Archive

Posts Tagged ‘trinity force’

 

Red Posts 01 11 Banner

[ Note ] You can find all the PBE changes discussed below HERE.

 

Topics Banner

 

Here are the most recent news in each category:

Red Post Collection Thumbnail Official Site Post Thumbnail PBE Update Post Thumbnail

Current Sale Thumbnail Current Rotation Thumbnail

 

 

Can you give us some context on Vaynes preseason Silver Bolts change

Vayne Banner

[ Note ] On the PBE, Vayne’s [ W ] currently has no base damage, but the % damage is increased to 6/7.5/9/10.5/12%.

 

Meddler Final PortraitVayne’s current damage against a 1000 HP target:

  • Rank 1 Silver Bolts – 60 (20 flat + 40 as 4% of 1000)
  • Rank 5 Silver Bolts – 140 (60 flat + 80 as 8% of 1000)

 

Vayne’s damage after the 5.22 change:

  • Rank 1 Silver Bolts – 60 (6% of 1000)
  • Rank 5 Silver Bolts – 120 (12% of 1000, also the minimum value for rank 5 Silver Bolts)

So, against a 1000 health target these changes are a slight nerf to the rank up value of Silver Bolts. At 2000 health rank 1 damage goes from 100 to 120, rank 5 damage goes from 220 to 240, so in both cases slight buffs. At present however Vayne’s also got a reduction of 1 AD per level, so at level 9 (assuming she maxed W first for sake of discussion) she’ll have missed out on 27 physical damage from those three attacks. Any attacks that don’t contribute to a Silver Bolts proc will also be weaker of course too, without the benefit of the extra Silver Bolts damage against a target that’s itemized at least some health.

Finally, to look at a later game scenario, let’s look at a level 15 Vayne with rank 5 W against a target with 3000 health. Previously she’d have dealt 300 damage per Silver Bolts Proc. With these changes she’d deal 360, though with at least 45 less physical damage as a partial offset.

TLDR: This change is neutral or a nerf against low health targets and a small buff, though one partially offset by lower AD/level, against health stacking targets.

 

 

That seems like a lot of work for whats essentially the same Vayne

Meddler Final PortraitYeah it’s a fairly small balance adjustment basically, aimed at focusing Vayne more on killing health stackers while weakening her damage against squishies.

[ Link to Post ]

 

 

 

Was the Graves range nerf intended to force him off the bot lane

Graves Single Banner

[ Note ] On the PBE, Graves’ auto-attack range has been decreased from 525 to 425.


Scruffy Final PortraitWe still intended him for bot lane, though if he has alternate styles in top or jungle it’s not a bad outcome.

[ Link to Post ]

 

 

 

With the Rift Herald added do you think duo lanes will move to mid lane Rift Herald Mini Banner

Scruffy Final PortraitI doubt they would a majority of the time because a lot of mages need that short lane to be safe in the early levels.

That said, I think it opens the possibility to switch up a strat and go for a duo mid, which could be a really exciting and viable move.

[ Link to Post ]

 

 

How powerful is the Rift Herald stat wise

Riot Jag Final PortraitRH is pretty durable, but getting the Eye Backstab proc off is a huge amount of damage, so taking it solo is considerably harder than duoing. It should be questionable in terms of trading for Dragon, depending on your team comp and win style (if you’re an early game push team then RH will obviously be better). More details on the reward here:http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/z44jEiXG-rift-herald-pbe-feedback-thread

I don’t think the top laner solo jungle start will work anymore since camps only give you level 2 if you have a jungle item. That’ll push Ignite/Exhaust viability up a lot, along with the TP CD nerfs we have in.

[ Link to Post ]

 

 

How is Rapid Firecannon going to work on melee Champions

[ Note ] Rapid Firecannon is a new AD item that passively builds stacks like Statikk Shiv and extends auto-attack range when it’s charged.

Reinboom Final PortraitIt’s a 35% increase that’s capped so it works pretty smoothly for most melee champions.

[ Link to Post ]

 

 

 

How does the Energized stacking mechanic on Firecannon work

Reinboom Final PortraitIt’s Shiv fast, but slightly slower than what shiv is now.

It’s a single shot.

[ Link to Post ]

 

 

 

Can you give us some context on the changes to Trinity Force

[ Note ] Due to the Preseason changes to Zeal & Sheen, Trinity Force now grants CDR instead of AP and most of its stats are lowered in favor of higher Crit Chance.

Riot Axes New PortraitWe’re standardizing item efficiencies across the board, and Trinity Force was one of a number of outliers – much too high.

For the crit specifically, the more closely your crit chance approaches 50%, the fewer attacks it takes for crits to average out (this is helped along considerably by some under-the-hood magic we do – crit isn’t quite true RNG). Basically, increasing the crit chance to 20% actually makes combat less RNG-driven for fighters. We’re aiming to have at least 20% crit on anything bigger than a Brawler’s Glove that has crit on it in the first place.

As for specific champions being impacted – most champions in the game are going to be impacted by at least some of these changes (even if they’re not strongly impacted by items, Keystone Masteries and general game tuning will have large effects on champion power levels). We will certainly be following up on champion balance as preseason progresses.

[ Link to Post ]

 

 

Why didnt you replace Zeal in the recipe with Recurve Bow for onhit damage

Riot Axes New PortraitWe explored this – it felt really bad. Few Trinity Force users expect to be able to basic attack repeatedly enough to use that much AS + an on hit effectively, and it costs you the % movement speed (or requires us to drive the price up).

Zeal went back into it because that version felt so bad to play.

 

 

Certain melee Champions really benefitted from the AP on Trinity Force

Sotere New Portrait

Historically most of the melee fighter champions didn’t want AP. Jax and Irelia didn’t feel TERRIBLE about it. Trinity Force was their go-to item because it was SUPER efficient despite stats that weren’t ideal (AP and Crit, which were also incredibly anti-synergistic with each other). Over time certain champions were balanced around that super efficient Trinity Force (Corki, Irelia, Jax, Hecarim). In tuning the efficiency down and shifting the stats, we might reveal that said champions need changes. We’re keeping a close eye on them in case we have to adjust.

[ Link to Post ]

 

 

Where is Riots stance on having a jungler build Sighstone as a core item

Fearless New PortraitWe gave junglers the Tracker’s Knife jungle item (essentially a jungler’s sightstone) because we believe that allowing them to easily opt into the vision game should be easier and a more recognized option for junglers.

[ Link to Post ]

 

 

Why did you remove Green Wards from the store

Fearless New PortraitThe vision changes are about making the vision portion of the game more of an effort for the entire team, and a more learnable game for all. Green wards as a stand alone purchase ensured that many players never fully engaged in the game. By putting many of the baseline vision tools in the hands of every player, in every game, and then augmenting the ways the game tells players about how the vision game is being played around them, players have much more access to understanding a vital part of the game.

[ Link to Post ]

 

 

Is it true that Trinkets will have two charges in the early game

Sotere New PortraitStarting trinkets will have multiple charges. It feels pretty good for coverage in lane, especially bottom where you get both people to draw from.

[ Link to Post ]

 


 

What will the removal of Mana Pots do to manahungry AP support

Fearless New PortraitWe’ve increased the mana regen on Frostqueen’s Claim, and we are actively tuning around the support mana usage. We’ll be watching these champs and some of the mana starved junglers to make sure they changes we’ve made for them are doing enough to keep them reasonable. Maybe not 3 mana pot start full, but able to cast their spells and have a strong impact.

[ Link to Post ]

 

 

Won’t the gold increase to Health Pots make sustain junglers better picks

Keeper Arcanus Final PortraitHealth Pots are 50g now, but remember the entire flow of gold has been changed. The price increase isn’t as disruptive as you’d think.

[ Link to Post ]

 

 

Sotere New PortraitDefinitely something for us to watch. There’s a LOT of systems in play, however. Our playtests haven’t shown sustain champions really thriving due to there being a lot of other sources of health regen and new flasks to keep people topped off.

[ Link to Post ]

 

 

How long will the Preseason changes be on the PBE before theyre patched on live

Sotere New PortraitPreseason will only be on PBE for one cycle. The content will be shipping with 5.22 on a normal patch cadence. Of course, we have a lot of follow-up planned once we see how the changes impact Live.

We’re trying to shoehorn supports into one mastery tree less. In fact, there’s no ‘Utility’ Tree anymore. It’s got a new name, and generally new purpose. While supports may still go down it for some of the tried and true gold generation masteries like Bandit, we expect them to explore other trees as well. 0/9/21 shouldn’t be the path that all supports need go down (as some could argue it is on Live).

Supports are generally going to be compensated through base mana buffs, itemization, and they also should be getting a bit more gold at the end of the day due to how ambient gold is going to scale (specifically towards the support team members).

[ Link to Post ]

 

Happy Halloween to all readers! Here’s a Halloween-themed fan art collection with Battle Bunny Riven for good measure:

 

Happy Halloween! by ikebanakatsu:

tumblr_nx3lqkIoMZ1s3dwpko3_1280

 

Happy Halloween! Trick or Treat by Sanphy:

53232569_p0_master1200 53232569_p1_master1200 53232569_p2_master1200 53232569_p3_master1200 53232569_p4_master1200

 

Gankbuster Vi by suqling:

OAQs0f3

 

Halloween Sona by MonoriRogue:

halloween_sona_doodle_by_monorirogue-d9evdt5

 

Battle Bunny Riven by Unsomnus:

riven___battle_bunny_by_unsomnus-d9en3bt

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

PBE Update July 25 Banner

 

PBE 25/07 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates for Patch 4.13 Cycle:

 

PBE-Update-July-15-Banner PBE-Update-July-17-Banner

PBE-Update-July-16-Banner PBE-Update-July-18-Banner (1)

PBE-Update-July-21-Banner PBE-Update-July-22-Banner

PBE-Update-July-23-Banner (2)

 

 

Team Builder MMR Adjustment


 

An icon now appears in the top right corner of your Team Builder setup window, letting you know that Team Builder is taking into consideration your MMR. The text reads as follows:

  • When you try a new role or champion, Team Builder adjusts matchmaking automatically. These adjustments decrease as you gain experience.

 

Team Builder Matchmaking Adjustment

 

 

PBE Sona’s Passive QoL UI Update


 

Sona’s Passive now has a gray icon indicating that it hasn’t yet charged up and a counter showing how the number of current casts.

 

Sona's Passive at 1 Stack

Sona’s Passive at 1 Stack

Sona's Passive at 2 Stacks

Sona’s Passive at 2 Stacks

Sona's Passive at 3 Stacks

Sona’s Passive at 3 Stacks

 

 

 PBE Champion Changes


 

 

Sona New Portrait


Hymn_of_ValorHymn of Valor [ Q ]

  • Duration on buff for bonus damage on next auto attack increased from 3 seconds to 5

 

Aria_of_PerseveranceAria of Perseverance [ W ]

  •  Shield duration decreased from 2 seconds to 1.5

 

 

Thresh New Portrait

 

DarkPassageDark Passage [ W ]

  • Shield value increased from 60/95/130/165/200 to 60/100/140/180/220

 

[ Context ] Dark Passage shields only the first ally to come in range. The change was made in this PBE update.

 

 

PBE Item Changes


 
SheenSheen

  • Cooldown on Spellblade activated bonus damage on next attack decreased from 2 seconds to 1.5

 

Trinity_ForceTrinity Force

  • Cooldown on Spellblade activated bonus damage on next attack decreased from 2 seconds to 1.5

 

Lich_BaneLich Bane

  • Cooldown on Spellblade activated bonus damage on next attack decreased from 2 seconds to 1.5

 

 

Summoner’s Rift Update Removed from PBE Cycle

 

Summoner’s Rift Update has been removed and will not be in Patch 4.13.

[ Clarity ] Usually, content on the PBE is packaged and patched onto the live server. If an update is removed, it means it’s not ready to ship in time for the next patch.

 

 

PBE Client Update Removed from PBE Cycle

 

The visual updates to the Patcher & Landing Page have been reverted and will not be coming with Patch 4.13.

 

Client Revert 1

Client Revert 2

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]