Posts Tagged ‘zilean’

PBE Round-up: Patch 5.21

October 25th, 2015


PBE Round up Patch 5 21 Banner

Patch 5.21 will hit live in the early hours of October 28th, assuming there are no delays. Here are its contents:


Store Content




Here are the most recent news in each category:

Red Post Collection Thumbnail Official Site Post Thumbnail PBE Update Post Thumbnail

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Slayer Jinx will be available for 1350 RP after Patch 5.21 hits live:


Jinx_Splash_3 JinxLoadScreen_3


MODEL Banner

Slayer Jinx Model 2 Slayer Jinx Model 1


Recall Banner

Slayer Jinx Recall 1



Slayer Jinx Q 1

Slayer Jinx Q 2


ZAP W Banner

Slayer Jinx W 1



Slayer Jinx E 1



Slayer Jinx R 1 Slayer Jinx R 2

Slayer Jinx R 3




Slayer Pantheon will be available for 975 RP:


Jinx_Splash_3 PantheonLoadScreen_7


MODEL Banner

Slayer Pantheon Model 1 Slayer Pantheon Model 2


Recall Banner

Slayer Pantheon Recall 1



Slayer Pantheon Q 1



Slayer Pantheon W 1



Slayer Pantheon E 1



Slayer Pantheon R 1




Zombie Nunu will be available for 1350 RP:


Nunu_Splash_7 NunuLoadScreen_7


MODEL Banner

Zombie Nunu Model 2 Zombie Nunu Model 1


Recall Banner

Zombie Nunu Recall



Zombie Nunu Auto Attack 1 Zombie Nunu Basic Attack 2



Zombie Nunu Q 1



Zombie Nunu W 1

Zombie Nunu W 2



Zombie Nunu E 1



Zombie Nunu R 1



New Summoner Icons

Six new Summoner icons will be available in store after Patch 5.22 hits live:


Four team icons will be available for players who want to support this year’s semifinalists at Worlds. As with all team icons, 20% of the proceeds to directlly to the teams.

profileIcon941 profileIcon940 profileIcon943 profileIcon942 (1)


Two Harrowing-themed icons with Zombie Brand and Slayer Pantheon will also be available, likely for 250 RP each:

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Champion Changes


Chogath Final Portrait

Buff BoxFeastFeast [ R ]

  • If Feast kills an enemy Champion, Cho’Gath gains 2 stacks (1 stack on live)



Gangplank Final Champion Portrait

General Box

  • Health changed from 631 [+79 per level] to 580 [+82 per level]


Nerf BoxParrrley Final IconParrrley [ Q ]

  • Killing a target with Parrley no longer refunds 25 mana




Kassadin Final Portrait


Buff BoxNether_BladeNether Blade [ W ]

  • Cooldown decreased from 9 seconds to 7
  • AP ratio on active increased from 0.6 to 0.7



Mordekaiser Final Portrait


Nerf BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • Now only receives 50% of the experience lost by sharing a lane, decreased from 100%



Riven Final Portrait


Nerf BoxBlade_of_the_ExileBlade of the Exile / Wind Slash [ R ]

  • Cooldown increased from 110/85/50 seconds to 130/95/60



Veigar Final Portrait

Nerf BoxBaleful_StrikeBaleful Strike [ Q ]

  • Base damage decreased from 80/125/170/215/260 to 70/110/150/190/230



Zilean Final Portrait

[ Note ] You can find context on why Zilean’s passive is being replaced HERE.


Change BoxHeightened_LearningTime in a Bottle [ New Passive ]

Zilean stores 2/3.5/5/6/12 experience every 5 seconds (values for levels 1/6/11/16/18).

When he has enough to finish an ally’s level, he can right-click them to give them that Experience (cooldown is 120 seconds). Zilean gains as much Experience as he gives. Cannot be used in combat.




Neurocat New Portrait

Hey everyone,

Last month, we debuted upgrades to the Instant Feedback system (reform cards, improved chat restrictions and intentional feeding bans). Now, we’re continuing the overhaul by pushing out some improvements to the report system. We made two major changes to how you report someone:

The old system had a lot of categories, some of which were redundant, not useful, or simply out-of-date. After analyzing old report data and listening to community feedback, we winnowed the list down to seven types of behavior:

Sometimes a player might display multiple offensive behaviors in game – in the old system, it wasn’t possible to report them for more than one reason. With these upgrades, we’re allowing up to 3 categories to be selected when reporting a player. Keep in mind, selecting multiple categories doesn’t increase the severity of a report, so only select the offenses that happened in the game. In the future, players who falsely report others may face penalties. The more accurate the report, the better we can help players reform their behavior.

This should be hitting the PBE shortly. Please leave a comment if you have any questions.

[ Link to Post ]


There are two new loading screens – one for Worlds and the other for the upcoming Harrowing event. Here are the links on FrostyNinja’s channel:


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New in-client lore has been released for most Champions from the Shadow Isles:


Hecarim Final Portrait

“Break their ranks and ride them down without mercy. Crush the living and feast on their terror.”

Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves.


Kalista Final Portrait

“When wronged, we seek justice. When hurt, we strike back. When betrayed, the Spear of Vengeance strikes!”

A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those whose cause she deems worthy of her skills. Woe betide those who become the focus of Kalista’s wrath, for any pact sealed with this grim hunter can only end on the cold fire of her soul-spears.”


Karthus Final Portrait

“Death is not the end of the journey, it is just the beginning…”

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals as an apostle of the unliving.


Mordekaiser Final Portrait

“All things must die… and yet I live on.”

The baleful revenant Mordekaiser is among the most terrifying and hateful spirits haunting the Shadow Isles. He has existed for countless centuries, shielded from true death by necromantic sorcery and the force of his own dark will. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims’ souls to become instruments of destruction.


Thresh Final Portrait

“The mind is a wondrous thing to tear apart.”

Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


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New Zilean passive Q feel and responsiveness tuning recommended items

Zilean Banner Single

20thCenturyFaux Final PortraitIt’s time for time!

Zilean’s passive has been a weak point for a while now, and his Q had numerous little things that felt “off” about it. Those are past-tense sentiments. When the PBE updates, the new stuff will be in! This update is all about visceral satisfaction. The Q should feel better to use and the passive gives allies XP in a much more hands-on way. If any of you fine folks have the chance to check it out on the PBE, I’d love to hear what you think!

For Time Bomb, we’ve updated the attach logic, tweaked the animation timing, given it a new attach particle, fixed a bug where it would appear to ‘flicker’ on landing, and generally made the way it interacts with the game world more consistent and satisfying. None of these changes by themselves are likely to stand out, but taken together they should improve the experience of using Time Bomb significantly.

For the passive, it’s new! Behold!

Time in a Bottle

Zilean stores time as Experience at a rate of X per 5 seconds.

When he has enough Experience to finish an ally’s level, he can right-click them to impart it. Zilean receives as much Experience as he gives. Cannot be used in combat.

Does what it says on the tin. While the passive is off cooldown, Zilean sees indicators letting him know how much more XP he needs to finish someone’s level; when he has enough, there’s a line indicator to show him he can activate it. Hi-five a level into your buddies! Zilean gains the same XP as he gives and banks XP faster the higher level he is, so he wants to use it as often as he can. By being higher level mid lane he has slightly more XP to hand out, by being with an ADC bot lane he has persistent access to an ally. At level 18 Zilean no longer needs any XP for himself so the amount he gifts his allies effectively doubles.

These changes help establish Zilean’s identity, both thematically and in gameplay. Thematically, Zilean’s typically had a lot of interesting and unique elements, but has fallen short of the epic power expressive of time magic. Some of his spells do reach that height–Chronoshift, the Time Bomb stun, and to a lesser extent the 99% value on Time Warp. By giving him direct, visceral control over one of the fundamental forces of the game, he solidifies the stature that befits him as a time mage.

In gameplay, Zilean’s support side excels against assassins/divers and in a protect the carry role; in this, he is typically overshadowed by Lulu, who shares his solo/bot switch capability and who can defend her ADC without the dps interruption that Chronoshift’s revive brings. His utility mage side often overlaps with Orianna, a perennial generalist who can provide utility from a carry role and who also capitalizes on melee teammates. Between these two, Zilean’s unique elements are his superior synergy with juggernauts via Time Warp, his amazing lategame control scaling, his massive zone control (compared to Lulu), and his mid-game roaming (compared to Orianna).

Time in a Bottle gives him a capability that’s totally unique in its own right and further accents the things that separate him from other champs. Juggernauts typically care about levels much more than ADCs and the passive rewards him for roaming. It won’t solve all of Zilean’s challenges, but it helps the time mage float in the right direction.

Lastly, we’ve added a rec item page for mid; players can toggle between the mid and support rec items by clicking the down arrow on the tab title. The mid page displays by default–generally, the newer players are the ones who use rec items and mid lane is a much more forgiving place to play the Zilsta.

Foxy grandpa indeed. All this stuff will be on the PBE soon, I’m especially eager to hear how the changes feel in live games!

[ Link to Post ]



Can Zilean use his passive while his teammate is farming minions

20thCenturyFaux Final PortraitIt only counts whether Zilean is in combat, and combat with minions doesn’t count.

[ Link to Post ]





Items like Steraks Gage make Total AD scaling better than Bonus AD

Meddler Final PortraitBase AD being significantly more appealing on some types of champion than others is something we’re trying out as a lever for better item design. Something we’ve struggled with in the past is creating items to help out some classes or positions because of the way other classes/positions would take better advantage of them (a pain some junglers for example probably recall well, given some past uses of jungle items by laners before the need to at least take Smite to do so). In this particular case base AD/total AD ratios are things we’re looking to focus on juggernauts much more than mobile melee.

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There are already mobile melees with Total AD ratios Irelia Riven

Championship Riven Banner

Meddler Final PortraitIf items like Sterak’s become problems on characters like Irelia and Riven we’ll look at whether we can shift them to bonus scaling instead of total, rather than necessarily having to nerf the items in question. Bonus versus total AD is a tool we’re looking to use as a way to distinguish different classes somewhat, rather than an old way versus new way thing.

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Will we be seeing long lore entries for every new champion from now on

Jaredan Final PortraitIt’ll vary a little, but essentially this is the planned format moving forward for every Champion, including all currently existing ones. It’ll take us some time, but we’ll get there.

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Follow Up Banner

Jaredan Final PortraitEach new champ will be getting one on (or very near) release. Separate teams are developing the longer character intros. Narrative folks embedded on the product teams Champ and ChampUp will work on longer intros for the champ they are focused on, another team is working purely on small edits (removing mentions of IoW. for example) and also writing full pieces such as we did for Bilgewater. The discipline (Narrative) makes sure we’ve got good communication on how those different endeavors are working together.

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Will new champion lore be limited to events like Bilgewater

Jaredan Final PortraitIt won’t be limited to events like Bilgewater.

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What happened to the Runeterra map Is it still being worked on

Runeterra Map Banner

Jaredan Final PortraitWe don’t have anything ready to show other than the two artifacts we have so far. It is being worked on though, I checked in with Ant in Oz about it this week.

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Will we ever have a clearly defined Timeline for the world of Runeterra

Jaredan Final PortraitA timeline is something being worked on by the Foundations team. There’s a lot of work to go into that though.

[ Link to Post ]




Will your team be working on fleshing out Mount Targon as a region

Jaredan Final PortraitIt’s high on the list alright. That was not a pun. The Foundations team is working hard on Mount Targon, among others regions.

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Have you considered writing a more unified culture for Ionia

Jaredan Final PortraitI think it will be the exact opposite of a unified culture. Ionia isn’t a small island, it’s pretty huge. There will necessarily be a lot of diversity due to landmass—it’s not as big as Valoran, but there’s plenty of room for different landscapes and people.

You’re spot on about the lack of history beyond the Noxian war. A few of us were speaking about this very topic yesterday. That’s something we know we need to develop.

The Freljord’s past, present, and future is very much on our minds. You’ll see development on that, just not right now.

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Will we finally learn more about Mordekaiser

Mordekaiser Single Banner

Jaredan Final PortraitWe’re doing a lot of thinking around Mordekaiser. He’s going to be rather important, don’t worry. That importance might not be completely apparent right away, but it will be. Oh yes, it will be…

This cryptic tease was brought to you by Poro Snax. Poro Snax. Now only 97% poro.

[ Link to Post ]


Concept artist Jon Buran has uploaded several concepts for League skins. You can find the collection on ArtStation HERE and you can find the remainder of his art on his DevinantArt page.



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected].


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Why wasnt Championship Riven brought back for sale

[ Note ] You can find the list of Worlds store content HERE.

Championship Riven Banner


KateyKhaos Final PortraitChampionship Riven is a limited skin, as opposed to Kalista, Thresh and Shyvana which are legacy skins.

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Championship Riven was a Limited skin not Legacy

KateyKhaos Final PortraitThese are easily confused, as some of this content was actually ‘limited’ at one point. We did a switch in 2013, where this content was swapped over to a ‘legacy’ status.

You can check out which skins were originally part of this, and how we accomodated players who had already purchased the content here –

[ Link to Post ]


Follow Up Banner

KateyKhaos Final PortraitShe’s also available if you correctly predict all of the Worlds Pick’ems this year.

Hippalus did mention the possibility of Championship Riven, however, we haven’t announced any additional information.

[ Link to Post ]




Are you considering nerfing Vayne

Vayne Banner

Meddler Final PortraitWe’re currently testing a small reduction to Vayne’s starting AD, our belief being that Vayne’s currently got too strong a lane for how powerful her late game is (with the strong late game a defining feature of hers and a strong lane not intended). That nerf’s deliberately being kept small given the changes to a number of marksmen and marksmen items in the coming preseason and the belief that we’re currently seeing a solo queue meta that’s very favorable to Vayne (lot of tanky dudes to fight). Post preseason disruption we’ll then assess both Vayne and marksmen in general, see where changes are or aren’t needed.

[ Link to Post ]


Can Vayne and KogMaw both exist in the same meta as tank killers

Meddler Final PortraitOur belief is that there’s room in the tank killer space for both Vayne and Kog, since they offer pretty different takes on it. While both are really effective against high health targets, and have at least some capacity to shred or ignore mitigation, they’re pretty different otherwise. Kog’s got a decent amount of poke, even with an AD build, has much greater average attack range come late game and offers some team utility (shred, slow, vision). He needs to be protected pretty carefully though, getting a lot of value from speed boosts and peel in particular, so places demands on his team’s comp. Vayne by contrast’s got high sustained mobility and functions well independently (she’s got a number of duelist traits). She brings very little team utility however, and lacks both AOE and ability to affect enemies outside of her auto attack range.

Whether or not the two are are appropriately balanced, relative to each other and other marksmen, gets a lot of debate, we’re pretty confident there’s enough room within the space of ‘tank killing marksmen’ for both Kog and Vayne though.

[ Link to Post ]


Why does Kassadins Force Pulse E require charges to be cast

Kassadin Banner 1

Meddler Final PortraitKassadin was created long before my time at Riot, some benefits I can see to the charge system though:

  • It allows Kassadin to use his E significantly more often in team fights than some 1v1s, giving a champion with strong duelist power a boost elsewhere
  • It modifies how favorable some match ups are for Kassadin, giving him an edge against certain opponents and therefore adding a bit of extra depth to the decision of when to pick him or not, without getting into hard counter territory.
  • It adds a small amount of extra decision making to both Kassadin’s play and his lane opponent’s (value of next spell cast changes slightly in some circumstances if it’s the one that allows an E cast).

Now, if Kassadin were to be buffed, we certainly could remove that gate on his E, that would add power to him. Initial reaction personally though is that it’s a mechanic that creates some optimization and adds a little bit of distinctiveness in some circumstances, so if we were to add power there would likely be more interesting ways to do so that created, rather than removed, gameplay.

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Are any changes planned for Zilean

Zilean Banner

Meddler Final PortraitWe’ve got a few tweaks for him planned for somewhere around 5.21-5.22. Looking at some small responsiveness improvements to his Q (attach logic and feel improvements), plus we’re exploring some experiemental stuff with his passive (still giving XP to allies, but potentially in a way that generates at least a little more interaction on the Zilean player’s part).

[ Link to Post ]


Lets talk about the Server Skin

CptStupendous: Hey everyone,

I want to give you all an update on where we are at with the regionally-inspired skin.

Back in 2013 when the server first opened there was a history of offering a regionally-inspired skin as part of a server launch. We had some discussions with the skins team to do this for Oceania, but it soon became clear this would take a long time and we didn’t want to hold up the launch, so we unlocked Pool Party Ziggs as a bonus for coming over to the new OCE server.

We messed up soon after that by saying that a server skin would also come out.


We went through an exhaustive process of coming up with ideas internally and reading every single boards/Reddit/social media post we could find. These ideas were then workshopped and taken through the standard skins criteria.

What made this process so challenging was trying to come up with an idea that represents all of Oceania, while also making sure it resonates with players no matter where they live. Themes like Dropbears, Ned Kelly, Kangaroos, Kiwis, and hundreds of others were where we went initially (we even started concepting on some of these). But the issue is that it would really only represent one of the countries that make up OCE and we needed something that represented everything. This took way too long and that sux.

There was also an expectation that this skin would be available for free. We really should have clarified this earlier for everyone. Because we already offered a free Pool Party Ziggs for everyone who transferred before 13 July 2013, we’re not going to unlock another free skin.

What will be happening is the regionally inspired skin will be discounted to 50% off only in OCE with all funds raised in the first two weeks from OCE going to charity. The type of charity will be chosen by a vote and be between:

  • Environmental
  • Animal Rights
  • Humanitarian Relief Efforts
  • Medical Services/Research

There will be more information about this process in upcoming posts after the skin hits PBE, but we wanted to share this news with you now.

If you have any questions about any of this please ask them below.

[ Link to Post ]

Reminder Third Party Applications

Riot Cluvie Final PortraitHey there, Riot Cluvie here for the Risk team. We’d like to provide some insight into how we work with the Dev Relations team to determine which apps are and aren’t allowed.

Quick preface: third party applications are sometimes difficult to classify, and we know that can make it hard at times to find consistency in what we do and don’t allow. We’ve tried to stay flexible in our decision making to keep up with the community’s innovation, but the lack of clear policy surrounding the use of unapproved apps just generates confusion. So with that in mind, we’d like to set fair expectations by calling out some features that definitely aren’t okay.

To reiterate our stance on 3rd party applications from about a year ago:

> No software should interfere directly with the in-game player experience between when you press “Play” and the end of game screen.

It’s been said before, but we absolutely don’t like applications that provide measurable player advantage. If there were ever any modification that were to become so standard as to be required for competitive play, the integrity of our environment just wouldn’t be viable. You shouldn’t ever have to go digging for add-ons just to stay competitive. Some examples of measurable player advantage include:

  • Exposing information that’s intentionally obfuscated (cooldowns or timers)
  • Taking actions on your behalf (botting or scripting)
  • Drawing conclusions for you (predicting enemy positions)
  • Otherwise altering your field of intelligence (zoomhacks or global ult alerts)

For now, custom models and artwork sit firmly in a “use-at-your-own-risk” category, but we’re keeping an eye on them. We can’t optimize for assets we don’t develop, and if they do become a concern in the future (ie. they provide measurable player advantage), we’ll take action based on the stance we just discussed.

Gray areas aside, there are definitely applications which are blatantly not okay, and while the number of players in this space are very low (think a fraction of a percentage), we remain vigilant and have been handing out punishments to those who show patterns of consistent abuse. Suspensions will ramp up in duration across multiple offenses and will be accompanied by ranked reward removal where applicable.

Hopefully this post hasn’t come across as too doom-and-gloom! The third party ecosystem is full of devs making awesome applications that don’t run afoul of any restrictions. Our goal today is just to ensure we’re being clear on our end to provide them with peace of mind as they continue to innovate.

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Does this mean you guys are starting to detect scripters

mirageofpenguins: Can’t be too explicit into when or how, but I’ll keep this as informative as I can:


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What if 3rd party devs handed Riot their applications for approval

Sargonas New PortraitThis one is more up my alley than her’s, so I’ll chime in. (My team handles the 3rd party developer program)

It’s a good idea and something we have explored in the past. Ultimately however we’ve made the call (and least for now) to not dive into such a program. The problem is that the internet (links) and software (dev apps) are highly dynamic. What we review and approve on one day could the next be highly dangerous, either because the Devs pivoted in a new way, because their code was infiltrated (much like the recent security flaw that hit WeChat and many other common mobile apps due to malcious code snuck into 3rd party libraries they use), or multiple other concerns.

The amount of resources it would take for us to police this sort of ecosystem constantly to ensure that the “safe” list is 100% always safe is simply too large, especially when you factor in the damage possible by the ONE time that something snuck by. (For comparison, Apple has HUNDREDS of people who review apps for approval 24/7.) Instead, we prefer to create rules that say “if it fits within these policies it’s ok to use, in a policy sense, but the security and safety of your system and account are at your discretion.” This is also why we prefer to highlight and support web apps and tools that are cloud based, and not ones that require you to download software to your system. (It’s also why the most recent API dev challenge required all valid entries to not include downloaded components as well.) Truth be told, people SHOULD be scared about using these (downloaded) software, and we will always highlight that risk and concern. A lot of bad people out there want access to your info, and would love to use the popularity of league to further that agenda given the chance.

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Werent Curse Voice and Razor Comms approved by Riot for use

Sargonas New PortraitI know it may sound like I am mincing words, but i think it’s important to point out that the link you shared of my post does not have an actual “approval” of Curse Voice in it. They key phrase included is “Because of this, the latest revision of Curse Voice (version 6.1.X) and Razer Comms (version 2.1.X) no longer violate our current guidelines. “

In short, I clarified that it no longer violated the policies, I did not however give it a clear “approval”, and I even addressed this later in the thread elsewhere by stating that we did not keep an approved list nor intended to. As Applications can always change by their developer without warning, it’s better/safer for us to state what does/does not comply with the rules than it is to give something an “official seal of approval” which we might then awkwardly have to retract later due to unexpected changes.

[ Link to Post ]

Follow Up Banner

Riot Cluvie Final PortraitWe will not be maintaining a list of applications that might be approved or denied, because honestly, we’re just not ever going to be able to continually audit every service or function for player security, especially in this ecosystem where devs so frequently improve and expand their apps. And just to clarify, Curse is not “100% approved” specifically either, though it is okay to use. We only spoke about it specifically by name to clear up confusion around the fact we did initially prohibit its use, but we want to make sure it’s clear that it is not “100% approved” as we do not make that statement about any particular app.

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The fan art of Legends Rising

Hitstreak Prime: Hopefully you enjoyed Legends Rising! If you haven’t seen it yet, check it out here!

We featured some incredible fan art in Legends Rising Episode 1 – Faker & Bjergsen “History” and wanted to make sure to give credit where credit is due. Click on the links to go directly to the artist’s page where you can see more of their work.

“bjerg vs hai” by polkadotzombie
“Bjerg Zed” by Sasha-Cabbit
“Bjergsen [TSM]” by simoneferriero
“Bjergsen” by Roew
“Bjeeerg” by Polkadotzombie
“TSM-Bjergsen Leblanc FanArt” by Kanra-Tsuna
“TSM Bjergsen and Challenger Ahri” by SkyeExcalibur
“Bjergerking” by Annleigh
“TSM Bjergsen Speed Drawing – League of Legends” by sachos345
“Faker’s Zed” by OrekiGenya
“Faker-senpai” by Honolein
“SKT T1 Faker” by Pinoring
“SKT T1 Faker with plant” by Pinoring

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Positive play icon unlocked

Lyte Final PortraitWhen 5.18 dropped, we powered up the instant feedback system and shared that positive players would earn an exclusive Summoner Icon. If you met the requirements (no restrictions or bans 6/15–9/15), your icon should be unlocked right now.

Thanks for being a positive force!

[ Link to Post ]

Here’s how the positive player icon looks like:


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

PBE Round-up: Patch 5.18

September 12th, 2015


PBE Roundup Patch 5 18 Banner

Patch 5.18 will hit live in the early hours of September 16th, assuming there are no delays:


Store Content





Championship Kalista will be available in store for 975 RP.


Kalista_Splash_2 Kalista_2


MODEL Banner

Kalista Championship Model 1 Kalista Championship Model 2


Recall Banner

Kalista Championship Recall



Kalista Championship Q 1



Championship Kalista W 1



New Summoner Icons

Icons for this year’s Worlds teams will be available in store for 250 RP each. As always, a portion of the profits from these icons will go to the respective teams:


profileIcon915 profileIcon916 profileIcon917 profileIcon918 profileIcon919

profileIcon920 profileIcon921 profileIcon924 profileIcon925 profileIcon927

profileIcon928 profileIcon929 profileIcon931 WC_Emblem_Team_paIN WC_Emblem_Team_ktrolster

WC_Emblem_Team_Invictus WC_Emblem_Team_EDG


Also, four jungle-themed icons have made their way on the PBE. No clue how you can get these yet:

profileIcon932 profileIcon933 profileIcon934 profileIcon935



Champion Changes


Braum Final Portrait


Nerf BoxWinters Bite Final IconWinter’s Bite [ Q ]

  • Mana cost increased from 45/50/55/60/65 to 55/60/65/70/75




Caitlyn Final Portrait


Buff BoxYordle Snap Trap Final IconYordle Snap Trap [ W ]

  • Mana cost decreased from 50 to 30
  • Cooldown decreased from 20/17/14/11/8 seconds to 16/14/12/10/8



Darius Final Portrait


Change BoxDecimate Final IconDecimate [ Q ]

  • Health per target decreased from 15% to 12%
  • Maximum heal increased from 30% to 36% (Decimate can now heal from 3 targets)
  • Mana cost increased from 30 at all ranks to 30/35/40/45/50



Elise Final Portrait


Nerf BoxSpider Form Final IconSpider Form [ R ]

  • Base damage on spiderlings decreased from 10/20/30/40 to 10/15/20/25
  • AoE damage resist on spiderlings increased from 20% to 25%



Ezreal Final Portrait


Buff Box Arcane Shift Final IconArcane Shift [ E ]

  • Now additionally has a 0.5 AD ratio




Fiora Final Champion Portrait

General Box

  • Health decreased from 662 [+92 per level] to 635 [+85 per level]
  • Base armor decreased from 30.5 to 27.5



Gangplank Final Champion Portrait


Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Bonus damage to Champions decreased from 80/110/140/170/200 to 60/90/120/150/180
  • Armor penetrate decreased from 50% to 40%



Garen Final Portrait


Nerf BoxDemacian Justice Final IconDemacian Justice [ R ]

  • Enemies that kill Garen aren’t marked as “villains”




Jarvan IV Final Portrait

General Box

  • Base Armor increased from 27 to 29



Lulu Final Portrait

General Box

  • Health per level decreased from 82 to 74



Buff BoxPix, Faerie Companion [ Passive ]Pix Faerie Companion Final Icon

  • Pix can now trigger Tribute (passive from Spellthief’s Edge/Frostfang/Frost Queen’s Claim) once per basic attack from Lulu



Mordekaiser Final Portrait

General Box

  • Armor changed from 28 [+3.5 per level] to 26 [+3.75 per level]
  • Base Armor decreased from 22 to 20


Change BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • Can now be self-cast (can’t do double aura damage but can still be reactivated)
  • Can no longer do double damage from two allies standing near each other with the aura
  • Reactivate base damage increased from 50/70/90/110/130 to 70/95/120/145/170
    • Health cost increased from from 0 to 25/35/45/55/65
  • Reactive now heals for 25% of the damage dealt to minions, decreased from 33%
  • Maximum number of drained units decreased from 3 to 2



Morgana Final Portrait


Buff BoxDark Binding Final IconDark Binding [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70




Skarner Final Portrait


Nerf BoxFracture Final IconFracture [ E ]

  • Slow strength decreased from 45/50/55/60/65% to 30/35/40/45/50%



Syndra Final Portrait

General Box

  • Mana-per-level increased from 50 to 63



Twitch Final Portrait


Buff BoxAmbush Final IconAmbush [ Q ]

  • Delay until Twitch can stealth while taking damage has been decreased from 6 seconds at all ranks to 4.5



Veigar Final Portrait


Buff BoxBaleful_StrikeBaleful Strike [ Q ]

  • Now additionally grants AP for Champion assists (gives AP for kills only on live)



Buff BoxDark_MatterDark Matter [ W ]

  • Cooldown now starts at the beginning of the cast, not the end




Zilean Final Portrait


Rewind [ W ]Buff Box   Rewind Final Icon

  • Mana cost decreased from 35 at all ranks to 0




Item Changes


Nerf BoxDead Mans Plate Final IconDead Man’s Plate

  • Active can no longer trigger while the user is silenced or blinded


Nerf BoxDevourer Final IconDevourer Enchantment

  • Now grants 0.67 magic damage on-hit per stack, decreased from 1


Nerf BoxSated Devourer Final IconSated Devourer

  • Base magic damage on-hit decreased from 60 to 50


Quality of Life Box FinalSterak’s Gage
Steraks Gage Final Icon

  • Tooltip now displays the exact shield value for the user’s current level


Buff BoxWarrior Enchantment Final IconWarrior Enchantment

  • AD increased from 40 to 45


Nerf BoxZekes Harbinger Final IconZeke’s Harbinger 

  • Armor decreased from 35 to 30




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


This file has snuck its way onto the PBE as part of the recent swirly “They Are Coming” teaser:




Champion Changes


Darius Final Portrait


Nerf BoxDecimate Final IconDecimate [ Q ]

  • Mana cost increased from 30 at all ranks to 30/35/40/45/50



Evelynn Final Portrait


Nerf BoxRavage Final IconRavage [ E ]

  • Base damage decreased from 70/110/150/190/230 to 50/90/130/170/210



Fiora Final Champion Portrait

General Box

  • Base Health decreased from 570 to 550


Gangplank Final Champion Portrait


Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Bonus damage to Champions decreased from 80/110/140/170/200 to 40/50/60/70/80



Jarvan IV Final Portrait

General Box

  • Base Armor increased from 27 to 29


Mordekaiser Final Portrait

General Box

  • Base Armor decreased from 22 to 20


Nerf BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • Base damage of aura decreased from 140/200/260/320/380 to 140/180/220/260/300



Skarner Final Portrait


Nerf BoxFracture Final IconFracture [ E ]

  • Slow strength decreased from 45/50/55/60/65% to 25/35/45/55/65%



Zilean Final Portrait


Rewind [ W ]Buff Box   Rewind Final Icon

  • Mana cost decreased from 35 at all ranks to 0


Zyra Final Portrait


Revert BoxStranglethorns Final IconStranglethorns [ R ]

  • Duration of knock-up decreased from 1.5 seconds to 1 (reverted to live status)




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


PBE 16 03 Banner


PBE 16/03


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Check out all the April Fools skins, texture rebalances and the Champion Mastery System that will be up with Patch 5.6!

PBE 11 March Banner



Update to Archduke Nasus

Archduke Nasus now has a red coat when he ults!


Archduke Nasus R 1

Archduke Nasus R 2



New Summoner Icons

Praise his holiness, Urf:





Champion Changes


Katarina Final Portrait

  • Base Health decreased from 560 to 510
  • Health-per-level increased from 80 to 83
  • Base health-per-second decreased from 1.575 to 0.9



Ryze Final Portrait


Overload Final IconOverload [ Q ]

  • Base damage increased from 40/60/80/100/120 to 60/80/100/120/140



Zilean Final Portrait

  • Health-per-level increased from 71 to 77


Time Bomb Final IconTime Bomb [ Q ]

  • Mana cost decreased from 60/70/80/90/100 to 60/65/70/75/80


Rewind Final IconRewind [ W ]

  • Mana cost decreased from 40 at all ranks to 35 [ live value is currently 50 at all levels ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]



PBE 13 03 Banner


PBE 13/03


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Check out all the April Fools skins, texture rebalances and the Champion Mastery System that will be up with Patch 5.6!

PBE 11 March Banner



New Champion Select Music

New music for Champion Select has been added to the PBE:


Blind Pick


Draft Pick



Champion Changes


Evelynn Final Portrait


Shadow Walk Final IconShadow Walk [ Passive ]

  • Time to re-stealth decreased from 6 seconds to 6/5/4/3 seconds (values change at levels 6, 11 and 16)


Dark Frenzy Final IconDark Frenzy [ W ]

  • Now has its cooldown reduced by 1 second every time Evelynn hits an enemy champion with a spell
  • Evelynn’s spells no longer grant her flat movement speed when they hit enemy champions (old passive removed)



Irelia Final Portrait


Equilibrium Final IconEquilibrium Strike [ E ]

  • Base damage decreased from 80/130/180/230/280 to 80/120/160/200/240



Singed Final Portrait


Fling Final IconFling [ E ]

  • Base Damage decreased from 80/125/170/215 to 50/65/80/95/110
  • Now additionally deals 6/6.5/7/7.5/8% of target’s maximum health (capped at 300 bonus damage against minions/monsters)



Rammus Final Portrait


Powerball Final IconPowerball [ Q ]

  • Mana cost decreased from 70/80/90/100/110 to 60/65/70/75/80



Veigar Final Portrait


Equilibrium Final Icon Equilibrium [ Passive ]

  • Mana regeneration increased from 1% of missing mana-per-second to 1.5%


Baleful Strike Final IconBaleful Strike [ Q ]

  • Range increased from 900 to 950 (live value is 850)
  • Cooldown decreased from 7/6.5/6/5.5/5 seconds to 5 seconds at all ranks


Event Horizon Final IconEvent Horizon [ E ]

  • Range decreased from 750 to 700 (back to live value)



Ziggs Final Portrait


Bouncing Bomb Final IconBouncing Bomb [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70



Zilean Final Portrait


Rewind Final IconRewind [ W ]

  • Mana cost increased from 40/30/20/10/0 to 40 at all ranks (revert on the changes in this PBE update)14/12/10/8/6 from 18/15/12/9/6
  • Cooldown decreased from 18/15/12/9/6 seconds to 14/12/10/8/6


Time Bomb Final IconTime Warp [ E ]

  • Mana cost decreased from 50/55/60/65/70 to 50 at all ranks



Tweaks to Upcoming Skins


Order of the Banana Soraka got her tattoos back! Here is an updated model preview of the skin.

Order of the Banana Soraka Model New 1

Order of the Banana Soraka Model New 2

Order of the Banana Soraka Recall

Order of the Banana Soraka Banana Attack


Definitely Not Udyr got some color tweaks to his stances and now has a zipper on his Turtle costume. Also, he got a new recall animation! Left side is the OLD version of his model, right side is the NEW version.

Udyr Skin Model 3 Def not Udyr Model 2 New

Udyr Skin Model 4 Def Not Udyr Model 3 New

Udyr Skin Model 2 Def not Udyr Model 1 New

Udyr Skin Model 6 Def Not Udyr Model 4 New

Def not Udyr Recall 1

Def Not Udyr Recall 2



Texture Rebalances

Ryze, Human Ryze and Zombie Ryze have received tweaks to their recently-updated models. Will post screenshots as soon as the PBE is up. Left side will be OLD version, right side – NEW.

[ Note ] I don’t have access to Human Ryze so I can’t cover him. Sorry!


Classic Ryze Model 1 Ryze Model New 1

Classic Ryze Model 2 Ryze Model New 2

Pirate Ryze Model 1 Zombie Ryze New Model 1



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]



PBE 02 03 Banner


PBE 02/03


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


All PBE updates from Patch 5.5 cycle:


Texture tweaks to Elderwood Bard

Elderwood Bard’s model is now slightly brighter. You can find a full preview of the skin HERE.





Elderwood Bard New



Champion Changes


Bard Final Portrait


Cosmic Binding Final IconCosmic Binding [ Q ]

  • Base damage changed from 85/115/145/175/205 to 75/110/145/180/215



Nidalee Final Portrait


Swipe Final IconSwipe [ Cougar E ]

  • AP Ratio decreased from 0.55 to 0.45 [ revert from the PBE update from last Friday ]



Sona Final Portrait


Crescendo Final IconCrescendo [ R ]

  • Mana cost decreased from 100/150/200 to 100 at all ranks



Trundle Final Portrait


Frozen Domain Final IconFrozen Domain [ W ]

  • Bonus healing and regeneration while standing in the area increased from 8/11/14/17/20% to 20% at all ranks



Urgot Final Portrait


Terror Capacitator Final Icon Terror Capacitor [ W ]

  • Base shield value decreased from 80/130/180/230/280 to 60/100/140/180/220
  • Maximum mana ratio increased from 5% to 8%


Hyper Kinetic Position Reverser Final IconHyper-Kinetic Position Reverser (R )

  • Cooldown decreased from 120/110/100 seconds to 120/100/80



Zilean Final Portrait

[ Note ] Zilean was reworked in Patch 5.4. You can find the full changelist HERE.


Time Bomb Final IconTime Bomb [ Q ]

  • Cooldown decreased from 12/11/10/9/8 seconds to 10/9.5/9/8.5/8



Item Changes



[ Note ] Cinderhulk is a new jungle tank enchantment introduced in a recent PBE update.

  • Combine cost increased from 150 Gold to 350
  • Base damage of aura increased from 15 to 16
  • Now deals 16 damage (up from 15)
  • Damage now ramps up overtime while in combat, up to a maximum of 24 (+ 1.5 per champion level)


Also, Bami’s Cinder now has an in-game icon (you can find more on the item HERE):



Jungle Changes


Gromp Final IconGromp

  • Base damage decreased from 90 to 83


Murkwolf Final IconMurkwolf Camp

  • Mini Murkwolves now grant 16 gold, increased from 12
  • Big Murkwolf now grants 53 gold, increased from 42


Razorbeak Final IconRazorbeak Camp

  • Base damage on Razorbreak decreased from 55 to 45
  • Raptors now deal 16 base damage, decreased from 20



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]



Free Champion Rotation March 10 Banner

The following Champions will be free-to-play until March 10th:


Karthus Final Portrait

Olaf Final Portrait

Soraka Final Portrait

Udyr Final Portrait

Urgot Final Portrait

Vayne Final Portrait

Vladimir Final Portrait

Xin Zhao Final Portrait

Ziggs Final Portrait

Zilean Final Portrait



PBE Round-up: Patch 5.4

February 20th, 2015


Patch 5.4 will hit live in the early hours of February 25th, assuming there are no delays.


Patch 5.4 Content


Upcoming content:

[ Note ] DJ Sona will likely be delayed until Patch 5.5 or 5.6. You can see a full preview of her HERE.



Updates to Splash Arts and In Game Portraits

Katarina’s splash art and in-game portrait have been both updated.




Kayle’s splash art has also received a few tweaks. Most notably, her armor is shinier.



Tristana’s splash art has been updated to reflect her reworked looks.

Tristana_Splash_0 (1)

Tristana_0 Tristana_Square_0 (1)




Updated Zilean Spell Icons

Zilean has new icons for all his spells! From left to right: Passive, Q, W, E and R.

Zilean_Passive Zilean_Q Zilean_W Zilean_E  Zilean_R



Champion Changes



Janna Final Portrait


Tailwind Final IconTailwind [ Passive ]

  • Movement speed buff to nearby allies increased from 5% to 8%
  • Janna no longer gains the movement speed buff from Tailwind
  • Range increased from 1000 to 1250


Zephyr Final IconZepyhr [ W ]

  • Passive movement speed buff increased from 4/6/8/10/12% to 9/11/13/15/17%




Jarvan IV Final Portrait

  • Base armor increased from 24 to 27


Demacian Standard Final IconDemacian Standard [ E ]

  • No longer grants Armor




Kassadin Final Portrait


Riftwalk Final IconRiftwalk [ R ]

  • Initial mana cost decreased from 75 at all ranks to 60 (stacking mana cost decreased from 75/150/300/600 to 60/120/240/480)
  • Range decreased from 700 to 450




Katarina Final Portrait


Voracity Final IconVoracity [ Passive ]

  • Now reduces Katarina’s cooldowns only if a champion she has damaged in the last 3 seconds dies



Mordekaiser Final Portrait


Mace of Spades Final IconMace of Spades [ Q ]

  • Health cost decreased from 25/32/39/46/53 to 20/25/30/35/40


Creeping Death Final IconCreeping Death [ W ]

  • When cast on ally, grants the effects of Creeping Death to Mordekaiser. Additionally, when Mordekaiser and that ally move toward each other, they gain 60 MS while Creeping Death is active
  • Health cost decreased from 26/32/38/44/50 to 20/25/30/35/40



Rengar Final Portrait


Bonetooth Necklace Final IconBonetooth Necklace

  • BTN is now a part of Rengar’s buffs and is separate from Trinkets



Sona Final Portrait

  • Base damage decreased from 52 to 50
  • Base health decreased from 497 to 482
  • Movement speed decreased from 330 to 325
  • Mana-per-5 increased from 8 to 9



Veigar Final Portrait


Baleful Strike Final IconBaleful Strike [ Q ]

  • Changed to a skill shot that stops on the second unit hit
  • Grants 1 AP for each unit killed
  • Range increased from 650 to 850
  • Cooldown changed from 8/7/6/5/4 seconds to 7/6.5/6/5.5/5


Veigar Q 1

Veigar Q 2

Here’s the width of the skillshot and how far it travels.


Veigar Q 3

Veigar Q 4

And here’s the “bounce” mechanic in action. Seems to work identically to Lux’s Light Binding.


Dark Matter Final IconDark Matter [ W ]

  • Mana Cost reduced from 70/80/90/100/110 to 70/75/80/85/90
  • Cooldown reduced from 10 seconds at all ranks to 10/9.5/9/8.5/8


Event Horizon Final IconEvent Horizon [ E ]

  • Has a 0.75 second delay with a warning particle before the walls appear
  • Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100
  • Cooldown reduced from 20/19/18/17/16 seconds to 18/17/16/15/14
  • Range increased from 650 to 700


Veigar E 1
Veigar E 2

There is now a swirling mist that indicates the delay on Event Horizon.


Leprechaun Veigar, Final Boss Veigar and Bad Santa Veigar have received new animations for the swirly mist.


Leprechaun Veigar E

Leprechaun Veigar’s E particles


Final Boss Veigar’s E particles


Bad Santa Veigar E

Bad Santa Veigar’s E particles 


Primordial Burst Final IconPrimordial Burst [ R ]

  • AP Ratio decreased from 1.2 to 1.0  (Ratio on enemy’s AP unchanged)
  • Mana Cost decreased from 125/175/225  to 125 at all ranks
  • Cooldown reduced from 130/110/90 seconds to 120/100/80



Xerath Final Portrait


Shocking Orb Final IconShocking Orb

  • Maximum stun duration decreased from 2.25 seconds to 1.75




Zilean Final Portrait

  • Auto Attack range decreased from 600 to 550
  • Base armor increased from 17 to 19


Time Bomb Final IconTime Bomb [ Q ] – New

Cost: 60/70/80/90/100 Mana || Cooldown: 12/11/10/9/8 || Range: 900

  • Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes champions). After 3 seconds it detonates, dealing 75/115/165/230/300 (+0.8 AP) magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.1/1.2/1.3/1.4/1.5 seconds.


Changelog for Time Bomb:

  • Mana cost decreased from 70/85/100/115/135 to 60/70/80/90/100
  • Detonation time decreased from 4 seconds to 3
  • Cooldown changed from 10 seconds at all ranks to 12/11/10/9/8
  • Damage decreased from 90/145/200/260/320 (+ 0.9 AP) to 75/115/165/230/300 (+0.8 AP)
  • Second bomb now stuns!


Time Bomb 1

Time Bomb 2

Visual effects and skillshot indicator for Zilean’s new Time Bomb [ Q ]


Time Bomb Stun 1

Time Bomb Stun 2

New stun effect of Time Bomb [ Q ]


Rewind Final IconRewind [ W ]

  • No longer reduces the cooldown of Zilean’s ultimate.


Zilean New W

New visuals for Rewind [ W ].


Time Warp Final IconTime Warp [ E ]

  • Slow/MS buff increased from 55% at all ranks to 40/55/70/85/99%
  • Duration of buff/debuff decreased from 2.5/3.25/4/4.75/5.5 seconds to 2.5 seconds at all ranks
  • Mana cost decreased from 80 at all ranks to 50/55/60/65/70
  • Cooldown decreased from 20 seconds at all ranks to 15
  • Cast range decreased from 700 to 550


Zilean E SLow

Zilean E Haste

New slow and haste effects for Zilean’s Time Warp [ E ].


Chronoshift Final IconChronoshift [ R ]

  • Duration of revive buff decreased from 7 seconds at all ranks to 5
  • Cooldown decreased from 180 seconds at all ranks to 120/90/60 seconds



Item Changes


Warrior Enchantment Final IconEnchantment: Warrior

  • Attack Damage decreased from 45 to 40


Sweeping Lens Final IconSweeping Lens [ Free Trinket ]

  • At level 9, the cooldown is decreased from 120 seconds to 75 seconds, up from 120-60 seconds.



Nerf to Smites Range

[ Note ] Smite’s range targeting has been changed from center-to-center to edge-to-edge. This means its range has been decreased against champions, but against most monsters its relatively the same, since their hitboxes are way bigger.


Smite Final IconSmite

  • Range decreased from 760 to 500 (not so noticeable, check [ Note ] for details)


Chilling Smite Final IconChilling Smite

  • Range decreased by ~150 units



Relative Team Colors UI

The relative team colors interface has now been properly implemented. When active, allies will always be colored blue and enemies – red, regardless of which side of the map you’re on.

Relative Colors Button

Relative Team Colors Screen

Semi Locked Camera Option

This option lets you off-set your camera a bit while playing with camera lock. Below you can see the maximum off-set.

Semilocked Camera

Semilocked Camera Screen



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]