Home > LoL News, Red Posts, Riot News > Updates on Soraka’s Rework, State of Diana & Sona, Sound-Proof LCS Booths, Oceanic Skin Update, Lyte on Offensive Chat & Lots More

Updates on Soraka’s Rework, State of Diana & Sona, Sound-Proof LCS Booths, Oceanic Skin Update, Lyte on Offensive Chat & Lots More

August 6th, 2014

 

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Summary

Vesh returns after a lengthy silence on Soraka to iterate on the direction of her rework and Morello‘s involvement in the process. Up next, Diana and Sona‘s state, with player feedback on both champions. Lyte talks controlling your emotions during a match and punishment for homophobic slurs and aggressive language, an update on a skin for OCE and Team Builder’s icons finally available for EUW!

 

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Updates on Soraka Banner


 

 

Progress on Soraka’s rework thus far


Vesh New PortraitHi guyssss.

Sorry for the radio silence. Been heads down trying to get Soraka’s kit ready for production for new effects and such. While I really appreciate you guys taking the time to make this thread, the kit is pretty close to design locked ^_^.

I’ll be sharing lots more details soon, but the core of this rework was to make Soraka the core healer of League of Legends. We really wanted to capture the feeling of a healer who is constantly managing their resources and attention to keep their teammates alive. We want the core button you’re pressing in a fight to be a heal, not spamming a pbAoE spell constantly.

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Will Soraka be forced into a Support role after her rework

Vesh New PortraitTo be fair, how many times has support lulu had to suffer because she is so dominate in solo lane? Supports that have reliable CC and also decent damage have a hard time not being problematic in other lanes (especially mid) and undermining the less reliable but higher gameplay mages/etc that live there. 

I will say this though, a champion whose core strength is healing allies will probably not be very good by herself, since the majority of her power budget is dedicated to being the best healer in the game.

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Will you be getting rid of her mana-battery capabilities

Vesh New PortraitI went back and forth on this one a lot. The mana battery thing doesn’t seem very cool on paper but it was a cool unique output that only she had. It’s probably going to remain, but the spell as a whole will have a much larger cooldown (and thus a bigger choice) since her silence aspect is also getting some more changes that will make it more impactful.

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Will you be changing Soraka’s Q in any way

Vesh New PortraitQ is now a spell with more gameplay that will be the driver of her healing engine. Without going into too much detail, you will need to be successful at landing these if you want to heal to your full potential.

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When will Sorakas reworked kit be released on the PBE

Vesh New PortraitNo. We still have to make some new vfx for her and tune/balance her appropriately with the new kit

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How much did Morello help in remaking Soraka

Vesh New PortraitMorello was actually the one who told me not to give up on her core healing identity. He pushed for the high-level pattern we ended up going with, and I honestly believe Soraka is a much better character for it. He’s a great leader and really good at identifying what things are cool at a high level.

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State of Diana Banner


 

 

Can Diana be buffed before her gameplay rework

Vesh New PortraitDiana is a difficult problem to adjust with just numbers because she is a tank burst assassin with an all-in pattern and no success case except for taking a guy 100 to 0. As far as any potential gameplay balance updates, that’s up to our Core Gameplay team who handles patch to patch balance changes.

 

We actually had a really passionate producer who loves Diana who did some experimenting during our latest Thunderdome (sorta like a hackathon where you can work on anything you want) and he had some cool ideas. Diana is definitely on the board for changes, and it seems from the many threads like this that have been made in the past that people are fairly opposed to a bruiser direction. The key will be pushing her more towards the light fighter/assassin pattern in healthy ways which means not just going Q->R->R and mudering a guy.

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Challenge Redesign Diana


IronStylus New PortraitSo, I’m not a designer, obviously. But! I’ve seen a lot of Diana threads pop up, and indeed she is on our list of low-hanging fruit on the potential gameplay update of the ChampUP team but she’s not a priority at the moment. I’m actually jamming with Vesh and one of our new dudes, Paul, just ideating on stuff for a potential update. She’s obviously close to my heart, so any discussion surrounding her peaks my interest.

Many times, discussions say fighter Diana, some say Assassin Diana, but a lot of what I see on the forums focus around numbers. Thing is, a lot of our design internally focuses on creating holistic characters and cohesive themes, not just a walking spread sheet of base stats augmented by QWER mashing.

SO! Community, I present a challenge. Make Diana a kit, but don’t use numbers.

Whether you take from her current kit, give her an entirely new kit, or change the order/effect of her existing kit, dandy. Just don’t get into the nitty gritty. In this scenario, granularity is the enemy. Take a look at theme. How does the moon create an opportunity for this character’s play style? Does moonlight application open up different abilities? Does she make the entire map dark aside from a single AOE damage zone? Does she have an entirely resource system different than mana? Is she a symbol of grace and uses her blade as sword play? Think about it. Think about synergy and the completeness of the experience. Think about Diana as a person, as a character through which you can feel is expressing her personality, motivation and core characteristics through her mechanics, not just an icon that’s a series of numbers.

I’m interested to see the suggestions 🙂

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State of Sona Banner

 

 

I feel Sona’s rework is completely underwhelming

Fearless New PortraitOne of the coolest things about Riot is how awesome our support structures are so that we don’t have to be experts at everything. I’m not a high elo player, though not due to a lack of love for the game. It’s mainly due to the fact that for the last ten years, I’ve been building games. Throughout the entire process of updating Sona, I relied on the feedback from multiple Challenger and diamond players that work at Riot, many of whom have played a very large number of Sona games and identify as former or current Sona mains.

Never did I imagine that my experiences as a player would be enough for this work, nor even my experience as a designer. The reason I could have faith in the Sona work came down to the fact that Rioters don’t get in the door without being pretty awesome at something, and are really good about sharing what they know to make other people around them more awesome.

That doesn’t mean we won’t make mistakes, and it’s entirely likely that Sona may still need some adjustments in the future. We don’t have enough data to make that call yet, but I’ll be very open when we do, and make sure you all know where we’ll be going with her and why. I understand that the lack of communication at the end of the PBE time has really upset people, but at no time have I ever suggested that anyone should not question the choices we’ve made, or that anyone should just “trust me.” I’m happy to explain every change we made on Sona, or at least point to where I’ve already done that.

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 Sona’s E doesn’t feel powerful when you rank it up

Fearless New PortraitOne of the reasons we gave E the scaling it has was because we knew that it is extremely likely to be a one point wonder, especially if we were going to give Sona reasons to level W more often. We’ve also had E values as high as some that you’ve posted, and it was infuriating to play against. It simply didn’t matter how squishy she was, because she flew around like a race car. That being said, we’ve made other changes since we had those values in that directly impact E, both on the cooldown of the spell, the rate of decay, etc.

It’s possible that if we needed to give power to Sona, but didn’t feel good about giving her more damage or more sustain that something like you suggest would be possible. That being said, it’s harder as a player to get satisfaction out of movement speed when compared to satisfaction in damage or heals/shields. it typically takes a lot more of an increase in MS for players to value. Not ruling anything out, but this was something I hit a lot during experimentation with her kit.

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Can we have a list of words considered offensive in chat

Lyte New PortraitThis is a pretty nuanced topic. There really isn’t a list of phrases or words somewhere that dictates what’s good or bad, and usually it comes down to the attitude and the harm you’re inflicting on other players. At Riot, we don’t conjure up a list of “what’s OK or not OK” in League of Legends; in fact, we simply use the data provided by systems like LeaverBuster, Tribunal, Reports, Honor and more to determine what the community thinks is OK in the game.

To the toxic player, that concept sounds crazy because we’re “letting toxic people decide what’s OK in the community,” but actually, that’s just flawed logic. If the average player is good (and we know for a fact they are neutral or good), then letting the community decide what’s OK or not OK should pretty much reflect real life society. Not surprisingly, that’s pretty much what we find. 

In real life, there are small percentages of people who may think racism, sexism or homophobia is OK, but they are the minority–they assume more people are like them, that others agree with them, and they perceive that these behaviors are more common than they are. 

For example, in your own chat logs, it’s not cool to throw around “rape” so casually. It doesn’t matter if you said it for years in other games, this community doesn’t believe that’s acceptable here. In real life, we’re starting to see this trend as well. So, when you say “I raped your ass” or “he’ll f*cking rape me,” it sounds trivial to you because you might be used to it, but the community has agreed that stuff needs to go.

When you say stuff like “i smoke weed all day and get b*tches, im not a kid,” do you think that’s a respectful comment towards women? Now you start stringing your lines together and you see stuff like, “i raped your ass. stfu, i smoke weed all day and get b*tches, im not a kid” and you start to see why the community disagrees with your behavior. Do you really think you can go to a random school, mall, university, library, factory, retail store, or stadium and say stuff like that and actually believe everyone around you agrees with that behavior? Here’s the truth: everyone is staring at you and thinking, “That’s unacceptable. Why is that person doing that?” Do you really think when you get older that these behaviors are OK? How many of us throw around phrases like “dude, raped them b*tches” at work? 

In other examples, it’s not cool to make light of Nazis, or threaten to AFK, or call people ******* and morons non-stop in games. You might have been doing these behaviors for years–I get that. Other games might not have punished you in the past for these behaviors, I get that. But, these behaviors aren’t acceptable online, or in real life, and that’s what this community has decided. You might think these behaviors are OK, but we don’t. 

If you don’t agree, just stop playing League, and spend your time elsewhere. Don’t be another reason people in real life think gamers are terrible human beings. We’re not, and we need to start showing that we’re not.

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Controlling your emotions when playing LoL

Lyte New PortraitThe average League player believes they are more skilled than they actually are, and they believe that they carry when they win, and someone fed when they lose. This isn’t a League of Legends personality flaw, this is just being human and decades of research in cognitive biases explains why humans are this way.


If you understand that sometimes things are out of your control, maybe you’ll have a better time controlling your emotions when things slip out of hand. You should go into every match knowing that you are going to lose some and win some, and that that’s OK. You should know that even in losses, there’s something you learned from the game that makes you a better player. You should know that if you are skilled enough, you’ll come out on top in the long run. Whether it’s sports, games, or business, many successful people tend to have above average impulse control. For example, the top Poker players in the world don’t get pissed and go on tilt making reckless decisions just because they lost a hand due to somebody else getting lucky–they know that in the long run, their skill will shine through and they calm their emotions to ensure the best decision-making.

At the end of the day, if you can control your emotions, you’ll just be a better (and happier) player. I bet you know inside that you don’t play better when you start raging at that other player, so now you (and that other player) are now just playing worse due to heated frustrations. But, I know how it feels to feel helpless–like the game is out of your control and there’s simply nothing you can do. But, that’s why the best players learn to overcome this feeling and play on. That’s why the best players learn how to comeback, by supporting that other player having a bad game and not trashing them into the ground.

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What happened to updating Riven’s Resource Bar

[ Context ] Riven was supposed to have the stacks from her passive indicated on her resource bar, but the project was scrapped.

Feral Pony New PortraitWe did give this a try and ultimately ended to not do this as it causes a number of consistency issues. It was a while ago and my memory on it is a bit fuzzy since I wasn’t working directly on it but iirc what is came down to was the resource bar is fundamentally meant to function as aresource bar, doubling up on the buff bar goes against a pretty solid rule of thumb in UI/EX design which is limit special cases in UI and avoid duplication. Breaking consistency here has a huge long term cost that can be difficult to quantify.

From a gameplay perspective, the resource bar is meant to be a relatively stable and slowish moving bar showing a characters relative strength, current threat level, and reveal their general flow of attrition (how long it takes to be exhausted). Seeing a champion low on energy or mana means they have limited casts available to them and is a moment of weakness enemies can exploit. In this case for the opponent this bar would be incredibly misleading with Riven being most dangerous but also most vulnerable when this bar is empty. With some weird middle ground of when partially full you’re most likely being killed.

The second important gameplay element is that there should have some level of consistency and flow in the resource bar. Rarely do mana or energy users dump their entire bar in one go, while Riven can cause the bar to fill and empty in only a second or two. It can be incredibly tempting to see an open spot on a UI and want to fill it (believe me I’ve been there, as a mechanics designer I want to cram as much information as I can pretty much everywhere) but there is a steep clarity and readability cost which increases exponentially each time you break. Sometimes this cost can totally be worth it, in this specific case we didn’t feel it was. I would love to explore the space of custom UI elements only the player controlling the character can see/interact with though, and this seems like a logical candidate for that.

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Will there be sound proof booths in future LCS seasons

The Flash New PortraitFrom my experience on stage, the crowd may encourage the players, but the noise itself doesn’t help the team’s play.

Most of the live game runs on a delay of several seconds. Actions in the moment occur well before the crowd can possibly react to it, and by extension, if a player could pull any information from the crowd noise it would not be useful. That information (noise) isn’t actionable.

A few people (including OP) mentioned pro players who set a dragon timer when they hear a commotion in the crowd. The crowd noise/chanting is too unpredictable to be realistically used this way. Think about all the “BALLS” shouts you’ve been hearing lately on the streams. If you’re on stage as a pro player, all you can really pull from the crowd is a binary noise vs no noise, because even something like “BALLS” usually comes across as “edowifjndos!”

Thirdly, the teams that do try to secure an advantage from ‘bad data’ through audience chatter usually pay for it in the game. With the boss headphones and white noise, its not terribly hard to ignore the external chatter, especially when you roll into the same studio every weekend. But occasionally I hear a player asking their team about what the crowd noise was for, and each time they get punished for paying attention to external factors instead of the live game happening right in front of them. The teams that trust their teammates and their own skill get by much better than those trusting the audience for guidance on plays.

I’m not the Rioter who makes the call on whether or not to have a booth or deflection screen, but if that person came to me for my thoughts, I’d say that since noise vs noise is still an issue with these sound mitigation options, installing them is an unnecessary detriment to the overall LCS experience.

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Oceanic Skin Update

CptStupendous New PortraitHey party people!

A lot of threads have been popping up which lately and I’ve been called out for an update (rightly so!) I responded in another thread but I thought it made sense to create a new thread here as well. It’s been a journey I can assure you all of that. We have been quiet about where it’s up to and to be honest the reason why we haven’t said much is we haven’t had any meaningful updates. As a Player, when I hear a company say ‘we’re working on it’ my initial thought is always ‘yeah, bulls#@t’. We’re working on it sounds like such a cop out even if it happens to be true.

Sadly though it is the truth. We are working on it. It’s not something I spend all day every day working on, but it’s definitely not something we’ve forgotten about. In fact, each time a new forum thread goes up the other Rioters in the office print out the thread and pin it to my desk just in case I forget:

http://imgur.com/qayjg7p

So Stupendous, if you’re ‘working on it’ why haven’t we produced an Oceanic skin? It doesn’t take that long to create a skin! 

You’re absolutely right about that, but what does take time is coming up with the concept. Oceania is many countries and we don’t feel it would be right to create a skin with an Australian theme or a skin with a Kiwi theme. We’ve chosen to run with concepts that appeal to multiple countries which is where things get complicated. Then mix in the quality control factors designed to ensure all new skins reach a certain bar and it’s really hard to come up with a skin design which ticks all the boxes – a) relevant to Oceania as a whole b) works with a champ who’s due for a skin c) ticks the quality assurance guidelines. We’ve had a few ideas that we thought were cool, but the champions they applied to were too far down the pipeline to wait on.

So what? Does that mean you’re going to give up, sissy?

No, no it does not. We have a discussion pencilled in for tomorrow (already on the books before this post, believe it or not) to discuss a few new concepts we’ve come up with. From there if we think they tick the boxes we’ll submit them to the skins team go from there. There are Rioters in the office as passionate about this as you guys and girls are, so I can honestly say we feel the pain! All I can do is give you my assurances that I’ll continue to do my best..

Originally Posted by iNoob View Post
also make a new zealand skin like Kiwi Leona or Kiwi Lucian
or ANZAC Vayne, ANZAC Graves etc etc

We did think about an ANZAC skin, it’s definitely the most notable bond between Australia and New Zealand. However at the end of the day we decided it wasn’t the best way for us as a region to pay respect to our armed servicemen and women.

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Team Builder Icons now available on EUW

Draggles New Portrait06/08 – 10:56 GMT+1: Icons are now available! Thank you for your patience, now go collect’em all! 

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Viktor scheduled for a rework

Viktor is now listed in the Champion update schedule for a gameplay update!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]