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Posts Tagged ‘Veigar’

PBE Round-up: Patch 5.21

October 25th, 2015

 

PBE Round up Patch 5 21 Banner

Patch 5.21 will hit live in the early hours of October 28th, assuming there are no delays. Here are its contents:

 

Store Content

Balance

Miscellaneous

 

Here are the most recent news in each category:

Red Post Collection Thumbnail Official Site Post Thumbnail PBE Update Post Thumbnail

Current Sale Thumbnail Current Rotation Thumbnail
 


SLAYER JINX Banner

Slayer Jinx will be available for 1350 RP after Patch 5.21 hits live:

 

Jinx_Splash_3 JinxLoadScreen_3

 

MODEL Banner

Slayer Jinx Model 2 Slayer Jinx Model 1

 

Recall Banner

Slayer Jinx Recall 1

 

SWITCHEROO Q Banner

Slayer Jinx Q 1

Slayer Jinx Q 2

 

ZAP W Banner

Slayer Jinx W 1

 

FLAME CHOMPERS E Banner

Slayer Jinx E 1

 

SUPER MEGA DEATH ROCKET R Banner

Slayer Jinx R 1 Slayer Jinx R 2

Slayer Jinx R 3

 

 

SLAYER PANTHEON Banner

Slayer Pantheon will be available for 975 RP:

 

Jinx_Splash_3 PantheonLoadScreen_7

 

MODEL Banner

Slayer Pantheon Model 1 Slayer Pantheon Model 2

 

Recall Banner

Slayer Pantheon Recall 1

 

SPEAR SHOT Q Banner

Slayer Pantheon Q 1

 

AEGIS OF ZEONIA W  Banner

Slayer Pantheon W 1

 

HEARTSEEKER STRIKE E Banner

Slayer Pantheon E 1

 

GRAND SKYFALL R Banner

Slayer Pantheon R 1

 

 

ZOMBIE NUNU Banner

Zombie Nunu will be available for 1350 RP:

 

Nunu_Splash_7 NunuLoadScreen_7

 

MODEL Banner

Zombie Nunu Model 2 Zombie Nunu Model 1

 

Recall Banner

Zombie Nunu Recall

 

BASIC ATTACKS Banner

Zombie Nunu Auto Attack 1 Zombie Nunu Basic Attack 2

 

CONSUME Q Banner

Zombie Nunu Q 1

 

BLOOD BOIL W Banner

Zombie Nunu W 1

Zombie Nunu W 2

 

ICE BLAST E Banner

Zombie Nunu E 1

 

ABSOLUTE ZERO R Banner

Zombie Nunu R 1

 

 

New Summoner Icons

Six new Summoner icons will be available in store after Patch 5.22 hits live:

 

Four team icons will be available for players who want to support this year’s semifinalists at Worlds. As with all team icons, 20% of the proceeds to directlly to the teams.

profileIcon941 profileIcon940 profileIcon943 profileIcon942 (1)

 

Two Harrowing-themed icons with Zombie Brand and Slayer Pantheon will also be available, likely for 250 RP each:

profileIcon949 (1) profileIcon948

 

 

Champion Changes

 

Chogath Final Portrait


Buff BoxFeastFeast [ R ]

  • If Feast kills an enemy Champion, Cho’Gath gains 2 stacks (1 stack on live)

 

 


Gangplank Final Champion Portrait

General Box

  • Health changed from 631 [+79 per level] to 580 [+82 per level]

 

Nerf BoxParrrley Final IconParrrley [ Q ]

  • Killing a target with Parrley no longer refunds 25 mana

 

 

 

Kassadin Final Portrait

 

Buff BoxNether_BladeNether Blade [ W ]

  • Cooldown decreased from 9 seconds to 7
  • AP ratio on active increased from 0.6 to 0.7

 

 

Mordekaiser Final Portrait

 

Nerf BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • Now only receives 50% of the experience lost by sharing a lane, decreased from 100%

 

 


Riven Final Portrait

 

Nerf BoxBlade_of_the_ExileBlade of the Exile / Wind Slash [ R ]

  • Cooldown increased from 110/85/50 seconds to 130/95/60

 

 


Veigar Final Portrait


Nerf BoxBaleful_StrikeBaleful Strike [ Q ]

  • Base damage decreased from 80/125/170/215/260 to 70/110/150/190/230

 

 


Zilean Final Portrait

[ Note ] You can find context on why Zilean’s passive is being replaced HERE.

 

Change BoxHeightened_LearningTime in a Bottle [ New Passive ]

Zilean stores 2/3.5/5/6/12 experience every 5 seconds (values for levels 1/6/11/16/18).

When he has enough to finish an ally’s level, he can right-click them to give them that Experience (cooldown is 120 seconds). Zilean gains as much Experience as he gives. Cannot be used in combat.

 

 

UPDATED PLAYER REPORTS Banner

Neurocat New Portrait

Hey everyone,

Last month, we debuted upgrades to the Instant Feedback system (reform cards, improved chat restrictions and intentional feeding bans). Now, we’re continuing the overhaul by pushing out some improvements to the report system. We made two major changes to how you report someone:

The old system had a lot of categories, some of which were redundant, not useful, or simply out-of-date. After analyzing old report data and listening to community feedback, we winnowed the list down to seven types of behavior:

Sometimes a player might display multiple offensive behaviors in game – in the old system, it wasn’t possible to report them for more than one reason. With these upgrades, we’re allowing up to 3 categories to be selected when reporting a player. Keep in mind, selecting multiple categories doesn’t increase the severity of a report, so only select the offenses that happened in the game. In the future, players who falsely report others may face penalties. The more accurate the report, the better we can help players reform their behavior.

This should be hitting the PBE shortly. Please leave a comment if you have any questions.

[ Link to Post ]



NEW LOGIN SCREENS Banner


There are two new loading screens – one for Worlds and the other for the upcoming Harrowing event. Here are the links on FrostyNinja’s channel:

 

cs_bg_champions (8)

 

cs_bg_champions (9)

 

 

LORE FOR SHADOW ISLE CHAMPIONS

New in-client lore has been released for most Champions from the Shadow Isles:

 

Hecarim Final Portrait

“Break their ranks and ride them down without mercy. Crush the living and feast on their terror.”

Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves.

 

Kalista Final Portrait

“When wronged, we seek justice. When hurt, we strike back. When betrayed, the Spear of Vengeance strikes!”

A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those whose cause she deems worthy of her skills. Woe betide those who become the focus of Kalista’s wrath, for any pact sealed with this grim hunter can only end on the cold fire of her soul-spears.”

 

Karthus Final Portrait

“Death is not the end of the journey, it is just the beginning…”

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals as an apostle of the unliving.

 

Mordekaiser Final Portrait

“All things must die… and yet I live on.”

The baleful revenant Mordekaiser is among the most terrifying and hateful spirits haunting the Shadow Isles. He has existed for countless centuries, shielded from true death by necromantic sorcery and the force of his own dark will. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims’ souls to become instruments of destruction.

 

Thresh Final Portrait

“The mind is a wondrous thing to tear apart.”

Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

  • New Splash Arts
  • Champion Changes

[ Note ] A new “Party” chat option has been added. In-game you can type /party and your chat message will only appear to the people you’ve partied with for the match.

 

Slayer Reference Banner

Check out Slayer Jinx, Zombie Nunu, Slayer Pantheon and Zilean’s new passive!

 

 

New Splash Arts

 

Swain’s received a new base splash art:

Swain_Splash_Centered_0

 

All splash arts have received a centered version. Here are a few examples with Bloodstone Lissandra & Aether Wing Kayle:

Aether Wing Kayle Centered Blood Borne Lissandra Centered

 

 

Champion Changes

 

Chogath Final Portrait

[ Note ] The changes from yesterday’s PBE update can now be tested in-game.


Buff BoxFeastFeast [ R ]

  • If Feast kills an enemy Champion, Cho’Gath gains 2 stacks (1 stack on live)
  • At 6 stacks, killing an enemy with Feast will also heal Cho’Gath for an amount equal to the stack’s worth (health scales up at level 6/11/16). The heal is doubled against enemy Champions.

 

To clarify, the heal values for Feasting with 6 stacks are as follow:

  • On minions/monsters at levels 6/11/16: 90/120/150
  • On Champions at levels 6/11/16: 180/240/300

 

 

Gangplank Final Champion Portrait

General Box

  • Health changed from 631 [+79 per level] to 580 [+82 per level]

 

Nerf BoxParrrley Final IconParrrley [ Q ]

  • Killing a target with Parrley no longer refunds 25 mana

 

 


Veigar Final Portrait


Nerf BoxBaleful_StrikeBaleful Strike [ Q ]

  • Base damage decreased from 80/125/170/215/260 to 70/110/150/190/230



Revert BoxDark Matter [ W ]
Dark_Matter

  • AP ratio increased from 0.8 to 1.0 [ revert from the changes in this PBE update ]

[ Note ] On the PBE, Dark Matter’s base damage is still decreased by 20 at all ranks.

 

 

ALL PBE UPDATES FROM PATCH 521 CYCLE Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 15 10 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Slayer Reference Banner

Check out Slayer Jinx, Zombie Nunu, Slayer Pantheon and Zilean’s new passive!

 

 

Champion Changes

 

Chogath Final Portrait

[ Note ] These changes aren’t available for testing yet.


Buff BoxFeastFeast [ R ]

  • If Feast kills an enemy Champion, Cho’Gath gains 2 stacks (1 stack on live)
  • At 6 stacks, killing an enemy with Feast will also heal Cho’Gath for an amount equal to the stack’s worth (health scales up at level 6/11/16). The heal is doubled against enemy Champions.

 

To clarify, the heal values for Feasting with 6 stacks are as follow:

  • On minions/monsters at levels 6/11/16: 90/120/150
  • On Champions at levels 6/11/16: 180/240/300

 

 

Veigar Final Portrait

 

Nerf BoxDark_MatterDark Matter [ W ]

  • Damage decreased from 120/170/220/270/320 [ + 1.0 AP ] to 100/150/200/250/300 [ + 0.8 AP ]

 

 

Updated reports coming to the PBE

Neurocat New PortraitHey everyone,

Last month, we debuted upgrades to the Instant Feedback system (reform cards, improved chat restrictions and intentional feeding bans). Now, we’re continuing the overhaul by pushing out some improvements to the report system. We made two major changes to how you report someone:

The old system had a lot of categories, some of which were redundant, not useful, or simply out-of-date. After analyzing old report data and listening to community feedback, we winnowed the list down to seven types of behavior:

Sometimes a player might display multiple offensive behaviors in game – in the old system, it wasn’t possible to report them for more than one reason. With these upgrades, we’re allowing up to 3 categories to be selected when reporting a player. Keep in mind, selecting multiple categories doesn’t increase the severity of a report, so only select the offenses that happened in the game. In the future, players who falsely report others may face penalties. The more accurate the report, the better we can help players reform their behavior.

This should be hitting the PBE shortly. Please leave a comment if you have any questions.

[ Link to Post ]

 

ALL PBE UPDATES FROM PATCH 521 CYCLE Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

PBE Round-up: Patch 5.18

September 12th, 2015

 

PBE Roundup Patch 5 18 Banner

Patch 5.18 will hit live in the early hours of September 16th, assuming there are no delays:

 

Store Content

Balance

 

 

CHAMPIONSHIP KALISTA

Championship Kalista will be available in store for 975 RP.

 

Kalista_Splash_2 Kalista_2

 

MODEL Banner

Kalista Championship Model 1 Kalista Championship Model 2

 

Recall Banner

Kalista Championship Recall

 

PIERCE Q

Kalista Championship Q 1

 

SENTINEL W

Championship Kalista W 1

 

 

New Summoner Icons

Icons for this year’s Worlds teams will be available in store for 250 RP each. As always, a portion of the profits from these icons will go to the respective teams:

 

profileIcon915 profileIcon916 profileIcon917 profileIcon918 profileIcon919

profileIcon920 profileIcon921 profileIcon924 profileIcon925 profileIcon927

profileIcon928 profileIcon929 profileIcon931 WC_Emblem_Team_paIN WC_Emblem_Team_ktrolster

WC_Emblem_Team_Invictus WC_Emblem_Team_EDG

 

Also, four jungle-themed icons have made their way on the PBE. No clue how you can get these yet:

profileIcon932 profileIcon933 profileIcon934 profileIcon935

 

 

Champion Changes

 

Braum Final Portrait

 

Nerf BoxWinters Bite Final IconWinter’s Bite [ Q ]

  • Mana cost increased from 45/50/55/60/65 to 55/60/65/70/75

 

 

 

Caitlyn Final Portrait

 

Buff BoxYordle Snap Trap Final IconYordle Snap Trap [ W ]

  • Mana cost decreased from 50 to 30
  • Cooldown decreased from 20/17/14/11/8 seconds to 16/14/12/10/8

 

 

Darius Final Portrait

 

Change BoxDecimate Final IconDecimate [ Q ]

  • Health per target decreased from 15% to 12%
  • Maximum heal increased from 30% to 36% (Decimate can now heal from 3 targets)
  • Mana cost increased from 30 at all ranks to 30/35/40/45/50

 

 

Elise Final Portrait

 

Nerf BoxSpider Form Final IconSpider Form [ R ]

  • Base damage on spiderlings decreased from 10/20/30/40 to 10/15/20/25
  • AoE damage resist on spiderlings increased from 20% to 25%

 

 

Ezreal Final Portrait

 


Buff Box Arcane Shift Final IconArcane Shift [ E ]

  • Now additionally has a 0.5 AD ratio

 

 

 

Fiora Final Champion Portrait

General Box

  • Health decreased from 662 [+92 per level] to 635 [+85 per level]
  • Base armor decreased from 30.5 to 27.5

 

 

Gangplank Final Champion Portrait

 

Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Bonus damage to Champions decreased from 80/110/140/170/200 to 60/90/120/150/180
  • Armor penetrate decreased from 50% to 40%

 

 

Garen Final Portrait

 


Nerf BoxDemacian Justice Final IconDemacian Justice [ R ]

  • Enemies that kill Garen aren’t marked as “villains”

 

 

 

Jarvan IV Final Portrait

General Box

  • Base Armor increased from 27 to 29

 

 

Lulu Final Portrait

General Box

  • Health per level decreased from 82 to 74

 

 

Buff BoxPix, Faerie Companion [ Passive ]Pix Faerie Companion Final Icon

  • Pix can now trigger Tribute (passive from Spellthief’s Edge/Frostfang/Frost Queen’s Claim) once per basic attack from Lulu

 

 

Mordekaiser Final Portrait

General Box

  • Armor changed from 28 [+3.5 per level] to 26 [+3.75 per level]
  • Base Armor decreased from 22 to 20

 

Change BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • Can now be self-cast (can’t do double aura damage but can still be reactivated)
  • Can no longer do double damage from two allies standing near each other with the aura
  • Reactivate base damage increased from 50/70/90/110/130 to 70/95/120/145/170
    • Health cost increased from from 0 to 25/35/45/55/65
  • Reactive now heals for 25% of the damage dealt to minions, decreased from 33%
  • Maximum number of drained units decreased from 3 to 2

 

 

Morgana Final Portrait

 

Buff BoxDark Binding Final IconDark Binding [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70

 

 

 

Skarner Final Portrait

 

Nerf BoxFracture Final IconFracture [ E ]

  • Slow strength decreased from 45/50/55/60/65% to 30/35/40/45/50%

 

 

Syndra Final Portrait

General Box

  • Mana-per-level increased from 50 to 63

 

 

Twitch Final Portrait

 

Buff BoxAmbush Final IconAmbush [ Q ]

  • Delay until Twitch can stealth while taking damage has been decreased from 6 seconds at all ranks to 4.5

 

 

Veigar Final Portrait

 

Buff BoxBaleful_StrikeBaleful Strike [ Q ]

  • Now additionally grants AP for Champion assists (gives AP for kills only on live)

 

 

Buff BoxDark_MatterDark Matter [ W ]

  • Cooldown now starts at the beginning of the cast, not the end

 

 

 

Zilean Final Portrait

 

Rewind [ W ]Buff Box   Rewind Final Icon

  • Mana cost decreased from 35 at all ranks to 0

 

 

 

Item Changes

 

Nerf BoxDead Mans Plate Final IconDead Man’s Plate

  • Active can no longer trigger while the user is silenced or blinded

 

Nerf BoxDevourer Final IconDevourer Enchantment

  • Now grants 0.67 magic damage on-hit per stack, decreased from 1

 

Nerf BoxSated Devourer Final IconSated Devourer

  • Base magic damage on-hit decreased from 60 to 50

 


Quality of Life Box FinalSterak’s Gage
Steraks Gage Final Icon

  • Tooltip now displays the exact shield value for the user’s current level

 

Buff BoxWarrior Enchantment Final IconWarrior Enchantment

  • AD increased from 40 to 45

 

Nerf BoxZekes Harbinger Final IconZeke’s Harbinger 

  • Armor decreased from 35 to 30

 

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 03 09 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

  • New Summoner Icons
  • Champion Changes
  • Item Changes

 

New Summoner Icons

Icons for this year’s Worlds teams will be available in store for 250 RP each. As always, a portion of the profits from these icons will go to the respective teams:

 

profileIcon915 profileIcon916 profileIcon917 profileIcon918 profileIcon919

profileIcon920 profileIcon921 profileIcon924 profileIcon925 profileIcon927

profileIcon928 profileIcon929 profileIcon931

 

 

Champion Changes

 

Lulu Final Portrait

General Box

  • Base Health decreased from 552.76 to 518
  • Base Armor increased from 19.2 to 23

 

Buff BoxPix, Faerie Companion [ Passive ]Pix Faerie Companion Final Icon

  • Pix can now trigger Tribute (passive from Spellthief’s Edge/Frostfang/Frost Queen’s Claim) once per basic attack from Lulu

 

 

Mordekaiser Final Portrait

 

Nerf BoxHarvester of Sorrow Final IconHarvesters of Sorrow [ W ]

  • Can now get health back from 2 units, decreased from 3

 

 

 

Syndra Final Portrait

General Box

  • Mana-per-level increased from 50 to 63

 

 

Veigar Final Portrait

 

Buff BoxBaleful_StrikeBaleful Strike [ Q ]

  • Now additionally grants AP for Champion assists (gives AP for kills only on live)

 

 

Buff BoxDark_MatterDark Matter [ W ]

  • Cooldown now starts at the beginning of the cast, not the end

 

 

 

Item Changes


Buff BoxWarrior Enchantment Final IconWarrior Enchantment

  • AD increased from 40 to 45

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Red Posts 11 08 Banner

 

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Recent News Banner

NA-SERVER-ROADMAP-BANNER

COTTONTAIL-FIZZ-NOW-AVAILABLE-IN-STORE-Banner

 

 

PATCH 10 08 NOTES Banner

 

Fiora Final Champion Portrait

General Box

  • Damage-per-level increased from 2.5 to 3.3
  • Health-per-level increased from 80 to 92

 

Buff BoxLunge Final IconLunge [ Q ]

  • Mana cost decreased from 25/30/35/40/45 to 20/25/30/35/40
  • Cooldown decreased from 18/16/14/12/10 seconds to 16/14/12/10/8

 

Buff BoxRiposte Final IconRiposte [ W ]

  • Cooldown decreased from 21/19.5/18/16.5/15 seconds to 19/18/17/16/15

 

 

 

Yasuo Final Portrait

 

Quality of Life Box FinalSteel Tempest Final IconSteel Tempest [ Q ]

  • [ BUGFIX ] Fixed a weird instance where Yasuo’s [ Q ] could hit enemies in random spots of the map

 

Quality of Life Box FinalFrost Queens Claim Final IconFrost Queen’s Claim

  • [ COOL IT ] Fixed a bug where the cooldown of Frost Queen’s Claim’s active effect was resetting improperly

 

 

CLARITY ON POPPYS FUTURE UPDATE Banner

 

Will Poppys ultimate remain the same after the rework

Scruffy Final PortraitHer old ultimate is not staying sorry to say. There is something to be said for how unique it is but the amount of frustration/confusion/abusive edge cases that it adds to the game outweighs the amount of fun/interesting gameplay that it brings.

Hopefully the new ult we have in the works will be much more exciting and interesting while not bringing with it so many negative costs. Wait and see just a short while longer and let us know what you think of it when it’s done.

[ Link to Post ]

 

 

Thematically will Poppy still be a tenacious yordle ball of hate

Meddler Final PortraitWe’re aiming to preserve her personality – determined, heroic, sincere etc.

Must admit ‘ball of hate’ isn’t the vibe I get off Poppy at present, ‘ball of stubborness’, ‘ball of determination’, ‘ball of smash’ and so on being the sort of stuff I associate with Poppy. Curious as to other people’s thoughts though as to which few words you’d use to sum up Poppy’s personality overall?

[ Link to Post ]

 

 

What parts of Poppys old kit will be preserved in her update

Scruffy Final PortraitWe’re keeping a few other things from her current kit (E being a big one, also her “low health tankiness”).

[ Link to Post ]

 

 


Poppys current passive makes her immune to burst Will that change

Meddler Final PortraitWe’ll be replacing Poppy’s passive. We are thinking about keeping a ittle bit of ‘tough when low on health’ on the kit though, just in a much more apparent and balanceable way.

[ Link to Post ]

 

 

 

DISCUSSION ON TALONS PASSIVE Banner

 

Whatre your thoughts on Talons passive

Scruffy Final PortraitNot Repertoir but I agree that Talon’s passive is pretty lackluster in both satisfaction and just how interesting it is compared to some of the stuff we can do now.

No plans for just a passive rework on him though as he is probably a champ that we would want to take on all at once. Build some more unique identity into the character, fix some of his one dimensional play, and create more clear opportunities for him outskilling his opponent and vice versa.

[ Link to Post ]



What happened to Hephestopheless ideas to rework Talons passive

Meddler Final PortraitGiving Talon a reason to auto attack a bit more’s a solid goal for a passive on him. Very with you that it’s not accomplishing that at present though, it’s not core enough to his play pattern in terms of its contribution, his own ability to set it up or his capability to auto attack for an extended period.


As a side note Hephestopheles does indeed still work at Riot. Original developer intent’s something we like to refer to since it can offer useful insights into how to improve a champion and we’ll certainly tap Hephestopheles for his thoughts when doing work on Talon at some point. Working on a champion puts you in a great position to help maintain and develop them after they go out, it doesn’t mean you continue to control everything about them based off your personal preferences though. Doing what’s right for the character/game is the most important thing and means that if we grab Hephestopheles to chat about changing Talon his response is almost certainly going to be something along the lines of ‘awesome, how can we make him better?’.

[ Link to Post ]



FURTHER WORK ON MISS FORTUNE Banner


Do youve any further plans to update Miss Fortune

Repertoir New PortraitYes. Statikk’s on it, but we don’t have anything ready to talk about just yet.

[ Link to Post ]





So you guys are looking to improve her give her some buffs

Repertoir New PortraitReally want to focus on hitting her identity as some kind of run-and-gun aoe marksman as far as I know, but that’s about all I know for now.

[ Link to Post ]

 



Neither you nor Statikk play Miss Fortune so why are you reworking her

Repertoir New PortraitThat’s a pretty unfair and short-sighted assessment.

I’m not an MF main, and neither is Statikk. You’re right about that, but that’s really of much less value than you’re making it out to be. People seem to think that Ashe and Sion were pretty successful updates in the recent past, and I can assure you that I was not an Ashe main and Scruffy was not a Sion main going into those projects.

Also, as designers, we participate in two full internal games every day amongst each other to test changes out and see where we want to take things. Additionally, we have an excellent playtest team full of Diamond, Masters, and Challenger players that play League pretty much nonstop and give us their opinions. Riot Umpunct, in particular, mained MF on his way to Masters this season.

For what it’s worth, Ezreal is literally the lead designer on my team.

I understand you may have concerns over your champion not getting its fair treatment, but please don’t turn things into a series of accusations against us for trying to share and get the champions into a good spot. Spewing insults at me and other Rioters does literally no good, and all it does is discourage us from trying to keep you guys in the loop and take your feedback into account.

[ Link to Post ]

 

 

Miss Fortunes ult should deal way more damage than it currently does

Repertoir New PortraitWhen we first started talking about MF and what we might want to do for her, we had all these ideas, and Scruffy stepped in and just said “Guys, seriously, just double her ult’s damage and go from there.”

Now, Statikk didn’t do exactly that, but it at least gives an idea of where our heads are at with her.

[ Link to Post ]

 

 

STATE OF JUGGERNAUTS POST 516 AND FUTURE UPDATES Banner

 

What do you think will happen to Nasus after Patch 5 16

Scruffy Final PortraitI agree that he’s in a pretty balanced spot right now. After 5.16, it’s not super clear how that will change (new items and a bunch of reworks could shake things up a lot). My guess is it’ll be about even with frozen heart nerf (hurts nasus) and Steraks Gage (+ base AD good for nasus/sheen users).

That said, the live balance team, the systems team, and the champ update team are all watching the results very closely so we can follow up where it’s needed.

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Do you think 5 16 s Armor item nerfs can hit Fighters harder than intended

Scruffy Final PortraitAbsolutely, I think that there is no crusade against tanks/fighters that i’ve heard of and the general fear is that they will end up too strong after 5.16. If in the end things go the other way and defensive characters get pushed down into a bad space, we will adjust things asap.

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Nasus has no incentive to build Health and his staple items are getting nerfed

Scruffy Final PortraitYea, the main issue as you say for nasus is that health items really don’t fit as well into his ideal builds. If he needs some tweaks after 5.16 giving him better ways to scale off health may be a way to keep him relevant in the new HP heavy item world.

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How far off are the Shyvana and Olaf reworks

Repertoir New PortraitEnd of year maybe? We know that we want to work on them, but we don’t yet know exactlywhat the output should be per champion yet.

[ Link to Post ]

 

 

 

Are there any plans for Galio Aatrox and Tryndamere

Repertoir New PortraitAatrox is probably closest to a Juggernaut here, but even then, his mobility profile (free target dash, specifically) is pretty contradictory to our expectation for these guys, so working on him would probably come at costs to that or something else that players see as important to his identity. That said, Gypsylord was recently looking into giving Aatrox some love unrelated to ‘juggernaut’ work, so he may be ready to shed some light on that in the coming months.

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Are there any more Juggernauts in the works that arent Shyvana or Olaf

Repertoir New PortraitNo.

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Will you continue to work on Morde if hes not viable after Patch 5 16

Meddler Final PortraitWe’ve put time aside for follow up work on all four juggernauts, and the new items, during both 5.17 and 5.18’s development in case it’s needed. Morde’s definitely the highest risk project of the four, both in terms of scope of changes and change in playstyle, so it seems a reasonable assumption he might need more follow up attention than average.


We’ll make sure to give you folks some visibility into how we think each of those reworks is going post launch and what we are or aren’t planning to change in response to that. One thing we do want to watch out for though is reacting too quickly to day one performance. With any rework a lot of people that aren’t familiar with a champ, or haven’t played them for a long time, give them a try to see what they’re like now. That temporarily pulls a champ’s performance down a lot briefly, as the need to learn new mechanics even for more experienced players. Day 1 win rates noticeably below a champ’s previous win rate are basically expected as a result, though there’s certainly a limit to how much lower they should be (Fiora for example’s just too weak at present, in addition to going through that learning curve/new player period).

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QUINN UPDATES CURRENTLY BEING WORKED ON Banner

 

Do youve any plans to update Quinn

Repertoir New PortraitI am actually actively doing some work on Quinn. One of the things I want to address is that Harrier just seems like it screws me over when playing her sometimes. We’re supposed to be a dynamic duo. Please mark more useful targets, Valor. Please stop taking your time to mark things, Valor. And Quinn, maybe people would take your attacks seriously if they felt like they were aiming to injure someone.

That’s my general attitude on Quinn, anyway.

We’re not at the point yet where I can discuss full details, but they’re high up on my personal radar.

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Is Quinns toplane kit preventing her from being played as an ADC

Repertoir New PortraitQuinn is a bit of an oddball, in that identifying what lane she belongs in isn’t an easy task. However, being an adc and being played in a solo lane are not necessarily mutually exclusive, as we have seen from some other guys like Ezreal, Varus, and occasionally Corki being played in solo lanes.

If the meta were ever to shift away from marksman in a duo lane, Quinn’s value would probably be a lot higher, but that hasn’t been the case for quite a long time, so it’s hard to say with certainty if that’s ever going to come back.

It would probably be the safest thing for us to figure out what is unique and/or cool about Quinn and see how we can amplify that and make it something useful that teams care about having. If we could make “ranged carry that becomes melee carry” provide a different output that you wouldn’t just get from another melee carry, then that would probably serve the character well. If we couldn’t, we’d probably have to look to other facets of Quinn to emphasize as her cool and uniquely powerful thing(s).

[ Link to Post ]

 


STATE OF VEIGAR AND UPDATE ON TARICS REWORK Banner

 

Hopefully Tarics update will include the Charm mechanic you talked about before

IronStylus Final PortraitTrying to. It’s an interesting balance, and one not without its inherent dangers. A lot of people have attachment to Taric for various reasons. Since he’s such an old asset, there’s more space for individuals to project their fantasy onto him.

Expectation is different in everyone’s eyes, even internally. I and other artists have been working on him for a while also. We’ve gone through LOTS of iterations and are still probably a little ways out from settling on something solid. We have some cool ideas for just what is “gem magic”, how it manifests, and what makes Taric Taric. It’s been a journey, that’s for sure.

Right now we’re hoping to have his concept locked later this month, or sometime next month. Not sure at all about release, since we’ve got some other large projects in the pipeline now we might not hit the end of the year for him, but here’s hoping!

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Are you content with leaving Veigar in his current state

Scruffy Final PortraitVeigar wasn’t a champion update (the team I work on) but I know that the live gameplay designers did not intend to nerf him from the onset. It may be time for some tweaks for him if he’s not viable so I’ll run it by them and see if there is any room for a buff.

If he’s already strong there may be other ways to improve his QoL without buffing him. Will investigate, no promises.

[ Link to Post ]

 

 

Upcoming change to patch day for OCE

Agent Mindstar:  TL:DR Starting with patch 5.16, Oceania will be the first region in the world to receive future patches. Our patch day will now be Wednesday mornings instead of Thursday mornings.

Hey everyone,

I want to share an upcoming change to Oceania’s patch timing. Starting with the next patch, Oceania will be moving up from Thursdays to Wednesdays. We’re also taking the opportunity to shift downtime a bit to better match when most of you are offline. (Neat side-note: this means Oceania will be the first region in the world to receive future patches)

We’ll provide more timing updates as we get closer to enacting this change.

If you have any questions about this let us know in the comments below!

Mindstar

[ Link to Post ]

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 13 03 Banner

 

PBE 13/03

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out all the April Fools skins, texture rebalances and the Champion Mastery System that will be up with Patch 5.6!

PBE 11 March Banner

 

 

New Champion Select Music

New music for Champion Select has been added to the PBE:

 

Blind Pick

 

Draft Pick

 

 

Champion Changes

 

Evelynn Final Portrait

 

Shadow Walk Final IconShadow Walk [ Passive ]

  • Time to re-stealth decreased from 6 seconds to 6/5/4/3 seconds (values change at levels 6, 11 and 16)

 

Dark Frenzy Final IconDark Frenzy [ W ]

  • Now has its cooldown reduced by 1 second every time Evelynn hits an enemy champion with a spell
  • Evelynn’s spells no longer grant her flat movement speed when they hit enemy champions (old passive removed)

 

 

Irelia Final Portrait

 

Equilibrium Final IconEquilibrium Strike [ E ]

  • Base damage decreased from 80/130/180/230/280 to 80/120/160/200/240

 

 

Singed Final Portrait

 

Fling Final IconFling [ E ]

  • Base Damage decreased from 80/125/170/215 to 50/65/80/95/110
  • Now additionally deals 6/6.5/7/7.5/8% of target’s maximum health (capped at 300 bonus damage against minions/monsters)

 

 

Rammus Final Portrait

 

Powerball Final IconPowerball [ Q ]

  • Mana cost decreased from 70/80/90/100/110 to 60/65/70/75/80

 

 

Veigar Final Portrait

 

Equilibrium Final Icon Equilibrium [ Passive ]

  • Mana regeneration increased from 1% of missing mana-per-second to 1.5%

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Range increased from 900 to 950 (live value is 850)
  • Cooldown decreased from 7/6.5/6/5.5/5 seconds to 5 seconds at all ranks

 

Event Horizon Final IconEvent Horizon [ E ]

  • Range decreased from 750 to 700 (back to live value)

 

 

Ziggs Final Portrait

 

Bouncing Bomb Final IconBouncing Bomb [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70

 

 

Zilean Final Portrait

 

Rewind Final IconRewind [ W ]

  • Mana cost increased from 40/30/20/10/0 to 40 at all ranks (revert on the changes in this PBE update)14/12/10/8/6 from 18/15/12/9/6
  • Cooldown decreased from 18/15/12/9/6 seconds to 14/12/10/8/6

 

Time Bomb Final IconTime Warp [ E ]

  • Mana cost decreased from 50/55/60/65/70 to 50 at all ranks

 

 

Tweaks to Upcoming Skins

 

Order of the Banana Soraka got her tattoos back! Here is an updated model preview of the skin.

Order of the Banana Soraka Model New 1

Order of the Banana Soraka Model New 2

Order of the Banana Soraka Recall

Order of the Banana Soraka Banana Attack

 

Definitely Not Udyr got some color tweaks to his stances and now has a zipper on his Turtle costume. Also, he got a new recall animation! Left side is the OLD version of his model, right side is the NEW version.

Udyr Skin Model 3 Def not Udyr Model 2 New

Udyr Skin Model 4 Def Not Udyr Model 3 New

Udyr Skin Model 2 Def not Udyr Model 1 New

Udyr Skin Model 6 Def Not Udyr Model 4 New

Def not Udyr Recall 1

Def Not Udyr Recall 2

 

 

Texture Rebalances

Ryze, Human Ryze and Zombie Ryze have received tweaks to their recently-updated models. Will post screenshots as soon as the PBE is up. Left side will be OLD version, right side – NEW.

[ Note ] I don’t have access to Human Ryze so I can’t cover him. Sorry!

 

Classic Ryze Model 1 Ryze Model New 1

Classic Ryze Model 2 Ryze Model New 2

Pirate Ryze Model 1 Zombie Ryze New Model 1

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 12 03 Banner

 

PBE 12/03

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out all the April Fools skins, texture rebalances and the Champion Mastery System that will be up with Patch 5.6!

PBE 11 March Banner

 

 

Surprise Party Amumu Banner

Surprise Party Amumu is enabled today! He’ll be sold for 1350 RP.

 

Party Amumu Model 1

Party Amumu Model 2

Party Amumu Recall

Party Amumu Recall 2

When Amumu recalls, he tries to fly off on a Teemo balloon. When he recalls, the balloon pops and Amumu falls on the ground. =(

 

Party Amumu Basic Attack

Basic Attack

 

Party Amumu Q 3

Party Amumu Q 1

Party Amumu Q 2

Bandage Toss [ Q ]

 

Party Amumu W 1

Party Amumu W 2

Despair [ W ]

When Amumu has his Despair toggled on, the rain puts out the candle on his cake.

 

Party Amumu E 1

Tantrum [ E ]

 

Party Amumu R 1

Party Amumu R 2

Curse of the Sad Mummy [ R ]

If you hit an enemy champion with your ultimate, you’ll get a smiley face. Otherwise you get a sad face.

 

Party Amumu Death

Death Animation

 

 

Tweaks to Debonair Galio

Debonair Galio is back with shiny wings and golden ornaments. He’ll be available for 750 RP once Patch 5.6 is out. You can check out his older version here.

 

Debonair Galio  New 1

Debonair Galio New 2

 

 

Champion Changes

 

Aatrox Final Portrait

 

Massacre Final Icon Massacre  [ R ]

  • Additionally increases Aatrox’s Blood Well pool by 20% for every champion hit

 

 

Annie Final Portrait

 

Summon Tibbers Final IconSummon Tibbers [ R ]

  • AoE damage of Tibbers changed from 35 at all ranks to 20/30/40

 

 

Galio Final Portrait

 

Righteous Gust Final IconRighteous Gust [ E ]

  • Cooldown changed from 12 seconds at all ranks to 13/12/11/10/9

 

 

Veigar Final Portrait

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Range increased from 850 to 900

 

Event Horizon Final IconEvent Horizon [ E ]

  • Range increased from 700 to 750

 


Item Changes

 

Hunter's Machete New Icon 2Hunter’s Machete [ Reworked ] 

  • No longer grants 15 bonus Gold when a large jungle Monster is killed
  • Grants 6 health-per-second while in combat with monsters, decreased from 7 (mana gain unchanged)
  • Now doubles health gain for champions who are below 50% health (to 12-per-second)
  • No health is granted while killing the Rift Skuttler

 
Here’s some context on the changes:
 




Texture Rebalances

Following yesterday’s texture update of Pantheon and most of his skins, Myrmidon Pantheon also got some tweaks:

 

Myrmidon Pantheon

Myrmidon Pantheon Model 1

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 03 03 Banner

 

PBE 03/03

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates from Patch 5.5 cycle:

 

 

Miscellaneous

 

Bard’s received his Champion Select quote! You can find a complete preview of Bard HERE.

 

Bami’s Cinder has a slightly updated in-game icon (you can find more on the item HERE):

 

Old

New

3751_Bamis_Cinder

 

 

Champion Changes

 

Bard Final Portrait

 

Tempered Fate Final IconTempered Fate [ R ] 

  • Missile Speed decreased from 2000 to 1800

 

 

Kassadin Final Portrait

 

Riftwalk Final IconRiftwalk [ R ]

  • Range increased from 450 to 550

 

 

Trundle Final Portrait

 

Kings Tribute Final IconKing’s Tribute [ Passive ]

Range increased from 1000 to 1400

 

 

Xin Zhao Final Portrait

 

Audacious Charge Final IconAudacious Charge [ E ]

  • Base damage decreased from 70/115/160/205/250 to 70/110/150/190/230 [ a change to the buff from this PBE update, live value is still lower - 70/105/140/175/210 ]

 

 

Veigar Final Portrait

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Missile speed increased from 1750 to 2200

 

Event Horizon Final IconEvent Horizon [ E ]

  • Dashing through a wall will now stun you immediately as opposed to you going through the walls and then being stunned (blinks and Flash still pass through the walls as normal)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News 01 03 Banner

 

Table of Contents

 

All PBE updates from Patch 5.5 cycle:

 


S5 Jungle Banner

 


Ypherion New PortraitHi all,

Let’s talk about the 2015 season jungle. Up front: we knew the preseason changes were going to make things significantly tougher, but it’s clear we’ve misstepped along the way in both communication and design. Not only have we not done a great job of sharing our thoughts (present and future), but our subsequent changes to the jungle from patch 5.1 to 5.4 have been nerfs to jungle diversity rather than continuing to deliver on our preseason goals.

First, let’s see how we got here. From the beginning we knew that “strategic diversity” would basically become a meme for the 2015 season, but it’s still something we strongly believe in. A lot of players might associate champion diversity with strategic diversity, but it’s more about one feeding into the other. The former is only about what champions get played – even if they’re doing the same thing – while the latter emphasizes champions who can enable a variety of other strategies on a team (objective control, wombo, lane pressure, etc). With Jarvan IV, Vi, and Lee Sin all fulfilling identical roles (with priority given to whoever’s strongest), we know we’re not there.

In line with the above thought, our goal with 2015 was to support a rock-paper-scissors game of jungle styles: ganking, farming, and counter jungling. What we ended up discovering, however, was that counter jungling wasn’t actually a proper response on par with ganking and farming, so jungling went back to who could gank or farm the best (or both).

It’s clear that we’ll need to reconfigure what available playstyles there are for junglers out there, but for now our big focus is getting jungler diversity up before attempting to tackle the larger problem of strategic jungler playstyles (versus champion playstyles like playing Amumu vs. Vi).

So what do we want to do, and how can we get there? High-level we’re still pursuing strategic diversity in the jungle (and, well, all of League of Legends), but we also realize we need to get champion diversity up to support it. Finally, while we intentionally made clearing camps harder and riskier to better differentiate jungler strengths, this has also made the jungle position less satisfying and fun for junglers, so we’re investigating other ways to improve this.

Short-term, here are some tactics:

First, we’re going to be pushing our experimental jungler tank item to the PBE with this patch. We’ve actually been working on it for a little while behind the scenes, but – as we mentioned earlier – haven’t done a great job of communicating that. TL;DR: Juggernaut is being reworked into Cinderhulk, a new Sunfire-esque item build that gives both tankiness and extra clear speeds to the junglers in need.

In terms of auxiliary changes to help get tank junglers get their satisfaction back, we’re going to be looking at a bunch of tank junglers this patch to see if we can give any small buffs in the early game, along with buffs to Gromp’s Poison Armor Smite reward and some early monster damage nerfs. This does mean we’ll need to look at specific dominant champions who are standing (or pouncing) well above the pack, but we’ll have to tread a fine line of balance here. The goal is to get junglers feeling satisfied and empowered to play the position, but we need to be wary of a world where they’re doing so at the cost of everyone else.

Finally, what’s in store for the future? We still believe in creating a compelling set of unique jungle actions beyond just ganking and farming, but haven’t firmly locked down additional paths to support. We have a few ideas we’re really excited about, but we’re definitely looking at making Poacher’s Knife and Skirmisher’s Sabre more robust and exciting items for the future. We’re also going to be examining the feeling of the jungler “potion tax” where junglers always need to be chugging away to stay healthy.

On the communications front, we failed to recognize the stacking pain we’ve been causing junglers through the patches, and that’s something we want to improve. We need to get better at engaging in a healthy dialogue with players while also highlighting our short and long-term goals for the future, and we will.

Wrapping it all up: if it wasn’t clear from our multiple revisions throughout the years, the jungle is a tough position to get right. The jungle needs to test multiple capabilities while also providing the space for a jungler to have impact on the game through different actions, even though right now it’s more focused on high-damage and ganking prowess (which sounds familiar, we know). That said, we’ve never been more confident in our long-term goals – as ambitious as they are – but we know it’s not fair for junglers to languish while we work toward that vision.

We’re definitely committed to opening up the jungle without just giving out power haphazardly, but we’re also hoping that by keeping these communication channels open you’ll help us guide the jungle to a more compelling, diverse, and healthy position in League. We really appreciate your feedback, and we’re excited to continue sharing more of our plans in the future.

[ Link to Post ]



Any planned changes to Poachers Knife

Riot Axes New PortraitI agree that one of the reasons Poacher’s Knife fails because it doesn’t do anything if your opponents take appropriate steps to stop your counterjungling. We’re working on an update to that item (no details yet). One of the goals is definitely ensuring that it’s a valuable item even if you don’t get a chance to steal camps, and ideally there’ll be some fringe cases where it’s the ideal jungle item for you even if you don’t plan to invade.

I would like it to include at least a soft push towards counterjungling on that item, but certainly not the current version where you get nothing if you don’t counterjungle.

As far as trying to make junglers into just one role, that is absolutely contrary to our goals. I realize that that’s how the current jungle feels, but that’s one of the big reasons we feel compelled to act – it’s a problem to be fixed.

[ Link to Post ]



Players just dont find counterjungling to be viable

Riot Axes New PortraitYou’re right. If we want counterjungling to be a thing, we have to make it a thing.

The design of Poacher’s Knife assumed that we had made counterjungling broadly desirable. The move speed and such were intended as a useful tool for someone who already planned to do that. The bonus gold was intended to help players understand what to do with the item, NOT to be the primary benefit for counterjungling.

Clearly, that’s not what happened.

We do see counterjungling on live, but it is sporadic and opportunistic – junglers whose plan is mostly to gank lanes happen to see the enemy jungler ganking bot, so they take a camp and get out.

In the short term, we’re going to be embracing that kind of counterjungling and supporting it with an item that might help you do it a little more but isn’t aimed at hardcore, dedicated counterjungle; it might cause you to reprioritize actions a bit, but you’re still doing basically what junglers do. You called out vision, so I’ll just say – vision is a GREAT tool here in some form.

In the longer term, we’d like to land in a place where dedicated counterjungling is a valuable action to take regardless of what item you choose, and then make sure Poacher’s Knife is a strong tool to help you achieve it. You already want to steal that camp if you can get away with it; Poacher’s Knife helps you do that.

[ Link to Post ]

 


Would you guys consider making the jungle easier to clear

Ypherion New PortraitWe need to be careful here, but you’ll see some, relatively light, changes in this direction in the next patch or two.

[ Link to Post ]

 

 

 

The recent nerfs harmed your long term goals with the jungle

Fearless New PortraitSo, I personally didn’t communicate the reasoning for a lot of the jungle changes recently in a way that made them look like anything but some pretty harsh nerfs. I understand how painful some of these changes are, and more importantly, how they created a feeling that we weren’t responding to the pain with anything more than further nerfs.

Many of those changes were foundational for the changes we’re going for in 5.5. As an example, giving tanks this sort of power increase and the ability to freely swap between Rangers and Stalkers meant that they quickly power cleared their way to their often mega powered level 6, and then doubled down with lock down power without a trade-off. That change also creates a lot more space for each of the jungle items to have more definition, knowing that each item represents a real choice, not a swap option each time we base.

We really wanted to talk about the changes we were setting up, but there’s a tremendous danger if Cinderhulk hadn’t been successful, for example, and the main reason that we’re sharing our plans for the future now. There is still a risk that things change very quickly for us, but better to deal with that as we have to.

[ Link to Post ]



The jungle might become bette but right now its not fun

Pwyff Final PortraitWe get where you’re coming from on this, hence why we’re going with these changes sooner than later. There’s certainly a world of ideological design versus player pain and immediate value, and we’re always trying to find the balance between the two.

[ Link to Post ]



New Jungle Enchantment Cinderhulk and changes to Gromps Smite Buff

A new enchantment was added to the PBE recently for testing. It’s aimed squarely at low-damage tank junglers who need it to clear camps faster.

 

Cinderhulk (New Enchantment)
  • Grants 350 Health and 25% Bonus Health
  • Total cost is 2200 Gold, Recipe cost – 350 Gold (if applied to Stalker’s Blade or Ranger’s Trailblazer the recipe cost is currently 150 Gold, but it’s not intended)
  • UNIQUE Passive – Immolate: While in combat, deals 15 (+1 per champion level) magic damage a second to nearby enemies. This increases up to 100% based on time in combat.

Cinderhulk Enchantment

 

Fearless New PortraitHey all,

We have some big changes for jungle tanks on the PBE today. As you might have seen from our highlight post on the jungle, we’re looking to solve some of gaps between tanks and the rest of the pack with a new tanky enchant as well as making Gromp explicitly reward tanks over other junglers.

First, what was wrong with Juggernaut? First, it wasn’t explicitly improving clear speeds for tanks in comparison to other junglers. Others get to build incremental increases in damage with their components, but tanks just got… tankier without much else. Juggernaut also failed to feel like the foundation of a tanky build, as much as it was simply a decent chunk of stats that could make anyone more durable.

Enter Cinderhulk.

This new enchant builds out of a new component, Bami’s Cinder, which grants +300 HP and a mini Sunfire aura (now the Immolate aura). This gives tanks a boost both in their durability and their ability to get through camps. Once upgraded to Cinderhulk, the enchant gives champions a version of Immolate that ramps up with time-in-combat, rewarding those who are happy to get into the middle of a fight and stay there. The base health on Cinder Hulk is lower than Juggernaut (350 down from 500), but in the place of base stats, Cinderhulk now grants +25% bonus health. This means jungle tanks get more for their gold as they build tanky.

Along a similar line, we wanted Gromp’s Smite buff to do more for tanks that can need the bump in clear power, while not making it a universally powerful clear tool. Gromp’s poison armor now scales up with the bonus health of the owner, allowing tanks to opt into extra clear speed when they need it.

These items are aimed at 5.5, so we’re looking to get lots of coverage for bug fixes and polish to make sure we can see these hit live as smoothly as possible. We can’t wait to test these out with you all!

[ Link to Post ]



So youre buffing tanks in the early game because they cant get to buying the new item

Pwyff Final PortraitThis is our challenge as well – what conclusion we did come to was that Cinderhulk leads to a stronger “endgame fantasy” (aw yiss season 2014), but you have to want to get to that world to start feeling satisfied. Rengar might not have the greatest lv1 clear but you know he’ll “turn on” at some point, so you know the tradeoffs. Right now tanks just don’t feel as satisfying in the early levels so they can’t see the future.

Some psychological thing about not being able to synthesize the proper mental frame of mind to appreciate something in the future because you assume you’ll be in the same state as now. That was a confusing sentence, sorry.

Anyway tldr would be we’re looking to make early clears a little more satisfying so players on these tanky junglers can feel like they want to get to the Cinderhulk and beyond. It’s partially perception design and partially power design. But we’re definitely trying not to ‘double down’ on these buffs.

[ Link to Post ]



Have you considered adding an item that helps support focused junglers with vision

Riot Axes New PortraitIt’s something we’re considering. Not sure if we’ll end up shipping something like that or not, but the idea definitely has merit.

[ Link to Post ]

 

 


Cinderhulks bonus health increase might benefit bruisers more than tanks

Fearless New PortraitTotally reasonable feedback, but there are some elements getting over looked here. The first would be build order. It’s pretty rare that a fighter goes jungle item into Randuins. Fighter’s generally are going to opt into damage items, and eventually grab some health. This means that Cinderhulk is less effective for most of the game for them.

Tanks, on the other hand, will often opt into builds that are very defensively oriented. The nature of defensive stats also mean that the effective health growth on tanks means that even with early frozen hearts, Cinderhulk is going to make tanks noticeably more tanky, while also giving them better access to their gold income.

This is still a bit simplistic, but there’s a reasonable case for Cinderhulk favoring Tanks, and if we find that the current tuning doesn’t make this true, we have the space to change that quickly as needed.

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Are Warrior based junglers or bruisers going to end up building this too

Fearless New PortraitWe are considering changes similar to this for other Enchants. Right now, Warrior and Magus are both pretty extreme power spikes, but don’t do much to amp up the rest of your build. There’s very likely some very cool opportunity space to make these items feel better and more like the item that makes all your other items better.

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Is anything similar to this planned for Magus or Devourer junglers

Fearless New PortraitIt’s possible, but they’ll get less effective health out of their builds, as they spend more gold on offensive stats. Having some space for them to opt into that trade off is ok. If it ends up being dominant, we’d likely reduce the base health the item gives, and look to increase the long term scaling.

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Wont the burn aura attract Baron Dragon aggro

Fearless New PortraitThe damage on Cinderhulk only turns on during combat, meaning that if you haven’t taken damage or attacked, the fire aura isn’t on. This is built specifically for the situations you list.

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So when can a jungler pick this item up to help them

Fearless New PortraitGromp can fill in some of the gaps, but Bami’s Cinder is the first item to build after the machete upgrade.

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Single Posts March 1 Banner

 


More updates and tweaks coming to Gragas on the PBE

[ Note ] Gragas received buffs to his base mana pool and the maximum damage on his W to monsters. You can check out the buffs HERE.

Vesh Final PortraitWill probably add a couple more small ones like more ult CD reduction per rank and potentially a bit better scaling base stats. stay tuneddd

edit: to be clear by the way this is just a band-aid, not anything in place of actual gameplay/rework changes. those are still coming _^

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Why did you buff Nidalees Bushwhack damage on the PBE

[ Note ] On the PBE, Nidalee’s trap no longer deals a % current HP damage, but the base damage has been buffed and a 0.2 AP ratio has been added. You can view all her changes HERE.

Meddler Final PortraitWe’re testing a nerf to Nid’s traps specifically to target her jungle clear speed. She’s currently an extremely fast clearer which, given all the other tools she has, is a strength we don’t think she needs.

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Follow Up

So youre changing Bushwhack to slow her jungle clear speed

Meddler Final PortraitThat’s correct – we’re not trying to push her out of the jungle entirely with these changes, but we are looking to noticeably reduce her clear speed. Her W’s damage against monsters would be significantly lower under this version, given how much health they have, , even with the buffed base damage.

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Why are you buffing the AP Ratio on her Swipe Cougar E

Meddler Final PortraitNot sure about the buff to E, the designer working on these changes is out this afternoon so I don’t have full context.

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Why does Sonas ult have a scaling mana cost

Meddler Final PortraitCan’t think of a good reason off the top of the head, inclination is to standardize that to 100 like most other mana using champs with regular ults. I’ll bounce the idea off the balance team, see whether we want to throw that change into the next possible patch.

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FAQ on the updated player tooltips

[ Note ] You can now view the ‘recent playstyles’ of players on your friend list.

NinjaTabby Final PortraitHey guys! I am one of the devs that worked on this feature and want to answer some of your questions.

Where’s my updated tooltip?

We’re still in the process of rolling it out. We’ve enabled it in NA and LATAM regions so far. We are rolling out slowly so that we can keep an eye on any issues that may come up and isolate them without affecting other regions.

What do these icons mean?

As many of you noticed, these icons are consistent with Team Builder. The first icon represents the position you typically play the displayed champion in. The second icon represents the role you most commonly fill with that champion.

What even is “Recent Playstyle”?

Our goal with this is to help people looking at you get a quick idea of what you like to play. We look at your recent games, find the champion you play most often, and then the role and position you most often play with that champion. We have special handling for game types where you don’t have agency over you champion choices. This includes the random display for people who play a lot of ARAM, and exclusion of data from other game modes (such as Nemesis Draft).

We think there might still be improvements on what is shown here, so please keep the feedback coming!

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Clarity on Veigars E delay and possible buffs in future patches

[ Note ] Veigar received extensive changes in Patch 5.4. You can check them all HERE.

Meddler Final PortraitOur conclusion was that an instant stun, at that range, at that cooldown was blocking Veigar from being a healthy (and therefore able to be made powerful) champion. Adding a delay was the best way to preserve what we felt was the core of the skill (lock down an area, at a range that doesn’t require Veigar to be completely in the middle of the fight).

As a general update our initial take is that Veigar’s looking too weak after these changes. Options we’re looking at include having E stop dashes once the walls are up (people attempting to dash out get stopped and stunned), starting the delay at the start of Veigar’s cast time rather than at the end and reducing the delay on W. None of those are guaranteed changes yet of course, but that’s the sort of direction we’re thinking.

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Follow Up

When can we expect these buffs to be up on the PBE for testing

Meddler Final PortraitIt’s likely we’ll have at least some follow up changes in the next patch (5.5). It will take a little while for people to adapt to the changes to his kit though and for us to assess how that goes. Design changes for patch 5.5 are tentatively scheduled to lock mid next week and that means if bigger changes are appropriate they’ll be in 5.6 (or potentially later).

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Upcoming buff to Varus in Patch 5 5

Meddler Final PortraitThe niche we’ve got in mind for Varus is a combination of poke and moderate ranged initiation/counter initiation, primarily via his Q and R respectively. We’ve been feeling he’s a bit weak at those for a while and have been gradually buffing him as a result. That’s involved increased mana regen late last year to support poke and increased R width recently to improve his ult’s reliability. Additionally in the upcoming patch (5.5), we’ll be changing his Q cooldown to begin at start of channel, not when he fires the arrow off. That should give him access to more Q casts late game in particular, and make charged shots (as opposed to saving the Q to proc Blight) a bit more attractive.

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Kassadin will receive compensation buffs

Meddler Final PortraitWe’ll be buffing Kassadin. Not sure if any details have been worked out yet.

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DJ Sona Fan Art Collection

DJ Sona’s debut album has inspired a wave of awesome community creations. Check out this creative collection of Kinetic, Concussive, and Ethereal fan art to celebrate your favorite track! Don’t forget to click the artists’ names to see more of their work.

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AimedZ


cubehero


beanbean1988


cyang18


Fch3ck


Finaz


Lunathyst


MICE-KING


NAM


NightLink777


NoamyFrerius


noxidarts


PeachMaiden


ptcrow


RinTheYordle


Riyavi


spark


tarnmeta


大 貓


阿尼

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.