Archive

Posts Tagged ‘Tristana’

 

 

Client

  • New Splash Arts

Balance

  • Champion Changes
  • Item Changes
  • Objectives

 

Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

New Splash Arts

Tristana’s received updated splash arts for all her skins!

 

Buccaneer Tristana

Tristana_Splash_5 Tristana_5

 

Earnest Elf Tristana

Tristana_Splash_2 Tristana_2

 

Guerilla Tristana

Tristana_Splash_4 Tristana_4

 

Firefighter Tristana

Tristana_Splash_3 Tristana_3

 

Riot Girl Tristana

Tristana_Splash_1 Tristana_1

 

Rocket Girl Tristana

She has much larger ears now!

Tristana_Splash_6 Tristana_6

 

 

Champion Changes

 

Alistar Final Portrait

 

Nerf BoxUnbreakable_WillUnbreakable Will [ R ]

  • Damage reduction decreased from 70% at all ranks to 50/60/70%.




Fiddlesticks Final Portrait

 

Nerf BoxDark Wind Final IconDark Wind [ E ]

  • Maximum number of bounces decreased from 7 at all ranks to 6.

 

 


Illaoi Final Portrait

 

Change BoxTentacle Smash [ Q ]Tentacle Smash Final Icon

  • Tentacle heal increased from 5% of missing Health at all ranks to 15%;
  • The passive healing can now only trigger once every 20/16/12/8/4 seconds.

 

Buff BoxHarsh Lesson Final IconHarsh Lesson [ W ]

  • Cooldown decreased from 6/5.5/5/4.5/4 seconds to 4 at all ranks.

 

 

 

Jinx Final Portrait

 

Revert BoxFlame_Chompers!Flame Chompers! [ E ]

  • Base damage increased from 60/120/180/240/300 to 80/135/190/245/300 (revert to live value).

 

 

Master Yi Final Portrait

 

Buff BoxMeditate Final IconMeditate [ W ]

  • AP ratio-per-second increased from 0.15 to 0.25. AP.

 

 

Buff BoxWujuStyle_newWuju Style [ W ]

  • Base true damage on active increased from 12/19/26/33/40 to 15/25/35/45/55.

 

 

 

Shyvana Final Portrait

 

Buff BoxBurnout Final IconBurnout [ W ]

  • Now has an additional 0.1 AP ratio (per second) on the burn aura and a 0.025 AP ratio on Shyvana’s basic attacks during Burnout.

 

 

Sona Final Portrait

General

 

 

Swain Final Portrait

General

  • Health-per-level increased from 78 to 90.

 

Change BoxRavenous_FlockRavenous Flock [ R ]

  • Heal from minions changed from 15% of damage dealt to 8/11/13 [+0.03 AP] per raven;
  • Heal from enemy Champions changed from 75% of damage dealt to 30/45/60 [+0.1 AP] per raven.

 

 

VelKoz Final Portrait

 

Buff BoxLife Form Disintegration RayLife Form Disintegration Ray [ R ]

  • Base damage increased from 500/725/950 to 550/750/950.

 

 


Item Changes

 

Buff BoxDevourer Final IconBloodrazor Enchantment

  • Bonus physical damage on passive increased from 3% of enemy’s maximum Health to 4%.

 

 

 

OBJECTIVES Banner

 

Ocean Drake

  • Passive changed: If you haven’t been hit by enemy Champions for 5 seconds, you’ll regen 4/8/12% of your missing Health and Mana every 5 seconds.

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 25 03 Banner

 

PBE 25/03

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out the Guardian of the Sands skins for Rammus and Skarner, Arclight Vayne and Morgana’s new animations!

PBE 24 03 Reference Banner

 

 

Omega Squad Teemo

Omega Squad Teemo is here! He’ll be available for 1820 RP (legendary tier skin).

 

Omega Teemo Model 1

Omega Teemo Model 2

Omega Teemo Emotes

Omega Teemo Recall 1

Omega Teemo Recall 2

For his recall, Omega Teemo is handed a safety rope from a helicopter and dropped off on the fountain platform.

 

Omega Teemo Basic Attack

Basic Attack

 

Omega Squad Teemo Passive

Omega Teemo Passive

Omega Teemo Laser

Camouflage [ Passive ]

When Teemo breaks stealth to attack, a laser pointer on his rifle turns on.

 

Omega Teemo Q 1

Omega Teemo Q 2

Blinding Dart [ Q ]

 

Omega Teemo W 1

Omega Teemo W 2

Move Quick [ W ]

 

Omega Teemo E

Toxic Shot [ E ]

 

Omega Teemo R 1

Omega Teemo R 2

Noxious Trap [ R ]

 

Omega Teemo DIED HAHAHAHAHHA

Yees… yeeess… I mean, this is how Omega Squad Teemo looks like when he dies. I remain impartial.

 

Here’s Omega Squad Teemo’s voice-over:

 

Galetta Final PortraitYou want Teemo?! Come and get him!

Watch your step, Omgea Squad Teemo has become one with the jungle….you never know where he might pop up. Remember, buy some pink wards and don’t go and get yourself “Teemo’d”. This skin includes:

  • All new model and texture!
  • All new particles!
  • All new animations!
  • All new SFX and VO!

This skins price is 1820RP – (pricing subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Omega Squad Teemo and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

NOTE: Hey guys, as many of you have noted Omega Squad Teemo’s mushrooms are currently displaying as his base mushrooms. HAVE NO FEAR! The new model just didn’t make it to the PBE, it should appear after the next build.

[ Link to Post ]

 

 

Guardian of the Sands Xerath

Xerath was disabled yesterday so I couldn’t cover his new skin. Here it is and it’ll cost 1350 RP.

 

Sands Xerath Model 1

Sands Xerath Model 2

Sands Xerath Recall

 

Sands Xerath Basic Attack

Basic Attack

 

Sands Xerath Q 2

Sands Xerath Q 1

Arcanopulse [ Q ]

 

Sands Xerath W 2

Sands Xerath W 1

Sands Xerath W 3

Eye of Destruction [ W ]

 

Sands Xerath E

Shocking Orb [ E ]

 

Sands Xerath R 4

Sands Xerath R 1

Sands Xerath R 2

Sands Xerath R 3

Rite of the Arcane [ R ]

 

Sands Xerath Death

When he dies, Guardian of the Sands Xerath explodes in the air into a bazillion pieces.

 

 

Champion Changes

 

Tristana Final Portrait

 

Rapid Fire Final IconRapid Fire [ Q ]

  • Each attack Tristana makes while Rapid Fire is active now reduces the cooldown of Explosive Charge [ E ] by 0.5 seconds (1 second when attacking champions)

 

Explosive Charge Final IconExplosive Charge [ E ]

 

 

Item Changes

 

Juggernaut Enchantment Final IconEnchantment: Cinderhulk

  • Recipe cost increased from 350 Gold to 400 (total item cost increased from 2200 to 2250)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

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News 06/02

 

Recent News

Refer-a-Friend-Banner-2

PBE-05-02-Banner

 

 

Fanmade Creations

 

Here’s a fan-made idea for player profiles in the lobby. You can find the original thread here.

Custombanners

Custombanners2

 

And here’s Debonair Caitlyn, drawn by Hylia (NA). You can find the original thread here.

tumblr_njbzi33bZS1qk32lpo1_1280

 

Here’s Ohnips‘s idea for a Valentine Sona skin. If you like her work and want to support it, check out her envy store here.

   

 

And here’s Rin‘s Concussive Sona. You can visit her Yordle Shop here and get a keychain version of her artwork:



Patch 5 3 Talk Banner

 

 

Why arent there changes to Katarina Veigar and Mordekaiser in Patch 5 3

Meddler Final PortraitKat changes didn’t quite do what we’d hoped so they’ve been pulled for now. Might get revisited at some point, no definitive plans though.

Veigar and Morde changes are tentatively scheduled for 5.4 – they’ve proved to be tougher jobs than originally hoped.

[ Link to Post ]



Current plans for Mordekaiser

Meddler Final PortraitCurrent direction with Morde involves:

  • Making him tankier (let him survive in a fight longer, align with his thematics)
  • Shifting him to more of a sustained damage dealer, less of a burst character (better match with a tanky champ, play up the teamplay on both sides from someone being tagged by his ult, rather than just having someone vanish in a cloud of damage and a Ghost appear).

[ Link to Post ]



Will you change him into a fighter or will he still be able to nuke enemies

Meddler Final PortraitCurrent intent is that he’ll still build AP and be based around his spells, but will live longer/kill slower.

[ Link to Post ]

 



Will you buff Veigar to compensate for the removal of DFG

Meddler Final PortraitOdds are very high Veigar won’t just be straight buffed. His kit’s got some serious counterplay issues (undodgeable instant stun when used right, two point and click nukes) that we need to address. Bundled with counterplay improvements though should be some better tools for Veigar himself (e.g. less binary tools, so he’s got better options in tough lanes, lower mana costs, lower CDs, bit more range on some stuff etc – note these aren’t set in stone changes though, just possibilities).

With you on the megalomania feel, and we’ve got no desire to change that.

[ Link to Post ]

 

Follow Up

Meddler Final PortraitAs above Veigar’s got some counterplay problems. We want to make him healthier to play against, so it’s ok if he’s strong, rather than buffing him only to feel we immediately have to nerf him because of how he can be to play against.

[ Link to Post ]

 

 


Why dont you make Veigars Q a skillshot or add a delay to his E

Meddler Final PortraitQ as skillshot’s one of the things we’re trying, not sure if it’s currently on the kit in testing or not.

Giving E a brief delay to play up the ‘where do I stand inside the cage?’ aspect, and then potentially increasing its range or lowering its CD’s also being investigated.

[ Link to Post ]

 

 

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When can we expect to see Tristanas updated splash art



Has Lunar Revel been canceled for Patch 5 2\

KateyKhaos Final PortraitIt’s definitely not cancelled. :]

As stated in the 5.2 patch notes, the Lunar Revel skins will be coming out in patch 5.2.

[ Link to Post ]



You can find a preview of Firecracker Jinx here. She’ll be sold in the store for 1350 RP.

Firecracker Jinx Cycle Banner


Warring Kingdoms Kata will be available for 975 RP. Check here for a preview.

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Warring Kingdoms Nidalee will also be sold for 975 RP and you can find a preview of her here.

Warring Nida Cycle Banner

 

 






If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


PBE Round-up: Patch 5.2

January 24th, 2015

 

PBE Roundup Patch 5 2 Banner

Patch 5.2 will hit live on January 27th, assuming there are no delays. Here are its contents:

 
[ !!! ] Deathfire’s Grasp will be removed in Patch 5.2. Click here to pay respects.


Store Content

Champion Updates

New Game Mode

Balance

Visual Updates

Other

 

 

Arclight Vel’Koz will be available for 1350 RP in the store after Patch 5.2 hits live.

 

Arclight Vel’Koz Skin Preview

 

Velkoz_Splash_2

Velkoz_2

 

Arbiter Velkoz Model 1

Arbiter Velkoz Model 2

Arbiter Velkoz Recall

Arbiter Velkoz Recall 2

For his recall, Arclight Vel’Koz pulls out his eye and light pours out of him.

 

Arbiter Velkoz Basic Attack

Basic Attack

 

Arbiter Velkoz Q 1

Arbiter Velkoz Q 2

Arbiter Velkoz Q 3

Plasma Fission [ Q ]

 

Arbiter Velkoz W 1

Arbiter Velkoz W 2

Arbiter Velkoz W 3

Void Rift [ W ]

 

Arbiter Velkoz E 1

Arbiter Velkoz E 2

Tectonic Disruption [ E ]

 

Arbiter Velkoz R 1

Arbiter Velkoz R 2

Lifeform Disintegration Ray [ R ]

 

 

Firecracker Jinx

Firecracker Jinx will be available for 1350 RP in the store after Patch 5.2 hits live.

 

Firecracker Jinx Skin Preview

 

Jinx_Splash_2

Jinx_2

 

Firecracker Jinx Model 1

Firecracker Jinx Model 2

 

Firecracker Jinx Updated

Firecracker Jinx Recall

For her recall, Firecracker Jinx… fires firecracks.

 

Jinx Skin Q 1

Jinx Skin Q 2

Jinx Skin Q 2 Explosion

Switcheroo! [ Q ]

 

Jinx Skin W 1

Jinx Skin W 2

Zap! [ W ]

 

Jinx Skin E 1

Jinx Skin E 2

Flame Chompers! [ E ]

 

Jinx Skin R 1

Jinx Skin R 2

Jinx Skin R 3

Super Mega Death Rocket! [ R ]

 

 

Warring Kingdoms Katarina

Warring Kingdoms Kata will be available in store for 975 RP.

 

Warring Kingdoms Katarina Skin Preview

 

Katarina_Splash_8

Katarina_8

 

Warring Kingdoms Kata Updated

Kata Skin Recall

For her recall, Warring Kingdoms Kata throws one of her knives high in the air, catches it and spins it around between her fingers.

 

Kata Skin Q 1

Kata Skin Q 2

Bouncing Blades [ Q ]

 

Kata Skin W 1

Kata Skin W 2

Sinister Steel [ W ]

 

Kata Skin E 3

Kata Skin E 1

Kata Skin E 2

Shunpo [ E ]

 

Kata Skin R 1

Death Lotus [ R ]

 

 

Warring Kingdoms Nidalee

Warring Kingdoms Nidalee will be available in store for 975 RP.

 

Warring Kingdoms Nidalee Skin Preview

 

Nidalee_Splash_7

Nidalee_7

 

Nida Skin Model 1

Warring Kingdoms Nida Updated

Nida Skin Model 3

Nida Skin Recall

For her recall, Warring Kingdoms Nidalee spins her spear over her head and then rotates it clockwise along the ground.

 

In her kitty form, Nidalee chases around a ball of light and leaps after it before recalling.


Nida Skin Q 1

Nida Skin Q 3

Nida Skin Q 2

Javelin Toss [ Human Q ]

 

Nida Skin Cougar Q

Takedown Hunted

Takedown [ Cougar Q ]

 

Nida Skin W 2

Nida Skin W 1

Nida Skin W 3

Bushwhack [ Human W ]

 

Nida Skin Cougar W 1

Pounce [ Cougar W ]

 

Nida Skin E 1

Primal Surge [ Human E ]

 

Nida SKin Cougar E

Swipe [ Cougar E ]

 

 

Sweetheart Annie

Sweetheart Annie will be available in store for 750 RP after Patch 5.2 hits live.

 

Sweetheart Annie Preview

 

Annie_Splash_9

Annie_9

 

Sweetheart Annie Model 1

Sweetheart Annie Model 2

Sweetheart Annie Model 3

Sweetheart Annie Model 4

 

 

Firecracker Ward Skin

The Firecracker Ward Skin will be available in store for 640 RP.

 

Firecracker Ward Skin 1

 

Firecracker wards have a neat smoke animation when they’re placed.

Firecracker Ward Skin 2

Firecracker Ward Skin 3

 

 

New Summoner Icons


 

Two new Lunar Revel Summoner icons will be available in the store:

profileIcon770 profileIcon771

 

You can earn this icon during the Ocean Week event.

profileIcon773

No news on how to get this one (yet!).

profileIcon774

 


Tristana Champion Update

Tristana and all her skins have been visually updated:

 

Classic Tristana

Classic Tristana Model 1

Classic Tristana Model 2

Tristana Classic Recall

For her recall, Tristana does a somersault into the air and lands on her cannon.

 

Tristana Death Animation

Saddest death animation this side of Bandle City.

 

Classic Tristana Q

Rapid Fire [ Q ]

 

Rocket Jump 1

Rocket Jump 3

Rocket Jump 2

Rocket Jump [ W ]

 

Explosive Shot 1

Explosive Shot 2

Explosive Shot 3

Explosive Shot [ E ]

 

Buster Shot 1

Buster Shot 2

Buster Shot [ R ]

 

Riot Girl Tristana

Riot Girl Tristana Model

 

 Earnest Elf Tristana

Earnest Elf Tristana Model

 

Firefighter Tristana

Firefighter Tristana

 

 

Firefighter Trist is a legendary skin so all her spells got new effects! Check them out below:

Trist Skin Q 1

Trist Skin W 1

Trist Skin W 2

Trist Skin E 1

Trist Skin E 2

Trist Skin E 3

Trist Skin E 4

Trist Skin R 1

Trist Skin R 2

Trist Skin Death Animation

 

Guerrilla Tristana

Guerrilla Tristana Model

 

Bucaneer Tristana

Bucaneer Tristana Model

 

Rocket Girl Tristana

Rocket Girl Trist Model

Rocket Girl Trist Model 2

 

vCFDEys

 

Tristana Final Portrait

  • Base AD increased from 52.5 to 54.5
  • Attack Speed-per-level decreased from 2.5% to 1.5%
  • Base Health decreased from 634 to 624
  • Base Armor decreased from 27 to 25

 

Rocket Jump Final IconRocket Jump [ W ]

  • Damage decreased from 70/115/160/205/250 (+ 0.8 AP) to 80/105/130/155/180 (+ 0.7 AP)
  • Rocket Jump deals 25% bonus damage per stack of explosive shot (new mechanic), caps at +100% damage at 4 stacks

 


Explosive Shot Final IconExplosive Shot [ E ]

Cost: 70/75/80/85/90 mana || Cooldown: 16/15/14/13/12 seconds || Range: 550

New Active (replaces old): Places a charge on target enemy or tower that explodes after 4 seconds, dealing 60/70/80/90/100 (+ 0.5 Total AD) (+0.5 AP) physical damage to nearby enemies. Tristana’s basic attacks against the target increase the charge’s damage by 25%, stacking up to 4 times. If Tristana hits her target 4 times, the charge is detonated automatically

 

 

Buster Shot Final IconBuster Shot [ R ]

  • Cooldown decreased from 100/85/70 seconds to 60 seconds at all ranks
  • AP Ratio decreased from 1.5 to 1.0

 

Trist has a brand new voice to complement her visual and gameplay update! Here are all her lines, courtesy of SkinSpotlights:

 

 

Lore

“Greatness comes in all shapes and sizes, as proven by this diminutive, cannon-wielding yordle. In a world fraught with turmoil, Tristana refuses to back down from any challenge. She represents the pinnacle of martial proficiency, unwavering courage, and boundless optimism. For Trist and her gun, Boomer, every mission is a chance to prove that heroes do exist.”

 

 

Nemesis Draft

A brand new featured game mode will be up on the PBE; the basic rules are you get to pick champions for the enemy rather than for yourself.

 

L4T3NCY Final PortraitHi everyone!

Our first Featured Game Mode for the year, “Nemesis Draft”, is on its way to the PBE. This time around, you’ll be choosing the champions for the enemy team, then making the champs you’ve been given work in battle on the Summoner’s Rift. Let the ‘creative’ comps begin. 🙂

Some notes:
— Nemesis Draft is a 5v5 featured game mode played on Summoner’s Rift.
— Nemesis Draft allows each player to choose 1 champion for the enemy team for a total of 5 per team.
— Each team will still get 3 bans. Do you bans champs do DON’T want to play, or leave them up to give to the other team? It’s up to you. 🙂
— Available champions for you to give the other team are allowed from the collective pool of champs on your allied team.
— There is a free trading period after all champs have been locked in, allowing you to organise amongst your team who would be best playing which champs. Even if you don’t own a champion, you’ll still be able to trade and play anyone you’re given.

Known issues:

Play flow artwork is still a placeholder.

Nemesis Draft will be live on the PBE soonâ„¢. We’ve paid special attention to the champion select phase this time, to make the picking & trading phases as clear as possible, so feedback on that flow will be welcome. Also “Thanks!” again to you PBE guys that always help us catch things early. Even if we can’t respond to every bug or report individually, we do read EVERYTHING and fix as much as possible.

SO.. we’re excited to see how scheming & creative you guys are. Are we about to uncover some diamonds in the rough? Will it be, “Give them all melee champs!” or “Give them all AD so we can just build armour!”. And then the inevitable, “Ok guys. We’ve got 4 junglers and a support.. but so do they! Let’s do this.” I can’t wait. 🙂

See you on the Rift. ^_^

[ Link to Post ]

 

Here’s a short overview. You  ban champions for your team; the goal is to eliminate possible “bad picks” the enemy could make for you. Then you choose the enemy’s champion and vice versa.

Nemesis 1

 

You can trade champions after selection is done, akin to ARAM.

Nemesis 2

That’s all, really. The goal here seems to be to get players playing champions they wouldn’t otherwise pick.

 

 

Champion Changes

 

 

Ahri Final Portrait

 [ Context ] Deathfire Grasp, a core item on Ahri, is being removed in Patch 5.2.

 

Orb of Deception Final IconOrb of Deception [ Q ]

  • Ahri gains a massive movement speed buff while the Orb is travelling

 

PBE Ahri MS Buff

MS buff seems pretty significant and static across level-ups; at level 1, it raises Ahri’s MS from 330 to 545 and then decays over the duration of the orb’s travel.

 

Fox Fire Final IconFox Fire [ W ]

  • Base damage increased from 40/65/90/115/140 to 50/80/110/140/170

 

Charm Final IconCharm [ E ]

  • Damage increased from 60/90/120/150/180 (+ 0.35 AP) to 60/90/120/150/200 (+ 0.5 AP)
  • No longer amplifies Ahri’s damage against Charmed targets by 20% for 6 seconds

 

 

Akali Final Portrait

 

Crescent Slash Final IconCrescent Slash [ E ]

  • No longer procs Mark of the Assassin

 

Shadow Dance Final IconShadow Dance [ R ]

  • Range decreased from 800 to 700

 

 

Annie Final Portrait

 

Molten Shield Final IconMolten Shield [ E ]

  • Armor and Magic resistance granted by the shield reduced from 20/30/40/50/60 to 10/20/30/40/50

 

Summon Tibbers Final IconSummon: Tibbers [ R ]

  • If Annie casts Molten Shield while Tibbers is active he will receive the shield and a short decaying speed boost

 

 

Azir Final Portrait

 

Azir Q New IconConquering Sands [ Q ]

  • Range increased from 800 to 875

 

 

 

Cassiopeia Final Portrait

 

Noxious Blast Final IconNoxious Blast [ Q ]

Mana cost increased from 40/45/50/55/60 to 40/50/60/70/80

 

Twin Fang Final IconTwin Fang [ E ]

Mana cost increased from 35/45/55/65/75 to 50/60/70/80/90

 

 

 

Fizz Final Portrait

 

Urchin Strike Final Icon Urchin Strike [ Q ]

  • Magic damage decreased from 10/40/70/100/130 ( +0.6 AP) to 10/25/40/55/70 ( +0.3 AP)

 

Seastone Trident Final IconSeastone Trident [ W ]

  • Base damage on passive decreased from 30/40/50/60/70 ( +0.35 AP) plus 4/5/6/7/8% of target’s Missing Health magic damage over 3 seconds to 20 ( +0.45 AP) magic damage over 3 seconds (to clarify, % damage is removed)
  • Damage on active changed from 10/15/20/25/30 ( +0.25 AP) to 10/20/30/40/50 (+ 4/5/6/7/8% of target’s missing HP)

To sum up, the % damage went from the passive to the active, couple of number tweaks as well.

 

Seastone Trident Updated

 

Chum the Waters Final IconChum the Waters [ R ]

  • Now amplifies Fizz’s damage against the target hit by Chum the Waters by 20% for 6 seconds

 

Chum the Waters Updated

 

Fizz now has a trident symbol to indicate he’ll deal amplified damage.

Fizz Amp Buff 1

Fizz Amp Buff 2

 

 

Nidalee Final Portrait

 

Prowl Final IconProwl [ Passive ]

  • Nidalee can now hunt monsters as well as champions
  • When Nidalee procs the Hunted mark on a monster, it becomes rooted for a short duration

 

 

 

Reksai Final Portrait

 

Queens Wrath Prey Seeker Final IconQueen’s Wrath [ Unburrowed Q ]

  • Base damage decreased from 15/30/45/60/75 to 15/25/35/45/55

 

Burrow Unburrow Final IconUn-Burrow [ Burrowed W ]

  • Base damage decreased from 60/110/160/210/260 to 40/80/120/160/200
  • Enemies can now be hit by Unburrow’s knock-up and damage once every 10/9/8/7/6 seconds, decreased from once every 10 seconds at all ranks

 

 

Riven Final Portrait

 

Broken Wings Final IconBroken Wings [ Q ]

  • No changes, the auto-cancel of Broken Wings’ animation has been removed =)

 

 

 

Zed Final Portrait

  • Attack Speed-per-level decreased from 3.1% to 2.1%
  • Base Attack Speed decreased from 0.658 to 0.644

 

 

Item Changes

 

Hunter’s Machete Upgrades

  • Cost increased from 750 Gold to 850 Gold (recipe cost up from 350 Gold to 450)

Includes Poacher’s Knife, Skirmisher’s Sabre, Stalker’s Blade and Ranger’s Trailblazer.

 

 Devourer Enchantment Final IconDevourer Enchantment

  • Recipe cost decreased from 600 Gold to 500

 

Juggernaut Enchantment Final IconJuggernaut Enchantment

  • Recipe cost decreased from 250 Gold to 150

 

Magus Enchantment Final Icon   Magus Enchantment

  • Recipe cost decreased from 680 Gold to 580

 

Warrior Enchantment Final IconWarrior Enchantment

  • Recipe cost decreased from 163 Gold to 63

 

Aether Wisp Final IconAether  Wisp

  • Cost decreased from 950 Gold to 850 (note; cost of items that build out of Aether Wisp is unchanged)

 

Aether Wisp Updated

 

Hextech Gunblade Final IconHextech Gunblade

  • AD decreased from 45 to 40
  • AP increased from 65 to 80
  • Lifesteal decreased from 12% to 10%

 

Giants Belt Final IconGiant’s Belt

  • Now builds out of a Ruby Crystal (400 Gold)
  • Added recipe cost of 600 Gold, total cost unchanged

 

Zzrot Portal Final IconZz’Rot Portal

  • Now grants the first and every fourth Voidspawn 100% of the user’s Armor and MR as bonus magic damage, changed from every third;
  • Voidspawns now have 50 base health, up from 40, 115 Armor, up from 60, and 20 Magic Resist, down from 40

 

 

Objectives

 

Dragon Final IconDragon

  • Base damage decreased from 230 to 120
  • Attack range increased from 350 to 500

 

 

Visual Update to Tower Shield

The shield provided by the second outer turrets has been visually updated.

 

Updated Shield PBE

 

The Bloodthirster also has a similar shield now.

Bloodthirster Shield Update

 

 

Updated Platform Walls

 

The Summoner platforms on both side now have similar relics to those found on the base gates. Of course, after 15 seconds they disappear.

Platform Update Blue Side

Red Side Updated Gate 2

 

 

Texture Rebalances

Dr Mundo, Irelia, Jarvan IV, Swain, Vayne, Nunu and Yorick have received texture updates.

 

Classic Dr. Mundo

Classic Mundo Model 1

Classic Mundo Model 2

 

Executioner Mundo

Executioner Mundo Model

 

Corporate Mundo

Corporate Mundo Model

 

Mundo Mundo

Mundo Mundo Model

 

Classic Irelia

Irelia Model 1

Irelia Model 2

 

Nightblade Irelia

Nightblade Irelia Model

 

Aviator Irelia

Aviator Irelia Model

 

Infiltrator Irelia

Infiltrator Irelia Model

 

Frostbutt Irelia

Frostbutt Irelia Model

 

Classic Jarvan IV

Classic Jarvan Model 1

Classic jarvan Model 2

 

Commando Jarvan IV

Commando Jarvan IV Model

 

Dragonslayer Jarvan IV

Dragonslayer Jarvan Model

 

Darkforge Jarvan IV 

Darkforge Jarvan Model

 

Classic Nunu

Nunu Classic 1

Classic Nunu 2

 

Workshop Nunu

Workshop Nunu

 

Grungy Nunu

Grungy Nunu

 

Nunu Bot

Nunu Bot

 

Demolisher Nunu

Demolisher Nunu

 

Classic Swain

Classic Swain Model

Classic Swain 2

Classic Swain 3

 

Northern Front Swain

Bilgewater Swain 1

Bilgewater Swain 2

Bilgewater Swain 3

 

Bilgewater Swain

Bilgewater Swain 4

Bilgewater Swain 5

 

Classic Vayne

New Vayne Classic 1

Vayne Classic 2

 

Vindicator Vayne

Vindicator Vayne

 

Aristocrat Vayne

Aristocrat Vayne

 

Dragonslayer Vayne

Dragonslayer Vayne

 

Heartseeker Vayne

Heartseeker Vayne

 

Classic Yorick

Classic Yorick 1

Classic Yorick 2

 

Undertaker Yorick

Undertaker Yorick 1

 

Pentakill Yorick

Pentakill Yorick 1

 

 

New Friend Discovery Feature

If you have a Facebook account and friends there who play League, this new feature will give you an easy way to find each other in-game.

 

AddFriend

 

MattEnth: Hey everyone,

In an upcoming patch, we’re introducing a new series of features that’ll help you find and add your IRL friends in League. We’re designing a hub for these features that’ll grow over time. The first of these helps you add fellow League players from your Facebook friends list. Many of you are on Facebook, and already use it to find friends in gaming networks. To us, it makes sense to start there.

When the new hub goes up, you’ll have the option of finding friends in League through Facebook. To clarify, you must choose to activate and use this feature. If you do, you’ll start seeing friend suggestions near the bottom of your League friends list. From there, you can add your friend or dismiss the recommendation.

You’ll only see suggested friends under all of these conditions:

  1. Both you and the suggested friend have activated and approved the Facebook connection
  2. You aren’t yet friends in League
  3. You are friends on Facebook
  4. Neither you nor the suggested friend have ignored the recommendation

When you add a suggested Facebook friend to your LoL friends list, you’ll still see them by their summoner name. In this implementation, their Facebook name will be prepopulated in their friends list note so you remember who’s who. You can still change the note afterward if you like.

We recognize that this isn’t a feature for every player. A key design tenet for the feature is that nothing changes for players who choose not to use it. We want this feature to be easy to ignore, while still valuable for those who want to beef up their friends list. We also want to make it easy to opt out of the feature at any time and for any reason.

Another key design tenet is privacy. We’ve taken extra steps to ensure that your Facebook info will never be shared with players if you haven’t explicitly activated the feature. If you do authorize and activate the feature, only your Facebook friends will ever see you as a suggested friend. Your Facebook info won’t be shared with strangers, won’t interact with your Facebook feed and will never post to your Facebook Timeline for you.

This feature is going to be on the PBE for a while so that we can gather feedback and iterate. We’re not quite finished yet, but we wanted to make sure to get the word out early. I’ll be around in the thread with Limely, a designer on the feature, to answer any questions!

MattEnth

[ Link to Post ]

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 21 01 Banner

 

PBE 21/01

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Here’s all the major content you’ll see in Patch 5.2 (updated every PBE Patch):

Arbiter Velkoz Cycle Banner

Firecracker Jinx Cycle Banner

Warring Nida Cycle Banner

Warring Kata Banner

Tristana Update Cycle banner

Sweetheart Annie Cycle Banner

 

 

New Summoner Icons

 

Here’s Gravity’s icon for this season.

profileIcon772

 

Also, CLG’s icon has been updated from black to white.

profileIcon758

 

 

Champion Changes

[ Note ] The changes to Alistar’s W in yesterday’s PBE update have been reverted.

 

 

Akali Final Portrait

 

Crescent Slash Final IconCrescent Slash [ E ]

  • No longer procs Mark of the Assassin

 

 

Annie Final Portrait

 

Molten Shield Final IconMolten Shield [ E ]

  • Armor and Magic resistance granted by the shield reduced from 20/30/40/50/60 to 10/20/30/40/50

 

Summon Tibbers Final IconSummon: Tibbers [ R ]

  • If Annie casts Molten Shield while Tibbers is active he will receive the shield and a short decaying speed boost

 

 

Azir Final Portrait

 

Azir Q New IconConquering Sands [ Q ]

  • Range increased from 800 to 875

 

 

Fizz Final Portrait

 

Urchin Strike Final Icon Urchin Strike [ Q ]

  • Magic damage decreased from 10/40/70/100/130 ( +0.6 AP) to 10/25/40/55/70 ( +0.3 AP)

 

Seastone Trident Final IconSeastone Trident [ W ]

  • Base damage on passive decreased from 30/40/50/60/70 ( +0.35 AP) plus 4/5/6/7/8% of target’s Missing Health magic damage over 3 seconds to 20 ( +0.45 AP) magic damage over 3 seconds (to clarify, % damage is removed)
  • Damage on active changed from 10/15/20/25/30 ( +0.25 AP) to 10/20/30/40/50 (+ 4/5/6/7/8% of target’s missing HP)

To sum up, the % damage went from the passive to the active, couple of number tweaks as well.

 

Seastone Trident Updated

 

Chum the Waters Final IconChum the Waters [ R ]

  • Now amplifies Fizz’s damage against the target hit by Chum the Waters by 20% for 6 seconds

 

Chum the Waters Updated

 

Fizz now has a trident symbol to indicate he’ll deal amplified damage.

Fizz Amp Buff 1

Fizz Amp Buff 2

 

 

Nidalee Final Portrait

 

Prowl Final IconProwl [ Passive ]

Nidalee can now hunt monsters as well as champions

 

 

Reksai Final Portrait

 

Queens Wrath Prey Seeker Final IconQueen’s Wrath [ Unburrowed Q ]

  • Base damage decreased from 15/30/45/60/75 to 15/25/35/45/55

 

Burrow Unburrow Final IconUn-Burrow [ Burrowed W ]

  • Base damage decreased from 60/110/160/210/260 to 40/80/120/160/200

 

 

Tristana Final Portrait

 

Explosive-Shot-Final-IconExplosive Charge [ E ]

  • AP scaling decreased from 0.7 to 0.5

 

Buster Shot Final IconBuster Shot [ R ]

  • AP Ratio decreased from 1.2 to 1.0

 

 

Item Changes


 

Aether Wisp Final IconAether  Wisp

  • Cost decreased from 950 Gold to 850 (note; cost of items that build out of Aether Wisp is unchanged)

 

Aether Wisp Updated

 

Hextech Gunblade Final IconHextech Gunblade

  • AD decreased from 45 to 40
  • AP increased from 65 to 80
  • Lifesteal decreased from 12% to 10%

 

Zzrot Portal Final IconZz’Rot Portal

  • Now grants the first and every fourth Voidspawn 100% of the user’s Armor and MR as bonus magic damage, changed from every third;
  • Voidspawns now have 50 base health, up from 40, 115 Armor, up from 60, and 20 Magic Resist, down from 40

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 14 01 Banner

 

PBE 14/01

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Here’s all the major content you’ll see in Patch 5.2 (updated every PBE Patch):

Arbiter Velkoz Cycle Banner
Firecracker Jinx Cycle Banner
Warring Nida Cycle Banner
Warring Kata Banner

 

 

This splash is labeled as part of a Nidalee skin, but it looks like it’s for Sivir. Sivir skin hype!

 

 

Sweetheart Annie

Sweetheart Annie will be available in store for 750 RP after Patch 5.2 hits live.

 

Sweetheart Annie Model 1

Sweetheart Annie Model 2

Sweetheart Annie Model 3

Sweetheart Annie Model 4

 

 

PBE Bugs Feedback Thread Sweetheart Annie

KateyKhaos Final Portrait1/14: Looks like we were a bit too early. Annie won’t be playable in game today. Sorry!

Annie couldn’t wait to show everyone her Valentine’s Day outfit, so we agreed to let her on the PBE a bit early!

Sweetheart Annie will be 750 RP and includes:

A new model and texture for both her and Tibbers!

Sweetheart Annie is now available to play on PBE! We always find bug reports and feedback super helpful, so feel free to comment in the thread below! Likewise, if you’ve got any questions, post ’em here, and we’ll do our best to answer them!

[ Link to Post ]

 

 

Tristana Voice Over

Trist has a brand new voice to complement her visual and gameplay update! Here are all her lines, courtesy of SkinSpotlights:

 

 

 

Tristana Visual Update

Trist is now available on the PBE; here are her new looks across base model and all her skins:

 

Classic Tristana

Classic Tristana Model 1

Classic Tristana Model 2

Tristana Classic Recall

For her recall, Tristana does a somersault into the air and lands on her cannon.

 

Tristana Death Animation

Saddest death animation this side of Bandle City.

 

Classic Tristana Q

Rapid Fire [ Q ]

 

Rocket Jump 1

Rocket Jump 3

Rocket Jump 2

Rocket Jump [ W ]

 

Explosive Shot 1

Explosive Shot 2

Explosive Shot 3

Explosive Shot [ E ]

 

Buster Shot 1

Buster Shot 2

Buster Shot [ R ]

 

Riot Girl Tristana

Riot Girl Tristana Model

 

 Earnest Elf Tristana

Earnest Elf Tristana Model

 

Firefighter Tristana

Firefighter Tristana

 

 

Firefighter Trist is a legendary skin so all her spells got new effects! Check them out below:

Trist Skin Q 1

Trist Skin W 1

Trist Skin W 2

Trist Skin E 1

Trist Skin E 2

Trist Skin E 3

Trist Skin E 4

Trist Skin R 1

Trist Skin R 2

Trist Skin Death Animation

 

Guerrilla Tristana

Guerrilla Tristana Model

 

Bucaneer Tristana

Bucaneer Tristana Model

 

Rocket Girl Tristana

Rocket Girl Trist Model

Rocket Girl Trist Model 2

 

 

Texture Rebalances

Irelia and Jarvan IV got texture updates in this updates. I’ll also check if Dr Mundo‘s textures have been fixed.

 

Classic Dr. Mundo

Classic Mundo Model 1

Classic Mundo Model 2

 

Executioner Mundo

Executioner Mundo Model

 

Corporate Mundo

Corporate Mundo Model

 

Mundo Mundo

Mundo Mundo Model

 

Classic Irelia

Irelia Model 1

Irelia Model 2

 

Nightblade Irelia

Nightblade Irelia Model

 

Aviator Irelia

Aviator Irelia Model

 

Infiltrator Irelia

Infiltrator Irelia Model

 

Frostbutt Irelia

Frostbutt Irelia Model

 

Classic Jarvan IV

Classic Jarvan Model 1

Classic jarvan Model 2

 

Commando Jarvan IV

Commando Jarvan IV Model

 

Dragonslayer Jarvan IV

Dragonslayer Jarvan Model

 

Darkforge Jarvan IV 

Darkforge Jarvan Model

 

 

Champion Changes

 

 

Reksai Final Portrait

 

Burrow Unburrow Final IconBurrow/Un-burrow [ W ]

  • Enemies can now be hit by Unburrow’s knock-up and damage once every 10/9/8/7/6 seconds, decreased from once every 10 seconds at all ranks

 

 

Tristana Final Portrait

  • Attack Speed-per-level increased from 1.2% to 1.5% (live value is 2.5%)

 

Explosive-Shot-Final-IconExplosive Shot [ E ]

  • Base damage decreased from 70/80/90/100/110 to 60/70/80/90/100
  • Bonus AD Ratio increased from 0.6/0.7/0.8/0.9/1.0 to 0.6/0.75/0.9/1.05/1.2

 

Buster Shot Final IconBuster Shot [ R ]

  • AP Ratio decreased from 1.5 to 1.2

 

[ Note ] You can check out the changes to Tristana on the PBE so far here.

 

 

Objectives

 

Dragon Final IconDragon

  • Base damage decreased from 230 to 120
  • Attack range increased from 350 to 500

 

 

New Friend Discovery Feature

If you have a Facebook account and friends there who play League, this new feature will give you an easy way to find each other in-game.

 

AddFriend

 

MattEnth: Hey everyone,

In an upcoming patch, we’re introducing a new series of features that’ll help you find and add your IRL friends in League. We’re designing a hub for these features that’ll grow over time. The first of these helps you add fellow League players from your Facebook friends list. Many of you are on Facebook, and already use it to find friends in gaming networks. To us, it makes sense to start there.

When the new hub goes up, you’ll have the option of finding friends in League through Facebook. To clarify, you must choose to activate and use this feature. If you do, you’ll start seeing friend suggestions near the bottom of your League friends list. From there, you can add your friend or dismiss the recommendation.

You’ll only see suggested friends under all of these conditions:

  1. Both you and the suggested friend have activated and approved the Facebook connection
  2. You aren’t yet friends in League
  3. You are friends on Facebook
  4. Neither you nor the suggested friend have ignored the recommendation

When you add a suggested Facebook friend to your LoL friends list, you’ll still see them by their summoner name. In this implementation, their Facebook name will be prepopulated in their friends list note so you remember who’s who. You can still change the note afterward if you like.

We recognize that this isn’t a feature for every player. A key design tenet for the feature is that nothing changes for players who choose not to use it. We want this feature to be easy to ignore, while still valuable for those who want to beef up their friends list. We also want to make it easy to opt out of the feature at any time and for any reason.

Another key design tenet is privacy. We’ve taken extra steps to ensure that your Facebook info will never be shared with players if you haven’t explicitly activated the feature. If you do authorize and activate the feature, only your Facebook friends will ever see you as a suggested friend. Your Facebook info won’t be shared with strangers, won’t interact with your Facebook feed and will never post to your Facebook Timeline for you.

This feature is going to be on the PBE for a while so that we can gather feedback and iterate. We’re not quite finished yet, but we wanted to make sure to get the word out early. I’ll be around in the thread with Limely, a designer on the feature, to answer any questions!

MattEnth

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Champion Update: Tristana

January 13th, 2015

 

Tristana Update Banner 2

Tristana’s rework is coming soon to the PBE! Here’s a preview:

 

 

BY FIZZNCHIPS

Let’s talk Trist! Originally released a megling champion before uh… they all went away… we’re solidifying Tristana as a yordle while giving her a new model, textures, voicework, ability effects and some targeted kit changes. Yep. Kit changes. Along with number tweaks, Tristana’s E active has gone to join the Heart of Gold and Philo Stone in ye warehouse of olde eqyppmente, and she now has a completely new way to shoot, explode, etc her opponents. Here’s how it works.

tristana_promo_background_-_2

 

 

Tristana_E E – Explosive Charge

Passive: Whenever Tristana kills a unit, her shot explodes, dealing damage to all nearby enemies.

Active: Tristana attaches a charge to a nearby enemy unit or turret. After a few seconds, the charge detonates, dealing damage to the target and all nearby enemies. Attacking the target with basic attacks amps the charge up, making it deal extra damage as it explodes. Tristana can also Rocket Jump onto a target with Explosive Charge for extra damage.


We grabbed a couple of the champion update guys to go through the update and talk about some of the specific changes we’re implementing.

 

Gameplay notes by Vesh

Old Trist was a late game powerhouse who didn’t really have clearly defined weaknesses. Her power dipped in the mid game, yeah, but when you look at other super powerful late game carries (think Vayne or Kog’Maw), she just didn’t have the same Achilles heel-type glowing red spots for her enemy team to pew pew at. She had insane range and speed with her basic attacks, and even when she did get caught, she had a decent knock back AND a lengthy jump that let her GTFO. Changes were needed, and after deliberating with the rest of the champion update designers, we decided to cement Tristana as a daredevil reset carry who gets bonuses from (rocket) jumping into fights while removing some of thesafe strength she had in her kit.

 

tristupdate_comic_thumb

Now, instead of operating as an uber safe right-clicker, new Tristana’s power is windowed, with huge power spikes when she’s played to meet specific goals. Her basic attack speed still increases per level, but the boost is lower than before. This makes Rapid Fire actually important, as she’s not just switching from stupid fast attack speed to soul-crushingly fast attack speed. Her Rocket Jump now deals lower base damage, but can deal way more if she stacks up Explosive Charge on her target before landing on their face.

Implementing Explosive Charge brought about a few interesting new combos, too: now you can plant your explosive charge onto the enemy frontline tank, pump up the charge with a few basic attacks, then knock them into their allies with Buster Shot. A bit like a Zilean time bomb and Lee Sin kick in one combo. Explosive Charge is pretty central to her playstyle: by landing the ability on the right targets and making smart use of Rapid Fire, good Trist players will maximize her new E’s detonation before Rocket Jumping in to start off her trademark reset rampage.

 

Art notes by IronStylus

Tristana was one of those older champions who was – as Vesh has put it – a bit of a blob. Like Twitch, she had a limited rig, meaning our animators couldn’t add much in the way of personality to her movement, and she was generally starting to look a bit dated next to the more recent champs. We started looking at Tristana through the champion update lens and knew we wanted to bring in a wholesale change, updating her model, textures, rig, and animations until she felt like a unique part of the yordle family.

 

 

That’s right – she’s now officially a yordle, too! Working from the standards we set with Heimerdinger’s update, we knew we wanted to push her proportions so that she physically represented her character and theme. Heimer’s a genius, so has a bit of a bobblehead and wobbles around as he walks. Tristana, on the other hand, represents the yordle take on a super cannon commando. Her appearance is slightly more feral and nature-themed than before, with wilder eyes and animalistic ears that steer her away from little girl territory and towards yordle status. Tristana’s cannon is now a full expression of her, too, thanks to exaggerated animations that we’ve added to the cannon itself whenever she uses Rocket Jump or Buster Shot.

Lineup_thumb


Buster Shot us with your comments and feedback below!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News 08 01 Banner

 

News 08/01

 

Recent News Banner

Blood-Moon-Skins-Banner

 


Champion Updates Banner 2

 


The new champion should be delayed to prioritize reworks of older champions

Scruffy Final PortraitHey Sinwrath, we totally feel like you do in terms of how much we need to (and want to) update our old champs. The potential of these characters to be awesome is really high. Just in terms of designers on the champion update team, this year we are growing from 4 to 6, and at the same time I think (hope) we’re getting better at what we do.

We don’t have any set timelines like “expect 1 update a patch,” but we will release as many high quality updates as we can this year (both big and small). We are in progress on a bunch of the champs you have listed above, and the work is looking very promising so far.

That said, we don’t have any plans to slow down new champion releases. IMO new champs are part of the lifeblood of what keeps League fresh and evolving.

2015 is gonna be a good one.

[ Link to Post ]

 
Follow Up

Do you mean only 4 people get to decide what the reworked kits will be

Scruffy Final Portrait We actually work very closely with a lot of people, so every update gets feedback and improvements from 10-20 different designers and another 20 artists, producers and engineers.

The whole champion update team is closer to 30 people, in 2014 we had 4 game designers (not including me).

[ Link to Post ]

 


Can we at least get a vague timeline on each of these champions

Scruffy Final PortraitI don’t want to bring up any stuff that is still too early and experimental but a few projects that we are working on and are going pretty well IMO are:

Ryze
Poppy
Taric
Tristana

Some are small, medium, and some are big scope. Also there are a bunch more in the pipe just not ready to talk about yet.

[ Link to Post ]



What will be the scope of Tarics rework

Repertoir New PortraitThis time around, Taric’s update is not going to be a small one. The next update you guys see to him will be pretty substantial. Haven’t locked down full details yet so we haven’t established a release patch yet (and don’t have too much to share as far as details go), but he’s one of two projects I’m pretty actively working on.

[ Link to Post ]

 

 

What about Gangplank

Scruffy Final PortraitWe’re actually working on GP as well, he’s just a bit earlier in the process.

[ Link to Post ]





Will Shen be reworked He isnt on the list

Scruffy Final PortraitAgree that Shen needs work, we just have so many to do and only enough bandwidth for a handful at one time. We will get to everyone that needs it in time.

[ Link to Post ]

 


Follow Up

What do you mean by bandwidth

Scruffy Final Portrait“Bandwidth” refers to how much content you create and work on simultaneously. It’s a combination of how many resources you put the team (primarily staffing and testing) and type of the work required (how many people you can throw on a problem before you hit diminishing returns or “too many cooks in the kitchen problem”)

[ Link to Post ]

 


Adding too many new champions will make League impossible to balance

Scruffy Final PortraitIt’s definitely true that there is a point (just for illustration say 500 champions) where there are more champions than there should be and it starts to detract rather than add value to the game.

At our current rate of ~8 new champs a year, I think we have at least a few more years before we start to hit the point of slowing down further.

On point though, we definitely want to ramp up the rate of fixing/improving existing champs by a large amount.

[ Link to Post ]

 

 

Zzrot Portal Banner 2

 


What kind of impact are you hoping this item has on the game

Reinboom Final PortraitThe main ideal impact is more teams can split push even if it costs an item investment to do so. Or a different type of siege pressure.

The item actually functions best when there is someone present to support it. It’s kind of weak at pushing minions itself (intentionally). It WILL eventually push down a tower, but it takes awhile by itself.

The type of opening that provides though could be useful.

Nasus CAN gain stacks on it. Be careful when building against Nasus.

And yes, the item does have uses outside of split pushing. It can compliment a siege. It can be placed preemptively against a lane that is at risk of slowly pushing towards a tower alone to help negate it. It can be used for vision (in kind of a weird manner).

[ Link to Post ]



Why cant the gate be killed by skillshots

Reinboom Final PortraitOne of the core concepts to the item is “here is a defensible point you must take from me”. It’s a tool to lure your opponent into engaging or making a mistake.

Making it hittable by skillshots goes against that.

[ Link to Post ]

 

 

Shouldnt the Voidspawns grant gold to enemy champions who kill them

Reinboom Final PortraitMost ranged champions have better tools available to them for taking towers than Zz’Rot Portal already.

If it becomes a must pick on all champions, then the base stats of the voidspawn can be dropped even further and more of it shifted over to how your defenses contribute to its damage. That is, pushing it even further into the realms “tank only-ness”.

Damage output counters Zz’Rot Portal innately in that you can clear the voidspawn and the void gates. If your opposing ranged character purchases an early Zz’Rot Portal, then you can build clear and sustain (Tiamat) to deal with it or you can threaten pressure elsewhere. By putting their value into pushing power, they sacrificed stats that could’ve helped them with Dragon.

[ Link to Post ]

 

Reinboom Final PortraitThe cost of the item is already paid by building it. Unlike a champion ability, there was already significant investment given to getting a void gate out.

Turning such an investment into a reward for your opponent is… tricky and not ideal. The void gate itself does provide 25 gold when you kill it, but even that is only a tiny bit for the purposes of the incentive, “this is the thing you’re supposed to kill”.

[ Link to Post ]



Do you expect it to be actually used or do you feel the itemll be forgotten

Reinboom Final PortraitMy predictions: It will have a spike in usage when it first rolls out then it will have a drastic decrease. People will find creative usages and some people will become attached to it. It’s a uniquely fun ability – active map presence on an item – for some players. I don’t think it will have an overwhelming usage rate though, it’s not really “core” on many champions.

[ Link to Post ]

 

 

Do the Voidspawns benefit from the Siege Commander Elixir

Reinboom Final PortraitThey currently aren’t boosted by siege commander. That will probably change.

[ Link to Post ]

 

 



Is ZzRot Portal supposed to be a support or top lane item

Reinboom Final PortraitTop, Bruisers, or a late game “My GA is on cooldown and I just really need to take a turret so I’ll exchange the GA for this new thing” item.

Fun fact: Raptor Cloak (and thus Point Runner) was made for this item. It building into Ohmwrecker was a later changed. This item just got delayed enough that it got released in a weird order.

[ Link to Post ]

 

 

Will the item be available on Twisted Treeline and Howling Abyss as well

Reinboom Final PortraitCurrently, no. It was tuned for SR lane distances so we would need to do a bit of research to make sure it would work healthily on those maps first.

[ Link to Post ]

 


Follow Up

How about Dominion

Reinboom Final PortraitNope. Sorry! It could be kind of interesting on Crystal Scar, though the cooldown might be a bit long for the map. Hm.

[ Link to Post ]

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News 07 01 Banner

 

Red Posts 07/01

 

Recent News Banner

NA-Ping-Banner

 

 

Sona Nerf Banner 2

 [ Context ] Sona’s base MS was recently decreased from 330 to 325 on the PBE.

 


Sona isnt stronger than other toptier supports right now

Riot Jag New PortraitI can definitely appreciate the perspective that she isn’t really crowding out support selection diversity. That said, we want to stay on top of the successes and shortcomings of all of our champion reworks, and we feel that some of Sona’s gameplay patterns are not the most healthy experience for bot lane. Fighting Sona has a lot of strategic depth that you talk about (pick hard engage or burst characters like Leona to fight her), but we want counterplay to extend past champion select and still be relevant tactically (in lane). The MS change is intended to give enemies without extremely strong engagement capabilities a fair shot at fighting Sona, without exaggerating her weaknesses to hard engage that something like a base HP/armor adjustment would do.

Understandably, Sona isn’t perceived as particularly strong, given that she isn’t being picked every game (especially in competitive play), and does not seem like she is taking over games that she is in. That said, we have a lot of tools and data we use for examining the game, and in addition to some of the play pattern issues I mentioned, we do feel that she is on the strong side for supports for a wide range of ELOs. Keep in mind, this is intended to be a pretty small nerf overall.

Now let’s talk about a few of the other issues you mentioned.

1) Jungle diversity is an issue we agree we can help improve. Next patch you’ll see some movement towards what you’re talking about (for instance, Hecarim and Skarner are getting a little love).

2) There are some counterplay issues with a few assassins in our game. These problems are pretty complex ones to solve, and some of the champions you mention definitely need some changes to stay healthy (I think Zed is probably at the top of that list right now).

3) Top lane is a much bigger issue. There are so many factors involved here (power of Teleport, relevance of Dragon, power of Marksmen vs Fighters, etc.) that this is a larger scope problem that would take multiple patches to work on. But you definitely make a great point, there are some issues in champion diversity top lane and we need to do some work on that.

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Most of Sonas current power is in her Power Chord Q

Riot Jag New PortraitNice explanation.

The changes we’re putting in this PBE cycle for Sona will be going out with the next patch, but hearing opinions from Sona players and seeing this discussion is very valuable for us in the future if we need to reexamine the state she’s in.

The feedback regarding how players feel that so much of her power is weighted in her Q is useful. Also agreed regarding Q Power Chord pushing out other choices (this is part of what the changes are supposed to address, but we may need more work here).

I also want to thank everyone for contributing your view in this thread (particularly the constructive posts…); improving communication with our players is something I always want to be working on.

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Viable Champions Banner

 

 

Almost everyone wants to see champion diversity in LCS

Phreak New PortraitIt’s definitely an odd space.

On the one hand, you’re right: The number of unique champions played in top tier competitive play is dwindling slowly over time. The real question is “Why?”

You could certainly force a wider variety. You could say “Okay, you can only play each champion once per month / once per series / if your opponents haven’t played it either.” Enforcing a wider variety of champions can be interesting because you’ll see more of them played. You could have 20 bans. You’ll definitely see different stuff played if you do that.

Another question can be if just “Champion named Ezreal was picked” counts as one unique pick. What about Mid Ezreal vs. ADC Ezreal? What about Support Nautilus vs. Jungle? Kayle Top/Mid/Support? How about different builds? AP Amumu vs. Tank Amumu? You can track the specifics of “Champion named X was picked.” Does that tell the whole story? Do you care if they were built differently? AP Mid vs. AD Bot Kog’Maw? I’d argue this counts as a “different” pick, but it’s of course not tracked as that. Certainly, an edge case, but it’s food for thought.

On that line of reasoning, I think 2014 was a year full of flex picks. We saw Karma, Lulu, and a whole host of other mages go in various lanes. Would a better line of reasoning be, “How many Supports did we see this year? How many Mid Laners did we see this year?” Double-counting Jayce doesn’t make for a very interesting comparison, but Annie might count. I think we saw more flex picks in 2014 than any other year. There were probably at least two dozen champions that were played in more than one role this year in professional play.

The game has also become more homogenized. Up until halfway through Season One, many teams weren’t running ADC+Support bottom lanes. Now it’s considered commonplace. Not everyone knew Kassadin was crazy strong throughout 2013, Cloud9 least of which, but he defined the first half of 2014’s Ban phase. Nowadays everyone’s watching the Koreans and saying, “Ah, LeBlanc and Corki are contested. We should all learn them.” The fact that all the top-tier players have a standard to look to and compel themselves to emulate shrinks our champion pools significantly.

I specifically asked Cloud9’s Hai about this at the beginning of 2014. He said they sat down, had a meeting, and told me (paraphrased), “We chose to drop our old playstyle. We should play like SKT. They won the world championship. Let’s be like them” Well, SKT couldn’t even qualify for Worlds the next year. I’m not certain that emulating a specific team or style of play in a constantly-evolving game is the right way to thrive. Cloud9 had, consecutively, their worst splits ever after making the decision, “Let’s copy SKT.” Throughout 2013 they made their own rules. Meteos made his own jungle style. Sneaky and LemonNation pulled in their own champion pools and style (Hello, Ashe/Zyra). Certainly, other factors than just “not innovating” led to teams taking more games off C9 than before; I’m just bringing up trends I see.

I think the trend actually feeds on itself. Because everyone’s compelled to learn specific champions because “better teams” do so, everyone shares similar champion pools. And because you can easily predict your opponent’s champions, and magically you ALSO play those champions, it means you have heavily contested picks. I know they want Corki. Well I know how to play Corki! Let’s first pick Corki. This repeats for every role, 2-3 champions deep. Some players branch out and have their own fun touches (Xerath players, Rengar players, Rumble players, Vayne players, etc.) but anything that sees a lot of success falls back into the old pattern of, “Oh this champion’s successful, let’s all learn it.”

In my opinion, almost every single champion in League of Legends can be that champion. The next Rengar is out there. The next Support Annie or Support Morgana is out there. People just arbitrarily started playing them and everyone decided it was a good idea. But people seem to glom onto them really, really hard, so the pools decrease.

What’s the way to fix that? Is it OK to “force open” the champion pools? Should we just track “# of Supports played” across seasons and trend that? What should change?

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Immobile champions are largely unpopular in LCS

Phreak New PortraitI absolutely disagree.

Ryze, Warwick (except ultimate), Orianna, Jinx, Morgana… The list goes on pretty much the entire way.

Very few champions have no mobility abilities, so it’s easy to say, “Well, mobility wins.” Except that Looper showed us both Singed and Kayle as completely dominant champions. Talon can only jump to enemies, and crushed people. Jayce likewise, same impact.

So, I have to reiterate, that saying things like “Cut in half” is very odd when there is I think literally one melee champion without some way of moving faster in Mordekaiser, and then some other fraction only has movement speed buffs… Yet we saw Dr. Mundo played for most of the split. And again, as far as ranged champions go, I think literally every conventional Support doesn’t contain tactical mobility skills. Twitch was arguably the defining ADC of the World Championship. Orianna hasn’t gone anywhere in literally ever, and neither has Rumble.

Now you can make the point that champions can be come non-viable, but mobility is an absolute red herring.

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Alternative champion roles tend to get nerfed immediately

Phreak New PortraitThat’s not quite correct, though I understand where you’re coming from.

We are not, as a game, against a champion being viable in multiple roles. We’re fine with Lulu working in 4 roles right now. We’re fine with Karma working in the same ones. We’re fine with Hecarim as a jungler as well as a Mid Laner (and I’m sure he’s fine Top also).

The changes to champions when they worked in certain lanes came from the gameplay impact of that lane. When Janna walked into lane, Pressed Q in the vague direction of the minions, and then immediately last hit the entire wave, that was an issue. When Lulu clicked “E” and then pressed “Q” twice, causing you to lose 50% of your health without it honestly being a real skill shot, that was the issue. When Annie’s low level base damages and stun were so obnoxiously high you immediately lost any possible 2v2 fight bottom lane, that was the issue.

Notice how literally nothing changed about Karma after we saw Bjergsen get a pentakill on her in the LCS playoffs, despite being played as a support the week before. Lulu hasn’t been changed in about 4 months (E duration on enemies being the big change) after her mid lane pattern became significantly less toxic.

The awkward thing about all of this is that it’s not that pro teams were looking for support mids to play. They didn’t immediately replace Janna with Morgana, or Karma, or Lulu, or Soraka. They played mid Janna because she was bullshit. They played mid Soraka because she was bullshit. Pros really like to pick champions that are un-counterable. Their opponents are, just like them, extremely skilled League of Legends players. If you can find a champion that CANNOT be outplayed, that’s a really strong champion to play in top tier play. So while a lot of people see, “Oh, Janna got played outside of her recommended lane, so Riot nerfed her,” what’s actually happening is, “Janna mid has no counterplay, let’s add some.” And then to pros go, “Oh, this champion has counterplay? Time to find something else to abuse.”

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Zzrot Portal Banner

 

 

What does void targets mean in the description of ZzRot Portal

Reinboom Final PortraitVoid Gates (created by Zz’Rot Portal)

Voidspawn (created by Void Gates)

Voidling (created by Malzahar)

There’s a bunch more void things in the game, but the Voidspawn ignore them for other reasons already such as various champions (Rek’Sai, Kha’zix) or Baron.

[ Link to Post ]

 

 

So all the abovementioned Void creatures are allies

Reinboom Final PortraitThese creatures (Voidspawn at least) has no reason or natural behavior to attacking other void things.

This may be a normal void behavior – at least for the more “basic” void creatures – but there’s been no other real cases where we’ve gotten to see what the unchained whims of a void creature has been. The Voidlings you see in game are mostly under the control of Malzahar and thus could be directed against what is natural for them.

Voidspawn, unlike voidlings, aren’t “directed”. They have a sense of team apparently, but beyond that you have no way of really directing them. Their behaviors are very simple. This is probably due to opening a portal for them to come through is suitably different than calling for their service. It might also explain their volatility.

Of course the real reason for them ignoring void targets is that, gameplay wise, it was kind of boring to cancel a void gate with another void gate since it just meant inaction for both sides. Making them ignore all void targets was a “clean” way of solving that issue and allowed for a cute “also ignores voidlings” secret behavior.

[ Link to Post ]

 

 

Tristana Update Banner

 

 

Will there be any changes to Tristanas E

Vesh Final Portrait This is correct! The E is a new spell although it has similarities to the feeling of the previous one (it’s still a targeted spell, still has the passive AoE on minion kill).

The rest of her kit is basically just numbers tuning, and the W will have an interaction with the new E.

[ Link to Post ]

 

 

Will there be any changes to AP Tristana

Vesh Final PortraitYes. I have adjusted the AP ratios to be a bit healthier (less free burst for just clicking R) but her overall burst power will still be the same if you use the new E correctly. There will be more emphasis on her jumping in to do her combo instead of just click E click R though.

[ Link to Post ]

 

 

Azir Mechanics Banner

 

 

Zenonthestoic Final PortraitHello friends of Shurima!

One of the long standing issues that we’ve had with Azir is that his Q behaved a little unpredictably sometimes. UnknownMartian most recently posted a Youtube video to reddit that lays out the problem clearly:


TLDR: When assigning soldiers positions for Conquering Sands (Q), Azir would historically grab all soldiers on the map in random order (most often this would happen to be in order of creation, but not always). As demonstrated in the video, in the three soldier case this sometimes leads to an unfortunate situation where the nearest soldier is assigned one of the side positions, 240 units off your mouse cursor.

I took some time tonight to rewrite how Q works and cleaned up some bugs surrounding the 2/4 soldier cases as well (4 soldiers is technically possible, but very, very rare). Here’s the breakdown, with pictures!

XxWuN12

One soldier

Pretty straightforward. Goes where you click. Your click position is a 75 radius green circle, the calculated soldier position is a 100 radius red circle. In this case they’re identical.

FTF77t1

Two soldiers

The soldiers align themselves around your target position, equidistant to the left and right of it. The nearest soldier always goes to the left position, viewed from Azir’s perspective along the axis of your cast direction.

S8XhAyT

Three soldiers

This is the situation from Unknown Martian’s video. I fixed this so the nearest soldier will always go to the MIDDLE, which is the position that you clicked on. The second closest will go to the left and the farthest will go to the right.

Four soldiers

This is very rare and hard to achieve. Hint: both Q and AA extend soldier lifetime by a fractional amount in certain situations. Not something I expect players will be able to exploit in real games, but just in case. As you can see, the first row of soldiers places itself slightly nearer to you than where you clicked, with the nearest soldier going to the center. This is only a difference of 120 units, and Q overshoots by 50 units, so this difference shouldn’t make you miss (we do check forward an additional 100 units at the end of a Q to see if we can find someone to hit anyway, so it’s a moot point).

None of this has been QA checked yet so details may change or the rollout of these changes may be delayed. They will also not be in the next patch; at the earliest, they will be in the patch after that.

Questions?

[ Link to Post ]

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 06 01 Banner

 

PBE 06/01

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

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PBE-12-12-Banner

PBE 15 12 Banner

PBE-18-12-Banner

PBE-05-01-Banner

 

 

Red Side Updated Gates

The gates on the enemy side of the map are now properly decorated.

 

Red Side Gate 2

Red Side Gate 1

 

 

2015 Season Ranked Wards

The Ranked page has been updated with previews of the three wards that can be obtained by playing Team Ranked in Season 5.

 

Conquering Ward – 20 Points

Conquering Ward 2015 

 

Triumphant Ward – 45 Points

Triumphant Ward 2015

 

Victorious Ward – 75 Points

Victorious Ward 2015

 

 

New Tristana Ability Icons

From left to right: Passive, Q, W, E and R.

 

Tristana_Passive Tristana_Q Tristana_W Tristana_E Tristana_R

 

 

Champion Changes

 

 

Reksai Final Portrait

 

Queens Wrath Prey Seeker Final IconQueen’s Wrath [ Unburrowed Q ]

  • Base damage decreased from 15/35/55/75/95 to 15/30/45/60/75

 

Burrow Unburrow Final IconUnburrow [ Burrowed W ]

  • Bonus AD ratio decreased from 0.5 to 0.4

 

 

 

Item Changes

 

Guardian Angel Final IconGuardian Angel

  • Combine cost decreased from 1250 Gold to 1200 (total cost down from 2850 to 2800)

 

Zz’Rot Portal

  • Armor granted increased from 40 to 50
  • Combine cost increased from 750 Gold to 950 (total cost up from 2600 to 2800)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.