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Posts Tagged ‘winter wonder lulu’

 

Snowdown Banner

 

PBE Update

Snowdown in League

OGN Icons in Store

Red Post Collection

Champion/Skin Sale – Expires December 23rd

 

 

PBE Update

 

 

Champions


 

AnnieSquare

    Annie

 

  PyromaniaPyromania ( Passive )

  • Stun duration decreased from 1.75 seconds to 1.25/1.5/1.75 (level 1, 6, 11)

 

SummonTibbersSummon Tibbers ( R )

  • Cooldown decreased from 120 seconds at all ranks to 120/100/80

 

 

EvelynnSquare
    Evelynn

 

RavageRavage ( E )

  • Damage increased from 50/95/140/185/230 to 70/110/150/190/230 (returned to live value)

 

 

KassadinSquare
  Kassadin


Null_Sphere

Null Sphere ( Q )

  • Damage decreased from 80/100/120/140/160 to 60/80/100/120/140 (from previous patch, live values still 80/115/150/185/220)

 

Nether_Blade

Nether Blade ( W )

  • Damage changed from 30/45/60/75/90 ( +0.4 AP ) to 20/35/50/65/80 ( +0.5 AP )
  • Respectively, double damage on activation is changed from 60/90/120/150/180 ( +0.8 AP ) 40/70/100/130/160 ( +1.0 AP )
  • Now passively returns 5% of maximum mana on-hit, changed from 20/25/30/35/40
  • Active returns 10% of maximum mana, changed from 60/75/90/105/120

 

 

NasusSquare

      Nasus

 

WitherWither ( W )

  • Range increased from 500 to 600, live value still 700 (buff from last PBE patch)

 

 

RengarSquare

      Rengar

 

Battle_RoarBattle Roar ( W )

  • Now heals Rengar for 20 + 10 per level, value increases up to 200% based on health missing.

 

 

updated riven icon

       Riven

  • Base damage decreased from 54 to 51
  • Damage-per-level increased from 2.75 to 3

 

 

 New Icons


 

2004_Mana_Potion

Mana Potion

2003_Health_Potion

Health Potion

TeleportHome

Recall

SummonerGarrison

Garrison

Summoner_Boost

Cleanse

 

 

Snowdown in League

 

Check out all the surprises Riot has in store for the holidays!

 

 

New Skins


 

Snow Day Singed – 975 RP

 

Snow Day Singed Splash

Snow Day Singed Splash

Singed_SnowDay_Comic

Snow Day Singed Comic

Model

In-game Model

Q

Poison Trail (Q)

W

Mega Adhesive

R

Insanity Potion

Recall

Recall Animation

 

 

 

Snowstorm Sivir – 975 RP

 

Snowstorm Sivir

Snowstorm Sivir Splash

Sivir_Snowstorm_Comic

Snowstorm Sivir Comic

Ingame Model

In-game Model

Dance Animation

Dance Animation

Boomerang Blade Q

Boomerang Blade (Q)

Ricochet and Spell Shield

Ricochet (W) and Spell Shield (E)

On the Hunt R

On the Hunt (R)

Snowstorm Sivir Recall

Recall Animation

 

 

 

Winter Wonder Lulu – 1350 RP

 

On Sale for 975 RP until December 23rd!

 

Winter Wonder Lulu

Winter Wonder Lulu Splash

Lulu_WinterWonder_Comic

Winter Wonder Lulu Comic

 

 

 

Returning Legacy Skins


 

Spotlights are courtesy of SkinSpotlights.

 

 

Bad Santa Veigar – 975 RP

 

Veigar_Splash_7

Bad Santa Veigar Splash

 

 

 

Dark Candy Fiddlesticks – 975 RP

 

Fiddlesticks_Splash_7

Dark Candy Fiddlesticks Splash

 

 

 

Festive Maokai – 975 RP

 

Festive Maokai

Festive Maokai Splash

 

 

 

Mistletoe LeBlanc – 975 RP

 

Mistletoe LeBlanc

Mistletoe LeBlanc Splash

 

 

 

Slay Belle Katarina – 975 RP

 

Katarina_Splash_7

Slay Belle Katarina Splash

 

 

 

Snowmerdinger - 975 RP

 

Heimerdinger_Splash_4

Snowmerdinger Splash

 

 

 

Snow Day Ziggs – 975 RP

 

Ziggs_Splash_4

Snow Day Ziggs Splash

 

 

 

Toy Soldier Gangplank - 975 RP

 

Gangplank_Splash_4

Toy Soldier Gangplank Splash

 

 

 

Limited Skins


 

 

Candy Cane Miss Fortune – 975 RP

 

MissFortune_Splash_4

Candy Cane Miss Fortune Splash

 

 

 

Earnest Elf Tristana - 520 RP

 

Tristana_Splash_2

Earnest Elf Tristana Splash

 

 

 

Happy Elf Teemo – 520 RP

 

Teemo_Splash_1

Happy Elf Teemo

 

 

 

Old Saint Zilean - 520 RP

 

Zilean_Splash_1

Old Saint Zilean Splash

 

 

 

Ragdoll Poppy – 975 RP

 

Poppy_Splash_4

Ragdoll Poppy

 

 

 

Regifted Amumu – 520 RP

 

Amumu_Splash_4

Regifted Amumu Splash

 

 

 

Santa Gragas – 975 RP

 

Gragas_Splash_3

Santa Gragas Splash

 

 

 

Reindeer Kog’Maw – 975 RP

 

KogMaw_Splash_4

Reindeer Kog’Maw Splash

 

 

 

Nutcracko – 975 RP

 

Shaco_Splash_3

Nutcracko Splash

 

 

 

Silent Night Sona – 520 RP

 

Sona_Splash_3

Silent Night Sona Splash

 

 

 

Snow Bunny Nidalee – 520 RP

 

Nidalee_Splash_1

Snow Bunny Nidalee Splash

 

 

 

Workshop Nunu – 520 RP

 

Nunu_Splash_2

Workshop Nunu

 

 

 

Mystery Gifting


 

Mystery Gifting

 

Mystery Gifting allows summoners to send their friends a surprise gift. There are two different kinds of Mystery Gifting during Snowdown this year. For 490 RP, you can send your friend a random Mystery Skin for one of the champions they own, OR you can send your friend a random Mystery Champion they don’t own. In either case, the gift will be worth at least 520 RP.

 

 

Which skins can be received from a Mystery Gift?

 

Any skin for any Champion that your friend owns is eligible as a Mystery Skin, as long as your friend doesn’t already own the skin and it’s currently worth 520 RP or higher and available in the store. This includes Legendary and even Ultimate skins! There are also some Legacy skins not for sale in the store that will be obtainable in the Snowdown Mystery Skin:

For a complete list of all the different skin types, check out our Guide to Champion Skin Types.

 

 

And Champions?

 

All champions that your friend doesn’t own valued at 520 RP or more are eligible.

 

 

What are the requirements for sending a gift to a friend?

 

  • The player receiving the gift needs to have been on your buddy list for at least two weeks.
  • If a player uses the /mute or /ignore chat command on someone, they will have to re-add the friend, and wait two weeks until a gift can be sent to that player.
  • The player receiving the gift needs to be at least level 10.
  • The player receiving the gift cannot be banned or suspended (this includes LeaverBuster, Tribunal, etc).
  • The player receiving the gift must have at least 10 unowned skins OR champions that they are eligible to receive, depending on which gift is being given.
  • The player sending the gift must be at least level 20.
  • You can only send up to three gifts every 24 hours*.
  • You can only receive up to three gifts every 24 hours*.

*After you reach your limit, you’re able to purchase a fourth mystery gift 24 hours after your first purchase, a fifth mystery gift 24 hours after your second purchase, and so on. The limit does not reset at midnight.

 

 

Can my friends receive a skin for a Champion they don’t own?

 

Nope, your friend can only receive skins for champions they already own. For example, your friend cannot receive Bad Santa Veigar if they don’t already own Veigar as a champion.

 

 

Can they receive a skin they already have?

 

Your friend can only receive a skin that they don’t already own. No duplicate skins will be added to their account.

 

 

Are gifted items refundable?

 

No, just like regular Gifting, anything received from the Mystery Gifting feature is non-reversible and non-refundable.

 

 

How long will Mystery Gifting be available?

 

Mystery Gifting will be available throughout the duration of the Snowdown event.

 

 

Can I give myself a gift?

 

Nope, Sorry 🙁

 

 

Any other gifting options aside from champions/skins?

 

Yes! Rune pages can now be selected as gifts in addition to skins, champions or Mystery Gifts.

 

 

New Summoner Icons


 

Giftwrapped Poro

Giftwrapped Poro

 

To earn the Giftwrapped Poro icon, you must win three matchmade games on Howling Abyss. Meaning, you must enter a queue (NOT a custom game), and win three games. For example, you can enter the Showdown queue or the ARAM queue, but you can’t create your own game on Howling Abyss and have it count towards your three wins.

 

 

Santa Gragas CookieSanta Gragas Cookie

 

You’ll earn this icon by sending any gift during Snowdown using the gifting (including Mystery Gifting) feature in the store.

 

 

Bad Gingerbread Veigar

Bad Gingerbread Veigar

 

To earn this icon, you must win a matchmade game as a premade team during the Snowdown event. For example, you’ll earn the icon if you and four friends queue up in Ranked 5s to do battle and emerge victorious, or if you queue up with a buddy and claim victory in a normal game. The key here is that the games must be matchmade against other players (so Co-op vs AI does not count).

 

 

Slay Belle Surprise

Slay Belle Surprise

 

Wear a Snowdown skin during the event. Any former skin or any of the three new skins will work. Skins from other holidays, like Kitty Kat Katarina, however, would not. Click Here is for the complete list of eligible skins

 


Snow TeemoSnow Teemo

 

When you unlock all four of the other icons, you’ll earn the Snow Teemo icon. Please be aware it may take up to three days after unlocking the fourth icon for Snow Teemo to show up.

 

 

Showdown Game Mode


 

 

 

What is Showdown?

 

Showdown is a Featured Game Mode where players battle in 1v1 and 2v2 fights on the Howling Abyss.

 

 

What are the rules?

 

Games will be played in the Blind Draft game type. Each team has the opportunity to ban out three champions, after which the game proceeds to a Blind Pick phase. After both teams have locked in their picks, there will be an additional period of time in which the enemy picks are revealed to each team – this gives players a chance to adjust runes, masteries and summoner spells accordingly before the match starts.

 

 

What are the rules?

 

Games will be played in the Blind Draft game type. Each team has the opportunity to ban out three champions, after which the game proceeds to a Blind Pick phase. After both teams have locked in their picks, there will be an additional period of time in which the enemy picks are revealed to each team – this gives players a chance to adjust runes, masteries and summoner spells accordingly before the match starts.

 

 

How do I win a game of Showdown?

 

  • First blood (or first 2 kills in a 2v2 game)
  • Enemy tower destroyed
  • 100 Creep Score achieved (in a 2v2 game the Creep Score of both players is added together)

 

 

What are the requirements to play Showdown?

 

You need to be Summoner level 10 or higher to participate in the Showdown.

 

 

Celebrate OGN and esports with summoner icons


 

OGN icons

 

Celebrate OGN Champions Winter with permanent summoner icons for teams and organizations, including the World Champion SK Telecom T1. Show your support as the top Korean players charge into the playoffs and stake their claim on the Winter title. When you purchase a team icon, 20% of the price goes directly to that team as a bonus and the other 80% goes to support esports (prizes, salaries, events, streaming).

Each summoner icon runs at 250 RP and is available from now until the end of OGN Champions Winter. Learn more about OGN Champions Winter at http://na.lolesports.com/news.

 

 

Ryze’s terrible Win Rate


 

Ryze decoration

Why is Ryze such a difficult champion to carry with?

 

 

PhreakButton Rioter Phreak: The interesting thing is, his win rate actually heavily changes based on the skill level of the player. You can check this yourself by clicking the “Bronze” or “Silver” graph, and then clicking the “Diamond” one in ranked solo queue.

The running theory is that his mechanical complexity is actually fairly high. Players have to be able to constantly find and cast on targets with little down time for optimal effectiveness. Tendency to have Smart Cast on is also a big potential reason here.

I think there’s also a big chance that as player skill increases, people tend to build him more optimally. While there are a bunch of good caster items out there, the players that know to go Frozen Heart, not Athene’s, and Tear/RoA, not Deathcap, are getting more mileage out of him.

So for what it’s worth, it seems like he works perfectly fine for players who know how to play him optimally. I think the gap between optimal and sub-optimal play/builds on Ryze is probably higher than most other champions.

 

 

Isn’t Ryze easy to play, mechanically?

 

PhreakButton Rioter Phreak: I was too, except that it’s an easily statistically-backed fact.

I know for all of us playing in diamond or whatever it’s hard to put ourselves back to when we were newer at the game, but it’s just true. I play with my Bronze II friend sometimes, and yeah he just has really awkward item builds. He doesn’t click very quickly. He would suffer on a champion like Ryze, compared to someone like Renekton where it’s okay if you wait an extra second to press R or E. You’re still getting most of the effect out of that ability. This is a significant drawback to Ryze, however.

Even something as simple as smart casting saves a decent chunk of time in the grand scheme of things. Depending on the player, we’re looking at literally 25% damage difference by not putting his abilities back on cooldown as quickly as possible.

 

 

So he’s not about mashing buttons?

 

PhreakButton Rioter Phreak: Mashing buttons is a significant DPS loss. Weaving Q between each ability and tracking all your cooldowns while also orb-walking to keep up with your target is extremely important.

Heck, even the Riven Champion Spotlight stresses auto-attacking between abilities. I sat next to a guy who would always just QQQ immediately every time. Dude mains Riven. Believe it or not, MOBAs aren’t actually that easy to play. If they were, we’d all be Doublelift.

Heck, you’re in Platinum. Clearly you play a lot. Why aren’t you in the LCS? Seems like you can describe how to play every champion perfectly in two sentences.

 

 

What’s your take on Ryze’s balance?

 

ricklessabandonButton Rioter ricklessabandon: Just some quick thoughts on this:

  • Ryze is one of the more difficult champions to learn in the game—his skill ceiling is pretty high compared to his skill floor, and it’s often not obvious what players need to do to get better with him.
  • Ryze’s strength ‘at his best’ seems to be in an okay spot, but it’s hard to talk much about it since his picks in competitive are infrequent (making the sample size small).

What those points lead me to believe is that Ryze needs changes that better support his different spell rotations, and make it clear when you would want to do things one way or another. To be more plain about it: we’ll probably do Ryze buffs that look like miniature ability reworks instead of just making specific numbers larger/smaller, and those buffs will likely help out novice and intermediate Ryze players more than expert Ryze players.

 

 

Preseason Changes to Runes


 

runes banner

When can we expect the announced changes to Runes for next Season?

 

 

Where are the changes to Runes announced for Preseason?

 

ricklessabandonButton Rioter ricklessabandon: Runes are the pretty much the last major thing to change for the new season, so things have been quiet on that front while we shore up the initial batch of changes already on live. Currently most of my time is dedicated to helping do just that (specifically doing item work right now) so runes haven’t hit PBE yet.

Once we’re ready to put runes out on the PBE, there will be plenty of time to talk. :3

 

 

Will these changes weaken existing rune pages or force players to buy new runes?

 

ricklessabandonButton Rioter ricklessabandon: That isn’t a goal at all (and i’m really sensitive to the that apprehension) but if we do end up doing something like delete/refund mana marks, and those are the only marks you have, then it’s going to ruin your rune pages and force you to either buy new marks or play without any. I’d really like to avoid as much disruption to players as possible though, so hopefully scenarios like that are rare (and made to be as comfortable as possible to transition out of when they do happen).

If you’re worried about a nerf to armor seals forcing you to buy new seals, then i think it’s safe to stay your apprehension. The changes are aimed at making it such that taking something other than armor seals doesn’t completely screw you and your teammates over, not to try to make people stop using armor seals. That said, I think it’s much better to talk about specifics after we’ve posted PBE patch notes.

 

 

 

Champion/Skin Sale – Expires December 23rd


 

Sale December 23

 

Champions:

 

  • Anivia – 395 RP
  • Lissandra – 487 RP
  • Trundle –  440 RP

 

Arctic Ops Kennen – 487 RP

 

Arctic Ops Kennen

 

Glacial Olaf – 260 RP

 

Glacial Olaf

 

Tundra Fizz –  375 RP

 

Tundra Fizz

 

 

Missed any recent articles? Check below!

 

 

 

twitter-icon-png-13 Follow me on Twitter!

 

 

Popstar Ahri Banner

 

PBE Update

Snowdown approaches

Popstar Ahri available in Store

Zileas: Is snowballing gone from the League?

Single Posts

Champion Rotation – Week 43
Champion/Skin Sale: 26.11 – 29.11
 

 

PBE Update

 

 

AhriSquare 

       Ahri

  • Base mana increased from 230 to 250
  • Mana Regen Per Second increased from 1.25 to 1.4

 

 

Items

 

Face of the MountainFace of the Mountain

  • Spoils of War’s execute passive now only works for melee basic attacks; ranged attacks do not deal bonus damage but still share gold. (check here to learn more about this change)

 

Hunter's_Machete_itemHunter’s Machete

  • Health-per-hit increased from 3 to 5

 

Madred's RazorsMadred’s Razors

  • Health-per-hit increased from 3 to 5

 

Relic ShieldRelic Shield

  • Spoils of War’s execute passive now only works for melee basic attacks; ranged attacks do not deal bonus damage but still share gold. (check here to learn more about this change)

 

Spirit_of_the_Ancient_Golem_itemSpirit of Ancient Golem

  • Health and Mana regen removed
  • New Passive – Entrap: 12% of the damage dealt to monsters is returned as health, and 6% – as mana (33% for AoE spells)

 

Spirit_of_the_Elder_Lizard_itemSpirit of the Elder Lizard

    • Health and Mana regen removed
    • New Passive – Entrap: 12% of the damage dealt to monsters is returned as health, and 6% – as mana (33% for AoE spells)
    • Bounty Hunter passive removed
    • Now also gains Spirit of Ancient Golem’s old passive, Conservation: Upon killing a large or epic monster, grants up to 40 gold based on last time Conservation triggered”

 

Spirit_of_the_Spectral_Wraith_itemSpirit of the Spectral Wraith

  • Health and Mana regen removed
  • Now grants +10 Magic Penetration
  • No longer returns 8% of spell damage dealt to monsters back as health
  • New Passive – Entrap: 12% of the damage dealt to monsters is returned as health, and 6% – as mana (33% for AoE spells)
  • Bounty Hunter passive removed
  • Now also gains Spirit of Ancient Golem’s old passive, Conservation: Upon killing a large or epic monster, grants up to 40 gold based on last time Conservation triggered”

 

Spirit_Stone_itemSpirit Stone

  • Health and Mana regen removed
  • Maim passive removed
  • Butcher’s bonus damage to monsters increased from 20% to 25%
  • New Passive – Entrap: 12% of the damage dealt to monsters is returned as health, and 6% – as mana (33% for AoE spells)

 

Reaper's_Emblem_itemTargon’s Brace

  • Spoils of War’s execute passive now only works for melee basic attacks; ranged attacks do not deal bonus damage but still share gold. (check here to learn more about this change)

 

Wriggle's_Lantern_itemWriggle’s Lantern

  • Combine cost reduced from 300 to 150
  • Total Cost reduced from 1800 to 1650

 

 

 Snow Day Singed

 

(disabled on PBE currently)

 

Snow Day Singed

In-game Model

 

 

Winter Wonder Lulu

 


Credit for the preview goes to LoLeaks.

 

 

High Noon Yasuo

 


Credit for the preview goes to LoLeaks.

 

 

Yasuo Splash Art

Yasuo Splash Art

 

 

Snowdown approaches

 

Snowdown approaches

Check out what Riot has in store for the Christmas holidays!

 

 

Frost-chilled days give way to colder nights, but the warmth of Snowdown calls together kindred spirits and foes alike. Snow Day Singed, Snowstorm Sivir and Winter Wonder Lulu have suited up in their Snowdown finest, joining the celebration along with all of the former Snowdown skins returning to cavort in the cold:

  • Snow Bunny Nidalee
  • Workshop Nunu
  • Happy Elf Teemo
  • Earnest Elf Tristana
  • Old Saint Zilean
  • Re-Gifted Amumu
  • Santa Gragas
  • Reindeer Kog’Maw
  • Candy Cane Miss Fortune
  • Ragdoll Poppy
  • Nutcracko
  • Silent Night Sona
  • Festive Maokai
  • Bad Santa Veigar
  • Mistletoe LeBlanc
  • Snow Day Ziggs
  • Dark Candy Fiddlesticks
  • Toy Soldier Gangplank
  • Snowmerdinger
  • Slay Belle Katarina

But it wouldn’t be Snowdown without a showdown! This Snowdown, we’re excited to introduce the Showdown featured game mode on Howling Abyss. Featuring 1v1 and 2v2 battles to test how well you wield your weapons in the winter chill, you can enter Showdown throughout Snowdown this year!

Returning Snowdown ward skins, plus a new addition to the ward skin line up, will light the way to the festivities with some surprises in store for mystery gifting, new skins and new icon rewards to earn. Check back with leagueoflegends.com for more information about the event and we’ll see you on the battlefields!

 

 

Popstar Ahri available in the Store!

 

Popstar Ahri

 

The spotlights are on, the musicians are at the ready and the Spirit Rush is on. Popstar Ahri announces her presence, shooting a pulsing blue Spirit Orb across the stage. The notes surge from the speakers and seem to take on a life of their own around the pop darling. The crowd rushes the stage and Popstar Ahri charms the crowd with a night of song and dance.

 

Popstar Ahri Comic

 

Popstar Ahri will set your spirit afire for 975 RP!

 

Pop Star Ahri CharmD

Popstar Ahri’s debut hit!

 

 

Is snowballing gone from the League?

 

Heimerdinger decoration

No, not that one. Are games becoming more passive with less opportunities to shut down the opponent?

 

 

Where do you want snowballing to be at for it to feel like a fun mechanic?

 

Zileas Button Rioter Zileas: Ideally, we want teams to snowball less… and individuals to snowball as much or more — which is to say, reward individual skill specifically. Individual snowballing is fun, team snowballing is not. If we saw patterns contrary to this, we’d make adjustments.

 

 

Are you okay with games lasting 30 to 40 minutes?

 

Zileas Button Rioter Zileas: We like games to be in the 30-40 range. We don’t want them to be longer than before. If they are becoming significantly longer, we’d make an adjustment.

 

 

 

Doesn’t this length mean hypercarries like Nasus or Vayne can never truly be shut down?

 

Zileas Button Rioter Zileas: There’s nothing wrong with late game comps as a strategy that is sometimes played. What we don’t want is for long games to be the standard.

 

 

 

Will Riot focus on rewarding individual skill more?

 

Zileas Button Rioter Zileas: Making the game reward individual skill was actually the point of these changes. When they are finished and balanced I think that will become clear to everyone. Our players are becoming more serious about competition and the game over time, and our intent with the game is to not ‘casualize’ but instead to continue to improve the overall quality of competitive play.

We will from time to time add stuff like ARAM and One for All, but those sorts of experiences can thrive alongside the core game without damaging competitive integrity.

 

 

Why do you feel team snowball is less fun than individual such?

 

Zileas Button Rioter Zileas: This is a pretty theoretical game design argument, but bear with me.

The game result of ‘win or lose’ comes from some set of things. They have to add up to a 100% control of the outcome. Lots of things go in — team chemistry, counter-picks at champion select, mastery and rune choices, whether or not a champion is currently strong (or not), individual skill, good calls on team objectives, and so forth.

We believed that in season 3, early game kills snowballed the game but were not really super ‘skillful’ compared to other factors in the game. We also thought that a few good early plays on towers could sometimes secure the game — and a few actions in isolation will be more random than consistent play. So, we decided to reduce the importance of certain early game actions that will tend to snowball teams (Tower kills, dragons, first bloods in the jungle fed to a ‘snowballey’ lane — which is honestly a somewhat random, not as much skill-oriented result). From this, we expect that the importance of everything else to go up… because it has to add up to 100%, and we just subtracted something out.

So, by reducing team snowball early game, you must be increasing the importance of individual skill (along with other stuff).

Additionally, the gold changes we made should make it more possible for a support or jungle player to be the star player of their team.

An analogy I’d make is — would the game have more or less skill if we flipped a coin at the beginning of the game and gave 500 gp to the winning team? Obviously, that would still be ‘balanced’ but would be a less skillful game. By cleaning out stuff that over-rewarded relative to the difficulty of doing it, we improve the relative rewards afforded to the things we all agree are important. Also, by making the game tend to reward consistent actions over a period of time, we will tend to favor the more skillful player.

 

 

Wasn’t first blood due to a level 1 invade an example of skillful play?

 

Zileas Button Rioter Zileas: It IS a skillful play. It’s not a coin flip. However, it was over-rewarded relative to other skillful play that occurred in games. It would be sortof like if you made the first shot made in basketball be worth 10 points instead of 2 — still skill-based, but will tend to cause more random outcomes and reward the better team with a win less frequently. This has the same net affect on the frequency with which ‘the best team wins’ as adding a small coin flip test.

Does that make sense? By bringing this back in potency a bit, we preserve the potential for people to utilize the skill that DOES exist there without washing out other skillful actions… Bringing them into balance essentially.

 

 

Conclusion: Goals for Preseason

 

morello Button Rioter Morello: We only really want anti-XP snowball in the long-term. We’re watching this on the team-snowball level (team snowballing not good, personal is) but you need the ability to get an advantage that closes a game.

Average game time is up a bit – this is something we worry about too. I doubt everything is “right” in the world on this, but we need to dig into specific causes after today’s hotfix.

 

 

Single Posts

 

 

Has Preseason killed conventional supports?

 

morello Button Rioter Morello: So far, we have not seen this be true. Some data we have so far:

* Traditional support characters’ winrate is almost unchanged. (Less than 1% delta up or down)
* Other common duo-laners (Annie, Zyra) are unchanged in winrate. Relatively, their winrate is similar to before…meaning this delta is not changing that equation so far (though some changes may be needed as they might have been in S3).
* The two exceptions are Taric (up ~4%) due to new scaling being really strong on him, and Janna (down ~5%) due to global passive change. We’ll likely buff Janna’s core skills a good amount to compensate (woo!)

This is only a few days of data, but right now, the gold delta has had a low effect on general performance (and in this stuff, deltas matter more than absolutes). We do have some hotfix changes to Brace and Jungle coming in today, but supports and bottom lane are actually looking generally more healthy so far based data points.

 

 

What kind of relationship/rivalry can we expect between Yasuo and Riven?

 

Ransom Button Rioter Ransom: That’s the beautiful thing about the circumstances Yasuo and Riven find them in. The relationship could go any number of directions. It could be a pure rivalry, or it could be a rivalry that turns into a romance, or it could go somewhere else entirely. But to call it a pure rivalry or a pure romance is missing the point. The point is, the relationship is COMPLICATED and provides plenty of fodder for drama. As a fan of our universe, this ambiguity appeals to me. It’s a grown-up vision of human relationships and not a Disney one.

 

 

Champion Rotation – Week 43

 

  • Corki – 3150 IP / 790 RP
  • Janna – 1350 IP / 585 RP
  • Kayle – 450 IP / 260 RP
  • Nasus – 1350 IP / 585 RP
  • Warwick – 450 IP / 260 RP
  • Vladimir – 4800 IP / 880 RP
  • Renekton – 4800 IP / 880 RP
  • Elise – 6300 IP / 975 RP
  • Quinn – 6300 IP / 975 RP
  • Thresh – 6300 IP / 975 RP

 

 

Champion/Skin Sale – Expires November 29th

 

Preseason November 29

 

 

Champions:

 

  • Kha’Zix – 487 RP
  • Twisted Fate – 292 RP
  • Vladimir – 440 RP

 

Dark Valkyrie Diana – 487 RP

 

Dark Valkyrie Diana

 

Renegade Talon – 260 RP

 

Renegade Talon

 

Soul Reaver Draven – 675 RP

 

Soul Reaver Draven

 

 

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