Home > LoL News, PBE News > (WiP) [PBE 23/11] Poppy Rework, Changes to Anivia, Dr. Mundo, Hecarim, Sivir & Skarner, Persistent Chat System Update

(WiP) [PBE 23/11] Poppy Rework, Changes to Anivia, Dr. Mundo, Hecarim, Sivir & Skarner, Persistent Chat System Update

November 24th, 2015


Poppy Rework

  • Visuals & Spell Numbers
  • Noxus Poppy
  • Blacksmith Poppy
  • Ragdoll Poppy
  • Lollipoppy
  • Battle Regalia Poppy
  • Scarlet Hammer Poppy


  • Champion Changes


  • Persistent Chats Updated


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.




gallery-image-1 (1) Poppy_0 (1)

Poppy_Square_0 (1)



Poppy Model 1 Poppy Model 2


Recall Banner

Poppy Recall 2 Poppy Recall 1



Iron Ambassador Final Icon

COOLDOWN: 18/14/10 seconds (values for levels 1/7/13) || RANGE: 400

Poppy’s basic attack throws her buckler, gaining 400 basic attack range and dealing 10 [+ 10*Champion Level] bonus magic damage.

The buckler lands at a nearby location and Poppy can pick it up to gain a shield for 15% of her Maximum Health for 5 seconds. Enemies can step on the buckler to destroy it.

The buckler automatically returns to Poppy if the attack kills the target.



Hammer Shock Final Icon

COOLDOWN: 9/8/7/6/5 seconds || MANA COST: 35/40/45/50/55

Poppy smashes the ground, dealing 30/65/100/135/170 [+0.7 Bonus AD] [+ 6% of target’s Max HP] as physical damage, and leaving an unstable area.

The area slows enemies inside it by 20/25/30/35/40% and erupts after 1 second, dealing the same damage again. Damage is reduced by 20% against minions.


Poppy Q 1 Poppy Q 2



Steadfast Presence Final Icon

COOLDOWN: 24/22/20/18/16 seconds || MANA COST: 50 at all ranks

Passive: Poppy gains bonus [12% of current Armor] Armor and [12% of current MR] Magic Resist. This bonus is doubled if Poppy is below 40% Max Health.

Active: For the next 2.5 seconds, Poppy gains 27/29/31/33/35% bonus Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 [+0.7 AP] to targets who have their dash blocked.


Poppy W 2 Poppy W 1



Heroic Charge Final Icon

COOLDOWN: 12/11/10/9/8 seconds || MANA COST: 70 at all ranks

Poppy rushes to target enemy, dealing 50/70/90/110/130 [+0.5 Bonus AD] physical damage and carrying them forward. If Poppy’s target hits terrain, it takes the same damage again and is stunned for 1.6/1.7/1.8/1.9/2 seconds.


Poppy E 1 Poppy E 2



Keepers Verdict Final Icon

COOLDOWN: 140/120/100 seconds || MANA COST: 100 at all ranks

First Cast: Poppy channels for up to 4 seconds, decreasing her Movement Speed by 15%. If Poppy doesn’t recast the spell within the 4 second period, the cooldown of the spell is decreased by 75%.

Second Cast: Poppy smashes the ground and sends a shockwave forward that deals 200/300/400 [+0.9 Bonus AD] physical damage and knocks enemy Champions hit a large distance toward their Summoning Platform. The shockwave length and knockback distance increase with channel duration. Enemies are untargetable while they are being knocked away.


Poppy R 1 Poppy R 2




Here’s Poppy’s new Champion Select quote:



gallery-image-2 (1) Poppy_1

Noxus Poppy Model 2 Noxus Poppy Model 1

Noxus Poppy Recall



(She’s currently unavailable for testing!)

gallery-image-4 Poppy_3



gallery-image-5 Poppy_4

Blacksmith Poppy Model 1 Blacksmith Poppy Model 2

Blacksmith Poppy Recall



gallery-image-3 (1) Poppy_2

Lollipoppy Model 1 Lollipoppy Model 2

Lollipoppy Recall



gallery-image-6 Poppy_5s

Battle Regalia Poppy Model 1 Battle Regalia Poppy Model 2

Battle Regalia Poppy Recall



gallery-image-7 (2) Poppy_6

Scarlet Poppy Model 2 Scarlet Poppy Model 1

Scarlet Poppy Recall



Champion Changes


Anivia Final Portrait


Nerf BoxFlash_FrostFlash Frost [ Q ]

  • Chill debuff now lasts 2 seconds, decreased from 3;



Nerf BoxGlacial Storm Final IconGlacial Storm [ R ]

  • Chill debuff now lasts 2 seconds, decreased from 3;
  • Range for the channel to be canceled decreased from 1200 to 1000.



Bard Final Portrait


Buff BoxMeeps Final IconTraveler’s Call [ Passive ]

  • Meeps recharge cooldown decreased from 10 seconds to 8.




Dr Mundo Final Portrait


Nerf BoxInfected_CleaverInfected Cleaver [ Q ]

  • Damage decreased from 15/18/21/23/25% of target’s current HP to 15/17.5/20/22.5/25%.
  • Cap on damage against monsters decreased from 300/400/500/600/700 to 300/350/400/450/500


Nerf BoxMasochism Final IconMasochism [ E ]

  • Maximum HP ratio on active decreased from 5% at all ranks to 3/3.5/4/4.5/5%.




Hecarim Final Portrait


  • Health changed from 695 [+95 per level] to 670 [+90 per level].


Nerf BoxWarpath Final IconWarpath [ Passive ] 

  • No longer allows Hecarim to ignore unit collision.



Buff BoxDevastating Charge Final IconDevastating Charge [ E ]

  • Tooltip now states that Hecarim can pass through units for the duration of the charge.




Sivir Final Champion Portrait


Buff BoxRicochet Final IconRicochet [ W ]

  • Total AD ratio increased from 0.5/0.55/0.6/0.65/0.7 to 0.6/0.65/0.7/0.75/0.8.




Skarner Final Portrait


Revert BoxCrystal Slash Final IconCrystal Slash [ Q ]

  • Total AD ratio increased from 0.33/0.35/0.37/0.39/0.41 to 0.33/0.36/0.39/0.42/0.45 [revert of the change in this PBE update]


Nerf BoxImpale Final IconImpale [ R ]

  • Total AD ratio decreased from 1.0 to 0.4.



Persistent Chats Upgraded

Limely: Hi, Everyone,

A couple months ago we rolled out persistent chat rooms onto the PBE. This was an early test for building the foundation for new social features we announced with the 2016 Season Update. As we officially move forward, we’ve updated the name on PBE to reflect that these “chatrooms” have evolved into our earliest version of clubs.

What are clubs? They are player-named, player-organized, and player-controlled social groups. The long-term goal is to help you head into games with the right teammates every time by helping you find like-minded players to compete with. We plan on building a whole lot more on top of the current functionality of clubs but right now we’re starting simple. Just like “persistent chat rooms”, you can own one club and be a member of three at any given time, with all the same moderation tools.

With this first update, you can now set a tag for your club that can be displayed in various places including your Hovercard, and more importantly, in game. Ranked team tags will still take precedence in ranked team games. Since you can belong to multiple clubs, you now have the option of setting a club to be active, which means that club’s chat room will open on login, and other players will see that affiliation.

We plan to push out updates to clubs as they become available (which means we’ll need to occasionally reset all clubs), so take a look and let us know if clubs make it easier to stay connected in League with friends!

Limely :3
p.s. We are playing around with colors on tags so please put up with the current atrocity for a day or two. :3

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]