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Posts Tagged ‘udyr’

PBE Round-up: Patch 6.7

April 3rd, 2016

 

PBE Roundup 67 bANNER

Patch 6.7 will be out in the early hours of April 6th, assuming there are no delays. Here are its contents:

 

Balance

Store Content

Miscellaneous

 

 

Champion Changes

 

Aurelion Sol Final Portrait

 

Nerf BoxStarsurgeStarsurge [ Q ]

  • Stun duration decreased from 1.0/1.25/1.5/1.75/2 seconds to 1.1/1.2/1.3/1.4/1.5.

 

 

Nerf BoxVoice_of_LightVoice of Light [ R ]

  • Slow duration changed from 4 seconds (decaying-over-time) to 2 seconds (non-decaying);
  • Slow strength decreased from 60/70/80% to 40/50/60%.

 

 

Corki Final Portrait

 

Nerf BoxHextech Shrapnel Shells Final IconHextech Munitions [ Passive ]

  • Auto attacks no longer deal 10% bonus damage.

 

 

 

Irelia Final Portrait

 

Buff BoxBladesurgeBladesurge [ Q ]

  • AD ratio increased from 1.0 to 1.2;
  • Mana cost decreased from 60/65/70/75/80 to 50/55/60/65/70.

 

 

Jhin Final Portrait

 

Nerf BoxDancing Grenade Final IconDancing Grenade [ Q ]

  • Base Damage decreased from 60/85/110/135/160 to 50/75/100/125/150;
  • Mana Cost increased from 30/35/40/45/50 to 40/45/50/55/60.

 

Buff BoxCaptive Audience Final IconCaptive Audience [ E ]

  • Mana Cost decreased from 40/45/50/55/60 to 30/35/40/45/50.

 

 

 

Kindred Final Portrait

 

Nerf BoxLambs Respite Final IconLamb’s Respite [ R ]

  • Will now only be castable on Kindred, not on other allies (clicking the spell now self-casts it on Kindred).

 

 

Lux Final Portrait

 

Quality of Life Box FinalPrismatic Barrier Final IconPrismatic Barrier [ W ]

  • The projectile will now travel slower away from Lux and faster when it returns [source].

 

 


Nidalee Final Champion Portrait

 

Change BoxPounce Final IconPounce [ Cougar W ] 

  • Base damage changed from 65/110/155/200 to 60/110/160/210.

 

 

 

Poppy Final Portrait

 

Nerf BoxIron Ambassador Final IconIron Ambassador [ Passive ]

  • Bonus auto-attack range decreased from 400 to 300.

 

 

Buff BoxHammer Shock Final IconHammer Shock [ Q ]

    • Base Damage changed from 40/60/80/100/120  [+6% of Max HP] to 35/55/75/95/115 [+7% of Max HP].

 

Nerf BoxHeroic Charge Final IconHeroic Charge [ E ]

  • Range decreased from 525 to 425.

 

 

 

Rammus Final Portrait

 

Nerf BoxTremors Final IconTremors [ R ]

  • Cooldown increased from 60 seconds at all ranks to 100/80/60.

 

 

 

Soraka Final Portrait

 

Nerf BoxStarcall Final IconStarcall [ Q ]

  • Mana cost increased from 40 at all ranks to 40/45/50/55/60.

 

 

Nerf BoxAstral Infusion Final IconAstral Infusion [ W ]

  • Mana Cost increased from 40/45/50/55/60 to 50/55/60/65/70.

 

 

 

Udyr Final Portrait

General

  • Base Health-per-second decreased from 1.75 to 1.2.

 

Nerf BoxPhoenix Stance Final IconPhoenix Stance [ R ]

  • Base damage-per-second decreased from 15/25/35/45/55 to 10/20/30/40/50;
  • Magic damage on third-hit proc decreased from 40/75/110/145/180 to 25/60/95/130/165.

 

 

Zed Final Portrait

 

Nerf BoxLiving Shadow Final IconLiving Shadow [ W ]

  • Passive Bonus AD boost decreased from 5/10/15/20/25% to 4/8/12/16/20%;
  • Cooldown increased from 18/17/16/15/14 seconds to 22/20/18/16/14.

 

 

Item Changes

 

Quality of Life Box FinalDead Mans Plate Final IconDead Man’s Plate

  • Tooltip updated to reflect that blinds and silences don’t cause the passive stacks to decay.

 

 

Nerf BoxMaw of Malmortius Final IconMaw of Malmortius

  • Magic Resist decreased from 50 to 40.
  • Lifegrip passive no longer grants 25% Attack Speed until you exit combat.

 

 

MASTERY CHANGES Banner

 

Nerf BoxWarlords Bloodlust Final IconWarlord’s Bloodlust

  • Lifesteal effectiveness for ranged Champions against minions decreased from 50% to 25%.

 

 

 

MECHA ZERO SION Banner

Mecha Zero Sion is a legendary skin will be available in store for 1820 RP.

 

Sion_Splash_5

 

MODEL AND EMOTES Banner

Mecha Sion Model 1 Mecha Sion Model 2

Mecha Sion Model 3 Mecha Sion Model 4

Mecha Sion Model 5 Mecha Sion Model 6

Mecha Sion Model 7 Mecha Sion Model 8

 

ALL SPELLS

 

Recall Banner

Mecha Sion Recall 1 Mecha Sion Recall 2

 

HOMEGUARD MOVE ANIMATION Banner

 

GLORY IN DEATH PASSIVE

Mecha Sion Passive 1

 

DECIMATING SMASH Q

Mecha Sion Q 1 Mecha Sion Q 2

Mecha Sion Q 3 \

 

SOUL FURNACE W

Mecha Sion W 1 Mecha Sion W 2

Mecha Sion W 3 Mecha Sion W 5

Mecha Sion W 4

 

ROAR OF THE SLAYER E

Mecha Sion E 1 Mecha Sion E 2 (1)

 

UNSTOPPABLE ONSLAUGHT R

 

Here’s his new voice-over (video by SkinSpotlights):

 

Here’s login theme for Mecha Zero Sion by frostyNinja:

 

And here’s the music from the login screen:

 

Here’s the still image from the animation:

cs_bg_champions (2)

 

 

PROGRAM LISSANDRA Banner

Program Lissandra features a robot VO filter and will be available in store for 1350 RP.

 

Lissandra_Splash_3

 

MODEL Banner

Program Lissandra Model 1 Program Lissandra Model 2

 

ALL SPELLS

 

Recall Banner

Program Lissandra Recall 1 Program Lissandra Recall 2

Program Lissandra Recall 3 Program Lissandra Recall 4

 

BASIC ATTACK ANIMATION Banner

Program Lissandra Basic Attack 1

 

ICE SHARD Q

Program Lissandra Q 1 Program Lissandra Q 2

 

RING OF FROST W

Program Lissandra W 2 Program Lissandra W 1

 

GLACIAL PATH E

Program Lissandra E 1 Program Lissandra E 2

Program Lissandra E 3 Program Lissandra E 4

 

FROZEN TOMB R

Program Lissandra R 1 Program Lissandra R 3

Program Lissandra R 4 Program Lissandra R 5

 

 

PROGRAM SORAKA Banner

Program Soraka features a robot VO filter and will be available in store for 1350 RP.

 

Soraka_Splash_6 Soraka_6

 

MODEL Banner

Program Soraka Model 1 Program Soraka Model 2

 

ALL SPELLS

 

 

Recall Banner

Program Soraka Recall 1 Program Soraka Recall 2

 

BASIC ATTACK ANIMATION Banner

Program Soraka Basic Attack 1

 

SALVATION PASSIVE

Program Soraka Passive 1

 

STARCALL Q

Program Soraka Q 1 Program Soraka Q 2

Program Soraka Q 3

 

ASTRAL INFUSION W

Program Soraka W 1 Program Soraka W 2

 

EQUINOX E

Program Soraka E 1 Program Soraka E 2

Program Soraka E 3 Program Soraka E 4

 

WISH R

Program Soraka R 1 Program Soraka R 2

 

 

MECHA ZERO WARD Banner

The Mecha Zero Ward skin will be available in store for 640 RP.

 

 

New Summoner Icons

 

Four new Mecha-style icons will be in store soon. No idea how to get them yet, but you’ll most likely have to transform your money into RP:

profileIcon1135 profileIcon1132 profileIcon1133 profileIcon1134

 

New icons for the teams participating in the MSI tournament will be released shortly after Patch 6.7. As always, they’ll likely be in store for 250 RP and a portion of the proceeds will go to the respective teams.

profileIcon1117 profileIcon1119 profileIcon1120 profileIcon1121 profileIcon1122 profileIcon1123 profileIcon1124

profileIcon1125 profileIcon1126 profileIcon1127 profileIcon1128 profileIcon1129 profileIcon1130

 

 

MISCELLANEOUS Banner

There is now an MSI logo in the middle of Summoner’s Rift:

 

MSI Logo

 

Global Splash Update Incoming

Riot JxE Final PortraitHey folks,

As many of you (especially fans of the Chinese LoL scene) may know, some of our older skin and champion splash arts are different across the world. This is a big deal – splash art is one of most important tools we have for conveying a champion’s fantasy and personality in League. We want players to have a global, unified experience – it’s confusing when (ex.) Taric or Goth Annie have vastly divergent representations of their power and feel depending on which region you play League in.

Splashes are used everywhere: from champ select to the loading screen, portrait icons, the store, and more recently Hextech Crafting. With that in mind, we’ll be updating a large number of our older splash arts to unify them across all regions. You should be seeing the first batch in today’s PBE (and onward throughout the patch 6.7 PBE cycle), with another batch coming later in patch 6.8!

Edit: Thanks for the feedback everyone. We won’t be making any reverts or changes during this round, but this feedback will help our splash artists prioritize what to upgrade when they get the chance. I mentioned this in a comment, the benefit of making these changes is to eliminate a pipeline that has been causing us internal pain. We know some of these aren’t as nice and the art style is off, but choosing one splash or the other was the fastest way to kill this pipeline. We want to focus on new content and features, not firefighting and changes like this help us do that.

[ Link to Post ]

 

Here’s a tweet to explain the change:

 

And here are all the splash arts from today’s patch that have received changes:

 

Ahri

Ahri 1 Ahri 2

 

Akali

Akali 1 Akali 2

Akali 3

 

Alistar

Alistar 1

 

Amumu

Amumu 1 Amumu 2

Amumu 3 Amumu 4

 

Annie

Annie 1 Annie 2

 

Blitzcrank

Blitzcrank 1

 

Caitlyn

Caitlyn 1 Caitlyn 2

 

Cho’Gath

Chogath 1

 

Corki

Corki 1

 

Dr. Mundo

Dr Mundo 1

 

Evelynn

Evelynn 1 Evelynn 2

 

Fiddlesticks

Fiddlesticks 1

 

Garen

Garen 1 Garen 2

 

Gragas

Gragas_Splash_2

 

Hecarim

Hecarim 1

 

Irelia

Irelia 1 Irelia 2

 

Janna

Janna 1 Janna_Splash_2

 

Jarvan IV

JarvanIV_Splash_3

 

Jax

Jax_splash_6

 

Karma

Karma 1 Karma 2

 

Karthus

Karthus 1 Karthus 2

Karthus 3 Karthus 4

 

Kayle

Kayle_Splash_3

 

Kennen

Kennen_Splash_2

 

Kog’Maw

KogMaw_Splash_5

 

LeBlanc

Leblanc_Splash_1

 

Lee Sin

Lee Sin 1 LeeSin_Splash_2

 

Master  Yi

Master Yi 1 Master Yi 2

Master Yi 3

 

Miss Fortune

Master Yi 4 Miss Fortune 1

Miss Fortune 2 MissFortune_Splash_2

 

Mordekaiser

Mordekaiser 1

 

Morgana

Morgana 1 Morgana 2

 

Nocturne

Nocturne 1

 

Nunu

Nunu_Splash_1 Nunu_Splash_2

Nunu_Splash_4

 

Rammus

Rammus_Splash_3 Rammus_Splash_4

 

Wukong

Wukong 1 Wukong 2

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE Update 25 03 Banner

 

Balance

Miscellaneous

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Reference Banner 23 03

Check out Mecha Zero Sion, Program Lissandra & Program Soraka!

 


Champion Changes

 

Irelia Final Portrait

 

Buff BoxBladesurgeBladesurge [ Q ]

  • AD ratio increased from 1.0 to 1.2;
  • Mana cost decreased from 60/65/70/75/80 to 50/55/60/65/70.

 

 

Poppy Final Portrait

 

Nerf BoxHammer Shock [ Q ]Hammer Shock Final Icon

  • Base damage increased from 35/55/75/95/115 to 40/60/80/100/120. [change compared to this PBE update, live value is 40/65/90/115/140]

 

 

Udyr Final Portrait


Revert BoxMonkey’s Agility [ Passive ]
Monkey Agility Final Icon

 

 

Nerf BoxPhoenix Stance Final IconPhoenix Stance [ R ]

  • Magic damage on third-hit proc decreased from 40/75/110/145/180 to 25/60/95/130/165.

 

 

 

MASTERY CHANGES Banner

 

Nerf BoxWarlords Bloodlust Final IconWarlord’s Bloodlust

  • Lifesteal value for ranged Champions against minions decreased from 50% to 25%.

 

 

 

Global Splash Update Incoming

Riot JxE Final PortraitHey folks,

As many of you (especially fans of the Chinese LoL scene) may know, some of our older skin and champion splash arts are different across the world. This is a big deal – splash art is one of most important tools we have for conveying a champion’s fantasy and personality in League. We want players to have a global, unified experience – it’s confusing when (ex.) Taric or Goth Annie have vastly divergent representations of their power and feel depending on which region you play League in.

Splashes are used everywhere: from champ select to the loading screen, portrait icons, the store, and more recently Hextech Crafting. With that in mind, we’ll be updating a large number of our older splash arts to unify them across all regions. You should be seeing the first batch in today’s PBE (and onward throughout the patch 6.7 PBE cycle), with another batch coming later in patch 6.8!

Edit: Thanks for the feedback everyone. We won’t be making any reverts or changes during this round, but this feedback will help our splash artists prioritize what to upgrade when they get the chance. I mentioned this in a comment, the benefit of making these changes is to eliminate a pipeline that has been causing us internal pain. We know some of these aren’t as nice and the art style is off, but choosing one splash or the other was the fastest way to kill this pipeline. We want to focus on new content and features, not firefighting and changes like this help us do that.

[ Link to Post ]

 

Here’s a tweet to explain the change:

 

And here are all the splash arts from today’s patch that have received changes:

 

Ahri

Ahri 1 Ahri 2

 

Akali

Akali 1 Akali 2

Akali 3

 

Alistar

Alistar 1

 

Amumu

Amumu 1 Amumu 2

Amumu 3 Amumu 4

 

Annie

Annie 1 Annie 2

 

Blitzcrank

Blitzcrank 1

 

Caitlyn

Caitlyn 1 Caitlyn 2

 

Cho’Gath

Chogath 1

 

Corki

Corki 1

 

Dr. Mundo

Dr Mundo 1

 

Evelynn

Evelynn 1 Evelynn 2

 

Fiddlesticks

Fiddlesticks 1

 

Fiora

Fiora 1

 

Garen

Garen 1 Garen 2

 

Hecarim

Hecarim 1

 

Irelia

Irelia 1 Irelia 2

 

Janna

Janna 1

 

Karma

Karma 1 Karma 2

 

Karthus

Karthus 1 Karthus 2

Karthus 3 Karthus 4

 

Lee Sin

Lee Sin 1

 

Master  Yi

Master Yi 1 Master Yi 2

Master Yi 3

 

Miss Fortune

Master Yi 4 Miss Fortune 1

Miss Fortune 2

 

Mordekaiser

Mordekaiser 1

 

Morgana

Morgana 1 Morgana 2

 

Nocturne

Nocturne 1

 

Wukong

Wukong 1 Wukong 2

 

 

Parties Live on PBE

Limely: Hi everyone!

Back when we announced the 2016 Season Update, we shared early plans to introduce parties to League, and it’s time to start testing on PBE!

Parties simplify the way small groups of friends stick together between games. This first test rolls out some foundational features, and we’ll continue building out how parties work and what they can do for you.

During this test on PBE, one player hosts a party, inviting friends to a group chat that persists through games (but not login sessions). With a party assembled, the party leader goes through the normal flow of starting a game and then every player in the party queues up together. After the game parties stick together, keep their group chat, and can easily queue into game all over again (whether you want to play Summoner’s Rift again or swap into ARAM or Twisted Treeline).

We’ve encountered a few more technical constraints than we initially accounted for, and this first test on the PBE may have some bumps along the way–in fact, based on the results of this iteration, we may have to change our approach to Parties entirely. Likewise, we may be enabling/disabling Parties at different times throughout the test based on performance.

Please let us know any bugs you encounter or any other feedback you have about Parties on PBE. Thanks for helping test the new feature, and we’ll see you (and your party) on the Rift!

Limely :3

[ Link to Post ]

 

Here’s login theme for Mecha Zero Sion by frostyNinja:

 

And here’s the music from the login screen:

 

Here’s the still image from the animation:

cs_bg_champions (2)

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Update 22 03 Banner

 

Store Content

Balance

Miscellaneous

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

MECHA ZERO SION Banner

Mecha Zero Sion is a legendary skin will be available in store for 1820 RP.

 

Sion_Splash_5

 

MODEL AND EMOTES Banner

Mecha Sion Model 1 Mecha Sion Model 2

Mecha Sion Model 3 Mecha Sion Model 4

Mecha Sion Model 5 Mecha Sion Model 6

Mecha Sion Model 7 Mecha Sion Model 8

 

ALL SPELLS

 

Recall Banner

Mecha Sion Recall 1 Mecha Sion Recall 2

 

HOMEGUARD MOVE ANIMATION Banner

 

GLORY IN DEATH PASSIVE

Mecha Sion Passive 1

 

DECIMATING SMASH Q

Mecha Sion Q 1 Mecha Sion Q 2

Mecha Sion Q 3 \

 

SOUL FURNACE W

Mecha Sion W 1 Mecha Sion W 2

Mecha Sion W 3 Mecha Sion W 5

Mecha Sion W 4

 

ROAR OF THE SLAYER E

Mecha Sion E 1 Mecha Sion E 2 (1)

 

UNSTOPPABLE ONSLAUGHT R

 

Here’s his new voice-over (video by SkinSpotlights):

 

 

PROGRAM LISSANDRA Banner

Program Lissandra features a robot VO filter and will be available in store for 1350 RP.

 

Lissandra_Splash_3

 

MODEL Banner

Program Lissandra Model 1 Program Lissandra Model 2

 

ALL SPELLS

 

Recall Banner

Program Lissandra Recall 1 Program Lissandra Recall 2

Program Lissandra Recall 3 Program Lissandra Recall 4

 

BASIC ATTACK ANIMATION Banner

Program Lissandra Basic Attack 1

 

ICE SHARD Q

Program Lissandra Q 1 Program Lissandra Q 2

 

RING OF FROST W

Program Lissandra W 2 Program Lissandra W 1

 

GLACIAL PATH E

Program Lissandra E 1 Program Lissandra E 2

Program Lissandra E 3 Program Lissandra E 4

 

FROZEN TOMB R

Program Lissandra R 1 Program Lissandra R 3

Program Lissandra R 4 Program Lissandra R 5

 

 

PROGRAM SORAKA Banner

Program Soraka features a robot VO filter and will be available in store for 1350 RP.

 

MODEL Banner

Program Soraka Model 1 Program Soraka Model 2

 

ALL SPELLS

 

 

Recall Banner

Program Soraka Recall 1 Program Soraka Recall 2

 

BASIC ATTACK ANIMATION Banner

Program Soraka Basic Attack 1

 

SALVATION PASSIVE

Program Soraka Passive 1

 

STARCALL Q

Program Soraka Q 1 Program Soraka Q 2

Program Soraka Q 3

 

ASTRAL INFUSION W

Program Soraka W 1 Program Soraka W 2

 

EQUINOX E

Program Soraka E 1 Program Soraka E 2

Program Soraka E 3 Program Soraka E 4

 

WISH R

Program Soraka R 1 Program Soraka R 2

 

 

MECHA ZERO WARD Banner

The Mecha Zero Ward skin will be available in store for 640 RP.

 

Champion Changes

 

Corki Final Portrait

 

Nerf BoxHextech Shrapnel Shells Final IconHextech Munitions [ Passive ]

  • Auto attacks no longer deal 10% bonus damage.

 

 

 

Rammus Final Portrait

 

Nerf BoxPowerball Final IconPowerball [ Q ]

  • Base damage decreased from 100/150/200/250/300 to 80/130/180/230/280.

 

 

Nerf BoxTremors Final IconTremors [ R ]

  • Cooldown increased from 60 seconds at all ranks to 100/80/60.

 

 

 

Soraka Final Portrait

 

Nerf BoxStarcall Final IconStarcall [ Q ]

  • Mana cost increased from 40 at all ranks to 40/45/50/55/60.

 

 

 

Udyr Final Portrait

General

  • Base Health-per-second decreased from 1.75 to 1.2.

 

Nerf BoxMonkey Agility Final IconMonkey’s Agility [ Passive ]

  • Flat Movement Speed per stack decreased from 5 to 3;
  • Bonus Attack Speed per stack decreased from 10% to 7%;
  • Maximum number of stacks increased from 3 to 5;
  • Total Attack Speed bonus increased from 30% to 35% (MS bonus cap unchanged).

 

Nerf BoxPhoenix Stance Final IconPhoenix Stance [ R ]

  • Base damage-per-second decreased from 15/25/35/45/55 to 10/20/30/40/50.

 

 


MISCELLANEOUS Banner

There is now an MSI logo in the middle of Summoner’s Rift:

 

MSI Logo

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

PBE Round-up: Patch 6.4

February 20th, 2016

 

PBE Roundup 6 4 Banner

Patch 6.4 will hit live in the early hours of February 24th, assuming there are no delays. Here are its contents:

 

Patch 6.4:

 

 

Champion Changes

 

Ahri Final Portrait

 

Nerf BoxCharmCharm [ E ]

  • The charm CC will no longer cancel dashes cast before the spell hit.

 

 

 

Ashe Final Portrait

 

Buff Box

Rangers Focus Final IconRanger’s Focus [ Q ]

  • Stack duration increased from 4 seconds to 5;
  • Focus stacks no longer disappear immediately after 4 seconds of not attacking; instead, they disappear at a rate of 1-per-second.

 

 

Caitlyn Final Portrait

 

Change BoxYordle Snap Trap Final IconYordle Snap Trap [ W ]

  • Bonus damage on Headshot decreased from 10/20/30/40/50% [+0.6 AD ] to a flat 25/50/75/100/125 [+0.8 AD].

 

Buff Box90 Caliber Net Final Icon90-Caliber Net [ E ]

  • Cooldown decreased from 18/16/14/12/10 seconds to 16/14.5/13/11.5/10.

 

 

 

Ezreal Final Portrait

 

Nerf BoxTrueshot Barrage Final IconTrueshot Barrage [ R ]

  • Cooldown increased from 80 seconds at all ranks to 120.

 

 

 

Fiora Final Champion Portrait

 

Nerf BoxRiposte Final IconRiposte [ W ]

  • Cooldown increased from 19/18/17/16/15 seconds to 24/22/20/18/16.

 

 

Change BoxBladework [ E ]Bladework Final Icon

  • Cooldown decreased from 15/13/11/9/7 seconds to 13/11/9/7/5;
  • Cooldown now begins when either the two auto attacks hit or when the buff expires (CD begins immediately when [ E ] is cast on live).

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxParrrley Final IconParrrley [ Q ]

  • Bonus Gold on kill decreased from 4/5/6/7/8 to 2/3/4/5/6 [Silver Serpents number is still the same].

 

Change BoxPowder Keg Final IconPowder Keg [ E ]

  • Cooldown per charge changed from 18/17/16/15/14 seconds to 20/18/16/14/12;
  • Maximum number of kegs changed from 2/3/4/5 [upgraded with ranks in R] to 3 at all ranks.

 

Change BoxCannon Barrage Final IconCannon Barrage [ R ]

  • No longer passively increases the maximum number of Powder Kegs that can be stored;

 

 

 

Jhin Final Portrait

General

  • Base Armor increased from 20 to 22;
  • Base Movement Speed increased from 325 to 330;
  • Health regen per second increased from 1.1 [+0.1 per level] to 1.2 [+0.11 per level].

 

 

 

Katarina Final Portrait

 

Buff BoxBouncing Blades Final IconBouncing Blade [ Q ]

  • AP ratio on mark increased from 0.15 to 0.2;
  • Bounces now deal full damage (10% damage dropout per bounce on live).

 

 

Kogmaw Final Portrait

General

  • Base Attack Speed decreased from 0.665 to 0.567

 

 

Lucian Final Portrait

 

Nerf BoxThe Culling Final IconThe Culling [ R ]

  • Range decreased from 1400 to 1200.

 

 

 

Malphite Final Portrait

General

  • Health regen per second decreased from 1.7 to 1.4.

 

Nerf BoxGround Slam Final IconGround Slam [ E ]

  • Base damage decreased from 60/100/140/180/220 to 60/95/130/165/200.

 

 

 

Rumble Final Portrait

 

Change BoxElectro-HarpoonElectro Harpoon [ E ]

  • Now uses an ammo system, with a recharge cooldown of 5 seconds (10 second cooldown on live);
  • Heat per harpoon used decreased from 20 to 10;
  • Slow duration decreased from 3 seconds to 2.

 

 

Ryze Final Portrait

 

Buff BoxOverload Final IconOverload [ Q ]

  • Base damage increased from 60/85/110/135/160 to 60/95/130/165/200.

 

 

 

Sivir Final Champion Portrait

 

Buff BoxRicochet Final IconRicochet [ W ]

  • Bounces can now crit with no penalties (base damage is still 50% of the original attack), but only if the original hit crits.

 

 

 

Shen Final Portrait

 

Buff BoxShadow Dash Final IconShadow Dash [ E ]

  • Can now taunt jungle monsters.

 

 

 

Shyvana Final Portrait

 

Quality of Life Box FinalFlame_BreathFlame Breath [ E ]

  • Tooltip Fix: Now states that the duration of the % HP on-hit buff lasts 5 seconds.

 

 

 

Udyr Final Portrait

 

Nerf BoxTurtle_StanceTurtle Stance [ W ]

  • Base shield strength decreased from 60/100/140/180/220 to 60/95/130/165/200.

 

 

Nerf BoxPhoenix_StancePhoenix Stance [ R ]

  • Base damage on third-hit passive proc decreased from 40/80/120/160/200 to 40/75/110/145/180.

 

 

 

Viktor Final Portrait

 

Nerf BoxDeath Ray Final IconDeath Ray [ E ]

  • Base damage decreased from 70/115/160/205/250 to 70/110/150/190/230;
  • Augment: Aftershock – Explosion damage decreased from 70/115/160/205/250 to 70/110/150/190/230.

 

 

Xin Zhao Final Portrait

 

Nerf BoxBattle Cry Final IconBattle Cry [ W ]

  • Attack Speed bonus on active decreased from 40/50/60/70/80% to 40/45/50/55/60%;
  • AP ratio on heal decreased from 0.7 to 0.4.

 

 

Item Changes

 

Nerf BoxBoots of Swiftness Final IconBoots of Swiftness

  • Bonus Movement Speed decreased from 65 to 60.

 

 

Buff BoxManamune Final PortraitManamune

  • Now additionally increases your mana pool by 1 every 8 seconds.

 

 

Buff BoxMercury Threads Final IconMercury’s Threads

  • Tenacity value increased from 20% to 30%.

 

 

Nerf BoxMuramanaMuramana

  • Active can no longer be activated if you have less than 20% of your maximum mana;
  • Active is now always on; it’s no longer a toggle. The active won’t trigger on minions, only enemy champions and monsters.


Nerf BoxMagus Enchantment Final IconRunic Echoes

  • Movement Speed decreased from 10% to 7%.



Nerf BoxSteraks Gage Final IconSterak’s Gage

  • Health granted decreased from 500 to 400;
  • Recipe now requires a Long Sword instead of a Ruby Crystal (recipe cost decreased by 50 Gold to compensate).

 

 

MASTERY CHANGES Banner

 

New Item BoxWarlords Bloodlust Final IconWarlord’s Bloodlust [ Keystone in Ferocity ]

  • Rework: Gain increasingly more Life Steal based on your missing health against Champions (up to 20% LS). Against minions gain 50% benefit.

 

Buff BoxExpose Weakness Final IconExpose Weakness [ New Tier 2 Ferocity ]

  • Damaging enemy Champions causes them to take 3% more damage from your allies.

 

 

 

BLOOD MOON KENNEN Banner

Blood Moon Kennen will be available in store for 975 RP.

 

Kennen_Splash_Centered_6 KennenLoadScreen_6

 

MODEL Banner

Blood Moon Kennen Model 1 Blood Moon Kennen Model 2

 

Recall Banner

Blood Moon Kennen Recall 1 Blood Moon Kennen Recall 2

 

THUNDERING SHURIKEN Q

Blood Moon Kennen Q 1 Blood Moon Kennen Q 2

 

ELECTRICAL SURGE W

Blood Moon Kennen W 1 Blood Moon Kennen W 2

 

LIGHTNING RUSH E

Blood Moon Kennen E 1

 

SLICING MAELSTROM R

Blood Moon Kennen R 1 Blood Moon Kennen R 2

 

 

BLOOD MOON YASUO Banner

Blood Moon Yasuo will be available in store for 975 RP.

 

Yasuo_Splash_3

 

MODEL Banner

Blood Moon Yasuo Model 1 Blood Moon Yasuo Model 2

 

Recall Banner

Blood Moon Yasuo Recall 1 Blood Moon Yasuo Recall 2

 

WAY OF THE WANDERER PASSIVE

Blood Moon Yasuo Passive 1 Blood Moon Yasuo Passive 2

 

STEEL TEMPEST Q

Blood Moon Yasuo Q 1 Blood Moon Yasuo Q 4

 

WIND WALL W

Blood Moon Yasuo W 1 Blood Moon Yasuo W 2

 

SWEEPING BLADE E

Blood Moon Yasuo E 1 Blood Moon Yasuo E 2

 

LAST BREATH R

Blood Moon Yasuo R 1 Blood Moon Yasuo R 2

 

 

New Summoner Icons

No idea how you can get these yet, but it will likely involve your wallet.

 

profileIcon1108 profileIcon1107 profileIcon1109

 

 

LORE UPDATES Banner

Diana, Leona and Pantheon have all received updated in-client lore entries:

 

Diana Final Portrait

”I am the light coursing in the soul of the moon.”

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to divine herpower and purpose in this world.

 

Leona Final Portrait

”If you would shine like a sun, first you must burn like one.”

Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

 

Pantheon Final Portrait

”Bring forth one true champion, or a hundred more like you, and then we shall have a battle that will be spoken of until the end of time.”

The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain’s treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

New Splash Arts

 

Blood Moon Kennen‘s received his splash art.

Kennen_Splash_Centered_6 KennenLoadScreen_6

 

 

Champion Changes

 

Udyr Final Portrait

 

Nerf BoxTurtle_StanceTurtle Stance [ W ]

  • Base shield strength decreased from 60/100/140/180/220 to 60/95/130/165/200.

 

 

Nerf BoxPhoenix_StancePhoenix Stance [ R ]

  • Base damage on third-hit passive proc decreased from 40/80/120/160/200 to 40/75/110/145/180.



Urgot Final Portrait

  • The nerfs on Urgot’s passive and W seem to’ve both been reverted.

 

Buff BoxHyper Kinetic Position Reverser Final IconHyper-Kinetic Position Reverser [ R ]

  • Radius on new fear mechanic increased from 325 to 375.

 

 

[ Note ] On the PBE, Urgot fears all targets (including champions) near him when the channel completes.



Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

 

Champion Skin Sale July 24 Banner

The following Champions and Skins will be 50% off until July 24th:

 

Reksai Final Portrait

Trundle Final Portrait

Udyr Final Portrait

 

SIREN CASSIOPEIA

Cassiopeia_2

Siren Cassiopeia Model 1

 

SECRET-AGENT-MISS-FORTUNE

MissFortune_3

Secret-Agent-MF-1-1024x640

Secret-Agent-MF-2-1024x640

 

WARRING KINGDOMS XIN ZHAO

XinZhao_5

Warring Kingdoms Xin Zhao Model 1

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Free Champion Rotation March 10 Banner

The following Champions will be free-to-play until March 10th:

 

Karthus Final Portrait

Olaf Final Portrait

Soraka Final Portrait

Udyr Final Portrait

Urgot Final Portrait

Vayne Final Portrait

Vladimir Final Portrait

Xin Zhao Final Portrait

Ziggs Final Portrait

Zilean Final Portrait

 

 

 

Soon on PBE Banner

Tons of texture updates are soon heading to the PBE; here are previews for all of them:

 

 

Ququroon Final PortraitHey folks! Ququroon here!

I know I have a thread over on the PBE that’s been sitting up there in the announcements for a while (that totally has a ton of context if you’re not familiar with this!), but I wanted to cross the streams and open up the feedback channel a little bit. At least for now, because my sleep schedule is OP and because I like you guys. Except for that guy. That guy sucks.

 


Amumu

 

EdA1t6K2L7HmsC 7ZpKFJ8 cEAPFnS  llVadBf O88ICJs wB22Rfa

 


Caitlyn

 

6dEG3Wq 8ExoWW4 8Z9nbwQ FjDUGOp LLgaS4X MgSokg7



Ezreal

 

Lon8K00skzYBBi  kb0AcEG 9CYabX8 4Mu6CFO

 


Fizz

 

6H9NhsE3gWaIvN  g65isNy MABSRlN NgZXiE6

 


Gragas

 

xJQluyP (1)7oXMqai LHuxgtM SuC7u4S  yb7ewI4



Kog’Maw

 

u87uOeZinjxh876ajLjBj  Dv43isutxhGYCqn4MvK5j



Mordekaiser

 

LBq4gMWDsrFbNG



Talon

 

c0Rv7CpzFVkfzWobmE5zo



Udyr

 

yMoWxhoixzQdF6fdnij91



Urgot

 

7ypsdwBt0k909j 5eEp1aA  mZj3x4M

 


Vladimir

 

tkRWmf186TSQIP CBE7iNu ibjWNjG  TWVVCPl wmFIw9y

 


Zilean


 

mYMBeQ9baes94b frwObZc  p9AyePC y8wVErU

 

 

I’ll be hanging out for a bit, so lemme know whatcha think! I’d also appreciate to know who you’d prefer to see, if anyone. I’m curious. Totally. That’s the ticket.

REMEMBER BECAUSE I GET THIS A LOT. THIS HAS NOTHING TO DO WITH A CHAMPION’S UPDATE SCHEDULE. THIS IS A BANDAID TO A LARGER PROBLEM, BUT HOPEFULLY A BANDAID THAT YOU FOLKS LIKE.

[ Link to Post ]

 

 

Why are the pictures so small

Ququroon Final PortraitI kinda kept the pictures small intentionally, because it’s more indicative of what you see in game.

The changes to Void Fizz are relatively small, just messing with his highlights a little.

[ Link to Post ]

 

 

Do you plan on doing a Visual Update for Ezreal

Ququroon Final PortraitEzreal does need some updates. I don’t know how much he’d differ from where he’s at now, but I imagine that he’d at least be a better execution from the current.

He’s a pretty unique character, so we’d want to push that to the limit.

Also… I’ll fight for his dance to the death.

[ Link to Post ]

 

 

Will you update the hair on characters like MF or Irelia

Ququroon Final PortraitYeah, there are some older characters with some really rough hair that need to be hit.

As for PFE, we didn’t think it was in a poor place.

[ Link to Post ]

 

 

Why isn’t Sad Robot Amumu on the list

Ququroon Final PortraitSad Robot Amumu is in a good state, so we probably won’t be touching it.

[ Link to Post ]

 

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Comments off

 

Champion-Skin-Sale-October-31-Banner

The following Champions and Skins will be 50% off until October 31st:

 

Champions

 

  • Jarvan IV – 440 RP
  • Udyr – 292 RP
  • Ziggs – 487 RP

 

Road Warrior Miss Fortune – 260 RP

 

MissFortune_5

 

 

Special Forces Gangplank – 487 RP

 

Gangplank_5

 

 

Warring Kingdoms Xin Zhao – 675 RP

 

XinZhao_5

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

PBE 10 10 Banner

Done! Sorry for the delay in covering.

 

PBE 10/10 Content:

  • List of Preseason Changes
  • In-Game Preview of Preseason Changes
  • Loading Screen Borders for Ranked
  • Summoner Icons from Ranked Rewards
  • Singed Texture Rebalance
  • New Splash Arts
  • Champion Changes

 

Preseason is happening soon! Here’s a disclaimer for the changes you’ll find here:

PBE-Plans-Banner

 

 

List of Preseason Changes

 

[ Note ] I’ll be working on these throughout the day, you can check back this post every now and again and I’ll be adding more information/screenshots after the list.

 

General

 

Pushing to the PBE sometime tonight or tomorrow. Going to throw up a really rough changelist of the subtle stuff. I’m going to take the time to call out more subtle things that are harder to notice and give much less detail about the really obvious stuff.

These are really rough patch notes and we are highly interested in heavily iterating on a lot of these. For example, I’d love to hear your suggestions for what cool Dragon bonuses could be – and I know we’re still heavily iterating on the Jungle.

I’m going really light on context in this post because this isn’t an official patch notes – I just wanted to get a good list of details out there so you guys have some inkling of what’s going on when the stuff gets deployed to PBE.

As usual, if you have questions, feel free to ask but try to keep it in this thread if possible.

Fountain Regeneration

Improving feel of regeneration in fountain

  1. Fountain Regeneration now heals for 25% of the amount healed on live but ticks 4 times as fast.

Stat Growth Per Level

Champion base stats and stat growth per level adjusted to help reduce the impact of early level advantages

  1. Roughly, characters will start the game with an additional 68% of their per level statistic compared to live.
  2. Each level, characters will gain from 72 to 128% of their per level statistic compared to live, totalling to 1700% of your per level statistic.

Bounty Changes

With Stats Growth Per Level changes, early advantages are somewhat diminished – thus removing the unpopular gold rubberbanding mechanic from S4 to compensate for the new system of stats growth

  1. Kill gold is no longer reduced before 4 minutes.
  2. Gold gained from Assists now scales from 25% to 50% over the first 210 seconds of the game.

Death Timers

Shifting Death Timers to be longer based on level for a larger portion of the game to give a team on the backfoot an uptime advantage

  1. Death Timers now increase by 2% every 30 seconds starting at 35 minutes, rather than 2% every 60 seconds starting at 25 minutes.

Towers

Towers have received some changes to change both tower feel and to simplify the calculus involved in determining your damage to a tower

Inner Towers have been given some anti-split push / anti-siege potential. Inhibitor Towers have been given more ramp-up to make it easier to defend against single targets

  1. Towers no longer gain Armor and Magic Resistance over time, but they still gain Attack Damage.
  2. Tower Armor and Magic Resistance have been normalized to 100.
  3. Tower HP has been set to the following:
    Outer: 2000 Health
    Inner: 2000 Health
    Inhibitor: 2500 Health
    Nexus: 2000 Health
  4. Inner Towers have a new mechanic – Shielding:
    Inner Towers have a shield protecting them that regenerates after 60 seconds of not taking damage.
    While the shield holds, nearby champions gain a moderate shield as well.
  5. Inhibitor Towers have a new mechanic – Beam:
    Inhibitor Towers attack their target continuously, up to 4 times a second.
    Inhibitor Towers slowly ramp their damage from 100% to 260% over the course of 6.5 seconds.
    Inhibitor Towers slowly ignore their targets armor from 40% to 100% over the course of 6.5 seconds.
    Ramp is reset when Inhibitor Towers change targets.
  6. Base Tower regeneration reduced to 5 hp/5 from 15 hp/5

Minions

Simplifying Minion Math as well as removing the ability for resistance penetration to increase wave clear power

  1. Minions no longer gain Armor and Magic Resistance
  2. Minions gain increased maximum Health at a rate roughly comparable to the old resistance bonuses such that their effect HP is the same.

Homefield Advantage

Wanted to give the defending team an advantage in their base and remove other rubberbanding mechanics

  1. While a character is in their own base, they receive a movement speed and minor resistance bonus.

Inhibitor Respawn

Removing this rubberbanding mechanic as the base buff seems to accomplish the same thing while not dragging the game out artificially

  1. Inhibitors respawn timers increased to 300 seconds from 240.

Blue Buff

Blue Buff, acquired ealy, can lead to some unbreakable siege scenarios. With two buffs, this siege power can extend to 100% uptime. Wanted to reduce the duration on the buff a bit rather than attack the power of it to shorten some extended sieging scenarios

  1. Blue Buff duration reduced to 120 seconds from 150.

Red Buff

Blue buff is incredibly broad in application as it is used to dominate lane and contribute to clearing minions in wave clear, while red buff has some in-combat advantages – we wanted to give red buff some kind of role to play in a siege to give greater rewards to controlling the map before a siege

  1. Grants you 1% of your maximum Health every 5 seconds.
  2. Duration reduced to 120 seconds from 150.
  3. Slow reduced to 5-10% / 8-15% for ranged / melee characters from 5-15% / 8-24%
  4. Burn damage rescaled to 5-56 damage per second from 10-44 damage
  5. Burn damage now applies to Towers

New Powerup: Still Waters

Adding a pickup to the lanes after 20 minutes to add some incentive to visit this area in the mid and late game, as well as provide some split pushing power

  1. In the top and bottom lanes, at the entrance to river, a powerup will spawn beginning at 20 minutes and every 3 minutes thereafter.
  2. This buff confers:
    +50 out of combat movement speed.
    Standing Still for 0.5 seconds grants up to 25% increased vision range and the ability to look over walls.

Elixirs

Replacing current Elixirs with Elixirs that serve more divergent strategic powers, especially in the late game

  1. Elixir of Fortitude and Brilliance have been removed.
  2. You may only benefit from one elixir at a time.
  3. Elixirs may only be bought when your champion is level 9 or above.
  4. Elixir price increased to 400 gold.
  5. New Elixirs added:
    Elixir of Ruin: Grants Health, +% Tower Damage. Nearby minions gain +% Tower Damage and their movement speed is set to 90% of your own, up to 500.
    Elixir of Iron: Grants Size, Tenacity and Slow resistance. You leave a trail that increases ally movement speed by 10%
    Elixir of Sorcery: Grants AP, MP/5 and bonus true damage when damaging a champion or a tower.
    Elixir of Wrath: Grants AD, 10% physical vamp and scoring a kill or assist will extend the duration of the flask by 30 seconds.

Baron Nashor

Attempting to create a greater call to action for the team that has the Baron Nashor buff, rather than passively grind the opponent out

  1. Health and Regeneration removed (AD and AP boost remain the same)
  2. Baron Buff additionally grants you Empowered Recall, reducing your recall time to 4 seconds.
    This also massively heals you and grants you an 8 second movement speed buff once it finishes.
  3. Baron Buff buffs nearby minions around you significantly, causing them to gain up to 90% your Movement Speed as well as specific bonuses on type:
    Melee Minions: Gain 80% damage reduction from almost all damage types
    Ranged Minions: Gain increased damage and a minor increase in range.
    Siege Minions: Gain massive increases to range – such that they outrange towers. Their attacks are 50% slower but are AoE and deal 4x damage to towers.
    Super Minions: Gains 75% Movement Speed when nearby enemies as well as 25% Attack Speed.

Dragon

Dragon bonuses adjusted to be more ‘back-loaded’ so that a team that opts for a fast pushing strategy versus a team that goes for neutral objective control will spike in power at different times in the game

  1. Slaying Dragon now grants you a stack of ‘Dragonslayer’ which grants different permanent bonuses depending on how many Dragons you’ve slain.
    Stack 1: Increased Regeneration
    Stack 2: Increased AD / AP
    Stack 3: Increased Movement Speed
    Stack 4: Increased Health
    Stack 5: Triples all other bonuses
  2. Dragon gives 50% reduced XP, compared to live.
  3. Dragon no longer grants global gold.
  4. Dragon deals 20% increased damage to units for every Dragon their team has slain.
  5. Dragon takes 7% reduced damage from units for every Dragon their team has slain.

 

Itemization Updates

 

Enchantment: Captain’s

Removing overlapping mechanics from Elixir of Ruin and Baron Buff – and most people didn’t use Captain’s for this purpose anyway

  1. Minion MS amplification removed.

Armor and Magic Resistance

Resistances are inherently reactive buys – and the constraint of Negatron Cloak and Chain Vest makes the act of cleverly reacting to your opponent much much harder than it should be

  1. All Armor and Magic Resistance items can now be built out of a cloth armor / null magic mantle.
  2. Recipes, gold costs, stats and build paths have been adjusted to compensate for the above change.
  3. In effect, there is now no meaningful difference between ‘Chain Vest/Negatron Cloak’ items vs. ‘Cloth Armor/Null Magic Mantle’ items as they will all build from the same root.

Health and Mana Regeneration

We’re swapping from items granting flat HP/5 and MP/5 to increasing a % of your base regeneration + % level regeneration. This allows different characters to benefit from regeneration items differently – as well as allowing these items to more naturally scale as the game goes on.

  1. Items that grant Health and Mana regeneration now grant either % Base Health Regeneration or % Base Mana Regeneration
  2. % Base Health / Mana Regeneration take into account your champion’s Health and Mana regeneration and any Health and Mana regeneration they gain per level.
  3. This does not take into account: skills, masteries, runes and other sources other than your champion statistic.

Example: Your champion has 7 mp/5 at level 1 and 18 mp/5 at level 18. You buy an item that grants +50% Base Mana Regeneration. At level 1, this item will provide an additional +3.5 mp/5 at level 1 and 9 mp/5 at level 18.

New Items

Crystalline Bracer

Recipe: Rejuvenation Bead + Ruby Crystal

  1. Grants Health and Regeneration.

Righteous Glory

Recipe: Catalyst + Crystalline Bracer

  1. Grants Health, Mana and Regeneration
  2. Active: Grants +60% MS to you and nearby allies when moving towards enemies for 2 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second.

Warmog’s Armor

  1. Health reduced to 800 from 1000.
  2. Regeneration triples when out of combat.
  3. Cost slightly reduced.

Raptor’s Cloak

Recipe: Rejuvenation Bead + Cloth Armor + Rejuvenation Bead

  1. Grants bonus movement speed when near turrets or Zzrot Gates.

**Zz’rot Portal**
*Recipe: Raptor Cloak + Negatron Cloak*

  1. Spawns a gate at a location that summons monsters. These monsters proceed down the nearest lane and attack minions and damage towers.

Edit: Not currently in this build. Also no one spells like that.

Ohmwrecker
Recipe: Raptor Cloak + Kindlegem

  1. Active now boosts the damage of nearby towers by 100% or prevents nearby enemy towers from attacking.
  2. Stats adjusted to fit the recipe items (Health/Armor/Regen/CDR)

 

Jungle

 

Jungle is different now. For reasons!

Reasons that are outlined in the previous PBE post. Don’t look at me like that.

General

1. Jungle Difficulty and Rewards have been increased
2. Red and Blue buff timers moved to 2:30

New Jungle Camp: Scuttle crab

This neutral objective is intended to add control to the river as a setup for Baron / Dragon or provide protection/enable river ganks in the early game

  1. Spawns in top and bottom river and patrols the river it is in.
  2. Is not hostile – tries to run away from enemy champions.
  3. Grants a speed shrine in the river that provides vision and out of combat movement speed to people who cross it.

Smite

Smiting a large monster from one of the monster camps will now grant bonus XP and a monster specific bonus when you kill it – this ensures that the Jungler always potentially benefits more from the Jungle than other roles

Brambleback (Elder Lizard)

1. Restores a large amount of Health.

Blue Guardian (Ancient Golem)

1. Restore a large amount of Mana.

Krugs (Ancient Golem)

1. Grants Gift of Heavy Hands – adding Execute Damage to your attacks.

Gromp (Large Wraith)

1. Grants Gift of the Toadstool – grants Toadstool Armor, poisoning enemies that attack you.

Raptors (Wraith Camp)

1. Grants Gift of the Eagle Eye – grants you a buff that automatically grants you true sight for a short time the next time you are spotted by an enemy ward.

Murkwolf (Wolf Camp)

1. Grants Wolf Sentry – A ghostly wolf patrols that quardrant of the jungle for a moderate time. If an enemy champion enters that quadrant of the jungle, it’ll run at them and alert you to his position.

Jungle Itemization

Jungle itemization has been overhauled – all existing jungle items have been removed.

Hunter’s Machete

1. Hunter’s Machete now grants 30 magic damage on hit over 2 seconds and grants 8 health and 2 Mana per second while fighting monsters.
2. Hunter’s Machete can only be bought if you have Smite as a Summoner Spell.

Upgrades

Hunter’s Machete now upgrades into 4 items that amplify or change your Smite ability – depending on what overarching Jungle Strategy you want to do: Gank, Invade, Fast Clear, or Counterjungle

Stalker’s Blade

1. After killing 3 monsters, you can smite Teemo enemy champions, dealing a small amount of true damage and reducing their movement speed by 50% for 2 seconds.

Poacher’s Knife

1. Upgrade Smite to Quick Smite. Quick Smite has reduced cooldown – has further reduced cooldown when you kill large monsters and grants bonus gold if you use it on the monsters in the enemy jungle.

Skirmisher’s Saber

1. Upgrades Smite to Challenging Smite. Challenging Smite can be cast on an enemy champion – doing no true damage but revealing them for a long time and causing your attacks to deal bonus true damage each time you hit him.

Ranger’s Trailblazer

1. Upgrades Smite to Desolating Smite – which causes Smite to deal 50% splash damage to other nearby monsters as well as stun them for 1.5 seconds.

MOAR UPGRADES

The 4 above items can be enchanted with 4 enchantments that offer bonus statistics so you can customize the item based on what kind of role you want your jungler to transition to

Enchantment: Warrior

* Grants AD and Life Steal

Enchantment: Magus

* Grants AP and CDR

Enchantment: Juggernaut

* Grants Health, CDR and Movement Speed

Enchantment: Slayer

* Grants AS, CDR and a stacking AS buff

 

 

In-Game Preview of Preseason Changes

 

Inner Turret Shield

Inner Turrets now have a shield that replenishes if they haven’t been attacked in 60 seconds.

 

Inner Turret Shield 2

Inner Turrets also shield you for a few seconds when you pass near them. If they’ve lost their shielding, they likewise won’t shield you.

 

Inner Turrets Void Ray Attack

Inhibitor Turrets now fire a laser beam that continuously damages units and decreases their Armor.

 

 

Jungle Monster Buffs: Require Smite to be used

 

Razorbeak Buff

Elder Razorbreak text

Killing the Razorbeak will alert you to the next ward that spots you and allows you to reveal it.

 

Krug BuffGift of Heavy Hands

Krugs, when killed, give you increased damage on the last attack that would kill a unit. Works on minions, monsters, Champions and Teemo.

 

Krug stone effect

The Krug buff also turns killed enemies into stone.

 

Gromp Buff

Upon killing Gromp, you receive a Thornmail buff for 90 seconds.

 

Gromp Poison Buff

The poison effect from the Gromp buff. Identical to the one used for Singed and Cassiopeia’s spells.

 

Dire Murkwolf CampMurkwolf text

When Smited, the Dire Murkwolf spawns a ghostly blue wolf.

 

Ghostly wolf

The ghostly wolf sits on the path between the Blue buff and the Wolf camp and provides vision for you.

 

Other objectives

 

Dragon Buff

Dragon now grants a buff instead of gold.

 

Dragon Buff 2

Dragon Slayer Buff

The Dragon buff stacks in rewards the more Dragons you kill.

 

Giant Enemy Crab

Giant Enemy Crab Text

There is now a wandering monster on each side of the river that moves along a preset pattern and teleports when it reaches each end of its river side.

 

River MS Buff Area

Upon killing the monster, a shrine spawns near Dragon or Baron that grants vision and increases the Movement Speed of allied champions who go through it.

 

MS Shrine Baron Side

And here’s the shrine that spawns if you kill the river monster on the opposite end of the map, near Baron.

 

Baron Nashor Buff

Baron Nashor Buff Text

Baron Nashor no longer grants increased Health and Mana Regen; instead, it buffs minions near Champions with the Baron aura.

 

Minions Baron Buff Cannon Minion Baron Buffed

Minions affected by Nashor’s buff have purple particle effects to show they’re stronger.

 

Top Lane BuffBot Lane relic buffStill Waters Buff

Top and bot lane now spawn a relic buff after the 20th minute mark and then every 3 minutes after being taken. They grant a small MS buff and increased vision when standing still. Below are some examples I made of the vision changes:

 

Top Lane No vision Top Lane Vision

Here’s the increased vision on the top lane.

 

River no visionRiver Vision

Here’s another example of the extra vision, this time in the river.

 

 

Loading Screen Borders from Ranked
Loading Screen Borders

 

 

Summoner Icons from Ranked Rewards

 

[ Ranked Solo ] From left to right: Bronze, Silver, Gold, Platinum, Diamond, Master, Challenger 1, 2, 3

 

profileIcon714 profileIcon715 profileIcon716 profileIcon717 profileIcon718
profileIcon719 profileIcon720 profileIcon721 profileIcon722

 

[ 3v3 Ranked ] From left to right: Bronze, Silver, Gold, Platinum, Diamond, Master, Challenger 1, 2, 3

 

profileIcon723 profileIcon724 profileIcon725 profileIcon726 profileIcon727

profileIcon728 profileIcon729 profileIcon730 profileIcon731

 

[ 5v5 Ranked ] From left to right: Bronze, Silver, Gold, Platinum, Diamond, Master, Challenger 1, 2, 3

 

profileIcon732 profileIcon733 profileIcon734 profileIcon735 profileIcon736

profileIcon737 profileIcon738 profileIcon739 profileIcon740

 

 

Singed Texture Rebalance

 

Singed and all of his skins have received a texture update.

 

Classic Singed

 

Singed New Model 1 Singed Model 2

 

Hextech Singed

 

Hextech Singed Model 1 Hextech Singed Model 2

 

Augmented Singed

 

Augmented Singed 1Augmented Singed 2

 

Snow Day Singed

 

Snow Singed 1Snow Singed 2

 

Surfer Singed

 

Surfer Singed 1Surfer Singed 2

 

Mad Scientist Singed

 

Mad Scientist Singed 1Mad Scientist Singed 2

 

 

New Splash Arts

 

Udyr

 

Udyr_Splash_0
Udyr_0 Udyr_Square_0

 

Singed

Singed_Splash_0
Singed_0 Singed_Square_0

 

 

Champion Changes

 

 

Janna Final Portrait

Zephyr New IconZephyr [ W ]

  • Cooldown increased from 12/11/10/9/8 seconds to 12 at all ranks 

 

 

 

Singed Final Portrait

 

Mega Adhesive New IconMega Adhesive [ W ]

  • When Singed flings an enemy into Mega Adhesive, that enemy is snared for 1 second

 

 

Zilean Final Portrait

 

Heightened Learning New IconHeightened Learning [ Passive ]

  • No longer increases experience gain of allied Champions by 8%
  • Now grants Zilean increased 10% increased experience and an AP bonus at levels 6/11/16

 

 

Item Changes

 

Hunter’s Machete is now tied to Smite and can be enchanted!

Hunter's Machete

 

The Spirit items built from Hunter’s Machete are gone. They’ve been replaced by the following enchantments:

Enchantment Juggernaut Enchantment Slayer

Enchantment Warrior Magus Enchantment

 

There are also three new items in this update:

Righteous Glory Crystaline Bracer

Raptor Cloak

 

 

Ohmwrecker now builds out of the Raptor Cloak mentioned above.

Ohmwrecker

 

Health-per-5 has been replaced by Base Health Regen. The tooltip change affects the following items:

  • Aegis of the Legion: +75% Base Health Regen (Legion Aura)
  • Ancient Coin: +25% Base Mana Regen
  • Archangel’s Staff: +50% Base Mana Regen
  • Ardent Censer: +50% Base Mana Regen
  • Athene’s Unholy Grail: +25% Base Mana Regen
  • Chalice of Harmony: + 25% Base Mana Regen
  • Face of the Mountain: +100% Base Health Regen
  • Forbidden Idol: +50% Base Mana Regen
  • Frost Queen’s Claim: +50% Base Mana Regen
  • Frostfang: +50% Base Mana Regen
  • Locket of the Iron Solari: +75% Base Health Regen (Legion Aura)
  • Manamune: +25% Base Mana Regen
  • Mikael’s Crucible: +75% Base Mana Regen
  • Muramana: +25% Base Mana Regen
  • Negatron Cloak: +100% Base Health Regen
  • Nomad’s Medallion: +25% Base Health Regen and +25% Base Mana Regen
  • Ravenous Hydra: +100% Base Health Regen
  • Rejuvenation Bead:+50% Base Health Regen
  • Seraph’s Embrace: +50% Base Mana Regen
  • Spectre’s Cowl: Passive gives 100% Base Health Regen..,
  • Spellthief’s Edge: +25% Base Mana Regen
  • Spirit Visage: +100% Base Health Regen
  • Talisman of Ascension: +75% Base Health Regen and +75% Base Mana Regen
  • Targon’s Brace: +50% Base Health Regen
  • Tear of the Goddess: 25% base mana regen
  • Tiamat: +100% base health regen

 

Warmog’s Armor has received a lot of changes and is now a dedicated split-pushing item.

Warmog's Armor

 

Elixirs have also been updated. They now grant different stats, cost 400 gold, up from 250, and cannot be bought before level 9. There are also two new elixirs:

 

Elixir of Sorcery & Elixir of Wrath

Elixir of Sorcery Elixir of Wrath

 

Elixir of Iron

Elixir of Iron Item

Elixir of Iron Trail

Trail left by a champion who has consumed an Elixir of Iron.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com