of the few AP top laners still played alongside Ryze/ Lulu/ Lissandra despite them falling out of meta currently, however I wouldn’t consider him an S tier top laner but more like the most optimal pick in some situations.

 

On the meta, how are you enjoying Season 6 so far? What do you like or dislike most? If anything, what would you change? What has been your favorite competitive meta thus far?

I do enjoy the current meta since you need a lot of adaptability to play all those different picks. I think it came down to all the reworked champions being overpowered such as Quinn/Graves/Poppy/Fiora/Darius. Not sure I’d change anything, even if we still see TP played every game, it adds more strategy to the game. I very much liked the Jax/Irelia meta, when I felt even if the champions were pretty strong compared to the other lanes a lot of those matchups were purely based on skill, and quite snowbally. But right now I’m able to play some Graves or Lucian top so I won’t complain.

 

Would you define Vitality as a Top, Mid, or Bottom focused team? What are the team’s goals in game?

I don’t think if you strive to become the best you can, in the current meta, focus on a specific lane. I think it’s more dependent on champions picked after the draft and the situation in game, whether it be lane swapping, objective control, etc.

For example if I’m playing a Fiora top, it’s a pick that will require resources and therefore needs to be played around, with jungle pressure and lane assignment so you need to compensate and have a bottom lane that can play a bit more passively. Lucian and Janna for example.

On the other hand if we just want to have a composition with a Lulu mid and hyper carry bot like a Jinx, you’ll need for Jinx not to fall behind, so playing a pick like Poppy that can handle themselves and have a useful kit even if she doesn’t have the most resources will be the best in this situation. It’s obviously more complicated than that and a lot of it is down to applying pressure at the correct time.

 

Q:  There has been some commentary on teams being able to defend or turtle a game out long enough to just win a team fight and close the game from there, overriding poor play in earlier stages of the game. What are your thoughts on this and do you think better teams will prevail regardless?

I guess you can take our game vs UOL as an example of it, even if we didn’t manage to actually win the game there were some comebacks, but it mostly came down to us not respecting them early on and falling behind when we would out scale them regardless. They fought when they needed to, and we didn’t. In the current meta the game is very snowbally so it’s actually pretty hard to comeback if the enemy control objectives and apply pressure properly Lane assignment becomes really important with how the game is evolving.

 

What was the thought behind the Top lane Lucian pick and what situations does he work in? Have you practiced with him as a team? Do you expect to see more of it?

Lucian is a very strong lane bully and is pretty strong in lane swap scenarios as well due to his fast push and decent wave clear. I find the champion very mechanically rewarding, and he doesn’t necessarily require as much gold as when he is played as an ADC since you don’t build him around critical strike. We indeed practiced him as a team, on top of playing it quite a lot in solo queue.
How is the communication handled in game and what is the team environment like?

The bottom lane and especially KaSing will do most of the shot-calling and map rotations, with every player giving input about how’s their lane is going, how chunked the enemy is, dive possibility, teleport advantage, etc. The objective is to get to the point where once laning phase is over, every player knows exactly where he belongs in a certain situation to correctly apply pressure and control objectives.

 

Where do you expect to place at the end of the season? Predictions for Top 3?

At the end of the split we expect to be the best, I don’t really know who will be top 3 alongside us 😉

 

In week 5, you handed G2 their second loss and completely dismantled Origen. Is this the team ramping up and do you expect to keep getting better?

I think our improvement curve is going really well, I still remember us a few weeks ago being completely lost in some situations. Right now things looks better but we still have a lot of things to fix so we will definitely get better throughout the split and going into playoffs!

 

In your game against Origen, you ran a team comp with Zilean and Bard. What went into the draft for this game and what was your mindset heading in? Did things play out as expected?

We practiced this mid/support duo in scrims and they’ve got quite good synergy. Being able to put the double bomb damage + free stun on top of the golden bard ultimate is deadly. On top of that it’s not like the trade-off is bad while picking them, because in those matchups they were good during the laning phase as well. At the end of the draft we had a scenario we expected, plus the supportive mid pick allowed me to pick a more damage oriented top laner that could do some AD damage too because we basically had 3 AP champions.

 

Shoutouts?

Thanks for everyone supporting me and my team, much love and Cabane 123!

 

 

 

photo credit: lolesports


Caymus is a journalist and content creator for SoloMid. You can find him getting caught out in the depths of solo queue, or on twitter talking about Esports.

 

Joining LGD in early December, Top Laner Jang “MaRin” Gyeong-Hwan and Jungler Xie “Eimy” Dan spoke with NoL on their transition into LGD, team synergy, the upcoming season, and more.

marin2

 

MaRin

 

What was going through your head after you won the World Championship and the MVP of the event?

I was very happy over the fact that we had won, but I was even happier to have received MVP. I think that the KOO Tigers, who handed us a loss at the World Championship Final, were our most difficult opponents.

 

What is your biggest goal on LGD and what do you feel is your strongest attribute?

I left SK Telecom to experience new challenges. As long as I call pro gaming my profession, my constant goal is to win the World Championship. A “strength” would be that because I am living in a new environment, it’s more fun.

 

Are you already learning Chinese? What are you doing to overcome the language barrier, and do you plan to continue shotcalling in LGD alongside PYL?

I did buy a Chinese language book, but I didn’t have time so I couldn’t really learn much beforehand. I must now begin to learn, so I think I’ll be busy.

 

As for shotcalling, because we have to all play scrims and give/receive feedback to set our teamwork, I’m not quite sure yet.

 

Who do you consider your biggest rivals in the top lane?

I haven’t been able to scrim in China yet, so the only players that I’ve met are the ones that I’ve met while in tournaments or official matches. Therefore, I can’t choose a rival. Right now, I want to work hard with the mindset that everyone is a rival.

 

Who are you most looking forward to playing against in China? Why?

I’m looking forward to all of the teams, but Vici Gaming is a team I’m looking forward to playing the most. I think it’ll be fun because I was on the same team with Lee “Easyhoon” Ji-hoon, and now we’re facing each other as opponents.

 

What are your thoughts on Illaoi? Do you think we’ll see her played competitively?

I haven’t played Illaoi all that much, but I feel that she’s unable to use her strengths against ranged champions, and isn’t able to make all that much of an impact during team fights. I do think that if the player has researched and practiced Illaoi a lot, it can definitely be used in tournaments.

 

Anything else?

I don’t know Chinese all that much yet and haven’t had much practice, so the spring season opening is a bit of a worry. Regardless, I will try my hardest. I would be very thankful if you’d cheer for me and be patient, even if I show a lacking performance.

 

 

 

result_LOL_LGD_EIMY

 

 Eimy

 

You’ve qualified for the LPL on two separate occasions. Is there a bit of relief not having to qualify to compete this time?

I feel really lucky that I don’t need to qualify this time around, and I’m very grateful to LGD for giving me this chance to play with them in the LPL.

 

How did you get in contact with LGD and what led to your decision to join?

During the offseason I told my team Unlimited Potential that I was interested in changing team, so they told L.Ace I was available and interested in other clubs. That was how LGD knew I could be contacted. I chose to join LGD because I thought that I would fit well with the members of the team.

 

What do you hope to bring to LGD and accomplish in the season?

Right now I’m not yet sure what I can bring to LGD, but I’ll have a better idea once we start practicing. I hope that we can be the champions this spring season.

 

You have played with Heart and pAinEvil in the past. Does it feel good to play with former teammates and do you believe it will help the team to mesh faster?

I think that we’ll mesh together quickly again this time. Last time when I played with them we had good chemistry.

 

What is your take on the jungle in the preseason so far, and are you enjoying the faster pace of the game? Are there any specific changes you want to see to the jungle in Season 6?

I think that personally I can adapt well to any meta, no matter how much the pace of the game changes. As a jungler I’m also very team-focused, so I will adapt to my team. Personally for Season 6 I would maybe like to see some stronger jungle items, or some new jungle items.


Caymus is a journalist and content creator for SoloMid. You can find him getting caught out in the depths of solo queue, or on twitter talking about eSports.

Translations by: @LGDReira and @xoprestige

0104_quasquiz

In an announcement coming completely out of left field, Diego “Quas” Ruiz has been suspended from Team Liquid. Citing an incident at the Team Liquid HQ, no further details have been released. The event is currently under review, and a final decision has not been made.

 

Statement by Quas:

 

To all my fans,I know this is sad to hear, but this was the better decision moving forward with my life and growing up. I hope that TL finds a suitable replacement and performs as well as I know they can this season. I am very grateful to Team Liquid for giving me the biggest opportunity of my life and for letting me be a part of esports. I wish everyone the best.

 

Joining Team Curse in 2013 before rebranding to Team Liquid in January 2015, Quas is considered one of the best laners in North America and is known for his strong mechanics. Team Liquid will be hard pressed to find a replacement should Quas be removed from the team.

 

image credit: lolesports

 

SAMSUNG CSC

You guys had a rough split. What were the biggest issues in the team and why did it never fully come together for you?

I would say we had 3 major issues this split. First of all, we started with internet issues and our coach arrived 2nd week in, then we just randomly dropped games versus weaker teams just because random situations would come up and we wouldn’t deal with them properly or like we did in scrims. Finally Forg1ven got banned 2 weeks before the end of the split. I feel like if we dealt properly with those issues we would have at least been in playoffs, and in the shape we were towards the end of the split maybe got a spot to worlds.

 

Looking back, who gave you the hardest time in lane? Have you noticed any weird quirks in any of the top laners?

Hmm I think Reignover plays really well around Huni, so he’s the one that gave me the hardest time in lane probably. And sorry I’ve to keep my secrets on how to beat other toplaners!

 

Who do you feel is the strongest top in Europe?

I would say there is a clear top 3 between Huni, sOAZ and me, with Odoamne being 4th in Europe. I would like to say I’m the best, but you could argue Huni played better last split. I’ll just have to show even more next split. Like a great philosopher once said : “You can either be the best or suck a ****.”

 

With a clean 3-0, how did you feel coming into the promotion series?

We were really confident going into the series. It was really smooth playing with Kris again and we watched how mouz played and prepared properly. I actually feel like if we could have played the last weeks and then playoffs with Forg1ven we would have gone to worlds.

 

What is the team dynamic like in game? How is shotcalling assigned and who is the most vocal?

This split, with the arrival of Shaunz, Diamond had to become the shotcaller of the team and needed to know what to do in a situation given. Things like when to duo roam with Edward and when to control Baron Nashor with 5 pinks, when to give up drake and what to take in exchange for example.

Obviously the other 4 members were giving information, and depending on who’s fed between Forg1ven, Betsy and I, we could adjust the plan during the game.

Let’s say Forg1ven get 5 kills in early, he could just call to split push or 1-3-1 and Diamond would adapt.

 

Why is it that Gambit decided to choose mousesports as their opponent In the promotion tournament?

I dont really think it would have mattered but personaly I just can’t be arsed to play versus Udyr, Twisted Fate or Shaco ;).

 

Expectations of the top lane meta for the World Championship?

Hmm unless there are some big nerfs on 5.18 the hot picks will probably be something around the lines of Darius, Fiora, Gangplank, Olaf, Shen, Ryze with the usual Gnar and lovely Riven/Fizz/Yasuo (for good players only ;).

 

How would you rate the reworked Darius, Fiora, and Garen? Do you think they will see play in competitive games?

The reworked champions are all broken I think, whether it’s Skarner, Mordekaiser, Darius, Garen or Fiora, they all are really good, and few people found ways to counter them yet I believe. Worlds is some time away however so they may fall of. As of right now they would be surely all played in competitive I feel, maybe Garen a bit less than the others.

 

Which teams are you most expecting to perform well at the World Championship? How strong is Europe comparatively and what are their chances?

I think the 3 favorites going into Worlds right now are probably LDG, SKT and EDG.

Not sure about OG and H2K given their groups, but I really do think FNC will perform well and hopefully keep the trophy in Europe.

 

Who do you think are the strongest top laners from other regions?

I really like watching Duke, Smeb and Ssumday.

In NA ZionSpartan is really above the rest. I haven’t been watching enough LPL to properly tell who’s the best there, gonna have a better opinion after Worlds.

 

What are your plans for the offseason? Will you have vacation? Will you continue training?

Right now I’m just spending some time with my family and my friends while trying to setup my stream. I’m still playing soloqueue, and while I’m not I plan to go on getting vacation. I’ll be going to almost every single stage of Worlds, viva Europa!

 

Shoutouts?

Well first of all thanks Tim for the interview, thanks to everyone that believes in me. I’m really confident season 6 will be my time to shine !

 

 

image via azubu


Tim Kimbirk is a content creator and interviewer for SoloMid. You can find him getting caught out in the depths of solo queue, or on twitter talking about eSports.

 

CW-youngbuck-2015

 

 

How does it feel to be in playoff contention after a rough start to the split?

It feels good and went better than expected. I am particularly happy with our ability to play good even when we lose, it shows just how much we’ve improved in the off-season and during the LCS

 

What changes needed to be made and what has changed in the past few weeks? How is the dynamic in the team?

We realized the strengths of our team is playing heavy teamfight compositions. Siege, poke and splitpush weren’t working for us but we tried to force it in the LCS. With bad results, we realized that we just need to stick to our strengths and not focus only on the weakness of the opponent or what’s good in the meta.

 

You seem to be playing more comfortably and your performance has improved over the split. How do you feel about your current play compared to earlier in the spring and what do you think contributed most to your improvement?

I changed from an agressive playstyle to a passive one. The agressive playstyle could work but junglers noticed that it caused me to overextend a lot and punished me. Now that I’m more passive I focus on teamfight heavy champs and am content with going even in lane knowing I’ll contribute greatly in teamfights.

 

Who do you have the most trouble playing against in the top lane?

Odoamne and Vizicsacsi have surprised me a lot in how good they are in 1v1. Huni is also always a big threat and an incredible player.

 

What are your thoughts on patch 5.5, specifically the top lane?

I am very happy about the current toplane meta. I think every player has a slightly different champion pool and preferences which shows just how versatile the top lane is right now.

 

What types of changes do you expect to see with 5.5? Do you expect to see a rise in tanky junglers as Riot seems to be aiming for?

We’ll see a lot more tanky junglers and with that I think hyper-carries will make a bit of a comeback if not a big one.

 

The EU LCS has always been considered kind of strange in terms of standings. Do you believe the current standings are accurate of who truly are the best teams? Who do you think is the best team in EU currently?

The standings are close to accurate but strengths of team varies every week and per patch. Last patch I considered H2K to be the best team but currently SK looks on top again.

 

Who did you expect to win Katowice? Was there anything that surprised you at the tournament?  Did you take anything away that you can use in your play?

Just like everyone else I expected GE Tigers to steamroll the tournament so I was quite surprised to see TSM win although I knew they were in contention for 2nd place.

Champion pool wise there weren’t a lot of new things but seeing different playstyles and then reasoning with yourself why it works and against what it works always adds to your own team and own playstyle.

 

How did you spend the time off? Is this considered extra practice ramping up to playoffs?

We did practice a lot, focusing a bit more on solo queue in the first week and then going heavy on scrims in the second week. We aren’t in a position where we can slack or take a break because we are fighting for playoffs and to stay out of relegation.

 

Elements has been surprisingly lackluster despite being the number one team last split. Do you believe they can turn it around and what do you think is “missing” or preventing them from truly performing? Do you think their lack of diversity in playstyles is hurting them to a fault?

They have the skill level to be on top but they are lacking synergy and seem to not understand the meta and laneswap styles. I think they should look to practice against different opponents and try to copy things from other teams into their own playbook.

 

Looking at the playoff picture, what are your expectations heading in? What is your practice regimen like?

6 days of practice, 1 day off. If we make it to playoffs I think we can upset a lot of teams because we are known to be good in best of 5’s and have the ability to adapt because we always prepare 2-3 team compositions during regular LCS weeks

 

I am curious about the scrim environment in EU. Do all of the teams play each other, or is there less desire from top teams to play the bottom teams? Additionally, are scrims played completely through? Is there ever the issue of games not being taken seriously?

Most teams have their own circle of teams they play based on friendships and respect. There are teams who tilt/rage after bad early games and there are teams who play out the game no matter what. We are in the later camp. Playing from behind, even far behind is a thing that any team can master and based on some of the comebacks we’ve made I think it’s a great way to approach scrims

 

Shout outs?

Shoutout to all the fans for their continuous support especially the old ones that stuck with us through thick and thin!


Tim Kimbirk is an eSports Journalist and writer with Solomid. Any questions, requests, or general inquiries are welcome by tweeting to @CaymusNoL 

Categories: eSports Tags: , , , , , , ,

225px-MKev1n2014Spring

In the latest round of surprise announcements, Kevin “kev1n” Rubiszewski, former top laner of Millenium, has released a video confirming his addition to the Elements roster, replacing current top laner Mike “Wickd” Petersen. Rumors cite a stylistic clash as the reason for the benching.

This will mark the first time Elements mid laner Henrik “Froggen” Hansen will be playing in a team without Petersen since the start of his competitive career.  The duo has played the game together across several organizations, notably Evil Geniuses, Alliance, and Counter Logic Gaming.

Official announcement video


Not Done Yet Banner



How is playing in the starladder and what prompted this decision?

It’s pretty hard to find a team in my circumstances and I felt really burnt out after trying with NIP. We tried out several teams and it didn’t go that well, so I decided to play soloqueue and stream. But I didn’t feel really good from that because I really love playing competitively, so I decided to join a team that I will be able to play tournaments even if it is lower level and at the same time try to develop russian eSports.

 

The prizepool of Starladder is noticeably small compared to the LCS and other events, what else are you doing to sustain yourself in the mean time?

I still have some savings, I’m streaming though I decided to do break because I felt a bit burnt out and wanted to focus on my own gameplay. Also I get a salary from RoX.KIS team.

 

You said you want to focus on playing to maintain and improve your skill level. Where would you place yourself currently in comparison to other LCS mid laners, skill wise? Do you have plans to stream in the future?

I will stream and I think even if I am behind from LCS mid laners, it is not that far. Most difference of LCS teams right now is decision making, teamplay and vision control rather than personal skill. I will start streaming after I get back home after holidays maybe.

 

What went into your previous switch to Top lane before your return to mid? Which role do you prefer to play and where do you feel stronger? Why?

Right now I really prefer playing mid lane. I found a lot of flaws in my gameplay and fixed most of them I feel. It was a fun time playing top lane but switching back and forth isn’t the best idea in my opinion, so I will just stabilize and show some cool mid lane performance.

 

What is your current visa situation? Where would you prefer to play if you could play anywhere and is it possible for you to relocate for a team?

I cannot do visa solo, so I need the team that will help me with the visa. It is much easier to do it in NA rather than EU in my opinion  because of NA athlete rules. And overall right now I think NA environment is much better for playing with team rather than EU. So I would prefer to play in NA. It is possible for me to relocate for team with my family, I don’t see much problem in that.

 

Would you prefer to join an existing LCS team? How viable is it for you to play through the Challenger series?

I think it is viable for me to play in Challenger Series if I am 100% sure in team commitment and get some help with visa so I can be more stable. It is really hard to focus on the game when your visa is not in a stable situation and you don’t know what will happen tomorrow. I would prefer to play in an LCS team but if I get a good challenger offer I would accept it. A lot of teams and fans think that a team needs to provide an apartment for me and my family, but I can sustain myself and pay for everything myself. The main thing I need help with is the visa and finding an apartment for me and my family that I will be able to play from.

 

Have you ever considered working in eSports outside of being a player? What would you do, if anything?

Hmm, I have considered it but I don’t want tobecause I am interested in the competitive side of eSports.

 

What is your favorite memory from the LCS?

Getting through to worlds in season 3 against CLG.EU.

 

What are you thoughts on Gambit currently?

I think that right now Gambit looks really strong, maybe one of the favorites for the upcoming split. I am glad that they finally found their spirit and a strong lineup.

 

Would you participate in the infamous CLG.EU / Moscow 5 reunion showmatch?

Of course I would. It could be really fun!

 

Shoutouts?

Thanks everyone who still supports me and cheers for me, thanks to my wife and my family for helping me especially in current situation. I think that I still got really decent chances of getting back on track.


Comments off

Interview with Dyrus Banner

 

You’re playing with an entirely different team compared to a year ago. What do you think is the biggest difference between then and now? Which version of TSM do you think has been the strongest?

Dyrus:  Back then it wasn’t as structured and Regi would carry the entire team on his back while running the organization. Now we have a structure and great players from other regions so we’re definitely stronger now.

 

What do you think of Amazing so far? What do you think he brings to the team that was lacking before?

Dyrus:  Amazing brings high mechanical skill and more meta junglers to the table.

 

What was the biggest difference you noticed with the addition of Lustboy?

Dyrus:  His mechanical skill was at the highest when he came here. He knows a lot about the Korean meta and brings his knowledge over.

 

Do you feel your playstyle has changed with the new roster?

 

Dyrus:  Individually I do the same thing, just with different champions and more communication.

 

How is it adapting to new players? Is it hard to get synergy going?

Dyrus:  It’s easy, I always get along with my teammates because I just love to play league of legends.

 

You have been the pillar through the swaps over the past year, and now remain as the only player that’s been on the team since season 2. Do you feel the current team is the strongest it’s ever been, or has the potential to be?

 

Dyrus:  I feel like our strongest point was during the patch when Regi subbed.  Now that the patch changes literally every day we have to learn to adapt quick, especially since most of the time before big matches the patches get changed and practice becomes limited.

 

What about yourself? How strong do you think you are now relative to the rest of NA top laners? The world? Do you feel you will continue improving?

Dyrus:  I feel like I won’t ever be the best because I lack innovation. All I’m doing right now is trying to keep up with international top laners. As for NA the only real threats to me in lane are Balls and Ackerman. Everyone else is either the same as me or below.

 

How has it been with Locodoco so far?

 

Dyrus:  Having locodoco on the team is like having 6 players instead of 5.

 

Do you expect to make worlds? Who do you feel are the strongest teams to represent NA, based on current strength?

Dyrus:  I think it’s really rough for us this year with all the roster swaps and visas. We have a lower chance than usual but it also puts us in the corner which allows us to play with our backs against the wall. It’s really hard to say right now, C9 and LMQ seem to be the strongest with Curse right behind them.

 

What are your long term goals? Will you continue playing after season 4?

Dyrus:  I’m just going with the flow, I’ve considered retiring because of the stress, but in the end I’m just going to stick with it until I’ve become bad enough at the game to not play competitively

 

You were off to a rough start this season. How do you handle slumping or ramping up? What keeps you focused?

Dyrus:  Watching my own play and watching others play allows me to reset my mind and just copy again. I revert to older more comfortable champions when I forget how to play or I imagine how the lane should play out and what I can do in lane out of game.

 

C9 and TSM seem to have a storied history since last year, is there any real rivalry there, similar to with CLG, or is it different?

Dyrus:  It’s different, there isn’t really a rivalry but it’s a battle for 1st place. Instead of a rival they’re kind of like your unwanted friend in the scene.

 

How do you feel about LMQ so far? Have they met or exceeded expectations?

Dyrus:  They exceeded expectations, at the start of the season they were really bad.  Now they’ve improved a lot and are pretty much better than most of the teams. I feel like they aren’t taking LCS seriously though so we’ll see.

 


About the author: Tim Kimbirk is an eSports Journalist and writer with Solomid. Stay up to date on the latest interviews and features by following on twitter: @CaymusNoL

 

Lunar Goddess Diana Banner

 

PBE Update

Meddler / Xelnath AMA

RiotBrokenSword – AMA

Single Posts

Champion/Skin Sale: 10.01 – 13.01

 

 

PBE Update

 

 

GangplankSquare
Gangplank

 

Cannon_BarrageCannon Barrage ( R )

  • Tooltip changed: now lasts 6 seconds, down from 7 (this is just a tooltip fix, not a nerf – the duration has always been 6 seconds)

 

 

JannaSquare
      Janna

 

MonsoonMonsoon ( R )

  • Now heals for 100/150/200 +0.6 AP per second for 3 seconds, increased from 70/100/150 + 0.35 AP per second over 4 seconds

 

 

JinxSquare

       Jinx

 

  • Base HP reduced from 420 to 380
  • HP per level increased from 80 to 82

 

Flame_Chompers!Flame Chompers! ( E )  

  • Damage reduced from 100/150/200/250/300 to 80/135/190/245/300

 

 

KassadinSquare

    Kassadin

 

  • All previous changes have been reverted, he is now back to live status

 

 

KogMawSquare

   Kog’Maw

 


Caustic_SpittleCaustic Spittle ( Q )

  • Damage increased from 60/110/160/210/260 to  80/130/180/230/280

 

 

RengarSquare  
     Rengar

 

SavagerySavagery ( Q )

  • Now empowers Rengar’s next basic attack 2 two seconds, reduced from 6 (no more stab-stabby triple Q from stealth)

 

 

TalonSquare

      Talon

 

CutthroatCutthroat (  E  )

  • Now teleports Talon to the far side of his target, rather than always behind it

 

 

Lunar Goddess Diana

Lunar Goddess Diana Splash

 

 

Meddler / Xelnath AMA

 

 

Preseason / Season 4

 

 

Will we see more changes in S4, other than the ones from Preseason?

 

MeddlerButton Rioter Meddler: We do have some adjustments to some of the details of Leagues coming. I don’t believe we’ve discussed the specifics yet, should be doing so just before the soft reset that kicks off the new ranked season.

Rune changes are something we’re still investigating, no guaranteed changes yet (though we may try out some experimental stuff on the PBE at some point).

Blue trinket wise we’re currently happy leaving the trinkets unchanged for the next patch after buffing both blue and red in the previous patch (reduced CD on red, increased range and a reveal effect added to blue). Blue’s not a common pick at present, and is being watched as a result. A perfectly even split of usage between the three trinkets isn’t one of our goals though – yellow’s a good general pick, blue by contrast’s a more situational/champion dependent choice.

 

 

Can you tell us when the soft ladder reset will occur?

 

MeddlerButton Rioter Meddler: Apologies. Would if I could in a useful way, but patch release timing’s not my area of expertise and has enough moving parts there’s always risk of change until pretty close to release.

 

 

 

Anything you can tell us about the next Champion?

 

MeddlerButton Rioter Meddler: Nothing I can share at present about champion 118 timing sorry, we generally prefer not to talk details about a champion at all until pretty close to their PBE release.

We are definitely still planning to release a support champion in the early part of 2014, that hasn’t changed.

 

 

General Balance

 

 

Do you plan on revisiting the Defense Mastery tree?

 

MeddlerButton Rioter Meddler: The defense tree’s probably still too strong at the moment, we’ll be looking at that. Nerfs to Sunfire Cape and Spirit Visage in the upcoming patch will reduce the power of many of the champions benefiting the most from those masteries though (Mundo and Shyvana for example) and how heavy an impact that has is something we want to take into account when assessing said mastery tree.

 

 

Follow-up: If you nerf the Defense tree, will this allow you revert the changes to Sunfire Cape and Spirit Visage?

 

MeddlerButton Rioter Meddler: We feel the changes to Sunfire Cape (damage scales by character level, lower compared to the current values pre level 15) and Spirit Visage (10% CDR instead of 20%) are appropriate changes regardless of whether the current defensive masteries are or aren’t too strong.

 

 

 

Why are buffs so scarce?

 

MeddlerButton Rioter Meddler: Our goal when balancing in LoL is to keep the average power level the same. Only buffing leads to a situation known as power creep, where you end up in a constant cycle of buffing to catch up to the buffs you just added, making stable, balanced elements impossible. This extends not just to champions, but other game elements too.

For example, if we only ever buffed eventually we’d end up with champions across the board who just ignored towers throughout the game, as we kept adding power to all of them to catch up to whoever was the strongest. So, we’d have to buff towers. That would then leave minions unable to do much against towers and, since minion damage is meant to chip away at lanes, we’d have to buff minions. That would leave jungler monsters too weak relative to lane minions.. etc etc. Very much a simplified example, you get the idea though.

Efficiency’s also a secondary reason – if one champion out of 117 is far too strong why go through the disruption of buffing 116 rather than just bringing the one down to an appropriate level?

 

 

Do you think “utility scaling” made true supports preferrable to picks like Annie/Zyra?

 

MeddlerButton Rioter Meddler: I’d agree some traditional supports are a bit weak and that the utility scaling ratios probably aren’t offering enough to make AP attractive versus utility items (Mikael’s, Talisman of Ascension etc). Will chat to the live balance team about their thoughts on that and get back to you.

 

 

Will you balance support items?

 

MeddlerButton Rioter Meddler: The Live Balance folks are looking into that at the moment. Definitely won’t be changed in the next patch, support item balance is something we’d like to try and tune in the early part of the year though.

 

 

 

Do you still plan on changing minion spawn timers?

 

MeddlerButton Rioter Meddler: Still planning to. The idea we had was to do a Dominion style enclosure at the shop as well, to put those slower loading into the game on even footing, and then give everyone a homeguard style buff to get out into the map around the time they previously would have. That tested well so now we’re looking at getting the art assets that would need.

 

 

Why did you nerf the CDR on Spirit Visage?

 

MeddlerButton Rioter Meddler: Two things. First off is that Spirit Visage offered such an attractive package of effects that it became a must buy on a lot of champions, while at the same time removing a lot of the play around CDR. Ideally cooldown reduction versus other stats should be a choice – do I want more casts or stronger casts/stronger auto attacks/defensive stats etc? How much that trade off exists/matters is also designed to vary between the different roles (e.g. mages are intended to get easier access to CDR generally than bruisers, in part because they’ve got much less to do while their abilities are down).

The second thing’s simply cost versus power. Lot of attractive stats, especially when bundled together, for that price. On those grounds we felt removing some power was needed. The regen/healing boost’s the distinctive part of the item, so we wanted to leave that untouched, and the health/MR support that since they help you live long enough to actually benefit from non instant healing/regen effects. Between that and the above point the CDR was the thing we felt should be changed.

 

 

Why do you want to rework Sion?

 

MeddlerButton Rioter Meddler: The AP build’s the biggest issue. It really only utilizes around a couple of skills, one of which removes most of the counterplay from the other and it fails to deliver on Sion’s thematics (giant hulking undead warrior with a brutal axe). Combine that with a passive that lacks gameplay, an ult that often doesn’t deliver a high moment and has readability issues (who’s getting the heal? How close would they need to be to get it? Was my ult really just an AS/LS steroid?) and is too binary r.e. its effectivness, without appropriate skilled play on the Sion player’s part, and there’s a lot of stuff we’d like to fix/potential to make Sion a more cohesive, distinct champion.

 

 

Will we see more changes to Summoner spells?

 

MeddlerButton Rioter Meddler: We’re testing a revised set of changes at the moment. Initial changes showed some promise, but also had some issues hence they weren’t part of the Preseason changes. Not yet clear if our newest revisions will hit the mark (so definitely no changes in the next patch at least).

 

 

Doesn’t nerfing what’s FotM just bring up new dominant picks?

 

MeddlerButton Rioter Meddler: Nerfing a currently dominant pick down to a more balanced spot may reveal other other powered cases, agreed. Identifying those and looking to address is definitely valuable, uncertainty as to the exact nature of the future top tier isn’t reason to leave problems unaddressed though. I’d argue instead it makes a good case for prioritizing monitoring the effects of a change and following up if needed (changes to other champions, reverting the prior changes, compensatory buffs/nerfs if the changes were good but offset balance too much etc).

Regarding unchanged champions becoming overpowered or perceived as overpowered there are some other factors to take into account. Champions are balanced given a set of assumptions about the rest of the game (e.g. available items, masteries, amount of gold they can feasibly earn in the roles they fill etc). If those factors change then a champion’s numbers/mechanics, that were balanced for a previous environment, may no longer be appropriate. If the changed factor is a good one for the game overall that means balancing to account for said factor. E.g. If, as a hypothetical example, we identified it was best to remove Grevious Wounds from the game then it would probably be necessary to nerf some champions with strong healing effects who are currently kept balanced by Grevious Wounds.

 

 

Why is healing problematic to solve?

 

MeddlerButton Rioter Meddler: Highly recommend reading through this thread: http://forums.na.leagueoflegends.com…7#post41405177 and, if you can find them, some of Morello’s previous posts on the issues with dedicated healers and competitive PVP games. Lot of good discussion with both a LoL and broader context. In LoL specifically healing’s most problematic generally in lane, where it can remove the incentive to engage with the enemy unless you can win outright. As a result a lot of the healing/sustain mechanics we use require some degree of combat or are more effective in combat (e.g. Nami’s heal if bounced off an enemy, lifesteal type effects etc).

 

 

Champion-specific Balance

 

 

Will you buff Soraka so she becomes competitive to other supports?

 

MeddlerButton Rioter Meddler: Nothing in the immediate future at least. She has some pretty negative effects on the laning experience when she’s really strong, so she’s not a champion we’d be happy seeing as a dominant, picked all the time support. Not impossible that she’ll get some small buffs at some point, we don’t feel she’s grossly underpowered though.

Soraka is a candidate for some bigger changes at some point (rework or mini rework). There are a number of other reworks, ranging from the small (upcoming Skarner changes) to the huge (Sion changes it’s still too early to talk in detail about and will be for a while) that we’ll be looking at first though.

 

 

Is Ashe outclassed by other AD carries?

 

MeddlerButton Rioter Meddler: First thing here: Is Ashe’s damage too low? Certainly, her damage output overall is low for an ADC. She does bring more utility than any other however so that’s appropriate. If, for argument’s sake, her damage output is too low bearing that in mind, is base stats the place to give her more damage or would spell rank ups or ratios be a better choice? Ratios give more effect from items purchased, spell rank ups offer power in a discrete moment that’s both easier to appreciate and generally offers more opportunities for gameplay/expression of skill. Overall we feel her power’s in a pretty good spot at the moment, so if we did want to add damage that would involve looking elsewhere on the kit to compensate for that added power.

“Why does Ashe, who’s the only ADC with no mobility at 325 MS and who’s being outclassed in range more and more, have 325 MS when more and more champs get released with gap closers?”

Here I’d have to disagree that Ashe is getting outclassed in range more and more. From beta onwards she’s been one of the highest auto attack range champions, but not the highest, with strong poke, with decent but not the longest range, with a light CC attached that’s easy to hit with plus a global hard CC ult. Her lack of mobility and movement speed reflects the amount of utility she brings and that she can contribute meaningfully from a fair distance, without being especially item dependent.

Certainly, Ashe does suffer, if not peeled for, against champions with strong engage (bruisers/assassins especially), so she’s not a pick all the time champion. She’s also not a good choice if you need a high damage ADC. She brings a distinct set of skills, is a favored pick by some competitive teams but not all, goes well with some team comps but not all, and moves in and out of favor somewhat based off which other champions are currently popular. On those grounds I’d argue she’s actually a fairly good example of how a champion should be to give an interesting and diverse champion pool. I can’t speak with any expertise as to her exact stats/power at present, the live balance guys are much more informed on that side of things than I am, I do feel her core design’s reasonably solid however (though permaslow does create a few fighter health issues).

 

 

Do you still plan on reworking Zilean?

 

MeddlerButton Rioter Meddler: Zilean wise, yes, we’ll likely do some work on him at some point. Biggest focus of that will actually be ‘Can we do more with time mage as a concept?’ For example, is there more opportunity for a skill that’s time mage specific, and really thematic, than just ‘speed up an ally/slow down an enemy’? It’s a decent feeling skill that allows some cool plays certainly, but we feel we may be missing out on some opportunities to do cool stuff that wouldn’t fit on other champion’s themes. No specific plans yet, we’ll certainly start chatting about direction once we’ve got something a bit more concrete, not just high level goals.

Some gameplay issues to consider as well too e.g. early bomb spam frustration given lack of counterplay, exacerbated by the fact he gets all or most of his rank up damage during the laning phase, itself something it might or might not be appropriate to change.

 

 

What’re your plans for Kog’Maw’s Q?

 

MeddlerButton Rioter Meddler: We’ve just started testing a change that makes Kog’s Q a skillshot, with much longer range than the current version, at the moment. The theory’s that synching up his spell ranges a bit more should help make the Q a more natural feeling part of his play consistently. It’s something I think has a lot of promise on paper, haven’t had a chance to play it yet/against it in lane myself though, so can’t offer any thoughts beyond the theoretical on it yet though.

 

 

Anything you want to change about Galio?

 

MeddlerButton Rioter Meddler: Nothing in the short term, another champion on the list for the moderate future (whether you’d call the changes balance or mini rework not sure yet).

 

 

 

Top lane

 

 

Progress on the fighter project CertainlyT was talking about?

 

MeddlerButton Rioter Meddler: All good, happy to chat!

The fighter project turned out to be a much bigger undertaking than we’d initially thought, particularly as we found additional opportunities as we investigated the problems we’d already identified. It’s still work we want to do, not necessarily trying to solve so many things in one go though (top lane game health changes will likely be somewhat decoupled from mid/late game fighter niche changes for example).

 

 

Will the top lane changes come in a single patch?

 

MeddlerButton Rioter Meddler: The fighter project, which we’d originally talked about as a single set of changes that came out at the start of the year before the season started, will most likely instead be a series of changes over the course of the season.

 

 

 

What’s problematic about top lane – systems you have in place or specific Champion picks?

 

MeddlerButton Rioter Meddler: That’s a topic we’ve been discussing a lot and, I’d imagine, have a lot more analysis still to do on. Gut reaction is it’ll probably be a mixture of a few reworks, some shifting of power on specific champs from early game to late/vice versa, possibly some item changes, a summoner spell tweak or two etc.

 

 

Future concepts / development

 

 

Any concepts you wish to explore?

 

MeddlerButton Rioter Meddler: Concepts to explore – yeah, zone control’s got a bunch of untapped potential, I’m pretty convinced casting from offset locations (Lulu’s Pix/Zed’s Shadows) also has a bunch more that could be done with it, some of which overlaps with zone control. Clickable objects like Thresh lantern offer some interesting opportunities too, though wouldn’t want to overuse them.

Would also love the chance to play around with some more global/semi global effects at some point, see if we can solve some of the issues things like Shen’s ult create, while still offering that sort of experience and the reward for global map awareness like that.

 

 

RiotBrokenSword AMA

 
 

RiotBrokenSword Button Rioter RiotBrokenSword: Hello, my dear friends of EUW,

I wish you a late happy holidays, and new year. I hope you all partied responsibly hard.

In an effort to plead your forgiveness of my recent absence, I wanted to hold a 1 Hour long Q&A session. I did a 20 questions thing before that was fun, but it forced me to leave a lot of people out.

It’s 10:16am for me in Los Angeles right now, and I’ll answer as much as I can until 11:30, as I have a quick 15 minutes meeting at 11.

I now open the floodgates to your thoughts.

 

 

Upcoming

 

 

When are you going to release Ao Shin?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: Ao Shin is very, very far down the road. Probably not even this year. There was a lot we learned about him after we introduced his concept art. His concept at a character has changed dramatically, but much for the better. It will take a while to develop an excellent kit that matches his lore.

 

 

When does Season 4 start?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: I think a little over a month from now. I don’t have an exact date. It depends half on our strategic timing, and ability to have the Season 2014* (that’s what we’re calling it now) code ready and stable.

 

 

 

What plans do you have for improving the forum interface?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: Yeah, we’re in the process of rolling out something new. You can see the beta version here:http://community.na.leagueoflegends.com/

It looks like it’s only built for NA, while it’s still in its infancy. Make an account and try out some of the new features, then send us your feedback. We always love hearing it.

 

 

How far along are you with the development of the teambuilder feature?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: My friends are building that, but it’s very far. So close! I’m so excited for it to hit PBE full-time, which isn’t far off at all. Game changer…

 

 

 

 

Will we ever get the original Magma Chamber?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: We’re still figuring that one out… There’s a lot of internal debate. I think we’ll analyze the success, or lack thereof, of Showdown to help lead us to determine whether or not it’s something we want to support. Many of us do, but the arguments against it are very strong.

 

 

Riot

 

 

If I were interested in a job at Riot as a UK resident, would I have to move to Dublin?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: Yes, or Germany. We just opened an office in Cologne. http://www.riotgames.com/articles/20…-games-cologne

Or you could move anywhere else in the world that we have an office and open positions.

 

 

Is Riot dropping support in South Africa or are the mobile payment issues there simply a bug?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: I’m not sure. I haven’t been involved with Payments for months. Can you give me more background of the situation? Maybe add me on League so we don’t have to involve others in the conversation.

 

 

 

What does your team do for Riot?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: I’m in Production, AKA Product Management. What I’m doing at Riot is leading that’s building toward a better PvP.Net client experience. Our work is most invisible, as my team’s domain is in the Platform, which controls most of the global information sent between your client and another.

Our contributions are in a rebuilt Champ Trades system (for Ranked, Normal Draft, and ARAMs), and a various Champ Select improvements.

We’re currently rebuilding the Game Invitations system. That should come out in two patches from now. I’ll announce it to get your feedback on it. You’ll now be able to transfer ownership of a game to someone, similar to giving them an invite privilege. That will be make them “Captain” of that game, putting them in the position to make the picks and bans.

That’s one of many new additions. I’ll explain the rest in the announcement.

 

 

Balance

 

 

Why is Kassadin still not nerfed?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: I would guess that it’s because he lives on a very fine balance, where if you nerf him a little, he’s awful, and if you buff him at all, he’s godlike. I don’t know for certain, but if I were a designer, I wouldn’t know how best to nerf him yet.

 

 

Personal / Funny

 

 

If you were stuck on a desert island with Ymir and Draggles, which one would you eat first?

 

Riot DragglesButton Rioter Riot Draggles: MUTINY!

 

 

 

RiotBrokenSwordButton Rioter RiotBrokenSword: I would eventually eat them both, but I’d start with Draggles. Because I haven’t met them yet, I wouldn’t have as much guilt, if any.

 

 

 

How cold is it there?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: Where I am, in Santa Monica, it’s a pleasant 65 degrees, Fahrenheit. Beach weather, essentially. Where my engineers are, in the midwest, it’s about -40F.

People have been warned that if they go outside, their skin and eyes will freeze. Horrific (but kind of cool to imagine).

 

 

Can you guys make a Ketchup Fiddlesticks skin?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: Like French Fries covered in Ketchup? Or just strings of tomato paste?

 

 

 

 

Do you enjoy French cuisine ?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: I have very limited knowledge of French cuisine, but I really love French Fries, and French Toast. The french rock with potatoes and bread.

( More seriously, I have an addiction to Cheese Boards – Brie and prosciutto till the day I day.)

 

 

Why is your avatar Maokai, when your name says Riven?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: I almost regret giving myself this name, in this game lol. My name comes from the Jet Li movie, Hero, which has a character I admired, named BrokenSword. He was the lover of Sky, and master calligrapher.

 

 

 

Do you have an evil cousin named Blizzard RepairedAxe?

 

RiotBrokenSwordButton Rioter RiotBrokenSword: Yes. They’re a much older, more experienced, very talented cousin, whom I really admire.

 

 

 

 

 

Single Posts

 

 

Email Verification  – Protect your account, get 4-win IP Boost

 

Button Rioter veruco:  We just released email verification onto North America today. Oceania, Brasil, and Turkey have had it enabled as well. We’re planning to release this onto EUW, EUNE, and Russia over the next few days. Latin America South and North should have it enabled by mid next week. 🙂

Verifying your email will help you have better control of your account as we continue to release new features (like SMS protection on PBE). Currently, if you verify your email, you’ll be able to authorize any account credential changes from your verified email. This should help prevent account theft as the thief would need to know your verified email address’ credentials in order to make changes to your account.

We wanted to give everyone who does this a 4-win IP boost as a thank you for taking the extra step to secure their account 🙂

 

 

Clarifying LCS rules – why Lemondogs didn’t make it

 

Button Rioter RiotNickAllen: Summoners,

We wanted to update you on two situations that have created confusion and speculation in the community: the Lemondogs roster for the 2014 EU LCS Spring Split and our rules regarding acquiring LCS team spots and bringing on new players.

With respect to Lemondogs’ participation in the 2014 Spring Split, we have attempted to work with Lemondogs management over the last few weeks to get the documents and information – such as a verified roster – required by every team that participates in the LCS. Unlike the other teams, Lemondogs failed to identify a valid roster to us, and as a result, have been given a final deadline of 11:59pm CET on January 8th, or they will face removal from the LCS. If they fail to meet this deadline, we will hold a qualifier for the open 8th LCS spot with the three teams that lost in the Promotion matches (Ninjas in Pyjamas, Meet Your Makers, and Supa Hot Crew), pending those teams’ ability to submit a valid roster that contains 3/5s of the lineup that played during Promotions.

Additionally, many of you have been discussing the rumors surrounding Lemondogs’ potential roster and rumored sale, so we’d like to clarify our philosophy on how teams enter the league. We created the Promotion mechanism to ensure that the best teams are represented in the LCS. While we want to preserve a lot of the rights of those teams (such as the freedom to change their roster in order to field the best team possible, or selling to a new, passionate owner), we don’t want to let those rights marginalize the competitive integrity inherent in the Promotion mechanism.

As we’ve examined our rules, we realized that they do not completely match our intent. Below are a set of rules that we’re adding to the LCS rulebook in order to prevent teams who failed to qualify for the LCS from buying their way in; a situation we saw as quite likely and one that we believe is contrary to your interests as fans of the LCS.

Here are the rules that we are adding to the LCS rulebook, and why we think they are necessary:

    • In section 3.1: No Team Member on a team who played in either LCS region and/or any aspect of the Challenger Series (including play-in) may purchase or otherwise attempt to own/control an LCS team without a complete Split having taken place since their last point of participation in the LCS or Challenger Series.

Rationale: Per the philosophy above, we do not want to marginalize a team’s efforts and successes in the Promotion matches simply because another owner has deep pockets and wants to buy back into the LCS.

    • In section 3.1: Changes in Ownership may only occur between Splits, meaning after the most recent Playoffs and Promotion Matches but before the start of the following Split.

Rationale: We think that mid-Split ownership changes are confusing to fans and not beneficial to the Players, so we want to limit those changes to the All Star break or the offseason.

    • In section 3.2: No team may have on their roster more than two players at a time from any single starting lineup of a different team that played in either region of the LCS and/or any aspect of the Challenger Series (including play-in) in the last two completed Splits.

Rationale: While we want to preserve the ability of teams to pick up new players and change their roster, we do not want them to pick up entire existent lineups and essentially drop in a new team (and we consider a team to be 3/5 or more of the starters). This will prevent teams who lose in the Promotion matches from being picked up in their majority or entirety. Taken in conjunction with the restriction on owners’ ability to purchase a team, this rule should prevent immediate buybacks in their entirety.

    • In section 4.2.1: Per Section 3.2, no team may trade for more than 2 players of another LCS team.

Rationale: Just a clarification based on the updated rule in Section 3.2.

 

 

Champion/Skin Sale: 10.01 – 13.01

 

sale january 13

 

Champions

 

  • Blitzcrank – 395 RP
  • Galio – 440 RP
  • Rengar – 487 RP

 

Skins

 

 

 

Missed any recent articles? Check below:

 

 

twitter-icon-png-13Follow me on Twitter!