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Posts Tagged ‘twin shadows’

 

Patch 4 point 8 Banner

 

Patch 4.8 Notes

 

Relevant News

 

River Spirit Nami Youtube Banner Blade Queen Lissandra Youtube Banner Pantheon Stealth Fix Banner

 

 

Udyr & Spiritguard Udyr Stun Indicator

 

Classic Udyr E Indicator

Classic Udyr E Indicator

Spiritguard Udyr E Indicator

Spiritguard Udyr E Indicator

 

 

General

General


Champions
Blitzcrank ChoGathKhazix

Malzahar
Pantheon

Soraka
Udyr


Minor Changes and Bug Fixes

Nami

Sejuani


Twisted Treeline and Crystal Scar

Twin Shadows


Twisted Treeline

Turrets

Jungle Monsters


Team Builder

Team Builder


Upcoming Skins

Upcoming Skins



If you have any questions, feel free to ask me at @NoL_Chefo.


 

PBE River Spirit Nami

 

Previous PBE updates for Patch 4.8 Cycle

  • This is the first!

 

 

New Skin Splash Art

 

Note: No in-game model yet, expect it to be on the PBE soon!

 

River Spirit Nami

River Spirit Nami Splash

Teaser River Spirit Nami

Teaser for River Spirit Nami

 

 

Here’s the translated message. Thanks everyone who contributed!

 

In the forest, under the moonlight…
…guided by river song…
I couldn’t believe what I saw.

 

Apparently, this skin is a reference to Iara, a mythical creature from Brazilian culture

 

 

River Spirit Nami’s Song

 

 

 New Summoner Icon

 

Ziggs Summoner Icon

Ziggs Summoner Icon

 

 

Champion Balance

 

Khazix New Portrait

 

LeapLeap [ E ]

  • Not actually changed. Sorry!

 

 

Item Balance

 

Twin_Shadows_item

Twin Shadows

UNIQUE Passive: Now passively detects nearby stealthed traps.

 

 

If you have any questions for me, feel free to ask me at @NoL_Chefo.

 

PBE SKT T1 Skins

 

PBE 04/03

Red Post Collection

 

 

PBE SKT T1 Skins

 

SKT T1 Skins for Lee Sin, Jax, Vayne, Zyra and Wards!

 

SKT T1 Lee Sin

SKT T1 Lee Sin

SKT T1 Jax

SKT1 Jax

SKT T1 Vayne

SKT T1 Vayne

SKT T1 Zyra

SKT T1 Zyra

SKT T1 Ward

SKT T1 Ward

 

 

Champions

 

 

Kassadin New Portrait

  • Mana-per-level increased from 45 to 70
  • Movement speed increased from 340 to 350

 

Nether_BladeNether Blade [ W ]

  • Damage increased from 40/65/90/115/140 to 40/75/110/145/180

 

 

Vayne New Portrait

  • Base Armor reduced from 13.3 to 9.3 (note: April Fools was 2 days ago.)

 

 

Cho'Gath New Portrait

 

Vorpal_SpikesVorpal Spikes [ E ] 

  • Spikes now grow wider as Cho’Gath gains stacks of Feast, changed from when Cho’Gath levels.

 

 

Items

 

 

  Blackfire_Torch_itemBlackfire Torch

  • No longer grants 5% Movement speed

 

Hextech_Sweeper_itemHextech Sweeper

  • No longer grants 40 Ability Power
  • Health granted reduced from 250 to 225
  • Now grants 250 Mana and 25 Armor

 

Twin_Shadows_itemTwin Shadows

  • Ghosts from active now seek out enemy Champions for 6 seconds, increased from 5

 

 

Lulu Mid Statikk

Why is Riot intent on toning down Lulu mid? Will this harm support Lulu? Why can’t we turn our enemies into gummy bears?

 

 

StatikkButton Rioter Statikk: Hey Mystic Blue Fox and other Lulu players here,

Firstly, unfortunately I am not Xelnath.

Secondly, I’d like to say that we really appreciate the calm and constructive way you made this thread. Awesome.

I want to take some time to clarify our perspectives on Lulu, why we’re doing what we’re doing now, and what we plan to do moving forward.

We are genuinely happy (and excited) that Lulu can be a mid lane Support champion who brings different strengths than other popular mid laners – especially in terms of potential team compositions.

When Lulu can be brought mid lane to help build a team composition around say protecting an allied Vayne, that’s super cool. In fact, this type of champion and team composition diversity is something we’d like to see a lot more of.

One of the most common criticisms is that due to the Support utility scaling we added in the new season, mid lane Lulu makes herself and her teammates super fast, and that that is a bad / annoying thing. We actually think it makes the game more interesting and gives players different reasons to pick and play different champions. Not every champion should need to bring a ton of damage and blow everything up. Some champions bring other strengths to the table.

We don’t just hate any and all Supports that are played in mid lane.

In Lulu’s case, we are not happy with the primary reason for her being picked in mid lane being that she is a safe, reliable laner who bullies a large majority of other mid lane champions. This is true of any champion in any role. When a champion’s job in the game is to make sure other champions don’t get a chance to participate in the game, there’s a problem.

Another common historical case people bring up is mid lane Janna, which is perfectly reasonable. The primary issue with Janna at the time was that she created a very un-interactive laning phase by continuously charging up her Q to just wave clear and force enemies under their turret which drastically reduced the potential viable picks in that lane.

At the end of the day, we’d prefer if Support mid laners were being brought for their unique Supportive strengths such as protecting /enhancing their allies. It’s really awesome when these type of picks increase champion diversity rather than stifle it.

These nerfs were directed at reigning in some of Lulu’s more abusive lane harass patterns – especially when she snowballs ahead.

Although her laning harass patterns have risk and interactivity in the duo lane, the same rules don’t always apply in solo lanes. In fact, against many other champion in the solo lane, Lulu can freely harass them with little to no repercussions at higher range while they have no way to interact with her.

Once again, it’s an unfortunate truth, but many gameplay patterns that work well in a certain lane can be toxic for game health when brought to other lanes. This is something we always actively design around.

We agree we failed to ensure that she was still equally as viable in her traditional role as a bottom lane Support for this patch.

Normally we would either A) understand we significantly affected her bot lane viability and make compensatory buffs or B) confirm that we did not hurt her viability in her traditional role.

We simply ran out of the normal amount of analysis time and data gathering we would need to accurately execute on this.

To be clear, this does not mean that she is not viable as a bot lane Support currently. It simply means that we failed to ensure that her bot lane power was still up to par with this release. It still might be, but either way it’s something we need to look into and work on if needed.

We will be following up by doing internal analysis on her status as a bot lane Support and take action in an upcoming patch if necessary.

This is something that is currently ongoing. Lulu’s current viability as a bot lane Support is something we’re taking a hard look at to make sure we didn’t mess anything up here. If she is no longer viable in her intended role, you can expect we’ll be making changes until she is.

Anyway, I know it was long, but I really wanted to address everything I’ve been reading / hearing. Once again, thanks a ton for the constructive posts.

 

 

Will you keep Support Lulu viable?

 

StatikkButton Rioter Statikk: It depends on the result of the following analysis, but yes, we will make compensatory changes if we feel she’s now lacking as a duo lane Support.

 

 

 

 

Follow-up: Is compensating for the Support role a Season 4 philosophy?

 

StatikkButton Rioter Statikk: It’s definitely something we’re adopting much more as we have continued to grow and learn while working on LoL.

Sometimes we will have to outright push a champion out of an off-role because of the game health problems they present and the costs / tradeoffs we would have to make to their primary role to make the off-role healhty. We’re definitely going to try much harder to find room for these off builds to work, but I can’t promise that we will always be able to deliver on that.

 

 

If Lulu’s early game Q damage is the problem, why is her E getting nerfed?

 

StatikkButton Rioter Statikk: That’s a pretty good point. Our main thought process around nerfing E damage was that it was the most un-interactive part of her kit (click a dude, deal damage to dude) and that ultimately we would like to move power from there to other parts of her kit that have more interesting gameplay.

We also largely believed that nerfing her Q base damage would cripple her viability as a Support, but we may be wrong on that?

 

 

Why is Lulu mid being a reliable pick a balance issue?

 

StatikkButton Rioter Statikk: When we say overly “reliable,” we really just mean we think the champion is too good against too many things. Mid lane Lulu wins the majority of her lane matchups and outright crushes many of them.

That is a lot different than being reliable as a protector or source of CC for her teammates, we’re fine with that. We just don’t like her being able to have such a huge advantage in lane against almost any champion.

I guess our take is that mid lane Lulu should be taken as a way to give a ton of Movement Speed to an ally and a way to protect a high priority target on her team (or synergize with an initiator for a wombo combo).

The problem isn’t that Lulu doesn’t die in the lane, it’s that she consistently harasses out her opponents and forces them to back or risk dying while maintaining her relatively high safety.

 

 

Off-topic: Do you think Renekton limits the pool of top laners?

 

StatikkButton Rioter Statikk: Yeah I figured this would be coming up, because it’s a legit argument. I don’t want to derail too much because this is a thread about Lulu, but Renekton is definitely an issue and as you can see in the latest patch notes we are trying to off load some of his early lane dominance elsewhere.

 

Don’t want to go too in-depth here, but we basically feel if we nerf Renetkon, a new bully will just rise up in his place that is potentially even more unhealthy for the game due to our generic fighter designs. Our current approach in one of the upcoming patches is to take a look at some of the top lane champions we think would make top lane more interesting and give them buffs so they can better compete with champions like Renekton.

A more holistic approach to fully solve the “Fighter” issue is to make our fighters have more defined strengths and weaknesses both in lane matchups and in overall team / game strategy, but that’s a project that would take a long time to finish.

 

 

Twitch Voice Over

We recently got the announcement that Twitch would be getting a visual update, but what about his voice? Good news, the stinky rat gets to keep his awesome accent!

 

 

Is Twitch’s voice actor the same one from before?

 

Riot EntropyButton Rioter Riot Entropy: It is indeed the same gentleman. We brought him back to expand Twitch’s script from the original nine lines to 80+ interactions. The actor has a lot of range, so we were able to capture more depth of character this time around. The lines you heard in the showcase are on the manic “high-strung” end of the spectrum you’d expect from him in the middle of a deadly game of cat-and-mouse… or rat-and-splat?

 

 

What can we expect from the VO?

 

Riot EntropyButton Rioter Riot Entropy: VO hookups. Attack lines, move lines, taunts, jokes, ability activations, and some other stuff I don’t want to spoil until you try him out.

 

 

 

 

Will he be like Rattigan?

 

Riot EntropyButton Rioter Riot Entropy: There are some subtle notes of Rattigan. He’s more trying to be refined and sophisticated by denying what he is though. Twitch loves who he is, it’s just that Twitch’s idea of what’s good is very different from ours.

 

 


Ghostcrawler Topic

Riot’s Lead Game Designer steps into the forums to answer some burning questions LoL and WoW fans.  No Lissandra buffs announced (yet).

 

 

How involved are you with the game’s balancing?

 

(Well, that isn’t at all what the Summoner was “asking”, but it’s the most civil interpretation I could come up with.)

 

ghostcrawler Button Rioter Ghostcrawler: I’m not interested in dramatic change. The teams at Riot know what they’re doing, and they don’t need me mucking that up.

But maybe where I can contribute is helping make sure you guys understand our overall philosophy for why we make the changes we do (or those that we don’t!). I want to do what I can personally to get you all bought into our design direction and also make sure we understand your point of view when we disagree.

I love that Riot aspires to be so player focused. Any of you who have known me for a long time can understand why I’d want to be a part of that.

 

 

Follow-up: You have a history of making “dramatic changes”. Why shouldn’t we expect them in LoL?

 

ghostcrawler Button Rioter Ghostcrawler: I understand where you’re coming from, but again, this is an example of conflating the direction of a team with the influence of one person. The direction of League comes from Riot and it comes from you guys. The same was true of WoW during my tenure there, and I can’t imagine it could have changed that quickly since I left.

 

 

Were you blamed for the balance issues in WoW because you were the only one who communicated them with players?

 

ghostcrawler Button Rioter Ghostcrawler: I said this on Twitter recently, but I’m totally fine if any of you want to hold me accountable for anything in the games I’ve worked on, including this one. I can take it.

That said, when you attribute the work of so many to so few or even one guy, it’s really not fair to the literally hundreds of people who work together to make a game like WoW or LoL. It’s really not possible in a game of this size in an environment this collaborative for any one person to have that much of an in influence.

 

 

How is your job different from Morello’s?

 

ghostcrawler Button Rioter Ghostcrawler: We’re not big on titles here, so I wouldn’t worry about it. Morello works closely with the champion and core teams and he has been a point of contact on that stuff for you guys forever so I would keep using him. We’re friends and we work closely together. Anything you say to either of us will get to the other dude.

 

 

Can we expect an AMA from you?

 

ghostcrawler Button Rioter Ghostcrawler: I thought about that, but I worry the message it sends is I AM VERY IMPORTANT which isn’t a message I actually want to send.

 

 

 

 

Aren’t you responsible for homogenizing WoW’s classes and making balance stale?

 

ghostcrawler Button Rioter Ghostcrawler: I think this is a fair criticism. At the time, we were trying to solve a problem where certain classes were stacked and others just didn’t get to participate at all. But homogenization is absolutely a design risk, especially in a game like League with so many champions.

For the record, I think homogenization stinks, and I invite you guys to absolutely call us on it when it happens.

 

 

How did you rise to Lead Game Designer without ever working for Riot previously?

 

ghostcrawler Button Rioter Ghostcrawler: In many industries, including this one, experience counts for a lot. At the end of the day, you need to ship a product (as lame as that makes it sound), and there are things you learn about how to get that done. I’m not in charge of the direction of League — nobody is really. I do have sixteen years of experience in building teams, improving communication, building consensus, helping to level up junior designers, and hiring talented new ones. Those are all important components of leadership and ultimately that’s what Riot said they liked.

I’ve said this before as well, but one of the secrets of this business is that good ideas are cheap. Knowing how to ship a good game is what is really valuable.

 

 

Weren’t you a disrespectful blue on WoW’s forums?

 

ghostcrawler Button Rioter Ghostcrawler: Are you sure you aren’t confusing me with someone else? I take player opinions very seriously, even when I disagree with them. It’s harder on Twitter, where the limitations of the medium make it hard to say things like “You have a point, but…” or “Our goals are the same, and we just disagree on whether a proposed change will accomplish those goals.”

Now, some players might say “You didn’t make this change I wanted, so how can you really call yourself responsive to player concerns?” It’s not really possible to make everyone happy all the time, and when you try, you can end up with mistakes… like homogenization!