- Context for Kindred’s delay
- Visual difference between Victorious & Warden Sivir
- Timezones for Worlds
- No changes planned for Shyvana and Olaf
- Veigar to likely receive solo-queue nerfs
- Theorycrafting a Shaco rework
- No changes planned for Galio
- More info on Preseason Marksmen update
I don’t believe Kindred being delayed will affect the timing on the next champion, that’ll be determined by when that champion’s ready and what other stuff’s ready for release around the same time.
An issue where it was possible for Wolf to despawn after E casts until you died and respawned.
When creating the skin, we went in creating Victorious Sivir knowing that Warden Sivir was already part of Sivir’s skin catalog. That said, we did take precautions to ensure the Victorious skin wasn’t a replica of the Warden skin.
Unfortunately, I can’t share too many details about what Victorious Sivir looks like, but she’ll be making her way to PBE before she hits live, and I’d be happy to hear your feedback then!
Worlds is in Europe, so Worlds takes place at times that are appropriate for the people and venues in Europe. Same approach as when Worlds was previously hosted in Korea and North America.
Not 100% certain sorry, I’m not involved myself in any of the Esports organizational work. I’d imagine it is to leave sufficient time for tiebreakers at least in part though, unlikely though it be when there’s the possibility you need to fit a few extra games into the day you need to account for that.
We were previously looking to do work on both Shyvana and Olaf in the preseason. We came to the conclusion both were in fairly reasonable spots though and that we’d be better off putting that time into other champions instead, at least for now.
Doesn’t seem excessively strong in pro play, is looking like he might be too strong in regular play though. Suspect we’ll have to nerf him at some point soonish as a result if that trend continues, though we don’t have plans lined up just yet at least.
We don’t have a Shaco rework in progress at the moment, or one scheduled. We did have some opportunistic, experimental work being done a couple of years ago, that didn’t hit the mark however so it got shelved.
As far as your suggestions below go adding a visible timer for Shaco to the clone seems like a good and easy to implement idea, I’ll pass that one on tomorrow, see if there’s anything stopping us throwing it into an upcoming patch. Changes to things like spell effect application, fear behavior, monster blind etc by contrast are still reasonable suggestions, but things that would need to be part of a larger piece of work which at least at the moment we’re not in a position to prioritize (primary focus right now’s on preseason stuff). Also some game health issues with Shaco we’d need to work on, or conclude were acceptable costs, before we’d be happy adding any power to him.
Hmm, there are some technical issues that make duplicating all the buffs and debuffs from Shaco on the clone tricky. Special casing the appearance of red, blue and baron buff’s should be pretty straightforward though. I’ll look into that, and see what’s up with the Hallucination buff if that’s showing up (can’t see a reason it should). Facing giving away which is which is also something it should be possible to at least improve too.
Nothing planned, far as I know we haven’t seen anything to indicate he’s out of line at present either.
Marksmen changes (both kits and items) will be coming in the preseason (at least a couple of patches after 5.20). We’re not quite ready to talk about all the details of that yet, still sorting out exactly what will and won’t be included. At a guess we should be ready to share details just after Worlds finishes, possibly slightly before.
Some things will ship in the preseason. Some things will prove to be good ideas that need more time, so they’ll get delayed. Some things won’t work out as hoped and will get scrapped.
This will be gameplay driven updates. There’ll be a few visual modifications to support kit changes, but nothing that qualifies as a visual upgrade. Think the same sort of levels of art adjustments as the juggernaut changes in 5.16.
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