Home > LoL News, PBE News > [PBE 03/11] New Champion Select, Changes to Killstreak Bounties

[PBE 03/11] New Champion Select, Changes to Killstreak Bounties

November 3rd, 2015


PBE 03 11 Banner


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



The updated Champion Select has been patched on the PBE. Here’s a rundown of how it works:


Before you queue, you’ll be asked to pick your Primary and Secondary role. Logically, your Primary role takes priority in the matchmaking:

New Champ Select 1 New Champ Select 2


The queue interface is standard fair. The wait time is displayed at the bottom, rather than the top of the client and there are new visuals for the ticking time confirmation:

New Champ Select 3 New Champ Select 4


Inside the Champion Select, you’ll be placed on a 3D map of Summoner’s Rift, with an arrow-type indicator for your role:

New Champ Select 18 New Champ Select 5


I was Captain here, so I got to reserve my pick before bans. I didn’t get to ban, but my chosen Champion – Yasuo – couldn’t be banned.

New Champ Select 7 New Champ Select 6


There’s a neat animation for bans, where the banned Champion’s portrait will disintegrate into shards. Here’s how it looks like for both allied bans and enemy bans:

New Champ Select 9 New Champ Select 8


Once banning is complete, picking resumes as is currently on live. The Champions picked (or hovered over) will be displayed in a circular shape. Once selected, they will play their Champ Select quote for everyone:

New Champ Select 12 New Champ Select 14


Here’s how the interface looks like if the player hasn’t picked a Champion yet, for both ally and enemy-side:

New Champ Select 15 New Champ Select 16


Once picking concludes, you can lock in your Champion or pick a different one. There’s also a new interface for your available skins:

New Champ Select 11 New Champ Select 10


The last part of Champion Select is a standard wait period to adjust your Masteries. Note the location of UI elements:

  • Bans at the top left and right;
  • 2D map with Roles and Champions picked on the bottom right;
  • Summoner Spells/Masteries on the bottom.

New Champ Select 17



Champion Changes


Graves Final Portrait


  • Base damage decreased from 63 to 61



Adjustments to Killstreak Bounty Rules and Bounty Displays

Xypherous Final Portrait We’ve made a couple of adjustments to the Bounty System for the Preseason – Killstreaks have been altered significantly and the rewards from Bounties have been replaced.


In general, spending additional resources to shut down a unit that has a high bounty should be a decent call to make. However, in the current way that bounties are formulated – often times – it isn’t worth the time or investment to try to reverse or stall a winner.

When we make comeback bounties too high on an individual basis – you get some wild rubberbanding logic over the course of a lane, making lane accomplishes feel moot in a lot of ways.

Additionally, because these bounties are compounded by the assist pool – a losing team can easily be behind simply due to an assassin doing his job too well – as he frequently deprives his team of assist pool bonuses on high profile targets.

We want to make the Bounty system more visible – so players can use it as a better threat indicator and performance evaluator for the short term – as well as attempt to fairly compensate the additional resources required to shut down a target on a 2-0 or 3-0 killstreak without causing huge rubberbanding in lane cases.

Bounty Rules

Champions now begin to accrue a Bounty once they have gotten 2 consecutive kills without dying, like live – and will set you to Bounty Tier ‘2’ (like live.)

The more kills you get, the higher your bounty ‘Tier’, up to a maximum of Bounty ‘Tier’ 5 – which is the same as live.

Major Changes

Bounty ‘Tier’ are now visualized next to your champion health bar. Higher ‘Tiers’ of Bounties will have progressively more impressive icons. You will be able to see both the Bounty Tier of allies and enemy champions.

Dying no longer resets your Bounty entirely. Instead, it decays your Bounty ‘Tier’ by 3 ‘Tier’. If you have a Bounty ‘Tier’ of 3 or less, this means it will reset completely. If you have a Bounty Tier of 4 or 5 – you will go to 1 and 2 respectively.

Bounties now give Team gold rather than adding to kill gold. Killing a champion with a Bounty will display the total amount of Team Gold awarded to the enemy.

Bounty Rewards by Tier

Tier 1: 25 Global Gold
Tier 2: 45 Global Gold
Tier 3: 75 Global Gold
Tier 4: 100 Global Gold
Tier 5: 120 Global Gold (MAX)

Note: You can only ever get to Bounty Tier 1 by having a Tier 4 Bounty and dying. Champions on a 2-kill streak will start at Bounty Tier 2.

Additional Note: We are purposefully inflating the amount of gold given out due to the gold efficiency changes on items – this is due to the fact that many items sat at around a 40% gold efficiency mark or so – and we’ve adjusted them down quite heavily to have better item and decision balance between items.

Examples of this in Practice

Darius has scored an early double kill in top lane. He now has a Tier 2 Bounty. The Jungler comes and with the assistance of the top laner – they murder Darius for 300 Gold plus 150 Assist Gold pus 220 Team Gold => 670 Total Gold.

This gold bonus is in contrast to live, which he would be worth 370 Kill Gold + 185 Assist Gold => 555 Total Gold.

Example: Tier 5

Riven is murdering everyone due to insanity at early snowballing. She has a Tier 5 Bounty from going 5-0. On Live, she would be worth 500 kill gold and 250 Assist Gold => 750 Total Gold.

With the new Bounty System, she would be worth 300 kill gold, 150 Assist Gold and 600 Team Gold => 1050 Total Gold. If she dies at Tier 5 Bounty, she then drops down to Tier 2 Bounty status. She then gets killed again without getting more kills, she’ll award 300 Kill Gold, 150 Assist Gold and 220 Team Gold => 670 Total Gold.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]