Home > LoL News, Riot News > Xypherous on Mandrake Ward, Dragonslayer Poro in Store, More Champion Poros, IronStylus on Evelynn and More

Xypherous on Mandrake Ward, Dragonslayer Poro in Store, More Champion Poros, IronStylus on Evelynn and More

February 18th, 2015


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Experimental new item Mandrake Ward

[ Note ] The Mandrake Ward was added with yesterday’s PBE update.

Xypherous Final PortraitNote: The following item is highly experimental and probably won’t ship any time soon, if at all. All assets are temporary and are absolutely not final.

Hey guys.

I’m putting up some experimental content for exploration.

Mandrake Ward

Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy enemy is within 900 range.

(Counts as a Stealth Ward)
(May only carry 3 Stealth Wards at a time.)

This is intended to be an early game ward to protect the lane against the jungle without revealing a jungler’s prospective health or directional pathing. It’s also an answer to early game stealth for lane protections now that pinks are fairly woefully inequipped at dealing with the task. There’s some neat tricks (it can sense over walls) that it has currently – but it still needs a ton of iteration to feel usable personally.

Will be doing some polish work over the next couple days trying to get it in a cleaner state – last I checked, I missed a file somewhere and it’s probably super bugged on PBE – also need to think about ping throttling the thing in terms of sounds and motion. Eventually it’ll require a custom ping sound and error handling – but for now, everything is highly temp and experimental.

  1. I’m curious to see whether or not people feel like the item’s purpose is clear.
  2. The item hopefully doesn’t feel like it’s worth a slot end-game and make end-game consumable purchase cycles even worse.

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How often will the ward ping

Xypherous Final PortraitOne ping. Currently it’ll reping if they’re still there in the area after 10 seconds but I’ll probably be adjusting this rule.

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Where does it ping

Xypherous Final PortraitCurrently it pings at where the breach occurs – but given that it’s a mini-map ping, you’re not really going to catch any difference – though you’re right that it should probably ping itself rather than the point location.

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Why is this ward active for 5 minutes and not 3 like regular wards

Xypherous Final PortraitThe initial reasoning that it provides you much less information than a sight ward does.

For example, you don’t get the items of the champion you detected (because you never saw him).
You don’t know the champion’s health status or direction (because the ping is centered on the mandrake).
You’re not sure if he’s passing through or if he’s actually aggressing on the lane.
You’re not even really sure which champion it was – but you can probably do that by process of elimination.

It might be a total mistake to have it at 5 minutes as it feels like an eternity – but that’s another one of the things that I’d want to feel out in testing.

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Wouldnt this kind of item just gut Eve even further

Xypherous Final PortraitYes and no. There’s multiple ways of looking at it.

  1. In a world where Eve is a primary jungler and there are no way of mitigating the effects of her game other than complete passivity – Evelynn will probably never be good.

So you get to a point where either

  1. Eve can’t be a jungler -OR-
  2. There needs to be a way to mitigate the effects of her stealth somehow in order for her to be good.

When you introduce the item to mitigate the effect of long term stealth – for the short term, absolutely it will make her power level holistically lower. However – this is the only possibility space in which Eve could be powerful in the future.

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New 120 AP item on the PBE soon

Ricklessabandon New Portraithello friends~

so, the title pretty much covered this but we’ve got a new ap item hitting the pbe soon! as we mentioned in the 5.2 patch notes, we’ve been spending some time exploring a few different options to add another “late-game mage item” into the game. we’re now at the point where we want to share one of those directions with our pbe testers and see how the item is received with a wider audience. one of the goals of these explorations was to discover something that is especially exciting to a particular mage play style, and as you’ll quickly notice, this item takes the basic actions of moving around the battlefield and repeatedly slinging spells and rewards them by casting its own spell into the fray! we have some initial thoughts on which play styles are in want of something like this, but more importantly we’re interested in seeing what the community does with the new item.

alright, let’s talk about our current timeline! this item should be on the pbe soon (tomorrow if everything checks out okay) but will not be shipping in the 5.4 patch—we’ve still got a bit of testing and number crunching to do on top of getting non-placeholder art and sound. if you’re wondering exactly when this would be shipping, the honest answer is that right now we’re focused more on getting the item into the hands of testers and confirming that we’re happy with this direction than we are about shipping anything by a certain date. the classic “when it’s ready” shipping date, if you will.

with all that out of the way, here are the item stats of the first pbe iteration!

Item 3285 (3100g)

Needlessly Large Rod + Aether Wisp + 650g

  • +120 Ability Power
  • +7% Movement Speed
  • UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Please note that this is a work in progress and that its name, as well as any art or sound assets, is to be considered placeholder.

that should do it for the item’s introduction (i’ll update this post if i forgot something). looking forward to the discussion about the item!

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Follow Up

So this will be essentially Statikk Shiv for mages

Ricklessabandon New Portraitit’s a bit different since one of the triggers is spell casts instead of basic attacks, so the cadence depends more on which champion you’re playing.

i believe the tuning in the first iteration that should hit pbe gives 20 stacks per spell cast, and gives a little bit less from moving than statikk shiv does.

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Dragonslayer Poro Ward in Store

DontHassleDaHoff Final PortraitThis brave little poro is fighting back against the onslaught of aerial assault alongside the other Dragonslayers. With his vigilance, you’ll never be surprised again whether it’s an impromptu dance of dragons or a sneaky attempted gank.

Rise up against the dragon horde with the Dragonslayer Poro Ward Skin available now until 23:59 PST on February 27 for 640 RP.

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Dragonslayer Poro Ward


How is Evelynns rework coming along

IronStylus Final PortraitCurrently she’s not. We had a few update concepts back in the day but she just doesn’t have any sort of story direction or explanation of what the hell she is. Until we hammer that out we probably won’t be doing anything with her until then.

I think there’s some good ideas in the Shadow Isles ideas, and heck, I could see her playing into the Darkin thing if we ever build that out. There’s a lot of options, so that’s good. She’s wide open in terms of actually making a character out of.

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Syndras Q E stun combo is really inconsistent

Meddler Final PortraitThe patch that reduced the width of Syndra’s Q+E stun also significantly reduced the radius of the initial check around a sphere that’s been hit to see if there’s a unit there that should be stunned before the sphere starts moving. We’ve got a change on the PBE at present that increases both that radius and the Q+E width as it travels. Assuming that change goes live I believe that will probably help out with the problem you’re seeing – as far as I’m aware Q timing hasn’t been changed at all.

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Why does Xin Zhaos Q knock targets up anymore

Meddler Final PortraitThat’s definitely a bug, not an intended change. I’m 99% sure we’ve got a fix for that in the next patch already, will double check tomorrow though.

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Follow Up

Why hasnt it been hotfixed yet

Meddler Final PortraitHotfixes (making quick changes to the servers without taking them down for a longer maintenance period) have extra risk associated with them. Hotfix changes do get tested extensively, but it’s over a shorter period of time so it’s not completely equal to a full patch cycle of testing. As a result in order to justify the risk involved hotfixes need to be really high value (e.g. X champion is currently disabled because they crash the game) or be at least fairly high value and really low risk (e.g. changing a single number in a text file that corrects a major damage bug). In this particular case Xin Zhao’s Q doesn’t knock up if the target isn’t moving at the time of the third hit. That’s definitely a significant bug, but it’s not crippling him and the fix involves code changes, which are much riskier than just changing data values. As a result (as far as I’m aware, server patches aren’t my area of expertise) we’re not currently planning to hotfix this bug.

In terms of how often we update we’re currently putting out a patch every two weeks generally (major exceptions around things like Worlds, Christmas etc). I can understand your frustration that fixes like this can take a bit of time to come out, that’s the same cadence of patches as in Season 1 back in 2011 though.

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All the Champion Poros

The collection is complete and all Champion Poros for the LAS/LAN and Brazil event have been revealed! You can check the first ones here or in the Imgur album below:







































If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]